Bound To Light

Bound To Light

Bound to Light is a dark adventure puzzler set in oblivion where you sneak your way to save souls & bring back the light

In Bound to Light you play as young Lux, trapped in a dark world without any light left.

It is up to you to bring back the light by completing challenging puzzles and avoiding enemies.

**Note: The current demo is a prototype version, so there will be bugs.

This is not a final version of the game.**

Bound to Light is still very early in development and we’ve tried to make sure that everything runs as smoothly as possible. In the future we will add more core mechanics to the game and further develop the existing ones, we have a lot of ideas but we are open for the public to have their say.


  • Control empty husks to progress through the dark dungeon

  • Command them to follow you or stay in place

  • Swap places with husks to activate pressure plates

  • Sneak your way past the dangerous beasts

  • Move blocks to hold down pressure plates

  • Save lost souls on your journey**

There may be some minor visual bugs and the tutorial elements are sparse so we will provide you with the keybinds so that you can jump right in and enjoy the game.

**Input support:

  • Keyboard & mouse.

  • Controller with xInput (e.g xbox 360).**

Movement - wasd / left stick (controller)

Sprint* - shift (hold) / A (controller)

*=makes sound and attracts enemies to your location so be careful

Interact** - spacebar / X (controller)

**=Interact with husk to possess them, interact again to issue them to stay put.

Swap*** - C / Y(controller)

***=You need to posses a Husk to have something to swap positions with

Toggle between Husks - Q and E / RB and LB (controller)

We hope you enjoy the prototype and we would love it if you could give us your honest feedback so that we can make this game even better.

Read More: Best Music Dark Games.

Bound To Light on Steam

Ultimate Booster Experience

Ultimate Booster Experience

This is one of the VR titles that makes me wish games like Planet Coaster (or hell, even RollerCoaster Tycoon World, as bad as it is) NEED to support VR.

You ever get that sick intense feeling of being suspended high up and whipped around when riding an extreme theme park ride? Well, this is pretty much the same intense feeling mixed with a tad bit of nausea that you would expect. Now the nausea in my case is from a sense of vertigo. Fully welcomed in this case since it is also mixed with a strong dose of excitement sorely missed from days gone by spending my youth at various theme parks. Something I do not get to do these days anymore due to location.

Real player with 35.2 hrs in game

The November 9, 2016 review: Great ride!

Even on my very modest, not-so-vr-ready rig, this is a fairly lag-free experience. For $5 normal price, it’s a great demoing app at the least. I use it to introduce friends to seated position VR. It’s not really a standing position kind of game, though. It’s about sitting in a ride, so you better expect to stay seated the whole time. It’s a lot of fun for about 10 minutes per person, per ride/scene (currently 2 rides/scenes to choose from), and I will be replaying it every now and then as a nice thrill ride.

Real player with 3.5 hrs in game

Ultimate Booster Experience on Steam

In Sound Mind

In Sound Mind

Absolutely beautiful. The story is well written, it makes me want to find out more and it makes me keep going back to where may have I’ve missed. Characters are really well designed the

! Shade character concept is indeed interesting! This type of horror game is my favorite. The environment isn’t too slanted, it makes me feel confident navigating around in-game.

This is game really needs more attention. I truly hope more games like this exist for people to experience.

Real player with 29.0 hrs in game

Read More: Best Music Hidden Object Games.

Dude, I went in to this game knowing nothing about it and I had my mind blown. This game is legitimately so FUN to play! The atmosphere is chefs kiss, the puzzles designs are interesting and engaging, the environments are so dang cool and exciting to explore, there are a ton of neat easter eggs and clever hilarious jokes sprinkled in, the monster designs are rad, and the story is really captivating! On top of that, THE SOUNDTRACK?! YOOOO It’s so dang GOOD!! It was a delight to play and I fully recommend it!

Real player with 25.5 hrs in game

In Sound Mind on Steam

The Music Machine

The Music Machine

Tags: Adventure - WS - Walking Sim

Additional Tags: Delete Local Content & Remove from Library

TLDR: Text only dialogue is very personal to the characters, which are not altogether that relatable and have a long history together. Constant asset recycling

Orange and black is the new lame. Got stuck fairly early. I only vaguely paid attention to the story but I think the dev might have talent, but the vehicle does not really translate his ideas well.

