Awesomenauts - the 2D moba
Full disclosure here, I’m really involved with Awesomenauts. I’ve met the developers, Ronimo, in person more than twice and have been contracted to do work for them. I’ve cast tournament events in a professional capacity, wrote and recorded an in-game announcer, earned a “Golden Duck” (the Ronimo community award), and attribute any real success of my YouTube channel to Awesomenauts and the community that surrounds it. Awesomenauts is my single most played game of all time, sitting at 2800+ hours at the time of this writing, and has been a core part of my life for over 5 years. I’ve bought the game and the old expansions for myself and several friends, and contributed to their Starstorm Kickstarter for $162, and have bought most of the cosmetic skins available. With that said, let’s continue.
– Real player with 3421.5 hrs in game
Read More: Best Multiplayer Great Soundtrack Games.
After two-three long years of Awesomenauts, I thought I might give you my full thoughts about this game, now that we are getting close to the end of the Starstorm DLC development and the new Matchmaking server.
First of all, my feelings toward this game are mostly positive. I love the general gameplay style, it’s like Smash Bros meeting MOBAs like Dota and LoL, 2D and stuff.
Music, oh boy, Sonic Picnic has really given their best with the game’s soundtrack.
Visuals, they’re great, I love the 1980’s cartoon style Ronimo has been going for, same goes for the characters and lore in general.
– Real player with 2835.8 hrs in game
Battlerite
I can’t praise this game’s design enough. I don’t think there’s a competitive game that is better than this game from a design perspective. I know this game gets compared to Dota or League of Legends a lot, but it’s really more like a top-down fighting game with simple inputs.
This game just doesn’t have parts that aren’t fun. The games are always short, and even if you lose the first two rounds, your opponents aren’t so overpowered that you don’t have a chance for the rest of the game, there’s tons of potential for comebacks and a game is never over till it’s over.
– Real player with 934.0 hrs in game
Read More: Best Multiplayer Competitive Games.
Sadly, no matter how good it is, I can’t recommend a game whose developer misled their playerbase and abused their trust.
See, during a time of ever-dwindling population of Battlerite, they announced a Royale game mode “to fill a void in Battlerite” (dev blog ). It’s fair to say that the majority of Battlerite players never asked specifically for a Battle Royale, but the community ran along with it, considering “new game modes” had always been mentioned on its roadmap and people understood the game could use a more casual experience.
– Real player with 788.8 hrs in game
Dota 2
A game that truly grasps the idea of helping those in dire need to escape their reality.
After allowing peru to play on our servers, and bought accounts in 4-6k. This game has truly made a better place to find friends of South America, and help people fully understand the hardships and struggles these people go through by having feeding South Americans only play Pos 1-2 or jungle. It opened up a world of hard working, can collecting children to gather change and be fortunate enough to play at their internet cafe’s and flood US West/East. God Bless them.
– Real player with 14673.7 hrs in game
Read More: Best Multiplayer Free to Play Games.
This game was fun but everyday big updates for fucking items and treasures make this game worst ..
imagine if u wana enjoy ur time playng dota and u start steam and fuckng bunch of workshop and other updates on regular basis appears and u hav to wait for it to download if u r poor and have slow internet of 4 mbs…
if u have fast internet and good pc thn this game is Gold otherwise dnt waste ur time.
– Real player with 7056.0 hrs in game
Fishards
Great game to play with friends!
It has awesome gameplay, very cool retro looking graphics and a catchy soundtrack which you might find you self hum along to at times
Performance is really good, the game runs on pretty much any computer and doesn’t require expensive hardware to enjoy
Everything is of course not perfect though. There’s some issues like balancing of spells and classes could be better and they currently only support P2P multiplayer so playing with someone far away from you might not result in a good experience
– Real player with 17.5 hrs in game
Awesome game to pick up and play with a couple friends. I also found a responsive discord community with both devs and players being active meaning there will always be people to play with.
