Nukepath

Nukepath

Nukepath is a post-apocaliptic action roguelike, where a survivor must get out of town before a nuclear bomb explodes everything. Dive across tons of enemies trying to kill you and shoot your way to the exit. Collect bolts and spend them on the shop to buy upgrades and get even stronger. Fight against ruthless bosses and discover multiple endings during your adventure.


Read More: Best Multiple Endings Action-Adventure Games.


Nukepath on Steam

Magic Potion Millionaire

Magic Potion Millionaire

I was pleasantly surprised by this game, which was made by only one person. In my eyes, it’s a bit like a Maplestory-lite, with an idle game thrown in there about halfway through. It’s very grindy, so it’s definitely a game for a specific niche, but it’s fun and avoids the trappings of “roguelikes”, which it somewhat inaccurately describes itself as. Genre nitpicking aside, it’s a fantastic game with tight controls, great sound & music, and a charming atmosphere. Give it a try if you like collectathons/grinding games.

Real player with 54.5 hrs in game


Read More: Best Multiple Endings Story Rich Games.


this game is rather fun, although it can be a bit grindy. the varied environments and the powerful soundtrack keep the game interesting throughout the entire experience. i’m looking forward to the next game in this series.

Real player with 40.4 hrs in game

Magic Potion Millionaire on Steam

High Dimension

High Dimension

High Dimension is a roguelike where you explore in search of the High Dimension puzzle of events involving science and magic.

Take on the role of Leinad, an intelligent medieval nobleman, or Carol, a strong fighter who doesn’t bow to anyone, explore environments in pixel art procedures.

It happens in a realm so far away. There was an event called High Dimension that merged our dimensions in relation to time and space. The king called two young men to find out what was going on. The world is upside down, always forming new realities, your mission is to discover the cause of all this. Upgrade equipment, swords, use items strategically, with action combat.

Main Resources

No instructions. No help. No hand holding. Start without exploring, learning, perfecting your moves and killing enemies.

Pixel Art Visuals:

2D characters.

New randomly generated dimensions:

Want a new dimension? Smoothly! At any time, you can generate a new seed from the living dimensional world that hates you and wants you to die.


Read More: Best Multiple Endings Pixel Graphics Games.


High Dimension on Steam

Death Tale Pandora’s Box

Death Tale Pandora’s Box

In This game assume control of Messorem aka. Death, and go deep in the Pandora Box to restore the order or maybe Create more CHAOS

Fight with a GIANT ARSENAL of randomly genereted guns in random rooms, IN THIS FAST ACTION ROGUELIKE, in each run, Fight thousands of MONSTERS and BOSSES

and face your destiny in the last Room.

Found Skins,LOOT,Items, Enchants, and much much MORE

Death Tale Pandora's Box on Steam

Sweet Surrender VR

Sweet Surrender VR

nearly 10 hours in, and I’m a HUGE fan of this game. It has some bugs, but definitely makes up for it by being one of the most fun VR games currently out there by far, in my opinion.

let me say first that the reviewers not recommending this must be incredibly hard to please, you know the type… the gamers who throw controllers, and rage about bugs.

the game just came out, bugs are to be expected. with that said though, I do think this should have been listed as early access.

I’ve encountered plenty of game breaking bugs, such as:

Real player with 17.1 hrs in game

I wanted to like this game a lot. But in the end, I couldn’t. The core concept of the game is great, but it has too many design flaws and way too many bugs.

The Good:

  • Great performance

  • Chip upgrade system is fun in concept

  • When firing on all cylinders, combat situations are a lot of fun

The Bad:

  • Bad weapon balance. Two handed weapons are almost impossible to use. I would be astonished to see anyone actually complete a level with a shotgun. Dual wielding automatic weapons will always be the superior choice in every situation.

