Super Turbo Demon Busters!
Get Dead Shell on Android
Honestly the game itself is pretty addicting, i just don’t see why anyone would buy the version with less content.
Dead shell, fits the “games as a service” model, it got updates and with them more content.
while STD Busters gets 125 levels from whatever version they added on steam.
The only thing extra you might want to check out of curiosity are the two endings, as opposed to the mobile endless mode.
In any case both version work the same, a simplified rogue-lite almost converted to a clicker game.
– Real player with 13.8 hrs in game
Read More: Best Mouse only Singleplayer Games.
Pros:
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A rogue-like inspired by Doom and ALIEN that pokes fun at some of the tropes
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Play through and collect marine, weapon, and demon cards to add variety to your session
Cons:
– Costly upgrade system over the more convenient level promotion from previous game
– You may end up fighting uphill battles by the moment you enter a map
– Poor exframe engineering
”Super Turbo Demon Busters!” may not have the conveniences from its predecessor, but there sure is some entertainment to be had here with no doubt. Because ”Super Turbo Demon Busters!” is a good rogue-like/Doom-satire to lose track of time with when you want to go blasting away demons methodically. So even if you end up fighting cybered up monsters who can tear your medic apart, you will still have a blast while doing so.
– Real player with 9.0 hrs in game
Destiny or Fate
Warning
By writing this review I’ve already produced more Destiny or Fate content than the devs have in more than a year. Yes, this game has been abandoned with major bugs. Proceed with caution.
Why am I still giving it a thumbs-up then?
Recommendation
The fact that I’ve completed the game more than 10 times, and have clocked more than a dozen hours indicates that the core gameplay loop is still satisfying. So, in order to not look like a hypocrite:
If you can get this game for anything below 5 bucks, and you know for a fact that the genre is for you, then you can consider getting it. Please don’t let it be your first taste of deckbuilding roguelikes, though.
– Real player with 119.1 hrs in game
Read More: Best Mouse only Roguelike Games.
Overall ★★★★☆ (4/5) Recommended for people who are seeking strategy games!
I bought this game 2days ago and played for a while. Literally, couldn’t stop playing it. Very interesting game play due to interconnection between hero abilities, card, and enemy special ability. I just got into 3rd stage without much investing into mastery (which you don’t lose even if you die). I highly recommend to people who love strategy challenges. I hope to see more updates with interesting heroes, cards, and enemies. So far, I played 3 heroes, and it’s been lot of fun in each hero play. (It seems there are more than 10 heroes available, but I could unlock about 5heroes so far).
– Real player with 103.8 hrs in game
Lil Big Invasion
Awesome indie game with way enough content to fit the bill. Its kinda like Pikmin except they are trapped in dungeons and you must find and rescue them.
Really loved the sound and the art-style. Dungeons are getting way harder and better later on and the boss fights are fun. It took me some time to get used to the controls tho. Exploration is great IF you figure out how the moths and the worms do work… which is not part of the tutorial :/
It’s cute but challenging and worth the money.
– Real player with 46.4 hrs in game
Read More: Best Mouse only 2D Games.
This is a fun little action adventure game, developed by my former colleague Andreas. It’s so cute, but challenging ‘til the last minute and the sounds are really funny, even if the little fireflies sometimes don’t behave as you want them to. But that’s the trick of the game and you’ll soon know how to handle them right in order to crack some highscores. Overall, an awesome game!
– Real player with 7.1 hrs in game
Lair Hockey
good fast paced gameplay with nice difficulty(key is to keep going at it) and varied environments
– Real player with 1.5 hrs in game
This game really needs an infinite life option. The checkpoints are un-charitable enough that it’d still be a challenging experience, and one that’d be less frustrating. Also I have no idea how to get past level 2.
– Real player with 0.7 hrs in game
Happy Grumps
This is an incredibly cute game. Cute characters and cute writing. I just wanna make the clouds happy.
Game play wise, your objective is to get a direct line of sight on the enemies in each room, or indirectly by using the newly happy units to make others happy. The units move like chess pieces, and there are walls and other barriers that prevent movement and line of sight. The caveat is that you only have a certain amount of turns per level to find a key and defeat the boss. This means that the strategy comes from trying to use as few turns as possible to complete each room. This to me makes it feel kind of similar to match 3 games. You are trying to set up combos so you dont waste time moving things around individually. I think its pretty unique and fun.
– Real player with 10.3 hrs in game
Note about the “free product”: I purchased this but refunded it because a bug made it unplayable for me. As a courtesy I notified the developer, and he offered a free copy in exchange for some help finding and fixing the bug, which he was able to do quickly. This review was not solicited.
TLDR: It’s good. It’s unusual and a little confusing at first, but very much worth your time. Recommended.
Happy Grumps confused me initially (even after we got the bug figured out). It may not be what you expect, especially if you were searching on the “roguelike” tag. I think I’d call it a “chesslike”, since it’s played on a square grid with “happy” units which are under your control, and “grumpy” ones which you need to remove. Each room of the dungeon is one of these chessboards, and the number of turns it takes to remove all the grumpies is deducted from your total, which is kind of like hit points, fuel, and money combined.
– Real player with 2.9 hrs in game
Crown of Pain
Crown of Pain is a match-3 RPG. Heroes venture to the castle to find the elusive crown of pain, an artifact which is said to take away all of their worries.
