Teenage Blob
Hello there Ladies and Gentlemen. My name is Mitch Larson, and I’m here to tell you about An awesome game called Teenage Blob.
This Game is brilliant. Let’s talk about it. The controls are fairly simple. you just use keyboard arrow keys and space bar etc. The controls are smooth. And the gameplay is really fun. There’s a lot of different minigames and there’s a lot of achievements for this game too.
Music gets a 10 out of 10 because the music in this game is absolutely stellar. Seriously, completely awesome music. Written and played by the SuperWeaks.
– Real player with 8.8 hrs in game
Read More: Best Music Colorful Games.
Finally, a game I can play as a blob.
Honestly, I never got to go to a concert. I know, lame, but I can’t help that my family couldn’t afford concert tickets back then anyway. The one concert I was actually able to attend actually got canceled at the last minute (totally not still salty). And now when we’re better off now, I live in a town where nothing happens and if I do want to attend something I’ll have to travel a long distance to just get there (my dreams of going to anime/gaming conventions are crushed). Well, if I was never able to go to a concert, I might as well go to one in a game.
– Real player with 4.0 hrs in game
Freedom Finger
The silly and offensive art style is what drew me to this game, not the musicians or voice actors. Despite its cartoony look Freedom Finger is a proper shmup. You have a ship and you shoot enemies with plenty of bullets, enemies and walls to be dodged. The game has two unique game mechanics for a shmup namely grabbing and punching. It’s a bit unusual but it is quite fun. It allows for a lot of different ways to play a level.
Fortunately there’s no shop with upgrades for your ship, you can follow the story but also just hop into any level and start competing for the leaderboard. If you want an upgrade go grab an enemy ship!
– Real player with 38.0 hrs in game
Read More: Best Music Bullet Hell Games.
Check out my first impressions gameplay video for Freedom Finger here: https://www.youtube.com/watch?v=TD1OPbuRzCk
[url]For more game reviews and recommendations make sure to follow my Steam Curator page here[/url]
-QUICK FIRE REVIEW (If you don’t have time to watch the gameplay video)
-Story:
Save the American Lunar base from the Chinese who have taken over!
-Graphics:
Very cartoonish. Kinda of reminds me of the adult cartoons you’d see on Adult Swim.
– Real player with 11.0 hrs in game
Arrog
A cute interactive story where you have to solve puzzles to move the animation forward, similar to games like Mr.Shadow and Reverie. On my first run, I finished the game in about 30 minutes, not a lot of content but the price is only around $3 so it’s reasonable. While I enjoyed the visuals and immersive soundtrack, I didn’t feel the emotional impact mainly because something sad happens and the game didn’t give me a reason to care about the character. If anything the game has a melancholic tone to it with a sense of hope. I wish there was a bit more build-up before the story happens, more background for the individual so we could sympathize with him. There are no difficult puzzles, just some basic pattern matching and memorization, and a few sound-based sequences. Overall it’s a worthwhile experience for those that can appreciate hand-drawn animation, but with so many games doing the same thing on a bigger scale, it’s not going to be very memorable for me.
– Real player with 1.6 hrs in game
Read More: Best Music Psychological Games.
Short and sweet
Arrog is the tale of a man coming to terms with his own death. It’s the story of a life ending rather than one beginning. It’s a simple one, with little dialogue to express what the characters feel, phrases such as “remember” (if they can even be considered phrases) being all you’ll get. This is a game that tells its story through art and sound, not word and sentence.
https://steamcommunity.com/sharedfiles/filedetails/?id=2535770837
It does a great job at it too, with striking visuals that marry simplistic drawings with a binary-color art style. One scene is almost oppressive, featuring terrifying lightning strikes and wistful rain, whereas another is calm and dreamy, perfectly manifesting the emotions our protagonist goes through on his journey to the afterlife. The music is soothing and calm, sometimes even sad, as if it’s conveying the confusion and longing the man experiences during his last venture. It’s an experience driven by pathos, one that relies on the player’s ability to empathize with the poor man. And in my case, the game succeeded in investing me emotionally in this story about an individual I know so little about. I don’t know who this man was in life, what drove him and what he feared. All I know is that he’s dying, and here I was, helping him on his journey. I think there’s something powerful about that.
– Real player with 0.7 hrs in game
Piano Cat
On a whole it is a good little game. It doesn’t take long to complete and has pretty easy achievements. However, one refuses to unlock for me. I’ve now tried it on two different machines and completed the 3 worlds with out any deaths between the worlds and none worked. My only thing it might be is when it says resume, once you completed level 5 you have to exit into the next world making it void. If they fix this I would happily change my review as I said it’s a good game, although the levels are the same on all 3 worlds so some alteration would be nice also.
– Real player with 5.3 hrs in game
Sadly, no.
It looks cute, but it has nothing to do with rhythm or being challenging. Just press buttons shown on screen and that’s it. It’s not related to the background music, it’s almost not related to the cat movement.
