CIPHERCELL
CIPHERCELL is a minimalist logic puzzle game where you slide cells together to perform arithmetic. The objective is to get the last cell to zero.
Smaller numbers get added to larger numbers when slid in that order. Conversely, larger numbers subtract smaller numbers, and equal numbers cancel each other out.
Features:
-
Easy to learn, hard to Master: Order of events and number comparisons determine the outcome
-
Hundreds of Levels
-
Multiple solutions to problems
-
Relaxing and soothing experience
Read More: Best Mouse only Abstract Games.
Minesweeper Classy
As far as I’m concerned, this is the best version of minesweeper on steam. This version feels smooth, has interesting levels, and keeps track of your win rates and best times. The hint system is useful in removing some risk of random guessing from your runs. These are all good additions. I do however have some gripes that are potential deal-breakers. The game allows you to unlock different color schemes, but none of them have anything close to a night-mode style. Every single color scheme has white tiles, which means lots of flash-bangs. Unfortunately, the free minesweeper browser version gives this a good run for it’s money. The browser version also has color coded numbers for easier pattern recognition. I wish this was an option as well. Once you get used to playing with colored numbers, it takes you a minute to think about certain moves when you play without. This version is well worth the money, because minesweeper is difficult to get wrong, but I do with it had a few more options for customizing the appearance of the game. Either way, if you enjoy playing minesweeper, this is well worth your time.
– Real player with 29.8 hrs in game
Read More: Best Mouse only Level Editor Games.
–-{ Graphics }—
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
—{ Gameplay }—
☐ Very good
☑ Good
☐ It’s just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don’t
—{ Audio }—
☐ Eargasm
☐ Very good
☐ Good
☑ Not too bad
☐ Bad
☐ I’m now deaf
—{ Audience }—
☐ Kids
☑ Teens
☑ Adults
☑ Grandma
—{ PC Requirements }—
☑ Check if you can run paint
☐ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
—{ Difficulty }—
– Real player with 23.4 hrs in game
GRID_HACKER
Redirect, reflect, and split your signal to reach the target in well over 100 levels, plus an ever-expanding collection of user-created challenges, all while enjoying a rich, unique soundtrack.
LEVEL EDITOR
Craft your own level packs in the fully featured, Workshop-integrated level editor!
Read More: Best Mouse only Level Editor Games.
Long Tail
edit: full screen mode and reduced screen shake.
long tail is a minimalist draw a single line puzzler with a twist. normally these take place on a grid, gotta find a way to cover all the tiles, maybe even connect dots of different colors, etc. in this case though, you’re collecting coins scattered around all sorts of layouts by dashing around, no grid to stick to. sounds like a cakewalk, you say? well…
– Real player with 6.2 hrs in game
I like it, it feels like the real challenge is to get a “coin” (didn’t know coins could be square) on every line but the game doesn’t force you to complete it like that, which is good because getting a coin on each line can be insanely hard even at the early levels. Good visuals for a small little game like this, really like that you emit light which shows you where you can shoot.
– Real player with 1.3 hrs in game
Mini Moves: Among Stars
A short but entertaining casual game in which astronaut figures have to be moved to the correctly coloured flags in a limited number of moves. The 40 levels increased in difficulty (including certain paths only usable by a particular astronaut) so that it was very satisfying to work out the solutions to the later levels. Unfortunately the achievements system appears to have broken recently; this was a little disappointing but didn’t spoil my overall enjoyment of the game.
– Real player with 3.9 hrs in game
Great game! The progression of the levels is good and challenging. I love games with this atmosphere. Recommended!
– Real player with 2.1 hrs in game
Sandmade
Sandmade is a relaxful puzzle game which consists of the player having to match pieces of sand blocks with other sand blocks. You might sit there reading this and scream out easy, and while for the most part it’s true, it also gets progressively harder actually making you look/think at certain patterns to make sure they go into the right place.
The gameplay itself is minimal, it only consists of you clicking your mouse, click to bring up a block (or the two buttons for combining blocks or to stop looking at the blocks) or clicking and holding to drag/rotate blocks. For the most part it works really well, I wish we could’ve been able to rotate the blocks up and down also as opposed to only left and right, but that’s just a nitpick of mine. The puzzles themselves seem to be completely random, as you click out to restart or fail at combining a block (which resets the puzzle fyi) they never seem to be the same and I actually like this as it makes you sit there and think for yourself instead of looking at guides to pass.
