Vacuum Pilot
the game is a lot of fun
Love it
spaceship makes brzzzz
– Real player with 17.5 hrs in game
Read More: Best Multiplayer Level Editor Games.
This is a nice indie “Easy to learn, hard to master” type of speedrun game :)
– Real player with 4.2 hrs in game
Trackmania United Forever
This game isn’t a racing game like all others. Trackmania has its own things that make it a special racing game - the physics for time attacking.
You can ride with cars over nice maps build by Nadeo, or the community in 7 different environments. Collect medals by improving your time. Chase your friends to see who’s the better racer. Build your own maps and share your maps with others, for example on tm-exchange.com. There’s a lot of stuff you can do related to cars.
True, you can do all of this in Nations, but United is another big experience of driving with different cars and enjoying their unique environments. Please don’t waste your money on this game because of Coppers support, it’s stupid.
– Real player with 4560.3 hrs in game
Read More: Best Multiplayer Level Editor Games.
If you give this game only a brief glance, you are going to see a simple arcade racing game where cars look like toys and drive round corners at speeds exceeding 600 km/h. But if you look under the shell and start probing deeper you shall see that TrackMania is in fact many things and it isn’t in fact simple, but rather simplistic.
Do you like hardcore racing where you need to hunt for tenths and hundredths of a second, and even a small concentration lapse can result in a crash when you are on a world record pace? Come on in, there’s plenty of that. Do you like to build maps for others to race at? It’s easy to do that with a built in editor. Maybe you prefer doing various stunts, such as backflips, barrel rolls, driving through loops or just riding the walls in a car? TM is a perfect choice for you. Just in case you like puzzles, there’s a game mode for you where you have to build a fastest way between start, finish and a few checkpoints using a limited amount of blocks. Then again you can just challenge your brain and your very self to try and seek for outrageous shortcuts in others' tracks, as nobody can dictate you the order in which the checkpoints must be driven.
– Real player with 989.3 hrs in game
TrackMania² Canyon
Trackmania 2 doesn’t offer a pushed calling mode, sensible tracks and stupefying gathering of available autos like other hustling titles. It has single-player substance, however Nadeo’s continuation isn’t wanted to be played alone. This is an establishment about sharing, about social event, and about dashing all through of this world circles in the wake of taking a snappy skip off an avenue lifted over a gap floor. It runs with a social occasion of force tracks, yet the certifiable delight of the redirection is picking through the get-together’s appearances and ricocheting into servers to go up against others for smart times. Certainly, even so not long after dispatch, there’s as of now a critical designate of substance there.
– Real player with 819.9 hrs in game
Read More: Best Multiplayer Automobile Sim Games.
Well, my first ever review….
They’ve gone and fooked this game right up, after 200+ (i think) hours of playing i can no longer log in, apparantly my account’s email is wrong, when nothing has been changed, so i cant get a new password for my account, i load up trackmania to be greeted to a broken client screen which is blank. Which claims im not connected to the internet
Lets ask ubisoft support for help!
5 days later …. no reply…
lets go to ubisoft live help!
Sorry this isnt the right department, we only deal with connection issues, but this is a connection issue?… sorry but we cant deal with connection issues on live chat? (the f**k?)
– Real player with 233.5 hrs in game
TrackMania² Stadium
The ultimate ghost chasing simulator.
(Disclaimer: My total Steam gametime does NOT represent my actual total gametime.)
TrackMania² Stadium is a 2012 arcade racing game, published by Ubisoft and developed by Nadeo, and is the sequel to one of the greatest racing games ever made, TrackMania Nations Forever.
For the uninitated, TrackMania is a high-speed arcade racing game, where lightning fast time trials take place in diverse and unique enviromments, chock-full with ludicrous stunts and gravity-defying circuits. The gameplay is extremely easy, yet hard to master, with even one minor mistake threatening to put you into a wall and end your otherwise flawless run, as you seek to shave off those precious milliseconds from your personal best.
– Real player with 772.8 hrs in game
This game is pretty ridiculous. It’s like the company asked a bunch of 4th graders to come up with ideas for a racing game, and this is the result. Wall rides, loops, huge jumps, crazy speed. It’s awesome.
That being said, the skill cap is infinitely high. Yes, it’s massively fun to go on a server and smash through a bunch of new tracks, crashing all over the place and hitting walls like they owe you money. And it’s worth mentioning that since the multiplayer is almost exclusively user-created levels, there are tens of thousands of maps to play. But once you settle in to a server and have learned the maps, then it becomes a wonderfully technical game about shaving off bits of time where you can.
– Real player with 645.5 hrs in game
TrackMania² Valley
Stadium is better IMO because it has more population, more community generated content, and more persistent playerbase than this game.
Racing gameplay here is largely based on rally racing. Note that the car steers very well, and can handle sharp turns. But, it doesn’t do so well at high speeds and will spin out at any attempt at braking. As such, racing tends to be more technical than drifting related or fullspeed.
This was the third of the TM2 series, and its the most graphically polished, however TM2 still excells in content.
– Real player with 101.5 hrs in game
Hmm I don’t know if I should put all the enviroments into one review on Valley but I’ll do it anyway.
