Geometry Dash

Geometry Dash

–-{ Graphics }—

☐ You forget what reality is

☐ Beautiful

☑ Good

☐ Decent

☐ Bad

☐ Don‘t look too long at it

☐ MS-DOS

—{ Gameplay }—

☐ Very good

☑ Good

☐ It’s just gameplay

☐ Mehh

☐ Watch paint dry instead

☐ Just don’t

—{ Audio }—

☐ Eargasm

☑ Very good

☐ Good

☐ Not too bad

☐ Bad

☐ I’m now deaf

—{ Audience }—

☑ Kids

☑ Teens

☑ Adults

☐ Grandma

—{ PC Requirements }—

☐ Check if you can run paint

☑ Potato

☐ Decent

☐ Fast

☐ Rich boi

☐ Ask NASA if they have a spare computer

—{ Difficulty }—

Real player with 341.6 hrs in game


Read More: Best Music Precision Platformer Games.


this game made my childhood and its PERFECT, aswell this game has no graphics but u can make your own in the level creator. pretty hard, very easy to rage but this game is good as heck.

Real player with 223.8 hrs in game

Geometry Dash on Steam

Little Cube Trip

Little Cube Trip

You wanna hurt yourself, play Little Cube Trip

Little cube trip is a hardcore platformer that will make you sweat. If you complete this game, it will not leave you indifferent. The plot develops in the world of program code, where the cube begins its journey. Will the little cube be able to defeat the enemies and reach the End?

  • Each level is filled with terrible monsters and traps that threaten the small cube with early death.

  • 30 different levels that will not be easy for you, each one needs its own approach.

  • Nice player movement mechanics that will not leave you at the most important moment.

  • Beautiful voxel-cube graphics.

  • Unusual gameplay.

Be careful and vigilant, the game is more difficult than it seems.


Read More: Best Music Precision Platformer Games.


Little Cube Trip on Steam

Aerial_Knight’s Never Yield

Aerial_Knight’s Never Yield

Aerial_Knight’s Never Yield




Aerial is a brand-new 3D auto-runner, indie-platformer that features a colorful world in a sci-fi setting. Here you get to take on the role of the silent protagonist Wally, who is running as fast as possible to outrun those who are trying to catch up with him.



During the game, you will get to experience a stylish none-combative platformer that goes through very linear gameplay with the character having quite a few awesome semi-pro parkour tricks up his sleeve.


*– [Real player with 13.8 hrs in game](http://steamcommunity.com/profiles/76561198329404521)*




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Read More: Best Music Runner Games.

