Embrace the friendship

Embracelet is very chill game. It’s a story driven game about a boy who’s given a magical bracelet and it give the boy some supernatural powers. He travels to the small fictional island in Norway to find what happened to his grandad and his adventure begins.

On the way he finds friends and spends some time with them. There are some humorous scenes, sad moments and even some thrilling action. Nevertheless the game is very relaxing. All the main characters are really lovable but maybe there’s not enough time to fully connect with them. I wish I could’ve spent more time with those two friends to know them better.

Real player with 7.9 hrs in game

Embracelet is a narrative and expressive 3D adventure in third person view with low poly graphic style. It was developed by Mattis Folkestad, founder of the one man studio Machineboy in Norway; he composed even the soundtrack. It is commendable that an indie author has ventured into the difficult task of developing a narrative and expressive game with few financial and human resources; that’s the reason why the game is worth of our attention. Let me say that the experiment is totally successful. I’m very happy that Mattis submitted a copy of the game to my curator page on Steam; it’s very rare to receive games as good as this one. You can play it also on Nintendo Switch.

Real player with 7.8 hrs in game

Embracelet on Steam

Beat Souls

Beat Souls

This game is super fun. Some of the early negative reviews got it wrong. TRY THE DEMO!

I do agree that Beat Souls isn’t a rhythm game. There are no judgement mechanics and the player’s input is separate from the music. The obstacles and collectibles of the stage match the music, the player’s input does not. This should be obvious from a quick glance at the gameplay trailer. Beat Souls is described as an “intense rhythm action game”, and that is a perfect description.

Most games that attempt to blend action game and music game fall short of my expectations (i.e. Thumper). Beat Souls is the first I’ve played that actually gets it right. The gameplay is solid and the rhythm elements aren’t extraneous. The game does a good job of easing players into the game by introducing new mechanics separately, and the gameplay doesn’t immediately fall apart once the difficulty increases.

Real player with 12.1 hrs in game

Read More: Best Music Bullet Hell Games.

Beat Souls is definitely a very fun rhythm game with much to offer and will definitely help you get better as long as you practice both Normal and Hard Stages several times over, you’ll eventually be able to master what the game has to offer, but even when you think you’ve mastered it all, the Infinite Hell Mode will keep you coming back for more and really push your skills to the test!

Overall, I’d definitely recommend this game for the cute and colorful graphics, characters, the catchy music, and the variety in stages that are offered to the player!

Real player with 5.6 hrs in game

Beat Souls on Steam

Giraffe and Annika

Giraffe and Annika

“Making happy memories with cat ears girl! ヽ(=´▽'=)ノ”

[1] Intro

Giraffe and Annika. This is a 3D rhythm puzzle adventure by atelier mimina. At the time of the first announcement, the publisher was UNTIES, but it appears that the publisher was later changed to PLAYISM. The background of this game is about Anika, the girl with cat ears. One day, she woke up and found herself on the mysterious starlight island(Spica). What adventure is waiting for her?

[2] Game Experience

Real player with 16.3 hrs in game

Read More: Best Music Colorful Games.

It’s okay for a game about drowning. I died probably a thousand times playing through the story, and can remember almost every individual instance that didn’t involve drowning in shallow water because I couldn’t find an object or surface to climb onto. Most of the non-drowning deaths were memorable in how brutal they were as game concepts, like being immolated when straying too close to insta-kill volumes like fire or crushed to death by falling boulders. So…definitely not a kids game?

In fact, I really grapple with the question of who I would recommend this game to. Not to kids, it’s too difficult. Not to srs gamerz, it isn’t difficult enough. Not to rhythm gamers because there isn’t enough of that content. Not to adventure gamers because there are no requisite adventure features like quest logs, maps, or a compass. Not to achievement hunters because the achievements are actual (“beat the game within 4.5 hours”) burning (“cleared every hard rhythm game on S rank”) garbage (wait until Dec. 24 or 25 for a Christmas achievement!). There’s also no combat, which is a plus for me, but… not being able to fight back isn’t fun either?

