Space Dance Harmony

Space Dance Harmony

This game is truely early access in that there’s about 1/10th of the content that needs to be in a full release.

But what is there is very polished and feels great. They could have a hit on their hands if they deliver but I’ve been burned so many times by games like this that are strong out of the gate and never get a single update so we shall see.

Worst case scenario current state is a pretty decent to pick up and play game for a quick intense warm up workout. So for me it’s a keeper.

Real player with 13.9 hrs in game

Read More: Best Music Early Access Games.

this is realy good! the danceinstructor realy knows how to move, the moves are well varied and match the music. as a non-dancer, i was very suprised about how different all the songs dancemoves are from each other. it is nothing like beatsaber where you just stand there and hit random boxes with a stick.

im not good with music classification, i would just call it feelgood-music. ;)

i just know its not something i usualy listen to, yet enjoy immensely while playing SDH.

there is a tutorial so you dont have to guess what you are supposed to do and what stuff means.

Real player with 8.9 hrs in game

Space Dance Harmony on Steam

Aerial_Knight’s Never Yield

Aerial_Knight’s Never Yield

Aerial_Knight’s Never Yield

Aerial is a brand-new 3D auto-runner, indie-platformer that features a colorful world in a sci-fi setting. Here you get to take on the role of the silent protagonist Wally, who is running as fast as possible to outrun those who are trying to catch up with him.

During the game, you will get to experience a stylish none-combative platformer that goes through very linear gameplay with the character having quite a few awesome semi-pro parkour tricks up his sleeve.

*– [Real player with 13.8 hrs in game](*




Read More: Best Music Runner Games.

--- So I just beat the game and the whole time I felt like I was playing a Jet Set Radio Future spin off. Which is a good thing for someone like me since that Sega classic is a top three favorite of mine. The stylistic cel-shaded aesthetic and the rhythmic jazzy hip-hop musicality feed into the rebellious atmosphere of the game and the protagonist perfectly. Especially as they attempt to escape from the clutches of a shady organization that attempts to capture or destroy them for reasons the game hopes you artistically interpret. *– [Real player with 5.8 hrs in game](* --- ![Dance Collider]( "") ## Dance Collider _Game provided via the Steam Curator program._ Dance Collider is a VR rhythm game. There are a couple of games of this genre already so how does Dance Collider stand among them? I believe it's one of the best. I'm having a lot of fun while playing it, unlike other rhythm games moves here actually make sense which makes it even more enjoyable. While in Beat Saber you are forced to make random erratic movements trying to hit the boxes(let's face it people who make custom songs there have no idea what they are doing), here in Dance Collider your movements are much like dancing. You are punching nodes by the rhythm of a song/tune. The visuals are wonderful, not too much on the eye and not too little. Despite me not being fan of dubstep and modern electronic music I do think the sound effects and the music included are excellent to get your groove on. What makes this even better is that you choose characters which act as your opponent. Each of them has unique style and has different tunes. Movement is fluid with no tracking issues. *– [Real player with 29.7 hrs in game](* ---

Read More: Best Music Moddable Games.