Real player with 8.5 hrs in game

Sweet Surrender VR on Steam

Super Raft Boat

Super Raft Boat

Tʜɪs ɪs ᴀ ʙɪʀᴅ’s-ᴇʏᴇ sʜᴏᴏᴛɪɴɢ ɢᴀᴍᴇ ᴡɪᴛʜ ᴀ ᴘɪxᴇʟ sᴄʀᴇᴇɴ. Pʟᴀʏᴇʀs ɴᴇᴇᴅ ᴛᴏ ᴄᴏɴsᴛᴀɴᴛʟʏ ʀᴇsɪsᴛ ᴛʜᴇ ᴇɴᴇᴍʏ’s ᴀᴛᴛᴀᴄᴋ ᴏɴ ᴛʜᴇ ʀᴀғᴛ. Eᴠᴇʀʏ ᴛɪᴍᴇ ᴛʜᴇʏ ᴘᴀss ᴀ ʟᴇᴠᴇʟ, ᴛʜᴇʏ ᴄᴀɴ ɢᴇᴛ ᴀ ʀᴀɴᴅᴏᴍ ᴀᴛᴛʀɪʙᴜᴛᴇ ᴜᴘɢʀᴀᴅᴇ. Tʜᴇʀᴇ ᴀʀᴇ 3 ᴄʜᴀʀᴀᴄᴛᴇʀs ᴛᴏ ᴄʜᴏᴏsᴇ ғʀᴏᴍ ɪɴ ᴛʜᴇ ɢᴀᴍᴇ. Tʜᴇ ᴛʏᴘᴇs ᴏғ ᴡᴇᴀᴘᴏɴs ᴀɴᴅ sᴋɪʟʟs ᴀʀᴇ ɴᴏᴛ ʀɪᴄʜ. Tʜᴇ ᴘʟᴀʏᴇʀ’s ʀᴀɴɢᴇ ᴏғ ᴀᴄᴛɪᴠɪᴛɪᴇs ɪs ʟɪᴍɪᴛᴇᴅ ᴛᴏ ʀᴀғᴛs. Mᴏsᴛ ᴏғ ᴛʜᴇ ʙᴀᴛᴛʟᴇs ᴀʀᴇ ᴏᴜᴛᴘᴜᴛ ғʀᴏᴍ sᴛᴜʙs. Tʜᴇ ʀᴀғᴛ ɪs ᴅᴇsᴛʀᴏʏᴇᴅ ʙʏ ᴇɴᴇᴍʏ ᴀᴛᴛᴀᴄᴋs ᴏʀ ʙᴏᴜʟᴅᴇʀ ʟɪɢʜᴛɴɪɴɢ ᴀɴᴅ ᴏᴛʜᴇʀ ᴇɴᴠɪʀᴏɴᴍᴇɴᴛᴀʟ ғᴀᴄᴛᴏʀs ᴡɪʟʟ ʀᴇᴅᴜᴄᴇ ᴛʜᴇ ᴀʀᴇᴀ. A ʀᴀғᴛ ᴄᴀɴ ʙᴇ ʀᴇᴘᴀɪʀᴇᴅ ᴀᴛ ɪɴᴛᴇʀᴠᴀʟs.

Real player with 14.8 hrs in game

The game has a lot of replayability even with a small amount of weapons and power-ups because the looping mechanic makes the levels more challenging. In a way, the player is being made to be actually stranded on the “raft boat” when a swarm of variety of enemies flood the looped levels. The difficulty bump between the base levels and loop 1 is pretty huge, but it is set to work out by the time the player gets to looped stages. Unlocking the costumes and daily mode were/are a fun part of the game which made playing the game greater. Overall, the game itself is really great, and it being free is kind of insane because I could see the game having a price tag between $1-10 as it is, honestly. Hope the developers make more!

Real player with 11.0 hrs in game

Super Raft Boat on Steam

Uncle Nook’s Monster Emporium

Uncle Nook’s Monster Emporium

Waking up in your Hotel room, you notice something. You see a small motionless doll. Her face is forever stuck screaming in terror. When you get closer, you see sharp teeth in her mouth and a knife in her hands. You push her away and run! You only have one chance to escape from this Nightmare!

Explore your way through a procedurally generated haunted mansion. Watch out for monsters and deadly traps that block your way. Only with creativity and persistence will you make it out alive!

Key Features

  • Single Player

  • 32 Randomized Rooms

  • 3 A.I. Monsters

  • 31 Relics

  • 13 Weapons

  • 1 Boss Fight

  • 2 Endings

  • Readable Notes and Hints

  • Unique Puzzles

  • And more…

Uncle Nook's Monster Emporium on Steam

Nazi Labs

Nazi Labs

I mean its an alright game when it’s on sale anyway but the main reason I got it is because I wanted to collect the trading cards to make the badges that this game had. The game itself does in fact keep me entertained though I really wish it still had its badges…

Sorry although the game itself is alright I’m really upset that it doesn’t have its badges anymore…

-Maybe bring the badges back for this game??