Real player with 12.2 hrs in game

Giraffe and Annika on Steam

Wailing Heights

Wailing Heights

I think I’m instantly drawn to anything that features classic movie monsters (I’m looking at you too, Monster Prom) so that brought my interest to Wailing Heights. Overall, I enjoyed it. I felt that the puzzles were challenging without being too obnoxious or too simple. The art was great! The music was catchy, and I found myself singing along to some of the snippets during the character swaps. Oh by the way, it’s a character swap game where you have to use different monsters and utilize their unique abilities to solve puzzles.

Real player with 13.9 hrs in game

A good but glitchy P&C.

Its specifics:

  • Fully voice-acted, high quality

  • Gamepad-friendly

  • Unusual inventory; no descriptions, no combinations… everything is used through dialogue

  • Cut-scenes in the form of comics pages

  • Music-themed

  • Interchangeable bodies with different abilities, dialogues and voices

Today is list-day, so here are the flaws:

  • The art is cool, but some animations are weak, notably the depth movements.

  • Imprecise hit-boxes require precise movement adjustments (minor annoyance.)

Real player with 8.9 hrs in game

Wailing Heights on Steam

FRAMED Collection

FRAMED Collection

framed collection consists of two games, originally released for mobile devices. you have to re-arrange panels of a comic book into chronological order. it reminded me of accolade’s comics: steve keene, private spy, a long-forgotten interactive comic on the c64.

Real player with 4.5 hrs in game


The game was given via curator connect. If you want to see more of our reviews, subscribe: True Reviews English Edition

The first time I met FRAMED on a smartphone, when the game was temporarily free. It enthralled me for a couple of hours, I went through the first part.

Of course, after a couple of years, I did’t fail the opportunity to play again and additionally in the prequel. Now the plot is finally revealed. And this is a great crime drama.

Real player with 3.9 hrs in game

FRAMED Collection on Steam

KeyBoard Guitar Master

KeyBoard Guitar Master

its very competitive

Real player with 12.7 hrs in game

Weird and fun

I’ve tried all the songs in the game, it’s actually good.

Guitar solos are catchy , gameplay is quite solid.

Although the graphic is super low budget style, it looks Weird,

but I kinda like this.

Real player with 7.7 hrs in game

KeyBoard Guitar Master on Steam

Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™

Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™

One of the best all around adventure story games released in the last few years. A mix of a beautifully composed musical score, stellar artwork, great story, impressive puzzles, and real life historical content. This game actually made me think about the collectibles and ponder the historical facts as much as I did the story at times.

Set during World War I (The Great War), Valiant Hearts gives you a look at individuals in war and how this particular group of individuals finds themselves connected. A German man married to a French woman who is forced to go back to Germany and fight. His father-in-law forced to fight for France. An American who befriends the Frenchman. A female doctor that finds herself crossing paths with all of them. Then there is Walt, the war dog, who becomes their ally, friend, and savior at times. While they all may battle for different reasons, countries, or leaders, they all care for one another. They all find ways to help one another overcome struggles, support one another in troubles, and connect to one another as humans rather than enemies.

Real player with 26.6 hrs in game

It seems only natural that since we are in the midst of the centennial anniversary of the war that was to end all wars, a game should be released. In the gaming world, it seems that almost every war has been covered. Sadly, little to no recognition has been given to the war that launched the world into the modern age and changed how we live today. Valiant Hearts proves to be one of the first games to give a great picture of the struggles of World War I as well as a satisfying gaming experience.

In Valiant Hearts, we follow the stories of five heroes: Emile, a Frenchman; Hans, Emile’s son-in-law who is deported from France because of his German origins; Freddie, an American who volunteers and fights alongside the French in his quest for revenge; Anna, a nurse searching for her father in Belgium; and Walt, a German first aid dog that comes across the path of each of these heroes and helps any way he can. While it may seem highly coincidential how these five individuals continually come across each other’s paths, their backgrounds and motivations are very believable. The friendships that they build are genuine and felt by the players, without dialogue. Most conversations in this game are done by comic book bubbles and short distinct phrases that are spoken by the characters.

Real player with 15.1 hrs in game

Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™ on Steam