Masquerade of Miasma
A bubble pop style game set during a Medieval plague, where proper sanitation, social distancing and toilet paper are key. Journey through this beautiful Medieval community, joined by other medical professionals, to save your home.
Read More: Best Music Dark Games.
Auto-Staccato
https://www.youtube.com/watch?v=tXefATCSpjw
– Real player with 26.4 hrs in game
Read More: Best Music Early Access Games.
I’ve changed my review and recommendation. Updated and original reviews below.
[Updated review]
I switched from Not Recommended to Recommended after experimenting with different audio files in Free Play mode. With lossless audio sources and synthesized tracks, it is very possible to determine key strokes based on the beats of the music. This doesn’t work as well with audio files that are too compressed, or that were taken from a lossless source that hasn’t been remastered (e.g. a non-remastered CD of music from the 1980s). I still urge the dev(s) to add the highlighting option that I mentioned in the original review. Also, the Arena Mode still needs remappable keys and a better explanation of its mechanics. However, for US$9.99, this is worth a buy.
– Real player with 7.2 hrs in game
Rhythm Mage VR
The rhythm of the universe has been thrown off by a mysterious force. Portals are appearing all over the land, letting frustratingly cute creatures from other dimensions into our world. After many millennia of rest, Alfred must once more take up the mantle of Rhythm Mage and restore the rhythm of the universe. Only he is able to get the universe back in sync and close the portals once and for all!
Gameplay:
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Read More: Best Music Early Access Games.
Mosquitoes and zombies
Great runner, with good graphics, liked the game design
– Real player with 3.0 hrs in game
Plekšt plešt
– Real player with 0.4 hrs in game
Hailing from the Abyss
“Hailing From the Abyss” Is a combat-based rhythm game with unique enemies and music per every stage. The game will feature a main story / campaign mode and extra-hard mode after you beat it with a S+ rating for every song (stage).
GAMEPLAY
Gameplay will include basic features from rhythm game and combat games, however, the game will include some of the original ideas as well, such as power ups during the game or a killing (“enemy killed”) system that will affect your overall score and more.
Using a bomb item and killing the enemy
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Healing
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Warning sign blocking your sight
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Speed up
The “Hailing From the Abyss” will include a variety of items during gameplay such as “speed boosts”, “healing item”, “bomb” and more will spice up the gameplay unlike any other rhythm game out there.
The game will expand and be more creative with the game mechanics and the rhythm games itself. The game will be focusing on more casual-market of rhythm game, but the more experienced players can enjoy and have fun through hard mode and more.
Metal: Hellsinger
Part human, part demon, and obsessed with vengeance. Become The Unknown, and fight through the fiercest domains of Hell. Destroy the demon hordes and their leaders to set yourself up for an epic showdown with The Red Judge herself.
Metal: Hellsinger is a rhythm FPS, where your ability to shoot on the beat will enhance your gameplay experience. The more in sync you are with the rhythm, the more intense the music will become and the more destruction you will cause.
Defeat the demon hordes with a skull-clad blade or a wide range of murderous guns. Each weapon has its own ultimate ability, such as Murder of Crows or The Big Goodbye.
Play through an epic storyline, narrated by award-winning actor Troy Baker. Then conquer the leaderboards or challenge your friends to beat your score in Challenge Mode.
Although commonly known as Hell, The Infernal Planes is in reality a union of a thousand Hells, all of which are terrifying and diabolical in their own way. In order to dethrone The Red Judge, you must fight your way through the fiercest corners, from the icy world of Voke to the maddening world of Stygia.
Metal: Hellsinger is created by an experienced FPS team at The Outsiders and is the passion project of David Goldfarb, Game Director on Payday 2 and Lead Designer on Battlefield 3 and Battlefield: Bad Company 2.
Every track is created specifically for the game with vocals by metal icons, such as Matt Heafy (Trivium), Mikael Stanne (Dark Tranquillity), Björn Strid (Soilwork), Alissa White-Gluz (Arch Enemy) and Tatiana Shmailyuk (Jinjer).
Website
http://www.metalhellsinger.com
https://twitter.com/metalhellsinger
https://www.facebook.com/MetalHellsinger
Elisa: the Innkeeper
This has been a bag of mixed feelings. I appreciate the art and music. CGs are plentiful enough & no critical moment looks ignored. But the characters, the effing characters man, nearly everyone is a stiff stereotype too absorbed in their own way to ever break out of their molds. Moreover, the ‘good endings’ aren’t satisfying at all. Just one last decision at the end completely flips these characters who rigth up until then will have been acting like their way is unconditionally the right way, just to bring about that ‘good’ conclusion. I don’t know, maybe this is how the devs intended the plot and characters to be, but it soured my overalll experience somewhat :(
– Real player with 6.9 hrs in game
As far as Visual Novels go, this one has to be the most feature packed. The replayability is boosted by the ability to control the behaviors of not just the “main character” but all the supporting characters as well. Making one character a pervert, and making that same character smart and good natured in another playthrough.
There is one thing that bothers me though, and that is the Knight.
Possible Spoiler Warning
! The Prince is short tempered and stubborn, and the Merchant is level-headed but flaunts his wealth. Supposedly, the Knight was meant to be something in between these two extremes. Elisa even comments that the fact that he refuses to flirt with her makes her wants to try even harder… then within the next 10 minutes of game, he is already falling over himself to keep her around. He knows nothing about her, and she knows nothing about him. There was no character development, and yet he has become a totally different person just in the time it took her to change his bed sheets.
– Real player with 6.6 hrs in game