Beat Hazard 2
We all enjoy listening to music. But when was the last time you played your music? This is Beat Hazard, an intense twin-stick space shooter powered by your favourite artists and songs.
Bigger. Better. Brighter
Beat Hazard 2 builds on everything that made the first game successful—then takes it to the next level. For example, the new “Open Mic” system detects and uses the audio output from your PC. This means you can play to literally any music source. YouTube, Spotify, Apple Music? Everything’s supported. Feel like some karaoke? Plug in your mic and start singing! The game uses ACRCloud Music Recognition to detect and identify your tracks automatically and update scores to a track leaderboard where you can compete with other players. The visuals have been overhauled with new art and a gorgeous 3D lighting system. Crank up that visual intensity to 300% and enjoy the carnage! Encounter massive procedurally generated bosses created by your music.
– Real player with 786.2 hrs in game
Read More: Best Music Colorful Games.
_I’ll be honest, I wasn’t expecting to be positive about this game, until I got to finally play it.
For someone who didn’t play the original Beat Hazard before, I can easily say that it’s really fun game._
Beats powered by YOUR music! EMBRACE THE SEIZURE!!
Beat Hazard 2 is a music-driven arcade shooter where you pilot a spaceship that fights ridiculous amount of space junk asteroids, other battleships and numerous intimidating flagships while listening to the beats of music pumping through your ears.
– Real player with 136.6 hrs in game
Beat Blast
Nice concept, but boring overall. There’s a few things that keep me from recommending this. First off, the music has virtually no impact on the game other than the speed at which you shoot. You’re going to spam notes in every cell as you unlock them, so there’s no point in finding creative layouts. It’s also clunky how you set up your notes in the bottom left corner of the screen while trying to dodge enemies.
The music is cute and bouncy, but the game visually is incredibly dark, which doesn’t match. There’s no reason to have the “fog of war” aspect, it doesn’t change anything gameplay wise except make it feel claustrophobic. The art would fit better if it was a white background, or if they removed the fog of war and made enemies glow brighter similar to Geometry Wars. The screen can become cluttered very quickly, and hostile and friendly projectiles share some of the same colours so it’s hard to tell what’s going on at points.
– Real player with 36.8 hrs in game
Read More: Best Music Difficult Games.
A fun roguelike, Beat Blast is one of those games that you throw a pair of headphones on and simply forget the concept of time, ‘least until you realize you lost track of it and today has become tomorrow… The music contrasts nicely with the dark atmospheric theme, the light of you, the player, pitted against your enemies; a quite literal display of light and dark (or this gal read too much into it, your call I suppose). I always dive back in when I see a new content release, albeit in the name of fairness one could probably get all the different items after fifteen hours or so (I like to take my time, or meander about, if you prefer). I’ve unlocked everything but still find myself going back in, and getting occasionally surprised by things like a new alternate boss.
– Real player with 19.9 hrs in game
Freedom Finger
The silly and offensive art style is what drew me to this game, not the musicians or voice actors. Despite its cartoony look Freedom Finger is a proper shmup. You have a ship and you shoot enemies with plenty of bullets, enemies and walls to be dodged. The game has two unique game mechanics for a shmup namely grabbing and punching. It’s a bit unusual but it is quite fun. It allows for a lot of different ways to play a level.
Fortunately there’s no shop with upgrades for your ship, you can follow the story but also just hop into any level and start competing for the leaderboard. If you want an upgrade go grab an enemy ship!
– Real player with 38.0 hrs in game
Read More: Best Music Hand-drawn Games.
Check out my first impressions gameplay video for Freedom Finger here: https://www.youtube.com/watch?v=TD1OPbuRzCk
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-QUICK FIRE REVIEW (If you don’t have time to watch the gameplay video)
-Story:
Save the American Lunar base from the Chinese who have taken over!
-Graphics:
Very cartoonish. Kinda of reminds me of the adult cartoons you’d see on Adult Swim.
– Real player with 11.0 hrs in game
Project Arrhythmia
It’s a cool game.
But you’re not here for a simple review like that, are you? You want me to tell you WHY it’s a cool game. A detailed review, yes. So here’s that:
-There are countless levels out there to play, and SO MANY are worth your time. The workshop is constantly updated with new levels from the community to check out. There really is infinite content.
-Bullet hell/music dodging type gameplay takes a focus here. If you’re into that, you’re in for a treat.
-The game’s menu aesthetic fits the vibe it’s going for - the whole computer terminal look fits the (upcoming) story, and is executed really well.
– Real player with 2154.4 hrs in game
Since Project Arrhythmia is in early access, I’ll try to go easy on its work and design. After watching people PA levels on YouTube, I thought it would be nice if I could design some levels myself. Note that this review has been revise on 7/18/2020. I do not hate the game, but it has issue that I need to address.
-Menu-
When I install the game, the menu wasn’t presentable; there were 8 options (Story, Arcade, Editor, Config, Discord, Credits, News, and Exit) on the top left and a ton of blank space while music was played in the background. I’m not to sure if there was suppose to be a style theme to this game. I noticed anytime text appear, it comes out like a code. With a game that shows effects and colors, you wouldn’t expect the main menu to look dead. All that bank space, yet nothing to fill in.
– Real player with 783.7 hrs in game
HyperCore : Rhythm Bullet Hell
HyperCore is a “Rhythm bullet hell”, mixing the frenetic action of classic bullet hell shoot’em up with semi-procedurally generated encounters based on the music.