If you played the original Trackmania then this shouldn’t be a surprise because everything is particulary the same, which is a good thing! I’ve loved the original Trackmania since I’ve seen about it back in my middle school years. Played the demo of Trackmania Sunrise and enjoyed the series ever since. I met some really good people and friends and actually played competitively in this game, but it didn’t last long…..sadly
– Real player with 85.8 hrs in game
Barro
Review ### 53
TL;DR 4 speeding busses out of 10
Pros
-
Just look at all of those achievements
-
The graphics actually are not the worst I’ve seen
-
There is variety
Cons
-
The game is just not fun
-
There doesn’t feel like there is any progress made from one race/track to the next
-
Floaty controls
Impressions of the game
I feel like this game’s primary selling point is the amount of achievements that it has. There is nothing wrong with that but after you have unlocked them all the game leaves a lot to be desired. It feels barren both in content but also in the game world. It was completely functional in my experience however. That may or may not be offset by the price of the game. For many people, a functional game at 50 cents is worth it. Even so I do not feel as though I could recommend it to anyone. It is definitely something that I will complete an be happy knowing that I will not be going back to experience it again.
– Real player with 4.1 hrs in game
Barro
This is a racing game where we choose one of four cars and race on one of the nineteen tracks. We have a choice of two game modes, one of which is a time trial and the other is a computer race.
Let’s start with the fact that this is a simple arcade game, where you can’t expect to take into account the laws of physics. That is why sometimes our car may start to behave strangely when it crashes with a bot.
The tracks in the game are all made in the same way. There is definitely a lack of diversity here, and different weather conditions do not change anything at all. The routes are short, and therefore we can learn them by memory very quickly. This can be an advantage and a disadvantage of this game. The choice of car is also not important.
– Real player with 2.5 hrs in game
Snowballer
Good
– Real player with 21.3 hrs in game
.
– Real player with 19.4 hrs in game
Trackmania® Turbo
When I first reviewed this game I was a bit “hot headed” because even though I knew this game was a console port, I didn’t expect it to lack so many features from the previous games. But after playing it so much I decided to change my review.
Why should you buy this game? (This is mostly aimed to new players to the Trackmania series)
-First and foremost, the game is really fun
-New Double Driver mode
-New Stunt mode
-You can create challenges and publish them for the world to see
-As an arcade game, Turbo is really easy for anyone to get into it and have fun, but its gameplay also has depth, so the possibilities are almost infinity and it will take you a long time to master the gameplay of each environment
– Real player with 274.1 hrs in game
Trackmania Turbo is fun, I’ll keep it that simple. But there’s something that needs to be made clear:
This game is not made for creative players who enjoy getting the best out of trackmania. This game is made for the more casual side of players who want nothing more than pure gameplay. If you want a larger range of customization (car, map and replay-wise), more community focused events on anything Trackmania, you should get (one of) the individual trackmania² environments, or Trackmania Nations/United. If you’re here for racing on all environments into one, simply beating times and having a mere joy on several maps. This game might be the one for you.
– Real player with 203.8 hrs in game
BAFL - Brakes Are For Losers
Try the demo;
Personal, the championship/custom/quick race i did not care much.
Good effert but should have been multiplayer online as well. but nice shared screenplay.
The challenges are nice to give a try.
Its either time attack or perfect drive.
Bugs:
Pitstop is skippable, and only usefull it the longer/harder tracks.
sound settings not saved in demo.
Ghost mode not working in the demo.
requests:
A general highscore list would be nice (average position in all challenges)
and of couse a trackbuilder :)
– Real player with 4.8 hrs in game
BAFL: Brakes Are For Losers:
I have been a car fanatic for many years. In fact, I follow the Formula 1 calendar every single year. Not in person but via Pay TV. In any case, I heard about a racing arcade game where you hardly ever use the brakes, and I thought to myself, what the BAFL is this about?! And then, the light . . . shining above my head with a big inscription – Brakes Are For Losers!
BAFL is retro arcade racing / local multiplayer game where you take on seven other competitive and crazy racers, with a view to winning the mighty BAFL championship.
*– [Real player with 4.4 hrs in game](http://steamcommunity.com/profiles/76561198003030375)*
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![Kabounce](https://cdn.cloudflare.steamstatic.com/steam/apps/431930/header.jpg "")
## Kabounce
So you heard about the 48 hour period when you could download the game for free but you missed it? Or you’re just now stumbling upon the game because it finally got a steady position as an indie title? Whatever the case, I want to tell you that, even though many got the game for free, Kabounce _absolutely_ deserves your money.
In the past few years I have grown increasingly more interested in **Alternative Future Sports Games (AFSGs).** Think of games like Rocket League, Laser League, etc. And if there is one thing I’ve noticed during this time, it’s that indie developers don’t realize just how crucial a few things are to creating a stable and healthy competitive atmosphere. I’m happy to say that it seems like Stitch Heads fully understand what they need to maintain a competitive and exciting indie game.
*– [Real player with 63.3 hrs in game](http://steamcommunity.com/profiles/76561198128287463)*
**Kabounce** is a bold hybrid multiplayer Pinball action game in a multiplayer esports team arena format. Now guys, this is what indie games are all about, but unfortunately rare and unique gems like Kabounce are sometimes overlooked by the gaming community. We need to support our indie developers that bring us these new and really unique games! Kabounce has the potential to be a huge rival for competitive multiplayer e-sports games like Rocket League for example.
Sometimes new games manage to generated huge media hype and player anticipation, but turn out to only disappoint most players, off course there could be various reasons for this, but we're not going into that here. Sometimes new games within popular genres can even feel like just another re-skin of other games, without really reinventing or adding something new to the genre. Most AAA game developers are also not willing to stick their necks out and take the risks associated with developing something really unique and fresh. They usually prefer development of games that stick to a well established genre, a well proven formula or a game within a well established franchise.
*– [Real player with 49.3 hrs in game](http://steamcommunity.com/profiles/76561198025114442)*
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