City of Beats

City of Beats

Explore the ever-changing skyline of a city driven by music đŸŽ” in this rhythmic rogue-lite shooter. Get into a zen-like flow state during combat, where every action is synced to the beat. Shoot, groove, loot, upgrade, repeat.

Plan your route through procedurally generated expeditions on the city map which doubles as your skill tree.

Encounter fierce enemy resistance on skyscraper rooftops and meet citizens of the city such as financially-challenged repair drones and shady hardware merchants.

You suck at rhythm games? We’ve got you covered. It’s not about continuously pressing buttons on the beat. Instead, the music helps you enter a flow state so you anticipate enemy move & attack patterns, which are all synced to the beat. Listen and learn to perfectly time your dodges, special attacks & skills, as you shoot out the melody with your weapons.

Between expeditions, upgrade your character & hovercar to gain an advantage for your future runs. Unlock new classes, weapons & tech and get closer to your ultimate goal: hunt down and eliminate a rogue AI called The Zeitgeber.


Read More: Best Music Action Roguelike Games.


City of Beats on Steam

SEQUENCE STORM

SEQUENCE STORM

Highly recommend that you give it a try. It’s got a high skill-ceiling (See: My time.) with an array of helpful options/tools to get you to those extreme charts. The editor takes a bit of time to learn (I’d say 5 to 10 hours to get the hang of it.), but has a fast workflow once you figure things out.

More than anything, I think this game has potential. Just sticking with the game for ~3 quarters of a year, I’ve seen the game change a lot, and for the better too. Despite being a single developer, they often work on the game and is very responsive to the (rather small) community. A new note-type (something you don’t see often in rhythm games), camera effects, a ton of world customization options in the editor, and many other things were added since I’ve started playing. It’s incredibly impressive and I hope it pays off.

– Real player with 849.5 hrs in game


Read More: Best Music Level Editor Games.


Intro

Let me start by saying that you should get this game. It’s fun, challenging, and offers lots of replayability. The tracks are your standard-fare EDM by largely unknown artists. They’re all pretty good (as are the beatmaps) and with the Workshop the track selection is only bound to improve. It’s F2P so there’s really no excuse not to try it out.

The Gameplay

Overall, the gameplay is incredibly fun. It’s similar to Amplitude’s but with a lot more inputs (9) and from what I can tell it’s almost a carbon copy of Sound Vortex. So if those games are your thing, this probably will be, too. Most of the beatmaps are stellar and really fun to play, with many complex and interesting patterns.

– Real player with 258.0 hrs in game

SEQUENCE STORM on Steam

TERRORHYTHM (TRRT) - Rhythm driven action beat ‘em up!

TERRORHYTHM (TRRT) - Rhythm driven action beat ‘em up!

It pains me to write a negative review for this game, but in its current state, TERRORHYTHM is just not that enjoyable

Don’t get me wrong, being a fan of rhythm games, I like this game and see great potential for it, but there are a couple major issues that prevent me from truly enjoying the game

Messy calibration system

Other reviewers have covered how this feature breaks when you use controllers, but since I’ve never used a controller for this game, I’ll let you read those reviews for more accurate information. However, there is still something else that is rather done poorly.

– Real player with 54.9 hrs in game


Read More: Best Music Score Attack Games.


“Easy to Learn, Hard to Master” game.

First of all, I love the art style! 

There was a lot of cool design in the different backgrounds and animation. Also the weapons - (that you’ll get from enemies) - katanas, throwing discs and a giant reaper scythe that looks cool as hell as you slice down enemies). 

The music is also brilliant!

Every single track here is big and thumping and geared towards making you want to move. WIthin seconds of starting up the first level, I found myself bopping along in my seat, and that set the tone for every other level.  BTW, you also can add in your own songs.

– Real player with 13.6 hrs in game

TERRORHYTHM (TRRT) - Rhythm driven action beat 'em up! on Steam

NOISETUBE

NOISETUBE

NOISETUBE is a virtual reality & music visual experience. Feed it a song, space out, and be whisked away into a unique geometric journey.