Was further positively surprised by a pretty prevalent skill expression which made it really rewarding to discover new combos and practice them. All over great game! :)
– Real player with 10.3 hrs in game
SMITE®
### Lore ★★☆☆☆
| Tales of the Gods |
|
♥
| Each god has their own lore, which explores into their background on how they became gods and their roles they played throughout history |
| ♡ | There is no story mode for the gods |
### Variety of Roles ★★★★☆
| Guardian |
♥
| Acting as pillar of team, job is to initate engages and retreats, peel (take blows) for teammates and assist in securing kills |
– Real player with 5130.4 hrs in game
I absolutely LOVE this game and have for a very long time obviously since I’ve played it a lot as is evident from my hours (there is also even more hours besides whats shown on just Steam alone). I put a lot of my time, money, effort and care into this game for many years and I don’t regret it even with the crazy amount of time and money I put into it.
If we are going to judge the game solely on game-play alone then it’s awesome and a really fun and great game but it does have some issues with bugs (not too many but still they exist especially old bugs that should’ve been fixed a long time ago), servers suck too, unbalances within the game-play like gods (usually the newly released gods tho) and matchmaking oh god the MATCHMAKING like don’t even start me.. However no game is perfect and so regardless of those I’d almost recommend it just for the fact alone that it is a good game and for how much I love it, however I cannot look past the MYRIAD of other problems it has beyond just game-play and namely things like the greedy+useless Devs and the toxic community.
– Real player with 4756.1 hrs in game
Steel Team: Academy
“Steel Team: Academy” is a MOBA variation of an artillery shooter with elements of strategy.
Battles are one-on-one or in teams with gunfights using various weapons - from conventional machine guns to extremely powerful missile strikes.
Sounds Like A Classic Artillery Shooter? Oh Yeah!
But That’s Not All.
The easy-to-learn gameplay is becoming incredibly diverse due to the use of a variety of robots with unique characteristics (defined by their tactical roles) and ultimate skills and various game modes: single and team battles for control over key locations, fighting with resource collection, battles against monsters and - in some perspectives - battles for control over territories.
What Makes Our Game Special?
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Balanced weapons lineup designated for particular tactical situations
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Different robots (with various characteristics and unique ultimate capabilities)
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Different types of games:
o single-player and multi-player battles for control over key locations,
o single-player battles with collecting resources,
o solo battles against monsters,
o global wars for control over territories
Why Moba?
Despite the fact that this definition is usually used for DotA-like games, we think it is time we went beyond the usual borders.
Our games have the following components that are necessary for a cyber-sports arena:
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A match selection system that takes into account each individual player’s levels of experience
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The opportunity to communicate and make friends in the game, create your own team
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Ranking games for experienced players
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WAR OF CLANS - battles on the global map for control over separate planets and zones on the planets (in the full version)
We are creating a game for hardcore fans and for people who like this type of unique gameplay and who are not afraid of challenges.
Bierzerkers
I’ve been playing Bierzerkers off and on since early Alpha - I bought into early access all the way back in July. Adding features to what was almost a perfect vanilla game has been a struggle for the devs, and it looks like they may have had some internal setbacks and personnel changes. BUT it’s still a very very fun game (think TF2 with drunk vikings).
If/when they bring back the “Domination” (cap and hold) mode back, I can easily see myself playing this a lot. The current flagship mode, which is basically a slightly more entertaining version of American football, is especially hard to balance and features some ridiculously small maps.
– Real player with 53.8 hrs in game
Ok so you’ve looked at the game and think it looks fun, but you also notice the mixed reviews. You look down and see people saying it’s pay to win and that it’s not optimized well. These arguments do not hold weight. Here is the truth about the game, while it does have one major problem that’s being worked on as we speak, I would like to show you how this is a good game that is worth your time.
