Of Bird and Cage

Of Bird and Cage

After waiting patiently for this game to release, I can firmly say the end product being so much more than I expected. The game plays on some very intense situations as you join Gitta on her downward spiral into addiction. You’re placed in scenarios where bad decisions can cost you your sanity and really throws out the question of how far are you willing to go for your next fix. One thing I absolutely loved about this game is that you can choose to not partake in Gitta’s vices, but will equally struggle with getting by. Indulging in her addiction will lead you down a broken path, but choosing to stay sober will give you a chance to experience the mind-numbing struggle of needing to take one more hit, but refusing to do so. That is really well done in this game.

Real player with 10.5 hrs in game

Read More: Best Music 3D Games.

Of Bird and Cage doesn’t really start until you approach the sound guy and ask to have your demo CD played.  It is this very CD that provides the non-stop musical engine that drives the rest of this two-hour experience divided across three multi-part Acts and a summary credit sequence and epilogue.  Once the music starts to play each and every scene in the game will unfold at the pace and length of each song, as displayed by the track progression meter at the bottom.  When the music stops, the level ends regardless of what you have or haven’t done.  You could simply stand there and do nothing for the duration of the song and the story will continue, albeit taking the failure path vs. a potentially different path if you were to accomplish the listed objectives.  A list of tasks and sometimes collectibles will tell you what needs done before the music stops.

Real player with 4.0 hrs in game

Of Bird and Cage on Steam

Memody: Sindrel Song

Memody: Sindrel Song

This is a game that grows on you… And in you, like a flower daemon.

I have to admit, I had trouble getting into this game at first. I went in expecting a rhythm game, and played it like one. But Memody: Sindrel Song isn’t a rhythm game, and in fact it’s not even really a music game - at least, not exclusively. Yes, the music is there, yes, it’s really hard when you first start out and you’ll fail a lot, yes, the songs are varied and nice to listen to (especially considering the total of 12 unique notes used over 7 songs), and yes, I did spend way too long trying to get 180% on all the songs. But under each song is also a carefully and intricately crafted character. And that’s where Memody: Sindrel Song begins to take on a new shape.

Real player with 21.4 hrs in game

Read More: Best Music Emotional Games.

It’s hard to give this game a poor review—not so much because the game is without fault but because of the backstory behind it and the man doing the development. (Just do a little investigation into why this game was made and you’ll get the picture. Do a little more research on Toby himself, and . . . well, his mind isn’t in the best place, he reads reviews, and he doesn’t take negative ones particularly well.) I totally get the idea creating a passion project and releasing it because it’d be a shame not to—I’ve done that myself with creative writing (also about cancer, coincidentally—Google “Taialin oblivion” for that). But that makes reviewing the game by its own merits difficult. If you’re reading this, Toby, I criticize the game, not the person—it takes astounding courage to publish something like this.

Real player with 18.1 hrs in game

Memody: Sindrel Song on Steam



A cute interactive story where you have to solve puzzles to move the animation forward, similar to games like Mr.Shadow and Reverie. On my first run, I finished the game in about 30 minutes, not a lot of content but the price is only around $3 so it’s reasonable. While I enjoyed the visuals and immersive soundtrack, I didn’t feel the emotional impact mainly because something sad happens and the game didn’t give me a reason to care about the character. If anything the game has a melancholic tone to it with a sense of hope. I wish there was a bit more build-up before the story happens, more background for the individual so we could sympathize with him. There are no difficult puzzles, just some basic pattern matching and memorization, and a few sound-based sequences. Overall it’s a worthwhile experience for those that can appreciate hand-drawn animation, but with so many games doing the same thing on a bigger scale, it’s not going to be very memorable for me.

Real player with 1.6 hrs in game

Read More: Best Music Hand-drawn Games.

Short and sweet

Arrog is the tale of a man coming to terms with his own death. It’s the story of a life ending rather than one beginning. It’s a simple one, with little dialogue to express what the characters feel, phrases such as “remember” (if they can even be considered phrases) being all you’ll get. This is a game that tells its story through art and sound, not word and sentence.


It does a great job at it too, with striking visuals that marry simplistic drawings with a binary-color art style. One scene is almost oppressive, featuring terrifying lightning strikes and wistful rain, whereas another is calm and dreamy, perfectly manifesting the emotions our protagonist goes through on his journey to the afterlife. The music is soothing and calm, sometimes even sad, as if it’s conveying the confusion and longing the man experiences during his last venture. It’s an experience driven by pathos, one that relies on the player’s ability to empathize with the poor man. And in my case, the game succeeded in investing me emotionally in this story about an individual I know so little about. I don’t know who this man was in life, what drove him and what he feared. All I know is that he’s dying, and here I was, helping him on his journey. I think there’s something powerful about that.