Typical asset-flip grade walking sim. You get the same tree asset, the same little shed asset, and the same pixelated shadows and black/orange flat texturing of everything everywhere you go. The game features an inventory screen through right click but no object gets added there that I could find so it is useless. The protagonist talks to himself as if he was in a conversation with a friend but you play alone. Not voice acted. The intro mention a dude who made off with the bottle of booze but I found him nowhere. Otherwise all you can get is the occasional fluff text of banter between you and yourself about the boring stuff you find around. Usually boring comments about how the things look, obvious stuff. Otherwise you get some fluff text through note about some of the island’s so called lore. Its far and few between and involves the personal history of characters you have no reason to care about, things like how they went to bible school as kids. Eventually my patience ran thin after circling around the tiny island twice and feeling like I could do little to nothing. I tried entering the church as the game clearly hints that there should be a way in but I circled the building a bunch of times and tried throwing things in the windows to smash them and it didnt work. The bold and striking visual art style actually wears on you very fast, due to the flat everything and lack of renewed freshness. The audio was also very featureless and tame consisting mostly of occasional sound effects and vague ambiant sounds to break the silence.

Real player with 8.8 hrs in game

David’s games may not be for everyone but they have most definitely grabbed my attention.

I started with The Moon Sliver, looking for a cheap, short and easy walking simulator to pass the time. It’s not often that I play something and have it linger in my mind afterwards with questions and curiosity. With questions of existence and reality I was quite impressed to be honest and when I see character in a game, which more often than not is a reflection of the developer, I usually decide to look into their other games too. This is how I ended up playing The Music Machine, and i’m glad that I did.

Real player with 3.4 hrs in game

The Music Machine on Steam



Disclaimer: This review is considerably lengthy. The abridged version is: buy it. I have been obsessed with this game for the past few days and that train, much like the space beetle you play as, is not stopping anytime soon. If you’re interested in reading about how I believe Thumper applies play conditioning, minimalism and cosmic horror to create a brilliant game filled with gorgeous graphics, an intense score and absurd replay value – go ahead!

This strange game is an incredibly satisfying trifecta of psychedelic art, rhythm-based play and horror tension. Seriously, somehow developers Drool have managed to make a game described as, a space beetle travelling through the void, a uniquely terrifying and intense experience. I want to focus the majority of my review on a concept I think Thumper executes brilliantly. It’s a term known as play conditioning, and it’s not mine – I first heard its use by film and games essayist Hbomberguy. He coined the term vis-à-vis Thumper; so, with this in mind, I believe it to be intellectually honest for me to present his argument given that I will proceed to apply, expand and comment on it.

Real player with 69.5 hrs in game

I understand that hearing “rhythm violence” or “rhythm horror” might be a bit concerning or confusing, so I am going to try to explain it. It is incredibly difficult to know what this game means by those things without trying it.

This game has no gore, no jumpscares, no typical horror tropes, no dismemberment, etc. What Thumper does is give you a feeling of tension and sheer adrenaline. Everything builds up to different points and then releases that tension, thus giving you that feeling of “dread” and adrenaline.

Real player with 63.8 hrs in game

Thumper on Steam



I played it for 11 hours now and here is what I think, as always in stats and some words:


Yeah… Venge. A creative game by a single developer with some help. You can find bugs from time to time, but it doesn’t kill the experience. Otherwise, it’s a wonderful game with a great story and awesome delivery. It gets frustrating from time to time because consistency is only a thing every now and then, which prevents players from being in the flow. When it comes to awesome per second, it dies down from time to time, but when it delivers, it does. I didn’t finish it yet, but I plan I keep enjoying it and I hope so do you.

Real player with 32.1 hrs in game

I wanted to give this game a review after playing through the entire first act.

What started as a game that seemed like it was going to be a bit silly ended up getting me really good with scares that I didn’t expect and gameplay that was extremely fun. This is definitely one of those games where you need to play it for yourself if you want to really see how it is but let me point out a few things that worked really well, and a few that didn’t.

First off, the game definitely has a bit of a silly take to horror but don’t let that dissuade you from playing it. The humor really sets the scares up to be more intense as it gets you to let your guard down a bit. Most of the scares that I yelled out loud were situations where I thought I was completely safe and I had outsmarted the AI and the game…. and it turns out the game was a step ahead of me. I’M LOOKING AT YOU, DOOR CLOSING AFTER A CHASE SCENE. That got me REAL GOOD.

Real player with 16.1 hrs in game

Venge on Steam

Easy puzzle: Animals

Easy puzzle: Animals

A good puzzle game, beautiful design

Real player with 4.1 hrs in game

Sound: 6

Graphics: 7

Story: 0

Gameplay: 7

Commands: 7

Fun: 7

Time to load / lag: 10

Bugs / Problems: 9

Final (my score, my rules - these is not math, punk) - 7

Real player with 1.1 hrs in game

Easy puzzle: Animals on Steam

Never Again

Never Again

! Free verdict: [7.5/10] - decent

Paid verdict: [6/10] - worth it on discount

Scare verdict: [8/10] - kept me scared even after playing

! If you are looking to get this game,

then you probably are wondering if it’s worth the cost.

