Sentris is definitely worth looking into if you have any interest in creating music. It reminds me of my days playing with software such as FruityLoops, but puts its own unique spin on things. I’ve enjoyed playing through the provided songs and am starting to create my own unique setups (as well as attempting to emulate some more widely-known music too).

“What is Sentris in 2 Minutes?” Video:

Overall the game is a lot of fun, and quite a versatile tool once you get to grips with it. That said, there are a few features I would love to see implemented going forward. Primarily these are just additional expansions for added versatility when creating songs. It would be great to be able to select notes outside the standard scale that I choose, and to apply effects (such as reverb or echo) to specific instruments during remix.

Real player with 7.6 hrs in game

Read More: Best Music Difficult Games.

I played an early version of this game at PAX last year and could not get my head around it. I dropped blocks haphazardly in to a wheel, not understanding what I was supposed to be doing and not enjoying the sounds I was creating. I walked away feeling embarrassed that I had failed to ‘get’ Sentris.

The tutorial in the release version immediately got me on the right track and removed my doubts about this game. Within five minutes I was creating funky loops that went beyond the tunes the game was feeding me and I felt the thrill of composition that I know the designer was aiming to inspire. There is a real satisfaction in building loops layer by layer and it is especially cool to see how the sound evolves as later layers start to push earlier ones out of the loop. The way the progression of songs helps you learn what the game has to offer in terms of depth is almost perfectly executed, the only thing that I struggled a little to figure out was how to change octaves in freestyle mode (you have to climb or descend the scale to reach the octave you want to play in).

Real player with 5.0 hrs in game

Sentris on Steam

Lofi Ping Pong

Lofi Ping Pong

Lo-Fi Ping Pong is a rythmic game, where you listening Lo-Fi music and beat your oppenent at the end of the song.

What really good in Lo-Fi Ping Pong, is the controls. It’s easy. You need 3 keys, which can be WAD, the arrow keys or using controller direction keys. Because of these choices, playing together in splitscreen is also easy, because you could play in one keyboard too. Simple and sweet!

Another thing which surprising good, is the story. Now, if you play the game, you won’t notice too much… except at the end, but the game has some more meaning symbols in the game, messages can tell also a lot about what is happening. It was quite a twist for me at the end, left me with a void for sure, even though it’s not an indepth something, it was still quite an impact.

Real player with 5.4 hrs in game

Read More: Best Music Level Editor Games.

Since I do enjoy listening to lo-fi, this title caught my attention, so I decided to purchase during the Steam Sale just to see what it was all about.

Well then, you take control of this girl and you play against other players wearing animal masks, something that immediately made me think about Hotline Miami (just checked the developer, and even though it has nothing to do with Dennaton, I’m pretty sure that they’ve got some influence out of it). i’m not really sure if there’s a story or not, but overall, the girl is dealing with some problems and playing ping-pong, while listening to some sick beats seems to be helping her somehow.

Real player with 2.7 hrs in game

Lofi Ping Pong on Steam

The Flow Experience

The Flow Experience

The Focused Experience

The Flow Experience is a game of focus and determination. Move, dash, and guard through enemy attacks to survive. You don’t shoot. You don’t attack. Just go with your instincts and stay alive.

The Growth Experience

Making mistakes is being human. Don’t worry if you’re getting beaten. Just trust your feelings, listen to the music. Follow the symbols of ancient civilizations and learn to improve. You will grow with every try.

Read More: Best Music Experience Games.

The Flow Experience on Steam



Audiosurf is a very, very unique game and is definitely a landmark in the music/rhythm game genre. Unlike other rhythm games, which limit you to specific in-game songs, Audiosurf is limitless - it allows you to play any - that’s right, any - MP3 of your choice, so you can suit your gameplay to your own music tastes. This freedom is rarely found, if at all, in music games, and it has set the stage for other music games in the vein of it, such as Beat Hazard and the more recent Melody’s Escape. In my opinion, Audiosurf has infinite replay value, as long as you have a large amount of songs to play.

Real player with 2822.5 hrs in game

I’ve played this game for a pretty long while and still play it, simply can’t stop oO

Basically I launch drum & bass tracks in such styles as darkstep, techstep, neurofunk, liquid funk. From time to time I launch heavy dubstep which’s mainly deathstep style and also, sometimes glitch-hop, neuro-hop styles of glitchy Electronic Dance Music - it’s an amazing experience and makes about 90% of my races nearly impossible to finish with a good score. Tho probs I’m just a noob, but I still love it very much! xD

Real player with 166.1 hrs in game

AudioSurf on Steam

Don’t Hate My Music Taste

Don’t Hate My Music Taste

The idea is brilliant, you can do many different interesting map. Would be cool if there were more maps.


1. Seems like different maps react differently, i think it wouldn’t be bad if we could regulate this in the settings.

2. I think the UI elements need to be a bit smaller

Real player with 1.7 hrs in game

I would absolutely love to rate this higher, I really would. A game that adapts to your music taste? The concept is brilliant. From the recent updates I can see how much work is being put into this. However.

So far neither I nor the only other person posting about the game currently can get our song choices to work (see community hub) and I hate the combat system. You have virtually no health, it is very difficult to aim and bots have significantly better stats and abilities than you do. I swear I cannot outrun any of the dragon npcs, and a “yellow shooter man” went prone beneath my feet and shot me from the ankles. Which is interesting, because I do not think your character can even crouch.