Real player with 0.7 hrs in game

Arrog on Steam

Kind Words (lo fi chill beats to write to)

Kind Words (lo fi chill beats to write to)

This is not a game. This is a community of kind strangers helping each other with kind words. Your only reward will be nice music and rooms to decorate. But that truly is enough. Kind words are not for those who seek rewards or validation. You don’t meet or talk or make friends with anyone. Kind words isn’t made for that. It is just meant to be kind words spoken without reward or consequence between strangers. And in doing just that Kind Words elevates itself. It truly becomes a place where you can seek kindness from strangers, when real life deals you a bad hand.

Real player with 130.9 hrs in game

I bought this game a long time ago on a recommendation from a friend, but never picked it up. Then one day recently I was feeling really down and useless about myself. I didn’t really want to play any of my usual favourites and I remembered I had this and thought I’d give it a go.

At first I thought it might be fun to vent into the aether (and I got some lovely responses), but soon I realised that replying to other people’s messages and helping where I thought I could felt great. So many people were going through things I’d been though and could help with. It’s a thoroughly charming game with so many enDEERing features, I’d recommend it to anyone whether you’re feeling good or bad. It’s the sort of game where playing for 15 minutes can make you feel better about the day.

Real player with 26.1 hrs in game

Kind Words (lo fi chill beats to write to) on Steam

The Norwood Suite

The Norwood Suite

The game was rather short, though it isn’t a bad thing. You come into the game as hotel visitor and as a gamer, you do not overstay that welcome. (The time shown was me leaving the game on while I did other things, but it’s about a couple hours of gameplay)

The characters and assets don’t look like much has been done, but the level design is interesting in a way you feel like you just started an acid trip. That sense of paranoia of people watching you; and at times there are certain figures with heads that don’t stop following you with their heads or eyes.

Real player with 4.1 hrs in game


The Norwood Suite is a hard game to describe. It’s weird, strange, interesting, odd, confusing, quirky.

It’s also damned fun. A rather short experience at just over 2.5 hours (longer if it takes you more time to figure out some of the puzzles), but in that 150 minute timespan, you’re treated to an interesting story with a really weird but intriguing cast of characters, great level design, and fantastic music.

You play as a guest arriving at The Norwood, a weird hotel that’s known for being the home of a musician, Peter Norwood, way back. The man was as eccentric as the people you encounter and need to help out. A group of musicians working on new material, an employee who loves Blue Moose, front desk clerks who are coy about things in the hotel, and many more.

Real player with 2.1 hrs in game

The Norwood Suite on Steam



So I Has This Game By MY Frend When his Game Sell AnD Its Sooo Much Good And I got too many Ester egg

Like DoG Make Sound Like CAt And The ChaT Of dEv and tooo much more….

Thanks For The Developter Make This Game

Real player with 5.6 hrs in game

At the time of writing, I have yet to finish the story (on what I assume is the last few levels). I wanted to write a quick review and warn about multiple flashing screens throughout the game that may cause epilepsy, including the very first one on start up. So if you are sensitive to flashing light, I’d suggest passing this one up for now.

NAMELESS is a top-down shooter about an ex-con who is tasked with going up against his own people to save hostages and hopefully get freedom. The game implores both stealth and run-and-gun tactics with a variety of leathal and non-leathal weaponry. You complete rooms by killing or knocking out all enemies. Every so often, you can get coins and buy weapons. There is also a cloak mechanic that helps with sneaking and getting away in tight situations.

Real player with 5.3 hrs in game


Prisoner 518

Prisoner 518

Overall, a fantastic game/story. Play time for me was 14.5 hours.

When I purchased this game I was expecting an average VR game…boy, was I wrong. This Developer (by the way, it is a one person team) is very creative and has developed a game that is fun, has a great story, and is well worth the price. The audio and music is exceptional throughout the entire game. Some comedy, some scares, some surprises, fun puzzles, and tension as you proceed through the prison complex. Without spoilers I have to say the ending was excellent; and I can’t wait for more.

Real player with 14.5 hrs in game

Really pleasantly surprised by this game. Developed by a single developer, and his first game at that, this is a really well crafted game.

Set on a remote prison station in orbit around a planet it’s essentially a Sci-Fi based escape game with a horror/mystery background. The story telling is really well executed and unfolds as you progress through the game. The music, sound effects and voice overs are all top quality and the exploration is mixed with puzzles which are always logical although not always obvious, so a little thought, careful observation and lateral thinking required in places.

Real player with 14.1 hrs in game

Prisoner 518 on Steam