Maybe you’ve encountered this feeling in real life: driving down the highway, or riding a bike, and the song you’re listening to just somehow feels perfectly in sync. NOISETUBE aims to capture this emotion of barrelling through space at just the right speed based on the intensity of the song.

NOISETUBE is powered by feeding it a music file from your computer and it generates an ever expanding tunnel for you to be shot through in space.

NOISETUBE on Steam

Beat Souls

Beat Souls

This game is super fun. Some of the early negative reviews got it wrong. TRY THE DEMO!

I do agree that Beat Souls isn’t a rhythm game. There are no judgement mechanics and the player’s input is separate from the music. The obstacles and collectibles of the stage match the music, the player’s input does not. This should be obvious from a quick glance at the gameplay trailer. Beat Souls is described as an “intense rhythm action game”, and that is a perfect description.

Most games that attempt to blend action game and music game fall short of my expectations (i.e. Thumper). Beat Souls is the first I’ve played that actually gets it right. The gameplay is solid and the rhythm elements aren’t extraneous. The game does a good job of easing players into the game by introducing new mechanics separately, and the gameplay doesn’t immediately fall apart once the difficulty increases.

– Real player with 12.1 hrs in game

Beat Souls is definitely a very fun rhythm game with much to offer and will definitely help you get better as long as you practice both Normal and Hard Stages several times over, you’ll eventually be able to master what the game has to offer, but even when you think you’ve mastered it all, the Infinite Hell Mode will keep you coming back for more and really push your skills to the test!

Overall, I’d definitely recommend this game for the cute and colorful graphics, characters, the catchy music, and the variety in stages that are offered to the player!

– Real player with 5.6 hrs in game

Beat Souls on Steam

Beat The Game

Beat The Game

Beat The Game:




Important News Flash for all hoverbike owners . . . in the last few weeks, the authority recorded an alarming number of accidents in the desert involving hoverbike riders and fridges! It has become a trend for people to drop their old fridges in the desert, and an even bigger trend for riders to smash their bikes into them at night due to poor visibility. And you, my friend Mistik, you missed the news flash and indeed rode into one tonight!



Beat The Game is an adventure / puzzle game where you play Mistik, a strange character who is dressed like a prison inmate and carries a holographic music mixer wherever he goes.


*– [Real player with 2.1 hrs in game](http://steamcommunity.com/profiles/76561198003030375)*





As far as I can tell **Beat the game** is not a finished product or at the very least, not a smooth experience. So the unique mechanic in the game is finding sounds for 8 step sequencer (basically you can play the game to your own soundtrack created from those sounds) Was the mechanic utilized intuitively? Not really. It is just kind of there as a sandbox tool and it did not create any worthwhile gameplay elements. Although I really enjoyed the aesthetic there are noticeable issues with camera lag and the flickering world. For $7 I expected a more refined experience considering 60-90 minute length.


*– [Real player with 1.9 hrs in game](http://steamcommunity.com/profiles/76561197995669628)*






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![Lithium City](https://cdn.cloudflare.steamstatic.com/steam/apps/1210610/header.jpg "")


## Lithium City


| [Follow my curator for more great game recommendations!](https://store.steampowered.com/curator/33501916/) |



Lithium City is a wonderfully atmospheric isometric twin stick action game. You play as a female warrior working her way higher and higher up in the city towards a final battle.



The game utilises guns, melee and thrown weapons and at times you will need all three. All will need to be used and due to the scarcity of ammunition you will frequently have to change weapons on the fly. Shooting is tight and easy and the various guns have the weight you’d expect. Even when everything feels far too hectic you can usually get back on top with judicious weapon use and occasionally running away! The controls are simple shoot/stab/punch with one button and dash with another, that’s it. Though the dash can be a little imprecise at times.


*– [Real player with 7.5 hrs in game](http://steamcommunity.com/profiles/76561198021940873)*





A lot of people are comparing this game to Hotline Miami, which is true in a way. You enter a room with a pre-set enemy placement, and try to kill everyone in there, learning and adapting to where they are and what weapons they drop and the best way to plan your assault through it.