First we’ll start with what the game is. It is essentially a a mix of Medieval Team Fortress 2 and rugby, and yes that sounds weird. You have a team of five, with different classes, carry and throw sheep into the other teams goal. It sounds strange, but it’s a fucking blast. This is a game where good team work really counts. The game also ran really well for me, it did crash once but I was right back in in under a minute.
– Real player with 7.3 hrs in game
Iron Conflict
Iron Conflict is a Real Time Strategy game which is solely focused on multiplayer. Fighting in 10 vs 10 battles, you and your teammates each take 3 types of units with you and battle it out. Either wipe the enemy out, or win Victory Points by holding points.
With Wargame / Steel Division vibes, with a hint of Men of War, wrapped up in an XP / Gold grind of War Thunder, you start with a limited selection of units to choose from, but eventually upgrade and unlock new units for your pleasure. You can spend in game currency earned from battles to equip your units to make them stronger, faster or more lethal.
– Real player with 47.2 hrs in game
Ok let it be said, at the time of writeing this review this game is in a early access Beta test you buy into for 15 bucks in exchange for a founders pack of goodies. However dont let that put you off. This game combinds elements from several games, World of Tanks, War Thunder, Total War Arena, iv seen people make comparisons to men of conflict.
Iron Conflict is a Real Time Tactics game where you control 3 units on a team of 30 untis with 9 other people on your team. At the time of writeing the game currently has 2 maps and 2 game modes and will most likely have more in the future. The 2 game modes are capture the enemy base, and for those that play world of warships or war thunder, capture flag points on the map, first 1000 points wins. Matches are Quick and getting back into the actions quickly is as simple as spending a small fee on repairing you vehicles after the match (yes this game has repair times like war thunder, but they are cheep and quick if you dont want to pay.)
– Real player with 38.8 hrs in game
Predecessor
Predecessor is a third person MOBA currently in Development.
You and four allies join arms in battle as you fight for glory on the battlefield against enemy heroes on a traditional 3 lane map featuring an interactive jungle, epic monsters and more!
In a match 10 players are divided into two teams with each player controlling their chosen hero. No two heroes are the same. Each hero has their own unique abilities and design, meaning there’s a hero to match everyone’s style of play. Heroes complete objectives to collect gold like killing minions, towers or enemy heroes. As a hero collects more gold they can buy items from the shop that influence their heroes in interesting ways - allowing them to teleport to new locations, go invisible, freeze time and more. Items also allow a hero to get more powerful by giving their hero better attributes such as power, attack speed, health and various other stats.
Unlike most MOBAs, Predecessor puts you into the heart of the action. The Third-Person perspective fully immerses you into the game as enemies appear from shadow walls, over ledges or from behind you.
Bloodline Champions
This game is simply unique. A Multiplayer Online Battle Arena in its most strict sense (if not the most traditional), you and your team have one and only objective: surviving the enemy team and slaughtering it.
Bloodline Champions bears a nearly infinite competitive potential that is often sadly overlooked because of the mistakes of its publisher and developer team, which do not seem to invest enough in the stability of this shiny, hidden gem. The community is mostly unusually nice (compared to your average MOBA - you can’t expect everybody to be nice on the internet, can you?) if somewhat sparse in numbers.
– Real player with 1368.6 hrs in game
Sadly dead. Battlerite will probably never be able to take your place in my heart 3. If only the devs actually tried to make a Bloodline Champions 2 instead of whatever they’re doing now with Battlerite.
EDIT:
Bloodline Champions used to be my bread and butter, I played the game hundreds if not thousands of hours outside of steam too. Battlerite is not a bad game, but you just can’t compare it to Bloodline Champions. In Bloodline Champions everything felt more consequential, I can still imagine the combo’s in my head and the general flow of the games, all the bloodlines had a specific feel to them due to their skillsets (and AESTHETHIC) and it just feels lost in Battlerite. Though it was also less accessible than Battlerite due to it’s unforgiving nature. It catered to a smaller group of players that really really loved the game.
– Real player with 486.6 hrs in game