Long story short;

Get it on sale.

! I will start with the issues that this game has,

And if you can handle that, then you can move to the pros.

! Issues

  1. Controls

They are, for the most part all over the place,

And a total mess to deal with.

While expected for an indie game,

Real player with 10.3 hrs in game

Impressive indie horror game. Decent story with a heart wrenching end sequence. The scare factor is a little more on the light side in comparison to some other titles, and it left me wishing there was a bit more than what was there. That being said, there is still genuine moments of creepiness and distress. The first encounters with the two bosses are pretty terrifying at first, but the terror aspect does get a bit dull after the first million deaths. It may be short, but the soundtrack is damn good for what it is. Glad I was able to get the soundtrack bundle for cheap. Some of the songs overlap a couple of the spookier parts of the game, which felt a little unnatural for what was visually happening. A good dose of Silence would have done this game’s horror aspect some good. I was pleasantly surprised at how well this game ran for only being developed by two people. Looks absolutely lovely, and absolutely grimy and disgusting when need be. The passion and hard work put into this game can be seen and heard throughout the entire experience. The message is very clearly delivered at the end of the game, a concise statement held in mutual agreement with the player after the emotional ending. On a scale of indie games I give Never Again a solid 8/10.

Real player with 6.5 hrs in game

Never Again on Steam

The Norwood Suite

The Norwood Suite

The game was rather short, though it isn’t a bad thing. You come into the game as hotel visitor and as a gamer, you do not overstay that welcome. (The time shown was me leaving the game on while I did other things, but it’s about a couple hours of gameplay)

The characters and assets don’t look like much has been done, but the level design is interesting in a way you feel like you just started an acid trip. That sense of paranoia of people watching you; and at times there are certain figures with heads that don’t stop following you with their heads or eyes.

Real player with 4.1 hrs in game


The Norwood Suite is a hard game to describe. It’s weird, strange, interesting, odd, confusing, quirky.

It’s also damned fun. A rather short experience at just over 2.5 hours (longer if it takes you more time to figure out some of the puzzles), but in that 150 minute timespan, you’re treated to an interesting story with a really weird but intriguing cast of characters, great level design, and fantastic music.

You play as a guest arriving at The Norwood, a weird hotel that’s known for being the home of a musician, Peter Norwood, way back. The man was as eccentric as the people you encounter and need to help out. A group of musicians working on new material, an employee who loves Blue Moose, front desk clerks who are coy about things in the hotel, and many more.

Real player with 2.1 hrs in game

The Norwood Suite on Steam

BDSM: Big Drunk Satanic Massacre

BDSM: Big Drunk Satanic Massacre

This is an enjoyable shooter chock full of rudeness, lewdness and dudeness. Definitely not for all audiences.

We play as Lou, the son of Satan and join him on his quest to reclaim Hell from the hordes of humans who have come for all the debauched pleasures on offer. Mostly these pleasures are fast food and sex. In order to save Hell from the invaders, Lou takes an arsenal of weaponry and blasts everything that moves into little tiny human or demon chunks.

The most obvious talking point of the game is it’s 18 rated content. There is a bevy of booze, drugs, rock n' roll and sexual references that definitely aren’t for all ages. A downloadable content patch removes censorship, but if you are easily offended, the game is not designed for you anyway and really having censorship is a moot point. Playing as the son of Satan, we shouldn’t be expecting a saintly protagonist. You will be shooting loads, in more ways than one.

Real player with 13.1 hrs in game

For many players, the genre “twin-stick shooter” is a synonym for difficult games that mix fast-paced, long-range attacks, close-range mobs, and giant bosses with tons of health. BDSM is definitely a twin-stick shooter, but I wouldn’t say that this game is difficult. That’s because there are plenty of ways to abuse the combat system, in addition to a special ability called rage; (filled by defeating foes), that gives invulnerability and a lethal laser that overkills ANY enemy! It fits the game’s lore, but it’s unfair to the mechanics of the genre. You’ll never need to worry about ammunition, either: Almost everything in the environment is destructible. And since there’s a default weapon with infinite ammo, you’re covered even if you run out.

Real player with 10.3 hrs in game

BDSM: Big Drunk Satanic Massacre on Steam