Honestly, I thought that it would be something like Give It Up (2) mobile game, and that’s why I bought it. The screenshots look like that, but the gameplay is completely different, to the worse way.
I really like how it looks (oh well, maybe I just like cats). But sadly, I’m disappointed.
– Real player with 1.7 hrs in game
Pussy Puzzle
Pussy Puzzle, for people who want to handle cats for hours at a time without bleeding profusely from their attitude problems.
Our verdict: Worthy
Find out why on Worthy of Me .
– Real player with 7.0 hrs in game
What an amazingly beautiful and super chill puzzle game 3 With a very clickbaity title D:
If you like casual puzzles, but don’t have the space for it offline, this game is for you.
If you have cats, the night yoga level is for you :D
If you just want to chill a bit after work, while wrapping your brain around rotating puzzle tiles, this game is for you.
If you are expecting a 15000 tile puzzle, this game is probably not for you.
What I adore most about this game and Juventures (the other game of this artist developer duo) is the art style and level of detail of these hand-drawn images.
– Real player with 5.7 hrs in game
The Ballad Singer
As much as I would like to recommend this game, I just can’t. I could say that it has beautiful graphics, is fully voiced, has an intricate story with 4 characters, who sometimes cross with each other, has nice soundtrack and several QoL features, like ability to double the speed of narrator’s voice to speed up the game.
But all of this gets completely ruined by absolutely unfair death mechanic and BS choices. At the beginning of the game you’re warned that you will die here, a lot, that’s why developers created fate system. You have limited amount of fate points, every time your character dies you can either continue the game as other character or restart your last choice. Both of these options consume 1 fate point. Ok, so you decided to create a game that revolves around constant danger and death traps, fine. Surely, you will spend extra time making these deaths logical, so only if player actually made a mistake they would die, right? No. Most of choices in the game that lead to your death are absolutely random and, unless you already know which one is the right one, you will die not because you’ve made a mistake, but because you drew a short stick. Here are few examples, technically spoilers:
! I am an “elf” in the middle of the forest who needs to get to the cabin in the distance and sees two roads: a big, stone one or small, trodden one. She has to pick one. I chose small, trodden one. Game then tells me that I spend some time walking on that road and noticed that it leads in completely other direction from the cabin and that day is closing to the night. Now I’m faced with another choice - continue on this road, or go back and choose other road. I, thinking that this new piece of information is game hinting me that I chose wrong, choose to go back and pick the big road. And I died. Because apparently there’s some shitty death trap on the big road. How was I supposed to know that? There were no hints, there was actually a fake hint that made me choose the wrong road.. Another example -
! I am a mage and am currently fighting a giant water elemental. She (yes, she has gender) creates a water wave and I need to defend myself. There are three options: make a tornado, create stone wall or create a flame shield around me. Now, the last one is obviously a bad desision as I’m fighting a water elemental who, surely, can easily fight fire (also, earlier in the game, we already used another water elemental to fight fire elemental, so it’s logical even in game). This would be a logical death choice. Developers could choose other two choices as “right” ones - they will allow you to continue the fight, but give different texts or future options, because the fight would progress differently. That would be cool. But no. Only one of these choices is correct - tornado. Why? Why the fuck should I pick tornado, except by random? I picked the stone wall, because surely, the stone wall can stop water wave. No, you died, fool. And, despite me playing only for two hours, the game gave me tons of such choices already. They, aside from making the player angry, completely ruin the immersion. No, you’re not a mage trying master the elements, you’re an idiot, sitting before your PC and who was unlucky to pick the wrong choice, so now you have to reload and make the “correct” one and it’s correct because developer said so. A death should be a result of either one very dumb and obviously wrong decision, or a series of bad decisions with hints that you’re doing everything wrong. Not what we have here.
– Real player with 15.9 hrs in game
If you came here with one thumb on your lighter, ready to lose yourself in some heart-wrenching ballads, I’m afraid I’ve got bad news for you. I didn’t encounter my first ballad until at least 3 or 4 hours in, and it was pretty underwhelming when it finally arrived.
Yeah, their choice of titles doesn’t make a lot of sense, and neither do most of the other choices in this game.
Well, I can’t say I wasn’t warned. They always told me not to judge a book by its cover, and that’s exactly what I did. Can you blame me, though? On the surface it looks great. It’s got that Extremely Fantasy, D&D manual sort of vibe. Everywhere you look you find fierce monsters and sharpened blades, towering dragons, fireball-hurling wizards and pots of stew consumed in shady inns full of adventures just waiting to happen.
– Real player with 7.8 hrs in game
NYAF
I’m new at it but i have to say that I absolutely love this game. i just have to get the “full-screen” back.
– Real player with 162.7 hrs in game
This game is a lot of fun! I cannot believe it didn’t appear in my Queue until now, half a year since release date! And i cannot understand how come there are no user reviews yet! Game is awesome, cute drawings, funny sounds, very enjoyable. Buy it, enjoy it!