Real player with 0.5 hrs in game

Don't Hate My Music Taste on Steam

Hexagroove: Tactical DJ

Hexagroove: Tactical DJ

Hexagroove is probably the most interesting and exciting music game I’ve ever played. It’s a rhythm game made by people with a deep and obvious love of electronic music and the culture around it. It plays in a unique and intuitive way that makes it simple to make some kick ass music. Honestly, I never knew how much I needed something like this in my life.

Unlike other rhythm games which rely on quick reflexes and tapping along to the beat, most of Hexagroove’s gameplay centers around layering different instrumental loops. If you’re the kind of person who likes to play a game for the challenge, then it might not be for you. Most of the fun comes from putting together the different pieces and finding a solid groove, then adjusting it and playing with it on the fly. There’s room for a lot more experimentation and playfulness than in games that emphasize skill mastery, like Beatmania or Audiosurf. It offers some mini-games and an obligatory campaign, but you won’t find anything too taxing except on the highest difficulty. I’ve made my way through the whole game on each difficulty level, but most of my time is spent in free mode just jamming out. I’d hesitate to even call Hexagroove a game. It controls like a game, and it’s got levels, achievements and tricks to perform for style points, but it plays more like an instrument, something you can play to make cool music, without any of the hassle of having to learn to beatmatch or how to use an MPC.

Real player with 19.8 hrs in game

Even with my short time in the game thus far I think it’s incredibly cool. I’ve not seen or played anything else like it. From the viewpoint of someone who doesn’t (yet) make music, it’s about the closest you can get to actually mixing and producing your own tracks while still also technically being a game.

It’s a lot of fun just to play around in, and I love that the game encourages that. More than once I’d be vibing with all the loops and samples in the practice mode, finding out my favorites and which ones work well together before remembering, oh yeah, I have a set to go play, maybe I should do that. It’s double cool that incorporating real life mixing and songwriting techniques and theory affect your performance and score. Also you can have a Psytrance rave deep in the forest.

Real player with 4.3 hrs in game

Hexagroove: Tactical DJ on Steam

Music Producer

Music Producer

From the game named “Music Producer” you expect it to be management/simulator game, but this one is simply a rhythm game and a pretty bare-boned and hard to play. I cleared songs, but having hard independent patterns on different keys to play at the same time… better to call friends and leave one key for one human. There is no difficulty settings and a very short song list. Just look at the screens to see the game. And yes, that note-clicking “guitar hero”-style rhythm mode is all this game has.

Real player with 0.8 hrs in game

Not what I expected. - And I wouldn’t call it Music Producer either. As you can see when looking at the screenshots, it’s like “Guitar Hero” with the keyboard. Maybe I’m just too bad at it, but the only way I could earn a little money is, with multiplayer. My son stood next to me and we hit one key each. - Unfortunately it is just about that - playing music and by doing so successfully, leveling up the musicians. With the money earned, you can buy new musicians - new instruments - so you can play other, predefined songs.

Real player with 0.2 hrs in game

Music Producer on Steam



Maybe you are familiar with games like Audiosurf or Melody’s Escape. This is one of the games of that game genre. Don’t expect much from it at the moment, but it sure looks promising. The fact there is only 1 person working on this entire game, is mindblowing to me.

You control an airship with mouse and hover over the notes, while pressing the coresponding key each time. I like the gameplay, and the colorful graphics. The in-game gameplay is jittery, but it’s no issue for me. The game might have problems with placing notes when there is a lot of going on in the song. I get that, many games of this genre have that issue, if not all (It is actually impossible to create the perfect music analyzer that would work with any type of music).

Real player with 14.2 hrs in game

very relaxing, has potential, though need improvement.


Real player with 6.0 hrs in game

Music95 on Steam



ODDADA is currently in developement. We are still adding and changing lots of stuff!


  • Put together your own musical construction kit from modules, little houses and unique sound colors

  • Create your own musical landscape while building up the village

Story Mode

  • Get to know the odd and magical world of ODDADA

  • Solve puzzles and experiment in little musical mini games

ODDADA on Steam

Bolt Riley, A Reggae Adventure

Bolt Riley, A Reggae Adventure

It would be in my best interest to give a glowing review since I want to see this game completed but I need to be honest about the progress made so far. I do realise this game is considered Early Access and I know the budget for this game is pretty small, and you should keep that in mind too (if you end up reading the in-depth review linked below), but ultimately, is it something I would recommend to my friends or the gaming public in its current state? Considering the artwork still needs some touching up, bugs were encountered way too frequently, the UI needs fixing and the first chapter is way too short, probably not. I’m hoping that Adventure Mob will eventually prove me wrong though, as I really want this game to succeed.

Real player with 1.5 hrs in game

Bolt Riley is a well-intentioned but uniformly misguided proof of concept.

Presumably the developers naively underestimated the effort required to achieve the level of quality best suited to their vision. Instead, they opted to release an embarrassingly short and painfully butchered appetizer.

One should be easily inclined to forgive unrefined details in Early Access but no update in over a year severely burdens the game’s credibility.

Real player with 1.4 hrs in game

Bolt Riley, A Reggae Adventure on Steam