Distance

Distance

Developers

The developers are very active within the community and are an easy bunch to contact if need be. There is no downside I can speak of when talking about the developers in the time I’ve participated in the community thus far - they are an amazing team and I’m glad they are the ones to be making this great game. Anyone active in the Distance community has probably talked to them at some point, whether it be about a bug report, feature suggestion, or just discussing some of the many community workshop tracks. Occasionally they will host a livestream event to show off some of the community-created tracks on their Twitch and we have some great fun asking questions while they host a multiplayer server. All of their contact info is in the bottom-right corner of the Distance homepage .

Real player with 2894.8 hrs in game


Read More: Best Multiplayer Great Soundtrack Games.


[Review date: Dec. 2nd, 2014; one week before Early Access]

[Edited on March 16th, 2015]

Alpha Backer here

First and foremost: For a title that just now hits Early Access the game is working surprisingly well. The implemented gamemodes work, offline and online Multiplayer works, leaderboards and steam workshop work too :3

  • postive
  • negative

o neither, but wanted to mention

Gameplay / Controls

  • Car controls nicely

  • Lots of obstacles to avoid. Placement of obstacles can make for great flow in levels, ranging from hectic dodging to smooth precision driving.

Real player with 657.4 hrs in game

Distance on Steam

NeverDeath

NeverDeath

Brawl your way across the solar system as nine distinct characters ranging from a sword wielding space acrobat to a fifteen foot tall monstrosity from the ocean depths of Neptune as you explore the intricacies of the unique left/right combat system and witness the achievements of mankind after 200 years in space.

The left/right combat adds in new ways to attack and lets players choose between avoiding attacks through movement or standing their ground and retaliating, choosing correctly is often the difference between victory and defeat.


Read More: Best Multiplayer 2.5D Games.


NeverDeath on Steam

Call of Duty®: Infinite Warfare

Call of Duty®: Infinite Warfare

very good COD game, highly underrated

Real player with 125.9 hrs in game


Read More: Best Multiplayer Zombies Games.


The game was ahead of it’s time. People just wont understand how beautiful the concept and the story of CoD : Infinite Warfare is.

Real player with 91.9 hrs in game

Call of Duty®: Infinite Warfare on Steam

BallisticNG

BallisticNG

Review updated after release

BallisticNG is an homage to the old PS1 generation WipEout games (the original, 2097/XL and 3). For those who haven’t played them, you pilot a jet=powered anti-gravity ship across crazy tracks, using weapons and piloting skill to reach the finish line in first place.

The game really does feel exactly like a WipEout game. The handling is a nearly perfect clone of Wip3out, the teams clearly bring to mind the eight Wip3out teams and even the announcer is straight out of Wip3out.

Real player with 7977.6 hrs in game

BallisticNG is a fun game.

There is a certain satisfaction you get when you manage to weave your way through a complex and tight track in a hover car going at blisteringly fast speeds. Other racers fly with you, leaving their colourful trails in their wake as they try and blow you and each other up in a hectic battle to get first place. The ships you pilot are striking and recognisable and all feel satisfying to pilot once you’ve learned how to fly them properly.

The game has a very simple control scheme, and the game itself follows the concept of “easy to learn, hard to master” to a T. The response to input causes the ships to swing around and really brings out the feeling of weight from the ships you pilot The faster you go, the skill ceiling gets higher and higher as you discover tricks and skips and improve your airbraking and steering skills to help get faster lap times. True tests of skill come often and the difficulty doesn’t often feel cheap. The game is compatible with keyboard and XInput controllers out of the box and you can switch between them seamlessly, as you can have both plugged in at the same time and be able to switch input on the fly.

Real player with 396.5 hrs in game

BallisticNG on Steam

CodeWalkers

CodeWalkers

Remember the old days playing on your Digimon at school, well this game reminds me of that.. but on my PC playing over the net with friends. I have it on in the background as I’m working or playing other games. I’m really enjoying it and look forward to updates the Dev’s are working on.