– Real player with 1.8 hrs in game
Deathbulge: Battle of the Bands
A role-playing game featuring musical themes with an affinity for the sick and righteous. The story revolves around a deadly battle of the bands contest, where entrants can attack and be attacked with music.
FEATURES:
-
Customise the band with 9 musically-themed classes to choose from, each with their own attacks, perks and sensational appearance.
-
Kick down every single door you come across, regardless of how unlocked they might be.
-
Some doors will be too strong to kick down. That’s why you gotta kick down weaker doors to level up your door kicking skill until you’re strong enough.
-
Fancy combat system that focuses on BAR EFFECTS. What happens BETWEEN turns makes all the difference.
-
Sew patches of band logos onto your BATTLE JACKET for extra perks in BATTLE.
-
No Random Encounters! Monsters will be shown on the field for your avoiding leisure.
-
Original soundtrack that’ll make you say things like SIIICK and OH RIGHT ON.
-
Bursting at the seams with humour, absurdity and a wide variety of colourful characters, armed with an abundance of dialogue faces to express themselves TO THE MAX.
-
Even the ITEMS have personality. Say bye bye to the generic “HEALTH POTION”. Local NPC Barry Friendly is taking care of the soothing beverages around here. Sink into a warm cup of BARRY FRIENDLY’S TEA whenever your health is low. Maybe you’ll even have the pleasure of meeting Barry at some point. MAYBE HE HAS A SIDEQUEST FOR YOU.
-
One of the enemies you fight is a skateboarding platypus.
Evergate
An absolutely beautiful and amazing 2D Puzzle-Platformer that I highly recommend and will now explain why I think that way.
The Music in this game is gorgeous, it just hits you emotionally at all the right moments throughout the game and its sweet story. Complimented by the games vibrant art style even before we start talking about the gameplay it really is a great experience.
The gameplay is the main reason I enjoy any game and Evergate absolutely delivers. Whether you are a casual player looking to enjoy a mostly relaxing puzzle-platformer experience, making heavy use of the slowdown mechanic to take your time thinking and lining things up how you want to. Or you are an achievement hungry completionist looking for some interesting challenges, or maybe you love just seeing how fast you can beat each level, using the in-game time to be able to track your bests on each stage, Evergate’s open-ended puzzle design and optional collectables gives each of these playstyles something to enjoy.
– Real player with 91.8 hrs in game
Evergate was recommended to me as the newest indie platformer for people who enjoy games like Celeste and Hollow Knight. :-)
I really liked it and can definitely recommend it. The goal of the game is basically to connect a number of level “items” in the correct order and way to reach the goal. The “items” you activate with your beam will give your character varying abilities (e.g. they launch you up or give you a double jump) and the underlying mechanics are all interesting and feel satisfying to use. It is not only about solving the puzzles, but you also have to time and execute your solution in the right way. This is where the game becomes a platformer. I would say the platforming feels pretty well overall: it is relatively slow paced and allows you to even slow down time which fits the puzzle character of the game. This makes the gameplay feel pretty chill. You can chain moves pretty fast once you get good at the game, but it never feels like you’re in a rush. Both puzzle and platforming gameplay wise, the game provides a challenge, but is not super hard either.
– Real player with 14.6 hrs in game
Haul Asteroid
Catch Asteroid - Haul Asteroid - Grind Asteroid
A simple, minimal game that is difficult to master. Chaotic movements from the double pendulum + varied weights of asteroids require intuition and focus.
My first published game + characters designed by my son. Hard but addictive. Two great songs.
LATEST LEVEL ADDED: GRAB ASTEROID!! Now asteroids fly by from all directions - You must chase one down and drag or throw it into the grinder. Avoid the other flying asteroids which can knock you off course or use them to bang another asteroid into the grinder!
Features:
• Simple & minimal yet challenging & addictive!
• A 99¢ game you can play forever!
• Double pendulum game play!
• Experience all 3 of Newton’s Laws of Motion!
• Rocket-powered Tardigrade!
You are a mutant Tardigrade - a bizarrely resilient micro-animal that has been massively enlarged via CRISPR gene editing and fitted with rockets and a double-pendulum entanglement beam to mine asteroids. Haul the asteroids into the grinder without grinding yourself and make BILLIONS!
Each asteroid will have random rotation and mass(from very light to massive) which makes them behave differently when connected to a moving player. To start, the asteroids are easiest and become more challenging as your score increases. Later sparkling asteroids are chaotic, very difficult and very lucrative.
Super simple controls:
Fly by WASD/ Arrow keys or XBOX thumbstick.
Toggle Energy Beam ON and OFF with space bar or XBOX A.
S.N.O.R.B.I.C.E G.L.U.N.K. TARDIGRADE :
Super Normal Organism. Regular Biotraits: Intact. Crispr: Extreme.
Glial Level Upgrade: Need to Know.
Additional languages included are Hindi and Indonesian. Game and music by solo developer. Released on Steam, iOS & Android