– Real player with 2.3 hrs in game
What a fun little puzzle game. I spent about 2 hours playing and didn’t even realize it. Definitely worth the $0.99 price tag.
Gameplay is pretty solid, the spinning of the shapes provides an additional level of difficulty, the only penalty for making a mistake is restarting the level, there is no time limit, and there are 100 levels.
The difficulty of the levels increases smoothly as you go and the last quarter of the game is nothing to laugh at. It gets pretty challenging. (As a sidenote, if you are having trouble with the spinning for any reason, and want to compare more than 2 at a time, you can click out of the screen to stop them until you click back in the window)
– Real player with 1.9 hrs in game
Truzzle
Great Game
– Real player with 30.3 hrs in game
A ghost, while listening to his favorite song in purgatory, decides to invent a new game to pass the time. A fan of bowling and golf, he decides to combine the two with wheels and portal technology to pass an eternity. He plays 80 levels alone while the haunting, static-y tune plays out forever.
The Good:
-
When I first started the game, I feared it wouldn’t be very challenging; however, the game boards and gimmicks actually kept it from being too easy.
-
The gimmicks: rotating arrows, static arrows, fixed blocks, portals, and sliding blocks.
– Real player with 6.9 hrs in game
Perfectly Balanced
Although very simple, the game’s proposal is very solid “Distribute the weights in the remaining blocks”. It was a longer game play than I expected, but it was a plus for me as the game has a window mode so I just played casually while doing other things.
– Real player with 2.7 hrs in game
A interesting game with a clean art and good sound, the concept of this reaaly caught my attention
– Real player with 1.2 hrs in game
Understand
Understand feels like dealing with real problems in science: develop a hypothesis, test the hypothesis, see that it works in several instances, and then you find your hypothesis is invalidated in a new situation.
Your hypothesis may have been only half true and requires an additional condition, or it’s completely false and just happened to work due to the small possibility space of the earliest puzzles. As you move from puzzle group to puzzle group, you have to do the same thing - unlearn some things but keep some of your past experience. The game feels fresh and exciting because each of the hundreds of sets of puzzles are genuinely different.
– Real player with 87.9 hrs in game
Understand is one of three games to take the core concept of The Witness and push it in the same directions. And no I don’t mean drawing lines. Rather I mean discovering a series of rules from sequences of puzzles. (The other two are Jack Lance’s From Muddle to Clean and TheGreatEscaper’s Witless.) And it is pretty much on that merit alone that I would recommend it because, in all honesty, the execution is lacking.
Understand is undercooked. The puzzle design is mediocre, many rule ideas are similar, some levels become procedurally difficult seemingly at random, there’s tons of padding due to arbitrary world size constraints, etc. Overall, I tend to dislike puzzle games that are mere route the entire way through. You just go to puzzle to puzzle learning and gaining nothing. Understand is not that. It is inventive on the micro level (puzzle-to-puzzle) which is something.
– Real player with 37.4 hrs in game
Fine Sweeper
50 hours in and I think it’s time to write a review. Been playing it on and off rather addictively for the last month or so, most of that due to my unrelenting addiction for minesweeper (and achievements) as well as just wanting to top those leaderboards to make my life seem less worthless…
This is the best minesweeper remake I’ve ever played, it is a hell of a lot better then the windows remake that was on the windows store (not sure if they actually made it) which was a tragedy.
Like that one this too had pickups, which is an obviously new addition to the classic minesweeper formula and whilst I was pretty skeptical at first it’s a very well incorporated addition unlike the other version. There is also classic mode where you only have 1 life and therefore you hit a bomb you die (just like in real life!).
– Real player with 254.5 hrs in game
It’s a good Minesweeper remake! There are dozens of levels now instead of just three, Steam leaderboards to show off with, and the options and controls are just like how you remember them. (Plus, it’s got a nice background track that sounds roughly like a cat playing Team Fortress 2.)
That being said, Minesweeper is much more boring than I remember it. It’s mostly just a game of matching: spotting which numbers on the board are equal to the amount of adjacent tiles or flagged mines. The only real puzzle aspect to Minesweeper comes when you’ve spotted all the possible matches, and the only way to progress is to use some deductive reasoning on the remaining numbers. But no matter how hard you try, if there are too many mines clustered together in the wrong way, you’re eventually going to have to start guessing, and that’s ultimately Minesweeper’s biggest downfall.
– Real player with 54.4 hrs in game