Real player with 13.6 hrs in game

Simple, yet requires a lot of strategy to set up character builds. Fun to play and break. Remember O' Developer, the Beta Champion will one day beat you.

Also, I would recommend buying 11/10.

Real player with 10.7 hrs in game

CodeWalkers on Steam

Commanding Nations

Commanding Nations

Commanding Nations is an indie title seeking to bring RTS gaming to the modern era by injecting innovative gameplay mechanics, next gen visuals, combat systems, interactive maps and unique factions into a genre which has not seen much change for the past twenty years.

Revamping The Classics

Gameplay is the very core of every game, and is especially important in a good RTS title, as such we want to get it absolutely right. With a focus toward base building and squad creation, we seek to introduce new elements to the formula such as combining units, managing their ammunition reserves and making sure to have them fallback to safe zones to resupply, while also making sure that defending players cannot simply turtle their way through a match.

In addition, we want to make it a beautiful experience by introducing elements such as high resolution graphics, dynamic weather, night and heat vision, mist and even interactive grass that small units can go prone in to take the enemy by surprise!

Living Locations

Commanding Nations offers multiple game mods and maps, with a focus on Twin Valley, a large and interactive terrain with hidden pathways and resource points. Further, the maps will also sport city centers and urban terrain which may hide more than you bargained for! Civilians still inhabit these zones, and intense firefight might rally them against you! Rebellions will start to form and spread throughout the maps, fortifying buildings as well as pathways and shooting at any players seeking to break through.

Away from these centers, other elements will keep you on your toes. Birds nestled in trees might reveal your location to the enemy, or provide an early warning of incoming forces! Sound is also important, with units emitting distinctive noise and characteristic voice lines at the click of a button to let you instantly recognize the one you’ve selected, and whether it is engaging someone or on the move.

The Hidden Conflict’s Instigators

Vying for control of Twin Valley will be three base factions present at launch: Raven, The Scavenger Union and Hong Corp, each with their own distinct playstyle, units, abilities and tactics. But we don’t intend to stop there! We are already working on additional opponents with their own unique spin to enhance the experience, from PMCs to National Armies!

Climbing The Ladder

Lastly, Commanding Nations will fully launch with an in-depth competitive system with both ranked mode and the ability to support Esport, so sharpen your skills and keep your troops at the ready, you’ll certainly need it!

We are eager to see you in action on the battlefield, Commander!

Commanding Nations on Steam

Eximius: Seize the Frontline

Eximius: Seize the Frontline

In late 2017 I came across a RTS-FPS hybrid genre, it has been sometime since an actual development of a video game in this genre and pretty rare too. I soon found out who the team behind who design and craft out this game. I wanted to helped out and so I did as a volunteer community testers in the early days of EXIMIUS.

I loved C&C Renegade and this game was like the missing puzzle in C&C Renegade where it was suppose to have RTS-FPS hybrid. It was heavily inspired by Battlezone II and the cancelled video game called “Tiberium”. I myself was also a modder , knows that making a video game or a mod is require a lot of resource & manpower. With constant Q&A and R&D is not easy

Real player with 3209.1 hrs in game

Explaining the game

Eximius is an asymmetrical 5v5 team-oriented game that combines both the FPS and RTS genres. Unlike most hybrid games that are simply either an FPS with RTS elements or visa versa, Eximius implements both genres equally and in their entirety.

The RTS side of the game implements all of the features of a traditional RTS game like base building, training units, researching upgrades, using unit and commander based abilities along with map and resource control. There are 3 resource types the commander utilises: Credits, Energy and Supplies. Credits are your standard general purpose currency, they’re used for most things and can only be gained through resource nodes on the map. Energy is the more advanced resource used for upgrades and higher tier units, this can be obtained through resource nodes and commander built power plants. Credits are needed for the use of abilities and some unit upgrades, they can only be obtained through resource nodes. Much like Company of Heroes you can reinforce resource points by setting up, depending on faction, an armoury/mule near the point, this will increase the resource income of that node and make it so the node cannot be captured while the armoury/mule is reinforcing it. Both factions within the game are divided into 3 sub-factions similar to the likes of C&C3 and C&C Generals: Zero Hour. Each sub-faction has unique abilities, units, unit variants and research which allows for a considerable amount of options for the commander. These options are only further expanded by the unique interactions between each unit/ability and the players on the ground.