Real player with 10.4 hrs in game

You occasionally get lots of drops on the first few stages which really helps and got me to the end. This is a pretty basic game but it has a bad b movie charm about it, enough to keep me entertained.

Real player with 8.7 hrs in game

Nazi Labs on Steam

Gunmetal Arcadia

Gunmetal Arcadia

I’ll try to keep this short. As of this review, I’ve put over 60 hours into Gunmetal Arcadia. Its combat system is clearly inspired by Zelda II for the NES, and I happened to like that game a lot. Let me be clear, though: the game’s combat isn’t nearly as deep as Zelda II, but I still quite enjoyed it. You can even get an item that allows you to stab down in mid-air, allowing you to basically pogo on enemies.

The game itself is procedurally generated across four chapters. You cannot save and quit, so you’ll have to complete a game in one shot. Fortunately, this can be done in less than an hour, but I would have appreciated the ability to suspend my game like in FTL or The Binding of Isaac Rebirth.

Real player with 183.6 hrs in game

J. Kyle Pittman’s “Gunmetal Arcadia” is his personal love-letter - by his own admission - to both “Zelda II: The Adventure of Link” and “Faxanadu”; with the combat mechanics being largely inspired by the former, and the Graphics by the latter (with him furthermore rigidly adhering to actual NES graphical limitations). This is then furthermore coupled with an enhanced version of his CRT Simulation technology, of which an earlier version was previously witnessed in “Super Win the Game”.

However - while the game looks great, and plays great - the most interesting aspect is the game’s Legacy System, and how it plays into Gunmetal Arcadia’s Roguelite elements. Whereas most Roguelike games expect winning to be an ephemeral goal, only reached after tons of hours of gameplay, Gunmetal Arcadia can easily be won (assuming you play well, and aren’t completely screwed over on your early upgrade chances). Instead of asking you to try forever to finish just once, completing Gunmetal Arcadia actually causes changes - both subtle, and sometimes massive - to occur on later sessions. Even though you succeeded - or sometimes failed - to clean out one particular Unmade Hive, there’s still the next mission to clear out that next Hive (which is effectively your next session).

Real player with 15.0 hrs in game

Gunmetal Arcadia on Steam

SuperEpic: The Entertainment War

SuperEpic: The Entertainment War


[url] Please see my curator page for more games that are worth your time [/url]

Approximate amount of time to 100%: around 30h (12-15 for the main campaign and the same amount of time for RC Rogue)

Estimated achievement difficulty: 6/10

Minimum number of playthroughs needed: 1 time the main story, a lot of times the rogue mode

Has it been in a bundle: No

Is there a good guide available: No

Real player with 43.8 hrs in game

I think I like the idea of a game making a commentary on microtransactions and DLC far more than I think anyone can ever pull it off. I want to really like this game; it’s got a good aesthetic, and it’s solidly built. I don’t believe I’ve encountered any bugs in my nine hours of playing the game, which is better than 99% of everything else I’ve ever played.

That being said, it’s got some real problems. I first really came to terms with this when I got to the security area, Section Five, when you get the Parkor Boots (aka the wall jump). I only had three stamina at the time, because it was only useful for the dash move, and it regenerates quickly enough that I didn’t see much reason to prioritize getting more stamina over making sure my attacks dealt enough damage. But these boots, see, take two stamina points per wall jump. I couldn’t get anywhere with one wall jump, and even after I had another point in stamina, then I learned that most of the time, the move was finicky at best, and at worst, I would end up activating a slow descent with the Helium Tank instead, which took up a point of stamina itself. Sometimes, this move was required after a wall jump in order to get to the other wall to jump again, because there’s very little repel from the wall you jumped from, but too much to just use the same wall again without blowing through all your stamina immediately. So in order to actually get anywhere, I had to have at least six stamina. The game came to an abrupt halt as I had to then go and find enough coins for such a thing, and then track down the merchant character, rinse and repeat each time I realized I still didn’t have enough to get up the wall I needed to bypass.

Real player with 22.4 hrs in game

SuperEpic: The Entertainment War on Steam