Music Band Manager
Verdict: 3/10
Becoming a mix of band manager and music band becomes in reality a click feast that tests your patience and resilience in a very simple simulation environment. Better look somewhere else or buy with a huge discount.
PrivateJoh’s personal (re)view:
Personally, I feel Music Band Manager is lacking in many aspects. Gender possibilities are not really explored. 2D graphics are generic at most, and not particularly engaging. Initially, the humor might bring a smile to your face, but it becomes old really fast.
– Real player with 23.7 hrs in game
Read More: Best Music Comedy Games.
Wanted More
So i bought this game when it was on offer at £2.69 (or there about) and to be honest it is only worth this much!
What i wanted was in band augments, broken instruments, band members leaving, sex, drugs and rock’n’roll!!
What i got is a very tame game in so far as no one falls out with anyone no one gets tired EVER!!! There is no time management in fact you can have you “band” work every day of every week of the year and they never drop from fatigue (i would recommend that you DO work them every day), on top of this you can get them to rehearsal and write songs (as they say no rest for the wicked).
– Real player with 18.6 hrs in game
Rising Star 2
Overview
Let it be known that the developer specifically sought an opinion for Rising Star 2 from someone who enjoys simulation games and is a fan of Rock and/or Heavy Metal. Thankfully ReviewExperts has such an admin in ol' Il Pallino! There hasn’t been many games involving band management in the history of video games, but Rising Star 2 has something imperceptible that many great management sims lack. As expected, the player leads a band by designing the face and body of a musician, and once in game, recruits other band members, buys musical equipment, writes songs, and when enough material is had, the player goes about entering their band in “battle of the bands” competitions and finding gigs in dive bars as a supporting act. With enough popularity, the band can retain a manager who can perform a number of tasks, but the most important in the short term being to find gigs at larger venues, which increases band exposure, leading to more fans and more opportunities to sell merchandise. (Only managers can book shows at theaters and stadiums.) With enough grinding and traveling from city to city starting at the bottom, the player’s band can one day become mega-stars headlining in sold out stadiums.
– Real player with 324.8 hrs in game
Read More: Best Music RPG Games.
EDIT on 7/8/2021 after 2 likes
Originally, I wrote a review after about 50 hours. In a nutshell, I wrote that it would be a good manager if not for two major mistakes and a gameplay, that unnecessarily makes it too much of a timesink. Since I was ready to give up, I gave it a thumbs down.
Well, I didn’t give up and here we are, 60 hours or so later. I still think, that a single manual save spot in a game like this is unacceptable. I still think, that it is a cardinal design flaw, that the player cannot choose, which effects equipment is used. And I still think that the (in-game) daily routine could be handled better. However, what I came to realize is that the progression of one’s band gets faster, once one hits the mid-game. In fact, I very much appreciate it that there is a noticeable step in between game phases. One has to re-think and re-design strategies. This came as unexpectedly as the original realization that the game has a strong strategic element to begin with.
– Real player with 192.0 hrs in game
Rock God Tycoon
This review is after about 90 hours of gameplay. I found this game via my explore queue. I am not tight with money but I do not tend to throw it at stuff before I reseach a little and see if I am wasting my cash. At the time, 0$ was easily had, and I was bored with all my standard FPS or survival games. I was looking for something different… I may have found it in Rock God Tycoon…
It is a casual style biz simulator with a rock theme.
There are a few new mechanisms like song creation and the production flow… but lets just say,,,
– Real player with 117.1 hrs in game
So we have pumped 54.8 hours of time into this masterpiece!
Our gear/package (Its huge)
Running at 61-63 FPS
NVidea GTX 960
Intel I-7
Samsung Monitor
DDR3 12GB
Borderline going from a thumbs up to thumbs down as the game after 18 grueling hours, but then….. “Hang on to your lug nutz…. its time for an overhaul!”
Well… it got real fast and we were like F*it!
This is true to form! Gotta keep going! As long as the tunes keep playing, so are we!
54 hours and in need of a shower show, dancer optional.
– Real player with 54.8 hrs in game
RapStar Tycoon
I cannot say that this is an actual game. There is no challenge. Whatever you do, your money money, fame and skills get better. Work in factory, you get better at music production, you sell drugs, you get better at music production. The sliders mean nothing when writing or recording new music. You always successfully create a track. Lastly there is no way to screw up financially.
