Apocrypha
TEAM FIGHTS
Join 10 on 10 team fights against other players using wide tactical capabilities. Use special abilities to manipulate a pace of battle, gain advantages and initiative.
CHARACTER CUSTOMIZATION
Create and upgrade your unique mage using wide choice of spells and abilities in a character development tree - Spellarium. Spellarium allows planning your build for your own playstyle. Freeze your enemies with snow storm, bring powerful lightning bolts down on them, make their life worse with a help of various curses or incinerate them in magical fire.
PLAY WITH FRIENDS
Team up with your friends in a party to join a fight on one side and crush the battlefield with thought-out tactics.
Gain rewards, upgrade spells, craft powerful staffs and wands, become the most dominant battlemage in history!
Read More: Best Multiplayer Third Person Games.
Spellbreak
Context:
I have been playing since the earliest days of the Pre-Alpha and am probably one of the first players to ever enter. Now to be fair I am not the most active, but combining all platforms together I have somewhere above 1500h playtime since 2018.
Review:
I love this game and that holds true even though this is a negative review. However, I can no longer recommend this game for the following reasons:
1. Spellbreak For Dummies
The game has been “streamlined” from its original complexity in the pre-alpha. From what used to be many different classes and access to every gauntlet at all times (even duplicate gauntlets could be carried), you now get 6 classes and a total of 12 talents. In a lobby you have access to 1 class and 3 talents, which cost talent points to use. You can carry a main gauntlet and an offhand, the exception being the Spellslinger Talent which allows you to carry extra gauntlets and runes in your inventory at the cost of slots for heals.
– Real player with 424.2 hrs in game
Read More: Best Multiplayer Free to Play Games.
While I absolutely love Spellbreak’s combat system, it has a lot of missed potential with blaring issues that either never get fixed or take forever to get addressed.
I have been playing the game since it launched back in September with 500+ hours on the Switch version and 150+ on the Steam version.
There are several issues with the game that is easiest just to list out:
1: Bots. Almost every match done in the Battle Royale mode will have some amount of bots in it generated by the game. The game at no point mentions these bots exist within the game nor does the game identify which characters are bots and which are real players. I went my first 10 hours not even noticing that a lot of what I was facing were bots. At low level play it gives a false sense of accomplishment, and at high level play they are just free loot that pretends to fight back.
– Real player with 176.8 hrs in game
Spellsworn
Spellsworn is an amazing warlock arena game that takes a well beloved mod and turns it into a spellcasting competitive game with a high skill ceiling.
Basics
In Spellsworn players choose different spells (max 8) at the start of each round cosisting of melee, offensive, defensive spells, utility and mobility and there are over 28 spells for players to create their own combos and playstyles.
The game is 100% skill based and the defensive system works by either using a defensive spell, or casting a projectile to cancel out the other one.
– Real player with 179.2 hrs in game
Read More: Best Multiplayer Free to Play Games.
Review effect as at 14/03/2018:
-similar to Warlock (no, you don’t have to get w3 or dota 2)
-1 default mode, Rounds (FFA/TEAM available), adjustable rounds, gold/round & starting gold. 2-8 players.
-gud graphics & keybinds options (actually playable with 2GB RAM kek)
-population : ~100(highly recommended with friends, discord event? psssh)
-Discord, in-game chat, Server lobby, steam invitation connect.
-Account Levels with cosmetic feature and probably more hidden features
-Account stats record
– Real player with 60.4 hrs in game
Magicka 2
My experience in Magicka 2 vs Magicka 1.
I’ll start it off with the first time I played Magicka 1. The moment I started to grasp the concept of regular combinations, element combinations, and the special spell combinations, thats when I begun to experiment on so many spells (be it regular spells or the special combination spells, or both), and found it absolutely fun at how I can play the game differently each time and would still enjoy it nonetheless.
Thats when I absolutely fell in-love with Magicka. It promised a sort of freedom to your utilization of these spells. And the better you got at utilizing regular combos or utilizing multiple special combination spells, the more satisfying the gameplay was.
– Real player with 75.8 hrs in game
WARNING! Don’t listen to negative reviews here or on Metacritic. The game is light years ahead of the first game in almost every area. I’d say PcGamer’s 79/100 rating is about right, although they were complaining about the difficulty of the game too which I don’t necessarily agree with. Well, although initially it was frustrating, after I got the hang of it, I was steamrolling my enemies even at the final fight. It’s actually almost impossible to (permanently) die now because you can resurrect your fairy and you’re pretty much immortal. This also means that the first games infuriating moments of losing your hard-earned staves upon death are solved, because you drop your staff on death and you can pick it up on resurrection. You just need to let go of your anger/fear about dying, and maintain a relaxed, observant mind to easily be able to make accurate snap decisions about what elements to use, what vulnerabilities your opponents likely have. There are tons of clues about it, you just need to let go of your fear of dying and the constant anxiety that makes combat much more difficult than it should be. As I’ve mentioned, death is meaningless now and you are almost guaranteed to die every 10 minutes or so, even if you’re a legendary player, and it’s okay. Or every 20 seconds, if you’re not, and it’s okay too. Relax, and you’ll start improving rapidly.