--- So I just beat the game and the whole time I felt like I was playing a Jet Set Radio Future spin off. Which is a good thing for someone like me since that Sega classic is a top three favorite of mine. The stylistic cel-shaded aesthetic and the rhythmic jazzy hip-hop musicality feed into the rebellious atmosphere of the game and the protagonist perfectly. Especially as they attempt to escape from the clutches of a shady organization that attempts to capture or destroy them for reasons the game hopes you artistically interpret. *– [Real player with 5.8 hrs in game](http://steamcommunity.com/profiles/76561198025311907)* --- ![Beat Blast](https://cdn.cloudflare.steamstatic.com/steam/apps/1072640/header.jpg "") ## Beat Blast Nice concept, but boring overall. There's a few things that keep me from recommending this. First off, the music has virtually no impact on the game other than the speed at which you shoot. You're going to spam notes in every cell as you unlock them, so there's no point in finding creative layouts. It's also clunky how you set up your notes in the bottom left corner of the screen while trying to dodge enemies. The music is cute and bouncy, but the game visually is incredibly dark, which doesn't match. There's no reason to have the "fog of war" aspect, it doesn't change anything gameplay wise except make it feel claustrophobic. The art would fit better if it was a white background, or if they removed the fog of war and made enemies glow brighter similar to Geometry Wars. The screen can become cluttered very quickly, and hostile and friendly projectiles share some of the same colours so it's hard to tell what's going on at points. *– [Real player with 36.8 hrs in game](http://steamcommunity.com/profiles/76561198035355955)* A fun roguelike, Beat Blast is one of those games that you throw a pair of headphones on and simply forget the concept of time, 'least until you realize you lost track of it and today has become tomorrow… The music contrasts nicely with the dark atmospheric theme, the light of you, the player, pitted against your enemies; a quite literal display of light and dark (or this gal read too much into it, your call I suppose). I always dive back in when I see a new content release, albeit in the name of fairness one could probably get all the different items after fifteen hours or so (I like to take my time, or meander about, if you prefer). I've unlocked everything but still find myself going back in, and getting occasionally surprised by things like a new alternate boss. *– [Real player with 19.9 hrs in game](http://steamcommunity.com/profiles/76561198959134888)* --- ![BeatBeat](https://cdn.cloudflare.steamstatic.com/steam/apps/1225840/header.jpg "") ## BeatBeat I received the full game for free through the "beat BeatBeat" Promo where if you beat the level "do my thing" on suffer you where given a free copy of the game (though you can not get it for free anymore but I bileave there will be future promotions, join the discord for more info), and I have, and will continue to, thoroughly enjoy it. This game is difficult and doesn't scale to well between the Resolve to Suffer difficulties (hard and super-hard), so be prepared. There is currently a level creating system were you can use your own music, create a level, and share it to steam for others to play. The level editor currently is pretty decent but I have not tested it out since any updates. *– [Real player with 86.0 hrs in game](http://steamcommunity.com/profiles/76561198041330928)* This game is actually incredibly fun, I highly recommend buying this game and supporting the people behind this because I can easily see this becoming the next big rhythm game. *– [Real player with 5.3 hrs in game](http://steamcommunity.com/profiles/76561198191137318)* --- ![Velocity Vector](https://cdn.cloudflare.steamstatic.com/steam/apps/1537470/header.jpg "") ## Velocity Vector WMR user, controller binding available to the public It is pretty fun. Very original never seen before VR mechanics. It reminds me of a slower more technical Trackmania type of game with less tracks. You will probably need a strong stomach *– [Real player with 3.1 hrs in game](http://steamcommunity.com/profiles/76561198049683798)* Five Stars! 🌟🌟🌟🌟🌟 This is an Amazing racer and platformer combined together creating a most unique VR experience! It feels as though you're driving a mini hovercraft and you need to develop the feel for the drift. On some parts of the track It's like riding a bar of soap on a wet floor and on other parts it's like flying a zeppelin or a space ship. It can also feel like riding a robotic donkey jumping over gaps in the platforms. If you love driving and are able to imagine a unique combination of a racing and platformer game then just buy it, LOADS OF FUN! ( and worth the price in my opinion). *– [Real player with 2.4 hrs in game](http://steamcommunity.com/profiles/76561198119252215)* --- ![A Dance of Fire and Ice](https://cdn.cloudflare.steamstatic.com/steam/apps/977950/header.jpg "") ## A Dance of Fire and Ice I'm not the best at rhythm games, and this has definitely helped improve my timing. Very fun 10/10 *– [Real player with 40.8 hrs in game](http://steamcommunity.com/profiles/76561199004564335)* 6-X is pure evil and the person who made it is a sadistic bastard Love the game 11/10 *– [Real player with 30.6 hrs in game](http://steamcommunity.com/profiles/76561198139031360)* --- ![Intralism](https://cdn.cloudflare.steamstatic.com/steam/apps/513510/header.jpg "") ## Intralism Intralism is a rhythm based music game that requires precise and precision note hitting to get the highest possible scores and ranks for charts using the w,a,s,d or the arrow keys (can rebind them to anything you want in the options still). The game has a very steady community that makes charts for various genres like anime, blues, children, classical, jazz, rap, metal, rock and more so there is something for everyone. Charts range from easy to hard, slow to fast even one/two handed charts. There are community events for summer, winter, Halloween, Valentines day and so on that allow anyone to make charts then are chosen to be in the event that can get you special Steam inventory items and regular users can play the event charts and obtain event only items too. *– [Real player with 15462.5 hrs in game](http://steamcommunity.com/profiles/76561198046680021)* **Intralism** A fun rhythm game quite similar, but not the same as other Beatmania'ish games. The circular layout can be hard to get used to, primarily if you are used to playing other rhythm games, but I believe it is much more pleasant to the eye and can result in more impressive maps/storyboards (while that is obviously up to the mapper). **Some pros:** There are official (==ranked) maps for various levels of skill and a diversity of genres available. New official maps are (at the time of writing this) chosen every week. *– [Real player with 1244.4 hrs in game](http://steamcommunity.com/profiles/76561198138204395)* --- ![Project Arrhythmia](https://cdn.cloudflare.steamstatic.com/steam/apps/440310/header.jpg "") ## Project Arrhythmia It's a cool game. But you're not here for a simple review like that, are you? You want me to tell you WHY it's a cool game. A detailed review, yes. So here's that: -There are countless levels out there to play, and SO MANY are worth your time. The workshop is constantly updated with new levels from the community to check out. There really is infinite content. -Bullet hell/music dodging type gameplay takes a focus here. If you're into that, you're in for a treat. -The game's menu aesthetic fits the vibe it's going for - the whole computer terminal look fits the (upcoming) story, and is executed really well. *– [Real player with 2154.4 hrs in game](http://steamcommunity.com/profiles/76561198361164419)* Since Project Arrhythmia is in early access, I'll try to go easy on its work and design. After watching people PA levels on YouTube, I thought it would be nice if I could design some levels myself. Note that this review has been revise on 7/18/2020\. I do not hate the game, but it has issue that I need to address. -Menu- When I install the game, the menu wasn't presentable; there were 8 options (Story, Arcade, Editor, Config, Discord, Credits, News, and Exit) on the top left and a ton of blank space while music was played in the background. I'm not to sure if there was suppose to be a style theme to this game. I noticed anytime text appear, it comes out like a code. With a game that shows effects and colors, you wouldn't expect the main menu to look dead. All that bank space, yet nothing to fill in. *– [Real player with 783.7 hrs in game](http://steamcommunity.com/profiles/76561198425689083)* --- ![Cosmophony](https://cdn.cloudflare.steamstatic.com/steam/apps/370920/header.jpg "") ## Cosmophony Great fun! The levels are really well crafted, the flow of gameplay goes really nicely with the music. Gameplay in general feels amazing. Of all the rythm games I've played (osu!, ddr, cytus, audiosurf to name a few) this captures the feel of the music the absolute best by a LONG way. Being able to move with the music is spectacular. The last level is a little challenging. Depending on who you are and how many similar games you've played you may find all of it hard, or all of it easy. I felt the music was good, it did what it needed to do, but that's a super subjective topic so your mileage may vary. *– [Real player with 12.4 hrs in game](http://steamcommunity.com/profiles/76561198023279737)* For the price I recommend this game for sure. I'm on level 4 right now and having issues getting past it. Its really fun and the music is pretty great but I must mention a few things for any prospective buyers: - It's extremely difficult and by that I mean there aren't many stages but you will spend a lot of time repeating the same stage over and over in order to complete it, and the only way you get to the next one is by beating the previous one on normal mode which means beginning to end, no mistakes. *– [Real player with 10.7 hrs in game](http://steamcommunity.com/profiles/76561198056670176)* ---