Fight’N Rage
Good game overall, takes a lot of things from classics maybe to the point where it starts hurting the game own identity.
Gameplay is a mix of classic beat-em-up with a few mechanics from fighting games, most enemies are archetypes you will recognize if you’ve played SoR1-3 and Final Fight, also features branching levels.
Has a fairly spiky difficulty curve (some level branches in particular are much harder) and has a really high difficulty ceiling (less so than say SoR2 but not by much), lower difficulties accessible enough for most to have some fun (especially easy mode which is almost insultingly easy), difficulty curve turns to a cliff once you start looking past hard mode which means most won’t ever see the last two difficulty levels.
– Real player with 159.4 hrs in game
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Being a child of the 80’s and 90’s, there was no shortage of beat em‘ up games. Titles such as Streets of Rage, Final Fight, and Double Dragon were all the rage and kept you entertained for hours on end. Sadly, the current gaming landscape is nearly devoid of games such as these. Outside of a few gems that are still years old, beat em’ ups are pretty much dead. Thankfully, Indie developers don’t know this and are still cranking them out. This is where Fight’N Rage comes in!
I only recently heard about Fight’N Rage, and that was only due to me looking at another game – which I won’t mention. Instead, I began to see comments about a little-known game in development. One that had quite the following. My interest piqued, I started to search for the game and found little information. Buried beneath dead websites and Reddit posts, I found the name of the developer and the title – Fight’N Rage. A game that inspired by countless Beat ’em up titles from the past and puts a spin on it. There are references to those games littered everywhere as well.
– Real player with 57.8 hrs in game
Lenna’s Inception
Lenna’s inception, now as always I’m gonna but the short for people and say you should definitely get this game, it’s a legend of Zelda parody with a lot of “heart” chuckles but seriously, it does so much with what it is and has endless fun capabilities to it with the different SEED’s you can put in for multiple different worlds and dungeons and a story that will just, like wow I wasn’t expecting it at all dood.
Still with me? cool the longer version although without spoiling too much it shouldn’t be that much longer, so what you have here is a parody of LoZ as I said already, a lot of the items and the uses of those items are either straight rips of LoZ items, joke versions of those items or an actual unique item, even down to the potions you can get they end up having a variety of effects and uses, not all good by any means but all have their uses, they even have two unique types of sword to use dood.
– Real player with 32.6 hrs in game
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The game so far has been neat to explore, certainly an interesting gem to find; moreover, as the Legend of Zelda series is Nintindo exclusive, kinda locks PC gamers out of the series. Have always remembered how much fun I had playing A Link to the Past back in the day, and hope this game does well enough to inspire some more SNES Zelda style games. This game so far reminds me more of Link’s Awakening so far, as the map resembles more of that style. You do get some companions to tag along with you that is a neat spin, and while I may not get to enjoy it myself, the option for co-op gameplay which is neat. I haven’t played all that much so far, and aside from having my controller act up on me, haven’t ran into any major problems. I have noticed a bit of screen tearing when moving from one section of map to another, but it may be the fullscreen option that is causing problems. Overall it feels like jaming an old-school Zelda game, with a bit of a different story and theme to the game. Will update review at a later date, when I have had a chance to further explore the game’s content.
– Real player with 21.3 hrs in game
Rogue Star Rescue
Rogue Star Rescue is a fun top down twin stick shooter that really shines when it comes to multiplayer. There are a variety of guns, each with a fairly unique feel, to find and use to blast through the levels. The main story mode features a variety of levels connected in a branching map (think Starfox 64). Each different path has a potential way to reach one of the 32 different endings. This coupled with the randomized room layouts, guns, and items gives Rogue Star Rescue a fair bit of replay-ability. The core gameplay loop is fun, and there are multiple higher difficulties where enemies are more numerous to keep things from feeling too easy. There is a whole trap system, but that only comes into play during boss battles at the end of each stage. There is a wave survival mode focused around those boss rooms if you want to focus on the tower defense aspect of the game.
– Real player with 88.7 hrs in game
Read More: Best Multiple Endings Strategy Games.
This is a great multiplayer game. I had plenty of fun with friends on this one. It can be challenging but not alright unforgiving. A good game to pickup for professionals looking for a slightly more relaxed time and some laughs, or for a new player to this genre to pick up this style of game.
There is multiple routes, a few characters, unlockables, and difficulty selector for one to want to replay the game multiple times. There was some quirky moments like somehow I’m inside a room and my friend will teleport into the room and land right into enemy fire, or on rare occasions where the door won’t open for them at all causing me to have to clear the room by self. Overall, no too devastating bugs that is a deal breaker. I am sure they will be smoothed out over time.