– Real player with 49.9 hrs in game
Nerthus: Einar’s Fate
This game has a lot of potential, only about 30 mins long or so but this is still early access! the mechanics and character movement are very fluid, level design is pretty cool as well, Go ahead give it a try! ITS FUN
– Real player with 0.7 hrs in game
Fun little game, really simple gameplay and pretty short in length, but not too bad!
The achievements didn’t work for me though, I didn’t get a single one of them after completing the Story Mode…
If you need to “waste” 5-10 minutes, give it a try!
– Real player with 0.6 hrs in game
Thirdmage
Thirdmage is pretty rough, but I can see it being decent with friends. I have seen a few of these action based magic pvp games pop up lately, but I haven’t seen one that feels very finished. Maybe Thirdmage will find its niche? Who knows.
– Real player with 2.8 hrs in game
Played this game with a couple of friends, super fun!!! A bit buggy but with some minor fixes this game has great potential! Grab your friends and enjoy battling each other!!!
– Real player with 2.1 hrs in game
FAWE: Enchanted Forest
FAWE: Enchanted Forest - board card game about mystical forest where magic has been saved.
Fight 3 or 4 Players in FFA or Teamplay mode on 1 Board with unlimited amount of Cards of 5 types - 4 Base Cards and 1 Super Card. Every Card has Attack and Defense and gives Buffs and Debuffs. In addition Super Card gives you ability to Upskill.
CountryBalls Heroes
For this review I’m considering three things:
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this is a new game (so bugs are expected)
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the developers are indie so they might take longer to patch and update the game
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if this game is on your radar you probably enjoy polandball/countryball meme comics.
So, I want to start off with the negatives. Nothing I hate more than reading through a review, getting hyped for the good, just to see some stuff that’s a deal breaker for me. We’ll start off with bugs/design issues:
SAVE GAME BUG
Probably the worst bug in the lot. It basically makes saves a pointless feature. Basically, if you load a save game all/most of the settlements disappear. They disappear from the map, from the quick bar to the right. Essentially destroying your save.
– Real player with 50.5 hrs in game
As an old Heroes 3 Fan, CountryBalls Heroes was a must buy for me.
Graphics are nicely drawn, animations are ok and the music is nice too. Nothing spectacular, but not bad either. I like the basic idea of HOMM 3 meets political incorrectness and the game has humor and charme. I got some chuckles here and there.
The gameplay is 100% HOMM 3, but a bit simpler and more shallow. You build your base, ride around the map with your hero, fighting for resources, producing more units until you’re strong enough to attack the opponent.
– Real player with 11.6 hrs in game
Fishards
Great game to play with friends!
It has awesome gameplay, very cool retro looking graphics and a catchy soundtrack which you might find you self hum along to at times
Performance is really good, the game runs on pretty much any computer and doesn’t require expensive hardware to enjoy
Everything is of course not perfect though. There’s some issues like balancing of spells and classes could be better and they currently only support P2P multiplayer so playing with someone far away from you might not result in a good experience
– Real player with 17.5 hrs in game
Awesome game to pick up and play with a couple friends. I also found a responsive discord community with both devs and players being active meaning there will always be people to play with.
Was further positively surprised by a pretty prevalent skill expression which made it really rewarding to discover new combos and practice them. All over great game! :)
– Real player with 10.3 hrs in game
inVokeR
Rynn is super duper cute!
This is a cool 1v1 mage dueling game.
You select the type of elemental mage you want to be, each having similar base spells, but different ultimates. For example, who wouldn’t want to toss giant boulders at the enemy as the earth mage?
The different play modes include PvP, against AI mages, a training ground, or a boss mode.
You weave spells in the air using the controller and dodge around the enemy’s spells by moving out of the way, but be aware that a smart bounce off the wall might take you without you expecting it. The first one to get three hits in wins the round.
– Real player with 28.9 hrs in game
This game is awesome! I,ve been looking forward to this game and got it when it came out. I think having a deflect spell would be nice, but it would have to cost more mana then the shield. Also for a single player, I was thinking of kind of like where you go to a place like hogwarts, and the farther you get, the more spells you can learn, and you can customize your spell loadout. Also whenever you battle an enemy, you can do that 3D pong type battle, or try new things too.
– Real player with 6.4 hrs in game