Hepta Beats
I really liked this game, it challenges me to improve my rhythm. I loved the musics! they make the experience more immersive ! Recommend!
– Real player with 4.5 hrs in game
Read More: Best Music Precision Platformer Games.
Hepta Beats looks like a fusion with Geometry Dash and Celeste, but it doesn’t make me want to destroy my keyboard.
Really cool levels, good soundtrack. the last level is awesome, make me want to jump from the chair all the time
have a lot of fun playing it, and is just 2,99, worth it alot
– Real player with 1.9 hrs in game
Anomalies
SUMMARY: A graphical toy to make weird, surreal spacescapes and the oddities that inhabit them, from playing with sliders to just randomziing items. On top of that, you get odd soundscapes that play along. A way to just mess around, or a way to create relaxing - or disturbing - backgrounds on your computer or tv display.
Anomalies is a graphical toy that some may call a glorified screen saver - fortunately it’s both!
Basically you can randomize or set a bunch of parameters, that then make surreal spacescapes that you can watch while strange music plays. Depending on your choices, you might watch stars circle by as you observe a nebula, be caught among strange particles, or hover in front of a bizarre tentacular space creature. Or a combination.
– Real player with 31.4 hrs in game
Read More: Best Music Idler Games.
This is a really interesting piece of software. It is good to have around to either dip into casually or have a longer session. There can be some nice surprises. I just came up with a not very spectacular creation from the visual point of view, but it has a very nice ethereal sound. Tweaking parameters and hunting and rummaging are great fun. I have got some more choices of wallpaper too.
– Real player with 26.0 hrs in game
Synthrun
The tutorial levels had me intrigued, but the subsequent levels made it clear to me that this game is clearly lacking a lot of development and should still be in beta.
-
Core mechanics are fine, but at times can lack polish
-
Jumping is broken, and the window for jumping is so small that the last chance jump mechanic is actually a safer bet most of the time as it brings you closer to the next platform and widens the window if you have quick enough reflexes.
-
The walkable platforms are a mostly useless mechanic as the only real way to use them is to just keep running.
– Real player with 1.5 hrs in game
Read More: Best Music 3D Games.
Synthrun is a Unity Asset Flip style 3D platformer, it looks like the developer copy+pasted a game template/tutorial for a basic 3D platformer, changed a couple of things and dumped this mess on Steam as a cash grab. That theory is supported by the way game keys were sold off to cheap, low quality bundlemongers, DailyIndieGame.
Anyway, this is pretty bad, clunky controls, bad camera angles, and some of the laziest minimalist graphics I’ve seen for a long time. This is very, very far from acceptable standards for a modern PC game.
– Real player with 0.2 hrs in game
Matter
Matter is an awesome, but also very short virtual trip.
You play in first-person view and jump through dynamically forming levels that give an organic and psychedelic feeling. The sound and music seems to react to your movement as well. Where are you? Who are you? Looks like you are in some kind of organism. Or is it space? Who cares, it’s trippy as hell!
There are some slower parts where you run around little planets and search for artifacts, but the main part is “just” running and jumping. You can reverse time a bit if you miss a jump. Gravity seems to be all over the place and changes, so some of the jumps can be a little tricky, but if you just push on, you will be able to get into a flow state and enjoy the game to its fullest.
– Real player with 2.8 hrs in game
Ok, I know well the devs, but they didn’t ask me to recommend the game. Take it as it is, but I will try to be as objective as I can.
I just finished the game. What I could say is that it was a delightful dreamlike trip, with very special attention to the ears and feeling of gravity. It’s the kind of game you can’t forget after playing to it. It makes bubbles in the stomach.
Except for the jump, which is sometimes a little bit harsh for me (no air control, but it doesn’t block me), I did not have much frustrations.
– Real player with 2.5 hrs in game
FRACT OSC
You’re dropped in a barren, alien world with no real idea of what’s going on, but as you explore and interact with the strange world around you, you begin to return music and colour to the world and bring it back to life. The soundscape builds around you, taking your own solutions and weaving them into the music of the world.
FRACT is a game that gives you a brief starting tutorial that is completely free of explanatory text. Not only that, the environment is altogether alien and bewildering, and suddenly animated at unpredictable times. Once you’ve completed the tutorial, the game throws you headfirst into the world without any further hand-holding.