– Real player with 41.5 hrs in game
The Yawhg
Initially, when I first heard of this game, I just figured, “hey, this looks kinda neat but I’m not paying $10 for it becuase I’m a lousy cheap-ass.” It looked like a cool concept to me and if it looks like a cool concept to you, then you’re perhaps in for something of a treat.
Now, when I first played it on my own, I wasn’t particularly entertained. I mean, yes, the different story paths were somewhat interesting and the various different endings were kinda cool but I wasn’t really absorbed into it. It was just something I used to make a good 45 minutes pass by one day when I was feeling bored. Then, while with some friends the other night, I decided to pull it out because we all needed a game to play and this just so happened to be multiplayer and seemed like a nice change of pace from the usual stuff we always tend to play (e.g. Genital Jousting, Jackbox Party Pack, etc.) What I didn’t expect was for us to keep playing over and over again for several more hours, as we found ourselves unusually entertained by this strange little game.
– Real player with 7.1 hrs in game
The Yawhg
The Yawhg is a quaint little game. The premise is simple, you control up to four characters in the weeks leading up to a great disaster known as The Yawhg. Nobody knows the Yawhg is coming, and you can only command your characters so far in that you pick an activity for them to complete each week.
Your characters will gain stat points for the activity you choose. For example, chopping wood increases strength. But random events will also happen, so while chopping wood you might meet a dryad, and they’ll ask you to dance. If your character has a high finesse score, you can impress the dryad with your dancing and receive a reward.
– Real player with 5.5 hrs in game
Soul Shifter
It' Definitely not perfect neither a life changing game, but is fun to spent some time in the weekends playing, especially with friends. The history also has some cool points.
– Real player with 7.1 hrs in game
CARSTEROIDS
One of those true hidden gems on Steam, which absolutely deserves more attention.
– Real player with 42.0 hrs in game
Update: The developer has updated to game to address some of my concerns. That is very cool. ‘Easy Mode’ has been added, which is still very hard.
RE: Unapproachable Controls: Slight turns are now possible, and a fun drifting mechanic has been implemented. This is a big help.
RE: Powerups and road hazards look similar. Helpful icons have been added over power ups that help differentiate them from hazaards.
RE: Death walls. The walls of the arena electrocute you, and cause damage to your car. A front end collision with a wall is basically a death sentence. This is still a frustrating way to end a match.
– Real player with 2.8 hrs in game
Evorales
I’m not a big enthusiasthic about danmaku shmups, however I think this game is gonna make me enjoy the genre more and more from now on. Very simplistic but pleasing to the eye graphics, a great soundtrack and a tight gameplay.
I don’t think I’ll get good enough to finish the game on “Nightmare” difficulty any time soon, but one day I might get lucky and destroy the Gnuferno once and for all! 💣🐃💥
– Real player with 7.6 hrs in game
its a pretty good and well polished game. the only flaw i have is that you are overwhelmed by the amount of stuff to learn when you start. perhaps a tutorial level where you could try out and practice those mechanics would be good. but apart from that great game. by the way, what engine / language did you use to make the game?
– Real player with 0.9 hrs in game
Quest Hunter
I’d never recommend this to another person.
So here’s the thing. I played Quest Hunter & didn’t hate it. But there are a ton of reasons why I’d never point another gamer in this direction.
1st off, combat is terrible. Hitboxes force you to attack like the close talker on Seinfeld. Basically your mele is completely useless. You’re going to take a hit, if you try to use mele. Since you know you’re going to take damage, you might think that you can just use your shield to block & attack when your enemy is open. Problem is that you take a ton of damage through your shield, unless you stat up your shield block, which forces you to gimp your other stats(Health, Attack, & Defense). Level cap is 20, so skill points are limited.
– Real player with 50.8 hrs in game
Quest Hunter is a generic hack and slash action RPG game with some appeal. You play a random “digger” character with a shovel, cute clothing, beards and hair styles but very little actual combat abilities. The goal of the game is just beating down every critter and destroying every single rock and trees to accumulate shiny resources. Well it isn’t exactly this, but after 20 hours, finishing the main quest line can be summarized as such with no shame.
The combat is somewhat boring. You can hack forward with the attack button, block strikes with the block button and move around a 3D map with no camera controls. It’s very basic and not very challenging. I didn’t even bother blocking on my first play through. There’s no dodging, so the only thing you have to watch out for is not getting hit pass your tank line. To this base, there are spell abilities to grind for, but none of it really improves either the game’s difficulty rating (really easy) or the fact that I can’t play it for more than 30 minutes without being completely bored.