In this gritty match 3 RPG, take the role of the hero, each with their own troubles, looking for a solution, a way out of hardship. Driven by their worries, they decide to take on something that they might not be able to handle.
Features
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Your team is very varied and the hero actions differ based on the color matched. Match the right elements to perform the necessary attack!
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Thousands of build opportunities! Each battle awards you with a team enhancement: strategize the way you can.
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Dark atmosphere of the middle ages: this world has no remorse and no compassion, you are on your own.
Traverse the randomly generated map, participate in battles, select individual hero upgrades and prepare unique team builds with lots of possible synergies.
Ring of Pain
3.5/5 : Card battler heavy on the modern “roguelike”: you die a lot, over and over, but your deck improves slowly (I’m going to start calling them neo-roguelike since rogue had no such advancement). Very pretty and novel UI. Weird story. I’ve played it all the way through and I don’t have any idea what I’m supposed to get.
The worst part of the game and the reason for the low score: YOU CANNOT STOP PLAYING without losing the run. It’s the worst no-save game I’ve seen in a decade.
Full playthroughs take hours, but if you need to stop, you have to leave the game running or you lose all your progress. Not only no save, but no saved position. I have had to leave the game running for days because I had a great run going but then had silly things come up like work, sleep, cleaning, or making dinner. Perhaps the RING OF PAIN name is supposed to reference how terrible this designed defect is?
– Real player with 511.8 hrs in game
Alright, I’ll do my best to keep this review neat and concise. I will preface by saying that I tried the closed beta of this game.
Ring of Pain is a Dungeon Crawler Card Game where the player chooses to go left or right and attack monsters. You have stats and manage item slots with items found across dungeons, progressing deeper and deeper into this “ring” until you reach the end. You have Attack and Defense, Speed to determine whether you or the monster attacks first, and Clarity, which manages how much healing you get from potions, Curse chances, and additional Souls (currency) is acquired per monster kill. Item slots are individualized, meaning if you find a weapon, it goes in the weapon slot and if you find a new weapon, you have to make a choice of either chucking your old one for the new one or keeping the old one.
– Real player with 78.6 hrs in game
Pawnbarian
I often feel like roguelike deckbuilders use a wide breadth of cards in their game to distract from the fact the core gameplay loop just isn’t all that satisfying. So, enter Pawnbarian, a game that doesn’t let you change your cards at all between characters, all you can do is add one of a few different upgrades. Strips away all the noise and gives you satisfying, thoughtful gameplay from the moment you start a run to its finish.
What it delivers is an experience that reminds me of Into the Breach, but with movement/attacks that vary from hand to hand. Calculating out the perfect route through the board to get a few pick offs and avoid damage is incredibly satisfying. Each turn feels like a tight geometric puzzle. The different characters really do feel like different beasts entirely. The titular Pawnbarian gains a lot from getting past the enemies to the final rank, the Knight Templar gets more actions by using more knights, and the Shogun uses pieces inspired by Shogi, which are often a little weaker, but he backs them up with an AoE ability he can power up by killing enemies.
– Real player with 25.8 hrs in game
I was privileged to win a copy of this early via Esty’s Misfits giveaway on Twitch (@Esty8nine) - delighted, because I was salivating over this from the ads!
The game is very much as it appears: use your moves optimally, learn opponent moves, build your army, and try not to die of Blight. It’s one of those puzzle strategy games you could open, mess around with for a bit and close again. I’ve since found the 2019 free demo, and it’s true to that- though extra time & development has gone in to make user experience satisfying.
– Real player with 14.5 hrs in game
Ravenland
This game is very rough around the edges, but it’s also a lot of fun and has a lot of potential. Hopefully it gets completed and doesn’t die out in early access.
– Real player with 15.6 hrs in game
Definitely not a bad unity game but I’d hesitate to suggest anyone spend more then a few dollars on this game in it’s current state. Even with just my few hours in, I feel like I’ve gotten almost everything I can out of the current game.
A nice time sink if you pick this up on sale but don’t expect much depth.
– Real player with 7.0 hrs in game
Ancient Gods
☐Very good
☑ Good
☐ Nothing special
☐ Okay
☐ Bad
Graphics-
☑ Masterpiece
☐ Beautiful
☐ Good
☐ Will do
☐ Bad
☐ Awful
Audio
☐ Amazing
☐ Very good
☐ Good
☑ Decent
☐ Not too bad
☐ Bad
Audience
☐ Kids
☑ Teens
☑ Adults
☐ Everyone
Story-
☐ Lovely
☐ Good
☑ Average
☐ Not great
☐ None
Difficult-
☐ Just press a bunch of buttons
☐ Easy
☐ Significant brain usage
☑Easy to learn / Hard to master
☐ Not so easy
☐ Difficult
☐ Dark Souls
Grind-
☐ Nothing
☐ Only if you care about leaderboards/ranks
☐ Isnt necessary to progress
– Real player with 52.8 hrs in game
“There are so many “just another card games” out there, but this one is not one of them.”
I used this sentence in my Banners of Ruin review, but it fits perfectly here too.
The audio and the visual design is outstanding and the art style matches flawlessly with the music and the atmosphere.
Gameplaywise, the passives for each God, the 9 different starting class and the “choose your path” type Endless mode offer a lots of replayability while the Campaign lets you learn the game while you progress thru it.
– Real player with 40.0 hrs in game