– Real player with 60.4 hrs in game
I’ve owned this game for well over a year. Purchased it due to the “Tron” look it seemed to have. As you progress through the puzzles and terrain, its gets harder and harder, almost exponentially. Sorta' like if you take a penny, and double it every day, by the end of the month, you will be astronomically rich. Fract OSC is a lot like that. You’ll get through a handful of the early puzzles before you start pulling your hair out. Finishing the game without either looking up puzzle resolves, or some kind of cheating, its pretty much impossible. May very well be I’m not real good at this kind of game.
– Real player with 49.6 hrs in game
Hookshot
I have completed this game in a total: 41 minutes
The Game: Hookshot
-Is it worth it to get : yes
-is the game hookshot Easy : no / if you are fast you can do it
-Their is only 24 level’s in this game and dose that make the game bad ? : no
– Real player with 0.7 hrs in game
this is a great game. it’s short and simple, but it does A LOT right given that. the person who made it should be proud
– Real player with 0.4 hrs in game
Mixolumia
The mechanics of this game are so damn good. The simplicity combined with the gravity and multiple clear formations make it both easy to understand and endlessly satisfying to learn and master. Custom color palettes and a plethora of visibility options make Mixolumia very accessible, especially because they can be changed on the fly. That and the high contrast between game modes mean it’s as tryhard or laid-back as the player wants. The base game’s music and sound effects are amazing, but you’re seriously missing out without some fanmade tracks from itch, which are just as quality. Grunge by Lady Saytenn and freefall by LavenderAudio are my top picks. Overall, Mixolumia is my favorite arcade game, block-clearing puzzler, whatever other genres it’s in, and my #3 GOTY 2020.
– Real player with 72.2 hrs in game
This game is a masterpiece. Easy to pick up and easy to play for hours. I waited until it went on sale, but I wish I had bought it sooner. It’s more than worth full price.
The graphics are great. The bloom, fireworks, and sound effects combine to make combos extremely satisfying to pull off. If you don’t like the effects you can turn them off. I had to turn off the screen shake, and I appreciate that the option exists.
I like that Relaxation Mode lets you take as much time as you want to place each piece, it makes it easier to learn the game. Playing Relaxation with the Summer Shower music is calming. The sound feedback as you play is genius and my favorite part of the game.
– Real player with 38.3 hrs in game
SonicLoop - Realtime VJ content creator for streaming, music videos and live performance
SonicLoop - Where audio meets art.
Welcome to SonicLoop, built by creators for creators.
SonicLoop empowers you to create real-time, reactive, audio visualizations for streaming (YouTube Live, Twitch), for live performances and for content creation (social media, music videos, or even live wallpapers).
By investing in this beta version you are joining our community and supporting future development by accelerating our roadmap.
Features in this Beta version include:
Load elements into up to 6 positions within 3 layers
Built-in element library categories include:
- Static geometry
- Animated geometry
- 3D text
- Lighting rigs
- Dynamic effects (more coming soon)
Externally loadable assets include:
- Import your own custom mesh
- Import your own fonts
- Import images or even stream in videos from the web
- Import lyric files to play with videos (.lrc)
Effects:
- 45 Stackable and blendable effects
- Many effects have customization options
- Effects can be blended on top of other effects
- Effects can be locked on or pulsed
- Virtually limitless combinations
Connectivity:
- Stream video into SonicLoop and out to OBS and any other application that supports Spout
- Control effects and set settings over OSC
- Load and save FX presets
- Load entire FX stacks over OSC (Touch OSC compatible)
we have many more exciting features to come…
The Flow Experience
The Focused Experience
The Flow Experience is a game of focus and determination. Move, dash, and guard through enemy attacks to survive. You don’t shoot. You don’t attack. Just go with your instincts and stay alive.
The Growth Experience
Making mistakes is being human. Don’t worry if you’re getting beaten. Just trust your feelings, listen to the music. Follow the symbols of ancient civilizations and learn to improve. You will grow with every try.
Raindrops
TLDR; If you have a few bucks to spend and want a unique rhythm game this is for you! If you’re not finding a Rhythm game I would say this game is good but definitely not worth buying “Now”
Intro
I came here just because of EK else I wouldn’t know this game exist. And just by watching it I decided to spend some money and try it.
I would say I’m not disappointed at all except for the visuals outside the game lol.
Gameplay and Perfomance
This is one of those rhythm games where you can’t just press the keys like you always would. Instead you need to move your mouse to match with the position of the beats too. The hard part is that the beats are coming from 2 sides which needs some real big brain moment lol.
– Real player with 17.2 hrs in game
Great music that replay value is just good enough
– Real player with 15.7 hrs in game