Days Gone

Days Gone

Finished my first 100% play-through at 110 hours because I took my time, but haven’t done the extra challenges yet with some interesting rewards. With my ancient Intel CPU and mid tier GPU, my game ran fine at Very High settings, with some occasional drops on some specific locations but tolerable, I’d say this port is very well done.

Story wise it’s okay, everything came into conclusion in the end but you’ll have a feeling that it just ended abruptly. Also, the story is much less darker than Last of Us and feels like a cheesy Hollywood movie. There will be a sense of accomplishment and major twists in the end, it felt like I was watching a tv series with some character development with specific characters, there are other interesting characters which they didn’t build up which felt like a lost opportunity.

Real player with 110.7 hrs in game


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Days Gone Review


After reading and hearing many mixed reviews for Days Gone, I decided to give it a try, as someone who usually enjoys open world gameplay. And suprisingly, I was not disappointed.

Story Synopsis

The story is definitely the strong suit of the game, but it needs a while to pick up the pace and gradually introduce characters. The player takes on the role of Deacon St.John, a member of the Mongrels MC in Farewell, Oregon who at the beginning of a Zombie Apocalypse, tries to flee his hometown with his wife Sarah and club buddy Boozer, while the general population is in total disarray and panicking. He is seperated from his wife after she is being wounded and puts her onto a evacuation helicopter of the NERO organisation and the game fast-forwards to several months later. Deacon and Boozer are now so-called “Drifters”, free-agents that travel between the various outposts of humanity in the region and do jobs for them, like bounty hunting and supply runs.

Real player with 73.8 hrs in game

Days Gone on Steam