AR-K: The Great Escape

AR-K: The Great Escape

After playing the first 2 episodes I can safely say that this is the best episode so far!!! The developers certainly improved the game quality in both ways: technically and direction-wise. The following points sums up the following:

Pros:

  • Gameplay quality much improved from first 2 episodes

  • Puzzles more interesting

  • Protagonist given more depth in character

  • Story development much more natural

  • Render quality improved

  • This episode is much more bug free than previous 2 episodes

Real player with 27.8 hrs in game


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It’s great when you come to a game and it’s a lot better than you thought it would be. While I enjoyed ar-k 1 and 2 and I do recommend those games to play first, this for me is a lot better - story, graphics, setting. The writing was very good and if you didn’t want to read everything, you didn’t need to click on that character’s bit of conversation but could come back to it if you wanted. I liked the humour, and it was witty in parts. It is the perfect balance of not just a good story which is vital in an adventure game but also good interactive gameplay.

Real player with 18.4 hrs in game

AR-K: The Great Escape on Steam

DotX

DotX

I don’t recommend this game as it feels like the cheap version of “osu!” and “osu!” is superior to it in every way possible. For starters lets take a look at the description from store page “DotX is a ‘mouse only’ game, where you will challenge your ability to control the mouse, as well as verify your emotional resistance.” sure I can agree with mouse control ability and emotional resistance if You’re planing to 100% the game but whats the point of improving Your “mouse control ability” in this type of game especially when You can just play “osu!”. It’s a bit different than “osu!” because here You don’t click the buttons to the rhythm but You can just play “osu!” with relax mod and it’d be much better. First of all improving Your aim in this type of game won’t help You in FPS games that much. Second thing is that even if it improves Your aim for “osu!” types of games, most people play “osu!” with graphic tablets as it’s much easier so there’s no point of improving Your aim in this particular game. It doesn’t support graphical tablets in any way. I’ve tried setting up my tablet as mouse cursor and it didn’t work for me. There aren’t many mods that modify the gameplay and they act like mods in “osu!”. There aren’t many settings changes that You can do and it feels like cursor change is the most limited one. First of all developer couldn’t implement it so that after the cursor change it doesn’t change its position which makes changing the cursor a little longer. Second of all only the first default cursor has no such thing called as “cursor tail” in “osu!”. In “osu!” different skins have the cursor tail depending of the skin author preference which You can remove by simply removing file in skin folder. What’s the point of having 10 different cursors if there’s no option to turn off cursor tail. Sure its a personal preference but there could be at least option to switch it on and off. I don’t understand adding 10 different cursors and the only 1st default one having no cursor tail. I know its just a cheap indie game but it doesn’t feel like there was much effort put into it. I’ve seen many other games that were 2x cheaper and still were more polished than this. There are 100 levels and they aren’t sorted by difficulty also most of the levels are mirrored. I’m not saying “all” but “most” of them. Completing some of the levels with all the mods to get achievements are nearly impossible. “Approach rate” and “circle size” with mods on in some levels just feel like they weren’t tested. Overall I don’t recommend this game because there’s a much better and free alternative.

Real player with 6.2 hrs in game


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Really fun game. Level 100 is the real challenge.

Real player with 3.0 hrs in game

DotX on Steam

Sliding Blocks

Sliding Blocks

FANTASTIC until it chokes at level 37 in master mode. Bummer.

Real player with 45.9 hrs in game


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In short: It’s a perfectly functional, if pretty cheaply-made puzzle game with zero variety, but a lot of content. I’m enjoying myself and the pricing is very fair.

In long: The game has one mechanic and one mechanic only: After 10 tutorial levels there will always be a 6x6 grid on which 2- and 3-tile blocks are arranged so they block the exit. Grabbing them with the mouse allows you to slide them along their length-axis. You need to cleverly slide them back and forth until you’ve moved the target block (always on the third row from the top) to the right edge of the grid so you can slide it out of the exit. There is an undo button which comes in very handy on later levels. There is no time limit (and indeed no time keeping even), but there is a target number of moves on each level which seems to be based on the optimal solution (as I’ve never managed to beat it). Based on your performance you’ll be awarded 1-3 stars, but the game is thankfully very generous in this evaluation. The following move-counts all gave me the full 3 stars: 11/10, 17/15 and 25/21 while 29/24 only awarded me 2 stars. With this leeway it’s fairly easy to 3-star every level.

Real player with 18.0 hrs in game

Sliding Blocks on Steam

Knight Swap 2

Knight Swap 2

The fight for racial equality continues as green, purple, red, and yellow knights are required to get along to make their way home. Can they trust their fellow knights to guide them to their goals? There are trapdoors this time, so they better hope so.

The Good:

  • It gets very challenging. As of writing this, 12.1% of players made it past level 30 and 5.6% completed the game.

  • The puzzles are actually challenging.

  • The game offers up some new gimmicks along with the old: trapdoors, portals tandem pieces, board flipping, 4 different colors for pieces, and tandem switches.