That being said, there's a few stark differences between the two. Hotline Miami is focused more on larger levels, entire floor plans and buildings you have to clear out, whereas Lithium City has smaller rooms. Lithium City is a bit shorter, and each level has more of a specific concept it goes with, whether it's utilizing moving floors or defending a single room with waves of enemies running in. The biggest complaint I have in regards to gameplay would be that Lithium City is short, with only six chapters it shouldn't take you more than five hours to beat. Which is fine, for the price, but I found myself wanting more stages that were fully open, which don't really come in until near the end of the game. It's also isometric, which works really well with this kind of gameplay.


*– [Real player with 5.0 hrs in game](http://steamcommunity.com/profiles/76561198047288791)*






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![URO](https://cdn.cloudflare.steamstatic.com/steam/apps/895850/header.jpg "")


## URO


this is a nice game although alot of typos in the english translation but thats not enough to warnt a refund this game is worth the price for it also in my opinion red king had the best music


*– [Real player with 4.3 hrs in game](http://steamcommunity.com/profiles/76561198321894269)*





URO is a great little rhythm game, as long as you keep it on easy. If you go further than that it becomes convulated and hard to play. Now this game has performance issues that clear up if you run it at the lowest resolution in full screen. Doesn't really effect gameplay and I barely noticed it's smudginess and actually felt like it added charm. It starts of really simple but by the end on Easy I was failing some challenges. I would recommend if you're looking for something more casual while supporting a publisher that seems to be bringing some really niche interesting titles to the west.


*– [Real player with 2.4 hrs in game](http://steamcommunity.com/profiles/76561198001876420)*






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![URO2](https://cdn.cloudflare.steamstatic.com/steam/apps/1161800/header.jpg "")


## URO2


Having debuted at this year's Comiket96, **URO2** is the latest beatmania style game from Japanese indie developer AECRNIA. Stuffed with a hefty 100+ electronic, dance, and house tracks to play, audiophiles will get their money's worth, if you can look past its confusing English translation.



https://www.youtube.com/watch?v=NELebiLLOc8



### Pros



+ Sizable catalogue - 100 tracks means a mere 0.15$ per song at retail price

+ Adjustable difficulty (Easy, Medium, Expert, Master) for challenge seekers


*– [Real player with 7.5 hrs in game](http://steamcommunity.com/profiles/76561198219343843)*















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![Dance Collider](https://cdn.cloudflare.steamstatic.com/steam/apps/692690/header.jpg "")


## Dance Collider


_Game provided via the Steam Curator program._



Dance Collider is a VR rhythm game.



There are a couple of games of this genre already so how does Dance Collider stand among them? I believe it's one of the best. I'm having a lot of fun while playing it, unlike other rhythm games moves here actually make sense which makes it even more enjoyable. While in Beat Saber you are forced to make random erratic movements trying to hit the boxes(let's face it people who make custom songs there have no idea what they are doing), here in Dance Collider your movements are much like dancing. You are punching nodes by the rhythm of a song/tune. The visuals are wonderful, not too much on the eye and not too little. Despite me not being fan of dubstep and modern electronic music I do think the sound effects and the music included are excellent to get your groove on. What makes this even better is that you choose characters which act as your opponent. Each of them has unique style and has different tunes. Movement is fluid with no tracking issues.


*– [Real player with 29.7 hrs in game](http://steamcommunity.com/profiles/76561198077242222)*





TL;DR: For an already small selection of titles Dance Collider is a must have title for any rhythm game enthusiasts that want to get into a cyberpunk themed dance battle.



The review:

If you want to find out what "you're yoghurt" is continue reading.

The Street Fighter of dance battles set in a variety of distinctive arenas that give off a strong cyberpunk vibe. Each character has a unique musical style and special move to keep you moving. The idea of a dancing off vs a character that taunts you occassionally gives you a better sense of purpose rather than just dancing alone in a game racking up points.


*– [Real player with 25.6 hrs in game](http://steamcommunity.com/profiles/76561198008541235)*






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