--- TL;DR: For an already small selection of titles Dance Collider is a must have title for any rhythm game enthusiasts that want to get into a cyberpunk themed dance battle. The review: If you want to find out what "you're yoghurt" is continue reading. The Street Fighter of dance battles set in a variety of distinctive arenas that give off a strong cyberpunk vibe. Each character has a unique musical style and special move to keep you moving. The idea of a dancing off vs a character that taunts you occassionally gives you a better sense of purpose rather than just dancing alone in a game racking up points. *– [Real player with 25.6 hrs in game](* --- ![oO]( "") ## oO In similar vein to games like Super Hexagon, 140, Gauge and Duet, oO is a minimalistic game with simple objectives and simple controls - on the surface. But while things may look easy enough at first glance, the challenge comes in mastering the sparse mechanics you are given to get past whatever sadistic obstacles oO's glowing, circular world cares to throw in your direction. With ever more complex patterns to overcome and a faster and faster rate of play, the simple "push space to flip" mechanic might only be one button but will eventually build to challenge even the fastest of reflexes. You will die again, and again, and again ! and again, and again, and again, and again, and again; but unlike some other punishing titles of similar ilk, the deaths here don't tend to feel cheap. You'll always know why you died, and what you need to do to avoid death next time. *– [Real player with 10.5 hrs in game](* Too frustrating to be much fun. I do like the deceptively-simple concept and the wobbly-screen mode you can unlock each time you clear a level… but the overall charm wears off very quickly. It doesn't take long for things to start to feel mindless, and this is not the kind of game where mindless gameplay will get you anywhere. I'm surprised at the glowing reviews this game has gotten. (And of course anyone who doesn't recommend the game gets slammed with downvotes, I'm sure I'll be no different.) Scrolling through the positive reviews, hardly any of the users seem to have played for more than a couple hours - probably because the ragequit is strong with this one; I imagine many of these people played it once and haven't touched it since - so again, it's tough to understand the positive feedback. For the novelty, sure. Everything else... hm. *– [Real player with 7.6 hrs in game](* --- ![Holodance]( "") ## Holodance I've tried a few of the popular VR rhythm games: Beat Saber, McOsu, Airtone, and Holodance ### Music selection Holodance and McOsu support osu! beatmaps, and Beat Saber has its own unofficial library of songs (requires a mod). Only McOsu does not include any songs, and only Airtone does not support custom songs. With Holodance, I usually used the ability to select a random song within a difficulty range. ### Gameplay With custom songs, Holodance provides three ways of hitting notes: *– [Real player with 363.3 hrs in game](* At 71 years old I'm quite certain most other players of this VR game are considerably younger than I am. I just started playing it yesterday. I've logged in 2.2 hours of play so far, gathered 10,200,000 points, and am enjoying it a lot. I exercise close to 3 hours a day, and this game will now add a bit more to that. Primarily arm exercise of course, but arms need exercise too. This game is different in that you are not just hitting targets flying at you, you have to use your brain too. You need to quickly determine what type of target is coming and where you need to hit it, and then move your arm in the correct direction to capture that orb and get the points for it. Plus you have very little time to make these determinations. *– [Real player with 46.1 hrs in game](* --- ![Spin Rhythm XD]( "") ## Spin Rhythm XD ### Summary This is an amazing Rhythm game. I can't really stress enough how fun this game is, and how it feels to play to the music. The key word I think that describes this game best is flow. There is an incredible feeling as you move the wheel, hit notes, hit beats, and match the colors. I don't play very many Rhythm games, but SRXD has gotten me to take a closer look at the genre. It takes some gameplay mechanics from Vertically Scrolling Rhythm games, and makes them its own. As well as introducing entirely new sets of gameplay systems and mechanics, which I will try to explain below. *– [Real player with 1922.7 hrs in game](* Finally a fresh concept for a rhythm game, and it's executed extremely well. Some of the most fun in a rhythm game you can have. Songs and charts are good, community is good, and the dev team actually does a good job to maintain and improve their game. There's a good amount of in-game customization to suit the player's needs, it also supports MIDI controllers. I have a small issue though, my issue is the game is trying to be a hybrid of a casual and competitive game. The reason this is an issue is they're limiting the skill cap with the hardest songs. In it's current state, there are a couple people who have a perfect score on every chart. If the game wants to be competitive they should influence players to improve more and more. High level leaderboards is only an accuracy battle of who can get a perfect score on the most songs. Don't get me wrong, the hardest songs are definitely challenging and very intimidating when you're new or a casual player of the game. But why hold back players skills when there's a global leaderboard? This won't be much of an issue for the average player, but if you spend a lot of time in it you'll find yourself slowly getting worn out only playing for accuracy. *– [Real player with 585.3 hrs in game](* --- ![Anomalies]( "") ## Anomalies SUMMARY: A graphical toy to make weird, surreal spacescapes and the oddities that inhabit them, from playing with sliders to just randomziing items. On top of that, you get odd soundscapes that play along. A way to just mess around, or a way to create relaxing - or disturbing - backgrounds on your computer or tv display. Anomalies is a graphical toy that some may call a glorified screen saver - fortunately it's both! Basically you can randomize or set a bunch of parameters, that then make surreal spacescapes that you can watch while strange music plays. Depending on your choices, you might watch stars circle by as you observe a nebula, be caught among strange particles, or hover in front of a bizarre tentacular space creature. Or a combination. *– [Real player with 31.4 hrs in game](* This is a really interesting piece of software. It is good to have around to either dip into casually or have a longer session. There can be some nice surprises. I just came up with a not very spectacular creation from the visual point of view, but it has a very nice ethereal sound. Tweaking parameters and hunting and rummaging are great fun. I have got some more choices of wallpaper too. *– [Real player with 26.0 hrs in game](* --- ![Synthesis Universe -Episode 00-]( "") ## Synthesis Universe -Episode 00- Definitely more than 15mn contrary to some reviews! (More content was added after initial release) Some users don't pay attention and miss most of the experience. This is not fast food, this is not a game or a thing you have to try to speed run. Why not taking some slow time in there, relax and enjoy the show? Many interactions are hidden, delicate and add replay value, there is even a secret ending. This is not for everyone: If you are a gamer in a hurry: don't buy it. If you are looking to be fully immersed surrounded by music and FXs, enjoy every polygons, music notes and pay attention to the cues and the cryptic story… then go for it. *– [Real player with 2.7 hrs in game](* A truly beautiful experience. The detail and the complexity of everything around you is so amazing, and the music makes it all come alive. Lots of genuine "wow" moments. I can't wait for what's next in this universe. Edit: One tip for players is to look up in the "menu" area. I think you need to view the main story part first to unlock them, but there are three pentagonal flower shapes above you to the left and right that open up and take you to other scenes/modes. I had no idea until I read the store page that mentioned the added scenes. Anyway, I was very happy to discover this. *– [Real player with 1.0 hrs in game](* --- ![Beat Saber]( "") ## Beat Saber Takes a while until it clicks and you enter a trance and beat that song that has taunted you for weeks. You can do an easy song and swing super hard or a tough song and enter max focus. Counts as exercise. Extremely easy to mod with one click song downloads so make sure you get the custom songs as they play way better. If you're only doing the default songs you're barely playing. *– [Real player with 242.0 hrs in game](* –-{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- *– [Real player with 85.7 hrs in game](* --- ![BlasterBeat]( "") ## BlasterBeat This is an outstanding game in its type - the world's first online rhythm shooter. Two different game genres have been combined in one game, resulting in a vibrant gameplay where music sets the rules. It's an exciting shooter, really enjoyable to play alone or with your friends and practicing your sense of rhythm. #### The DNA of the game is rhythm * Damage can only be dealt in game markers that depend on the track #### Fight in PvP mode * Create or join the play session and show what you can do in battles against other players #### Set records in PvE mode * Play solo or with friends, trying to shoot maximum points on targets #### Unique abilities and weapons * Choose a combination of abilities and weapons to suit your style of play #### A variety of music * Choose songs with different genres, create your own playlist for the game * Tracks of varying difficulty will allow to play both beginners and fans of rhythm games * Import your tracks and customize music marker maps ---