– Real player with 33.2 hrs in game
Love 💖: Interactive Therapy 💖
Love: Interactive Therapy is a relationship application for married couples looking to stimulate love, affection, romance and intimacy in their relationship. Build a stronger more intimate bond with your partner and improve your relationship and love life. Complete daily challenges, complete simple daily and weekly evaluations and have a great time rating your partner’s progress as they rate and review your own. Simple and fun, both partners have an equal say. *For married couples, engaged or in a healthy long term relationship.
Benefits of Love: Interactive Therapy:
💖 Develop a Fun and More Pleasant Relationship
💖 Gain Deeper Intimacy and Romance
💖 Create Better Understanding & Cooperation
👫 Daily Challenge:
💕During the Daily Challenge you are both given 3 goals to achieve each day. After the end of the day, each partner gives a quick assessment on how well the other partner achieved those goals. You both then review the results and end the day. Merit points are given to your partner based upon how well they achieved those goals. Merit Badges are also earned as you gain Merit Points. Results and progress are carried on to the next day and throughout the week. Each week, you are given 3 new goals to achieve daily for 4 weeks in total. The assessment and review only takes a few minutes each day and is very simple to complete. The development can also continue long after the 4 week goal is achieved. All progress can be saved.
👫 Weekly Assessment:
💕At the end of seven days of your daily challenges, you and your partner will be given a weekly assessment. Each evaluation session is a few minutes. You and your partner each respond to a series of phrases through several response options. You then review each other’s responses and then conclude the session with discussions or silent reflection. Each private session can last 5-15 minutes. The complete couple’s session can last from 30 minutes to an hour. Once the weekly assessment is completed, a new week is started with new Daily Challenges and goals.
👫 Time Involved:
Weekly assessments are simple but can grant amazing insight for both partners to reflect upon. You both can discuss the results or can opt to not discuss the results after they have been reviewed. The option to go over areas of concern is also available. No 3rd party is ever needed.
👫 Merits and Rewards:
💕Merit Badges are earned through progress. Your partner’s assessment of your progress determines the points earned and the badges you receive. You also in turn determine your partner’s progress equally. Your perspective of your partner and your partner’s perspective of you is what matters most here, not the accuracy of the assessment. This is what is reflected over time and inspires motivation on both sides. Accountability is also automatic and helps keep your progress honest and fair without any 3rd party intervention.
👫 Love: Interactive Therapy Features:
💖 Private & confidential. No 3rd party is ever required.
💖 Gain and give merits and badges to your partner with progress.
💖 Gives amazing results in the first session and grants even better results progressively.
💖 Both partner’s input equally matters.
💖 Good for new or experienced married couples.
💖 Can be used to strengthen your relationship or bond.
💖 Can be used to learn more about yourself, your partner and your relationship.
💖 Good as a stand alone product or can be used in addition to counseling or therapy.
💖 No extra fees or hidden costs. The application can be used as often as needed.
The LEGO Movie 2 Videogame
This LEGO game is not like the others. Whether this change is for the better, it is hard to say as there are certainly pros and cons to each style of game. This installment focuses more on open-world aspects rather than the episodic nature that its predecessors provided. Players are sent to various different planets (levels) to collect master bricks that progress the narrative forward with the help of a number of different tools to solve each planets puzzles (paint wand, grapple gun, power fists, etc). Players must also use build-ables (trampolines, sprinklers, generators, etc.) to traverse the planets using bricks the player collects from destroying the environment. This provides players with a greater sense of control when deciding where to go next and how to tackle problems. However, it still falls into the same trap as previous games in that certain puzzles can only be solved by progress further in the story and ultimately completing it. This means that players must still redo every level over again if they want to achieve that 100% goal. Not that surprising given the rest of the LEGO games but annoying none the less. Additionally, the story relates vaguely to that of the movie it is based off of. It uses the same characters, but fails to follow the narrative established in the film even changing core plot points to fit the games design. This led to a significant disconnect between gameplay elements and the overall story-arc. In the end, I did 100% this LEGO game, as I always do, and I did enjoy it more than the aging gameplay mechanics that previous installments have provided; however, this style of LEGO game needs a little more work before I will be fully on-board with it.
– Real player with 32.1 hrs in game
The LEGO Movie 2 Videogame is not a typical Lego Game, its more like, when Lego Worlds was in EA (Early Access) but with The LEGO Movie 2 elements, like Characters, Worlds and Buildlings.
Controlls are better and this time also keyboard friendly. It works a bit like in Lego Worlds but simpler.
You have a lot of Quests to do, they are very simple so that even smaller childs could do it. With every Quest you complete you can get prints for buildings, a lila stone (on other Lego Games they where golden or red) or some items that need a shop to open it. (bad tongues would say “a few typs of loot boxes” but you cant buy them with real money ^^). The last reward can also be found with golden chests you find by explore the map.
– Real player with 25.3 hrs in game