The achievements are easy to get (you will just spend 2 hours to 100%), that might be interesting for some I guess.
– Real player with 5.4 hrs in game
This game is gonna be GREAT! Love the ideas behind it worth the price! Check it out.
– Real player with 1.6 hrs in game
Chill Corner
Please wishlist to get news in the future!
This is just an idle game for chillout and relaxing.
Features:
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Beautiful rooms with chilling atmosphere and weather
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More than 50 lo-fi, acoustic and other genre of music for chilling, relaxing or focusing
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Customizing your character and pets
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Taking a rest by do several in game quest
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Decorating your room
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Creating and manage your task
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Creating and customize your favorite playlist
Bitcoin
I do not recommend this game. This is because firstly, it’s controls were created with mobile playing in mind, not computer. This causes trouble when you try to scroll with your mouse which will provide an infinitesimal amount of help. Secondly, the amount of work you have to do to earn money in the game is ridiculous. One click equals a ten thousandth of a bitcoin. At the beginning of your play session the value of one bitcoin (in the game) is ~$12,000. That means one click equals ~1.2 dollars at that time. The cheapest upgrade to buy is a GTX 1050ti for 750 in-game dollars. That graphics card in the game gives you 0.0005 bitcoin/minute. An approximate average click-speed per second is ~6. So for 625 clicks, you receive 5 free clicks per minute. If you apply that average 6 clicks per second without factoring fatigue for 625 clicks, it would take you 104 seconds. You can have about 10 graphics cards at one time, but their is yet another problem that happens with the GPU’s. Thirdly, the game is saturated with bugs. The biggest ones are when you TRY to replace a graphics card or processor. If you used up all of your GPU slots with crappy GTX 1050ti’s, you cannot swap them out for GTX 1080’s, or any graphics card for that matter. You are stuck with your 0.005 free bitcoin/minute with all of this GPUs combined. Also, the game lets you downgrade your CPU! Another bad thing about this game is that it is purely optimised for mobile gameplay, even though it is a desktop game! Although i am not even half empty with the salt this game has provided me with, i have decided to give up on criticising it because i don’t care enough about it. I cannot recommend this game.
– Real player with 6.1 hrs in game
I’d advise to wait until this is further developed, there is so little choices I found it more fun using an autoclicker :-(
by limited (as of now, they will be added a lot more)
your selection
1 motherboard.. 2 cpu’s since the first you get automatically… 5 video cards.
by the way apperently these guys think amd cards are twice the price of Nvidea… hope the dont make asics cost so much
my auto clicker beats it.
looks to be fun but after 10 minutes its just too primitive as of right now, it will get better I have no doubt..
– Real player with 2.1 hrs in game
Rap simulator
Rap Simulator is in basically a production with a great deal of humour. The action starts in the 80s of the last century. The player takes on the role of a rapper who sets up his first music studio in a rented apartment. Our task is to break out of the underground and become a part of the mainstream for good, opening our own label or creating the best clothing brand. Beefs, chases, money, green leaves, shootings, gang wars or maybe a softer way to success? The way the player chooses to reach the top will depend only on him/her. At the beginning of the game, the player’s budget is limited, so you have to decide which aspect of the production you want to devote more attention to at the cost of the other elements.
Our musical works are reviewed by the industry press, which affects our sales results. The tastes of listeners become more and more sophisticated every year, so we have to constantly create newer and newer things and use the best possible equipment. As the complexity of our music projects increases, we will be forced to hire more staff and change our premises to larger ones.
Real hip-hop events take place in the background, so if the player’s story goes well, he or she will be able to record songs together with hip-hop legends or start beef with them, which can change the history of hip-hop. Additionally, the players will be able to learn about the history of foreign hip-hop. In the game you will find, among others, elements related to the legends of rap. The rap songs by various artists, which will be played in the background, will complement everything.
Game elements:
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Start a game in the 80s as rapper
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Editor (create new character, edit other npc/rappers etc.)
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Change the history of hip-hop
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Research new technologies etc.
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Move into bigger music studios
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Unlock secret characters
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Multiplayer