Real player with 665.6 hrs in game

Eximius: Seize the Frontline on Steam

League Space

League Space

Well, it is a multiplayer only game with microtransactions and no single player.

The server menu is one of the worst laid out menus I have ever seen.

I couldn’t play a game or even enter the arena because you have to have more than one player to start.

Just terrible.

https://youtu.be/vKoL4Doa16M

Real player with 0.1 hrs in game

League Space on Steam

PLUGGED

PLUGGED

#### Fast-Paced Arena Combat in VR…

#### Run, Fly, and Shoot Your Way Through the Mainframe…

#### From the Exo-Suit Brawlers to the Light-Speed Byte Riders, Battle in Various Arenas and Combat Scenarios…

#### Customize Your Rigs and Make Your Identity Known…

#### Get Plugged, and Enter the Arena…

PLUGGED on Steam

RingRaceR

RingRaceR

Speed on blazing fast ringbikes through sublime, mathematically inspired tracks that are in symbiosis with players to dynamic tunes that evolve as you progress. Explore 10 different worlds with each their own theme and challenges scattered across 10 tracks each. Unlock the unique 11th track in each world that procedurally generates an endless race experience.

Compete with others locally, online and discover unique modes where you have to survive to win in an endless track or race to the middle. Race, shoot and stunt your way through in the fastest racer you’ve ever experienced.

IS THIS GAME FOR ME?

  • Are you into anti-gravity racers, sci-fi racers? WipeOut, Extreme-G, F-Zero? This game is definitely for you.

  • Do you like speed and excitement in racers? This game is definitely for you.

  • Remember liking that cool racer called UniRacer(US)/UniRally(EU) on the SNES? You gotta give RingRacer a go. :)

  • Do you enjoy music rhythm games? You just might love this one.

  • Have you ever enjoyed skate games where you can do tricks? Give this game a whirl.

THE EXPERIENCES

  • You’ve just beat all 10 tracks of world 1 and unlocked endless track nr.11. Endless whirls and and lights flash by as you race, and race, jump to the beat and speed to the track. You’re sure you started about 20 minutes ago, but then you look at the clock and it’s been two hours. You’ve slipped into a meditative trance.

  • You’re number 3 out of 6 left from a 100 racers in a frantic survival race online. Number 2 released a poison cloud which you deftly avoided with a somersault. A hyperspeed lane is coming up and you’ve saved all your boost just for this moment to speed by them and become number one.

MODES

Campaign (Singleplayer)

Race through 10 worlds each with their distinct aesthetics, vibes and track design. Beat all 10 tracks in each world to unlock track nr.11 - a procedurally generated track in style of that world that ends only when you do. Come back to do it all again in mirrored mode.

Time Attack (Singleplayer)

Race against time, yourself and other ghosts in the mode where it’s all about beating previous records on a particular track.

Endless (Singleplayer and Multiplayer)

Race until you die in a procedural endless race that incorporates all worlds where you’ve unlocked track 11.

Survival (Singleplayer and Multiplayer)

Race in endless mode with countless others until there is only one left.

FEATURES

  • Spline-based racing with unique ringbikes that can stunt, shoot and go into hyperspeed.

  • 100 sublime, mathematically inspired tracks to race through in 10 worlds, plus an 11th endless procedurally generated one for each world.

  • Local splitscreen up to 4 players or online racing up to a 100 players!

  • Living and breathing tracks that respond to your action, racing style and that of everyone else.

  • Dynamic, layered music that evolves along with your progression in the race.

  • Endless mode: procedurally generated racing until you die blending in all unlocked worlds.

RingRaceR on Steam