Real player with 15.2 hrs in game

Not great, but good considering the cheap price

This sequel retains all the mechanics of the first game, while adding 3 new ones which happen to make it significantly harder than its predecessor. These mechanics are:

1. vanishing tiles: tiles which disappear once they are no longer occupied after being activated;

2. linked pieces: some knights have a light on the back of their necks. The light can be in 3 possible positions: top, middle or bottom of the neck. When you move a knight with a light, others with the same light pattern will copy its movement, as long as there is an available tile for them to move to.

Real player with 9.6 hrs in game

Knight Swap 2 on Steam

999

999

I played this for nine hours during a live stream and it was a rollercoasters of joy, rage and sucess, lovers of hard platformers/puzzle games will feel at home with 999.

Real player with 12.3 hrs in game

I’ve got 999 problems and rage quit is 1 + 998…

Rage, Happiness and Intrigue are 3 of the 999 feelings that come with Tydecon Games' most recent Indie development, 999. If you’re looking for a puzzle platformer with some challenge and a varied learning curve, developed by a singular hardworking human being, then this might just be the game for you. 999 is fun-filled, rage-fuelled, colourful masterpiece with multiple game modes, levels generated in a random order and a banging stream overlay.

Real player with 7.0 hrs in game

999 on Steam

Blokker

Blokker

I’m always looking for little puzzle games to pull up while waiting on other things. Its short, but this had a few good mindbenders and definitely worth the price.

Real player with 2.3 hrs in game

Neat game! Each of the 24 levels takes between 1 and 5 minutes to figure out and so makes for an ideal short break from work.

Real player with 1.4 hrs in game

Blokker on Steam

GRID_HACKER

GRID_HACKER

Redirect, reflect, and split your signal to reach the target in well over 100 levels, plus an ever-expanding collection of user-created challenges, all while enjoying a rich, unique soundtrack.

LEVEL EDITOR

Craft your own level packs in the fully featured, Workshop-integrated level editor!

GRID_HACKER on Steam

Invisibox

Invisibox

A very clever and fun puzzle game that really challenges your thinking and memory.

Pretty addicting so far and it’s really making me want to complete the levels with the best score before progressing.

A must have for any puzzle/challenge game fan and at the extremely affordable cost, it’s a no brainer.

The animations, movements and controls are nice and fluid, the quick swoosh of the block sliding and impacting against the wall with a slight shake is a really nice touch. And it’s accompanied by nice relaxing sounds.

Real player with 3.4 hrs in game

Actual date of completion: May 12, 2019.

Review: Invisibox has nice graphics, hints for failed attempts, decent music, an interesting gameplay concept, that one nostalgic sound effect from Wario Land 4, and people who made a guide to get 3 Stars for all levels to prevent brain-busting frustration.

https://steamcommunity.com/sharedfiles/filedetails/?id=1306674319

My favorite feature is the Trading Cards; not because of the Profile Badges but the facial emoticons and my personal favorite Profile Background out of all my games. …I don’t keep that background for fun, though; I just have a shameful obsession with my depression, that’s all. 😒

Real player with 3.3 hrs in game

Invisibox on Steam

The Directed

The Directed

This is definitely a well-thought 50-level logic puzzle game. It also includes 4 mini-games if you can unlock them ;)

An excellent mix between Sokoban and Lemmings :)

You basically have a character who acts all lemingy - going straight unless DIRECTED otherwise by arrows you have.

You have a limited amount of arrows to DIRECT it to the (one and only, marked) endpoint.

WARNING : This game is near impossible for human brains, and around level 20-30 the difficulty skyrockets.. so beware.

Pros :

Real player with 33.3 hrs in game

The Directed is an absolutely brilliant logic puzzle game. The levels are extremely challenging but at the same time finding the right solution after a giant brain storming session is a very rewarding feeling. It will probably make you want to give up countless times, but at the same time, you’ll most likely get back to it every single time, since the game has a special way getting you hooked.

In order to solve the levels you’ll need to think out of the box. They’re especially designed so that they stimulate your creativity and resourcefulness. Trying to solve a level the “normal” way will probably not work. You’ll ask yourself whether there is an error hidden somewhere, or if the developers had miscalculated something, but every time the answer will be the same: no; it’s you that has to change your approach.

Real player with 22.4 hrs in game

The Directed on Steam

Truzzle

Truzzle

Great Game

Real player with 30.3 hrs in game

A ghost, while listening to his favorite song in purgatory, decides to invent a new game to pass the time. A fan of bowling and golf, he decides to combine the two with wheels and portal technology to pass an eternity. He plays 80 levels alone while the haunting, static-y tune plays out forever.

The Good:

  • When I first started the game, I feared it wouldn’t be very challenging; however, the game boards and gimmicks actually kept it from being too easy.

  • The gimmicks: rotating arrows, static arrows, fixed blocks, portals, and sliding blocks.

Real player with 6.9 hrs in game

Truzzle on Steam