Indie Game: The Movie
Main Feature:
A candid look into indie game development. We follow Edmund McMillen and Tommy Refenes of Team Meat through uncertain times during the development of Super Meat Boy. From the insane three month crunch to finish their project to Microsoft’s careless handling of their release, it’s a harrowing journey. We also follow Polytron’s Phil Fish and the drama spiral that surrounds him. He struggles to release Fez, his passion project in development for nearly 5 years, despite a bevy of roadblocks. Like him or hate him the film provides an honest look at the personal difficulties and pressures that affected the game’s turbulent development. Fish seems open and vulnerable here, far separated from the man making headlines for inane, egotistical comments. There are also interviews with other indie developers, such as Jonathan Blow (Braid) who provides some unique insight into the indie movement and how developers try to connect meaningfully with their audience.
– Real player with 26.8 hrs in game
Read More: Best Movie Documentary Games.
The struggling artist is a trope that we’re all familiar with, but most of us don’t associate it with video game developers. That is pretty understandable because until 2009 or so the only games we saw were big-budget games being put out by large corporations. With the indie game scene exploding in the last few years, it became much more obvious that there were people making games purely out of passion; people who put their financial stability and reputations on the line to create something beautiful. And that’s art.
– Real player with 10.8 hrs in game
Last Dance
Last Dance, a full-fledged VR short animation that has been highly evaluated by many international film festivals and famous artists for its epic scale and unique VR presentation, is finally available worldwide!
Synopsis:
The human race has devoured itself in war, resulting in the destruction of our home, the Earth.
Only an AI created by human wisdom was able to survive.
The AI escaped into space and was given a single mission: the Regeneration of Mankind.
It kept recreating the Earth and humanity over and over, hundreds of times.
However, the cycle of human extinction did not stop – it only repeated itself every single time.
Just when it seemed history would only repeat forever, a woman danced alone right before the end of her life.
The AI, interested in this woman, could not help but to land on Earth to ask her the reason for her Last Dance.
The encounter between the AI and her would change the fate of the Earth.
Director’s Comment:
This story is a “myth” in the distant future, in which a god-like omnipotent AI falls in love with a human woman.
But what is so attractive about a human to an AI whose existence is beyond human knowledge?
Perhaps, for an AI that can live forever, the short life of a human is like a trotting horse lamp, with their inconvenient body bound by gravity.
Maybe under these limitations, their glittering dance may look peculiarly attractive.
I hope it can become the VR experience that allows us to rediscover the fleeting existence of human beings and the joy of love through the eyes of AI.
Toshiaki Hanzaki
Producer’s Comment:
This is my first time making a feature-length VR animation.
I worked together with Director Hanzaki to create the original story, with our staff gathering the creativity and techniques from all over the world.
Together, we have successfully created a wonderful work that made full use of the goodness of VR media.
I would like to thank everyone for their hard work.
For the time being, we will mainly be exhibiting the film at different festivals.
However, we are planning to broadcast it and release it through events next year.
Please look forward to it.
Kodansha VR Lab
Representative Director and President
Kenji Ishimaru
Read More: Best Movie Drama Games.
Systematic Insanity
This is not a game.
If you cannot speed read do NOT buy this!!!!
This is a basic “modern media” project that would be regularly seen in the late 1980’s to the early 2000’s as a “media arts” project requirement in North American universities.
That being said it is visually well done.
however:
a) all interaction is disabled entirely except during “dating game” style dialogues.
this is a major issue since the speed of the dialogues is far to high so even a person like me that can absorb the entire LOTR + The Hobbit in under 25 hours of reading still misses nearly 1/4 of the dialogue
– Real player with 0.5 hrs in game
Read More: Best Movie Female Protagonist Games.
Puppet Play 🎬
You have the idea, we have everything else!
Puppet Play aims to make animating as easy as possible by utilizing the possibilities of VR headsets. In traditional animation tools, animating is done by manipulating gizmos on a 2D screen. In Puppet Play everything is animated by recording your movement in real-time. This not only makes animating easy but also super fast. No matter the prior experience, if you have a cool idea for a movie you can turn it into reality in a few minutes (depending on your idea it might take a bit longer)!
Grab an object → press record → move it around & repeat!
Additional tools like motion capture, remote control & auto walk support the process. Use your headset to record live audio and once everything is complete, export and share your creation in a standard video format (mp4).
A huge collection of different characters (not only puppets), props and environments are ready for you to use! All things animatable are separated into 3 categories:
Puppets: Characters with Full-Body-Inverse-Kinematic rigs for fast animations
Props: Large objects to build & decorate your set with.
Items: Small objects that can also be attached to the puppets, like weapon, hair & hats.
You are in your own movie studio with many different sets that can be further customized with props. They range from traditional puppet theatres to fully-fledged 3D scenes for your next epic cinematic trailer!
A puppet on a stick or a full 3D character with individually animatable limbs: Choose what fits your vision & time scope. Short on time but still want to tell a story? Choose puppets on a stick! Got a bit more time on your hand and want to go into detail? Then choose a fully animatable humanoid character!
It’s designed for VR, there is no place for 2D UIs! All interactions are physical and integrated into the movie/puppet studio world. Or to say it in cool UX design terms: It’s a fully diegetic UI!
Once your animation is complete, you can export and share it as a standard video file (mp4). You have all rights to upload and monetize anything you make with our tool!
Puppet Play is being developed by a team of freshly graduated students from Hochschule Darmstadt University of Applied Sciences. Puppet Play started as a semester project in the study “Animation and Game” at the campus.
Rainy Season
This Game is Truly something, as someone who really Loves Japan and Anime and just the general Culture of the Country and recently have found out how beautiful it looks in the Rain i was quick to buy this and for only 2 Pounds it is a Must try in my opinion, you can pick how long the day lasts ranging from 20 mins to 1 Hour and there is different Day Dreams you can expierence. This Game is also amazing for wallpapers or Photos as it has amazing scenery, even in the small Map. I really Reccomend you give this a Try if you like Anime or Just Japan in General and it is really Cheap. There are a few Bugs here and there and i do think that the Avatar can be a bit glitchey Sometimes and it keeps opening Steam VR so i am not sure if there is a VR version which i am going to Try now as of the Time of this Review but Overall i really do reccomend this Game.
– Real player with 3.3 hrs in game
For 4 dollars I can’t really argue. It’s got a nice atmosphere, art, and music while you get to explore around a Japanese house during the rain. Not too much else to say than that. It’s cute, but it’s only about an hour long of an experience. The game does have a lot of detail in that one house, with various events, lots of objects to pick up and doors/drawers to open.
It does have issues, though. There’s a general sense of jank here. Items can often refuse to want to be picked up or moved around, if you look downward you can see the weirdness of your player model, crouching/sitting is especially jank looking, the text sometimes scrolls twice despite you only pressing the button once, the cutscenes are a bit unpolished in places, etc. That said, I did spend a good bit of time attempting to get out of bounds just to explore, which I was successful in doing. That part was definitely fun and made me appreciate the game’s development.
– Real player with 2.9 hrs in game