Survive by avoiding the countless obstacles sent towards them by the core in sync with the music.
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Score attack: Earn more points by taking more risks! Hug obstacles to increase your score multiplier.
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Time Attack: Get hit. Die. Repeat. Try to stay alive for as long as possible in this unforgiving game mode.
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Custom Song: Play with your own songs!
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Local 2 player versus: compete with a friend locally.
Just Shapes & Beats
When I first played this game it was just to impress my big brother on a like $500 vacation but now iv’e gotten pretty addicted. The games really good amazing story line and a very hard set of songs. And now that iv’e played the lost chapter the story makes a lot more sense. The ending blew my mind not giving any spoilers but some people may know what I mean. Also Annihilation is insane. But when it comes to making a game using square as the main character I was not expecting this much work and progress put into this. If you haven’t played this game yet and are just reviewing it play it know you won’t be disappointed. Well that’s all I have to say can’t wait for the next update!
– Real player with 76.4 hrs in game
GAMING GAMING GAMING GAMING GAMING GAMING
– Real player with 72.0 hrs in game
Soundodger+
The sequel to the semi-popular flash game Soundodger on Adult Swim Games, Soundodger+ offers much more in terms of difficulty and replayability.
If you haven’t already, check out the original on Adult Swim, here (it has half of the levels, and the same gameplay): http://games.adultswim.com/soundodger-puzzle-online-game.html
Though it may be easy to jump right to the level editor or auto-gen mode, Soundodger+ is mostly about its single-player experience. There are many edge-of-your-seat moments where focus and concentration are key. This may not be apparent from the first few levels or trailer; the game starts off slow, easing you into the later levels with simplified versions of the patterns; it feels a little too slow moving in, and you need to beat ~10 of these levels before the advanced levels can be played. This is my only real gripe though; the level of polish and love put into the later levels is evident in spades. (Look for advanced levels indicated by a black background.)
– Real player with 1340.3 hrs in game
Soundodger+ is a rhythm-bullet hell game in which bullets spawn from enemies on the outside of a rotating circle in time with the music. You must dodge them on the inside of the circle. The main game includes 20 basic levels, 18 advanced levels, and 5 heart levels. Each of the advanced levels is an upgraded version of one of the basic levels with harder bullet patterns. Levels are unlocked in sequence by getting enough score on all the previous levels. Each advanced level also contains a heart bullet, which if collected acts as a free hit. Heart levels are unlocked by finishing the required number of advanced levels with your heart intact, and consist of two upgraded basic songs and three all-new songs. The game also comes with 12 DLC levels for free, which do not contribute to the main game. Finally, the game includes a level editor and auto-generation feature so that you can play levels from your own songs.
– Real player with 1164.3 hrs in game
Everhood
Play Everhood!! (and nominate the game for best soundtrack!)
–——-
How did this slip my radar?
How are none of my friends talking about this game?
Every year if I am lucky I come across a game so good I wish I could go back in time just to play it for the first time again - and that game always becomes by Game of The Year. That game for me this year is Everhood. And I knew that within 30 minutes of playing the game. I’m nominating the game for Best Soundtrack – cause the OST is amazing and I feel it has a better chance of winning a nomination in that category but it was hard not to vote it as GOTY just from my personal experience with the game.
– Real player with 23.2 hrs in game
Everhood is probably one of my favorite games I’ve played this year!! I’m nominating it for best soundtrack because oh my god. There is not one song in this game’s OST that I actively dislike.
The character design and writing is SO good and I found myself liking almost every single one I’ve encountered.
This game can be so weird and funny but at the same time I’ve cried just thinking about the ending!!!
It’s just… REALLY good, I can’t think of much else to say. Putting things into words is really hard for me, but I hope this got my feelings across well.
– Real player with 21.1 hrs in game
Symphony
This is a bullet hell style vertical shooter but with a very casual difficulty curve. You basically can’t fail (you will play until the end of a song), but your score and rewards will depend on your overall performance so there’s still a reason to try. The higher difficulty options can offer quite a challenge, but you can take as much time as you want before ever attempting anything above easy while still getting the play value from all of your music.
Basically the game is designed to be relaxing and let you browse your entire music collection while using elements of the song to customize the game play. Things like the tempo of the song determine how fast the game scrolls or the beats can determine some number of the enemies in each wave and then your difficulty selection magnifies these customizations. I don’t know all the specifics and the customization differences are often minor, but it does mean every song you play will be slightly different.
– Real player with 103.6 hrs in game
In Short:
This game is for those who like 2D plane slightly angled from top-down shoot em’ ups in which one is predominantly dodging and destroying enemies that move and act in response to the tempo and all else of ones' (favorite) audio over a minute and thirty seconds long (that is on the computer you are playing on), then this game is for you.
Note: The enemies rarely fire at you, but unlike bullet-hells, you’re entire ship is the hitbox, so enemies can be smashed into, but it will damage your ship. Luckily you can repair it via collecting “Music Notes” (dropped points) from enemies one has shot to death after your ship lost part of itself (took damage).
– Real player with 48.0 hrs in game
The Flow Experience
The Focused Experience
The Flow Experience is a game of focus and determination. Move, dash, and guard through enemy attacks to survive. You don’t shoot. You don’t attack. Just go with your instincts and stay alive.
The Growth Experience
Making mistakes is being human. Don’t worry if you’re getting beaten. Just trust your feelings, listen to the music. Follow the symbols of ancient civilizations and learn to improve. You will grow with every try.