Big City Rigs: Garbage Truck Driver

Big City Rigs: Garbage Truck Driver

Big City Rigs: Garbage Truck Driver

Real player with 1.8 hrs in game


Read More: Best Modern Singleplayer Games.


This seems to be a rerelease of an older game. It doesn’t support modern resolutions and generally looks old and clunky.

It’s kind of not what I was expecting, in that it’s not much of a simulator; driving the truck doesn’t feel realistic and isn’t even a big part of the game. It’s mostly focused on collecting garbage, taking it to the truck and then taking the bin back. Controls are unintuitive, making you press space to hop off the truck even though it feels like trying to move should do that automatically.

Real player with 0.7 hrs in game

Big City Rigs: Garbage Truck Driver on Steam

“draw a card” -Simulator

“draw a card” -Simulator

best game I’ve ever played! it’s so much fun & I almost finished the Infinite Mode. We’ll get there one day!

Real player with 0.2 hrs in game


Read More: Best Modern Science Games.


draw a card -Simulator on Steam

BomberX

BomberX

The game of childhood. Exciting - it would seem that the gameplay is straightforward. But placing bombs, thinking where to escape from the explosion and from enemies, and listening to music - the head turns off, and a day passes, and not an hour after the game. A variety of levels, enemies. The real strategic game is to understand when, where and why. Recommend!

Real player with 1.7 hrs in game


Read More: Best Modern Indie Games.


BomberX is a pretty fun little arcade blocky game. It reminds me a lot of that old game a lot of us used to play in our childhood, Atomic Bomberman.

Keep in mind right from the start that the game’s in very Early Access and there’s bound to be some issues around. But, with the help of the players, the team behind this unpolished gem could create something great.

Things are basic and easy to get right into. You load the game, and you can play either offline mode with bots or jump into the multiplayer with other people.

Real player with 1.7 hrs in game

BomberX on Steam

Rogue Port - Red Nightmare

Rogue Port - Red Nightmare

My playtime: 14:11:46 (based on in-game clock, 10/11 achievement)

Grindy Achievement(s): No.

Optional Achievement(s): Yes (10 achievements).

Difficult Achievement(s): No.

Intro

Rogue Port - Red Nightmare is a turn-based RPG Maker game with exploration as its focus. You’ll travel through the areas, recruit party members, and defeat any monsters that come your way. It also has day-based events that will trigger based on how long you play the game. Sounds interesting enough? I’ll cover them more in the review.

Real player with 30.4 hrs in game

Rogue Port - Red Nightmare is a 16-bit ARPG where you’re going to help reunite your missing friends and save your family from wild animals, mutants, inanimate objects, aliens and the undead!

This is a RPG-Maker game so the character is easy to control using five keys and mouse.

Graphics are colour full, characters changes are well defined and their aspect changes depending on what kind of equipment they wear. The game has also lighting effects, and light changes depending on location and time. So in general there is some sort of attention for details.

Real player with 7.2 hrs in game

Rogue Port - Red Nightmare on Steam

Silicon City

Silicon City

I really enjoy this game! The perfect amount of challenge while still being great fun and just a little bit mindless since I play to relax and not to create more work for myself. I look forward to the next evolution of this game!

Real player with 26.8 hrs in game

Very nice take on SimCity-style games. I especially enjoy the graphs of various metrics, and ability to really drill down into each silizen’s life. I am excited for continued development and look forward to how this game will evolve!

From a playability standpoint - on my laptop (8gb ram, i7 (4 cores @ 2.20GHz)) at lowest settings, the game plays reasonably when going on the 1x speed. Either of the faster speed options causes the game to become very choppy. Even when using 1980’s top-down style it seems to be quite slow (perhaps because that’s just a different camera angle?). Increasing simulation speed also seems to mess with the power grid distribution: when my network is not super-saturated with electricity, running at a faster simulation speed makes parts of my city run out of power. But if I turn it back down to 1x and wait a bit of time, all of the buildings will come back online.

Real player with 17.6 hrs in game

Silicon City on Steam

Disc Creatures

Disc Creatures

Haven’t done everything yet, still missing a few creatures (~92% done) but i’ll share my thoughts so far:

Pro:

+A good roster of 200 creatures, with fun/interesting designs

+Varied Locations, having the colour scheme change according to locations is nice.

+A decent story, not all that exciting but did it’s job alright.

Con:

-Too little difference in stats for early game to late game/rare/hard to get creatures

-All creatures you get starts at lvl 1, so getting creatures at later locations are actually worse than getting them at the first point they are avalible, also makes the grind to get a creature you think looks nice discouraging.

Real player with 132.8 hrs in game

One of the better monster collectors I’ve played in awhile. This game is everything I love about Dragon Quest Monsters: Terry’s Wonderland and Pokemon Red, Blue and Yellow both for the GameBoy Color and yet miles improved compared to both.

The overworld encounters make it feel like getting through an area is less of a hassle compared to the random encounters of the above games.

Having a huge skill pool for each monster to switch between makes it so you can deal with far more situations as opposed to the limitations of TMs and relearning moves in Pokemon games or inheriting skills in Dragon Quest Monsters games.

Real player with 71.5 hrs in game

Disc Creatures on Steam

Rogue Port - Blue Nightmare

Rogue Port - Blue Nightmare

Real player with 8.8 hrs in game

Every time you walk up to a wall you’ll get stuck in it. It’s abysmal.

Real player with 7.9 hrs in game

Rogue Port - Blue Nightmare on Steam

Coolbit

Coolbit

Coolbit is a endless synthwave color match game.

Designed for synthwave lovers that want to enjoy cool music or just pastime.

Can you beat your record by surviving for most time? Give it a try and enjoy the music!

This is our first game and we definitely want to improve on our future ones. With the earnings of this game we hope to be able to make original soundtracks and create even more fun through new challanges and game modes. We highly appreciate your support on this journey!

Coolbit on Steam

Road to Nowhere

Road to Nowhere

**Road to Nowhere tells the story of Cohle Bishop – a renowned introvert, and successful software developer – whose life is torn apart by scandal.

Though innocent, he is haunted by personal demons, abandoning his “perfectly adequate” life in hope of finding himself on the open road. Despite the help of his psychologist, Cohle spirals into depression as he moves from town to town – destination nowhere.

Though hounded by painful memories, there is hope at the end of this strange, twisted journey.

Can you help him find his way?**

Road To Nowhere is an emotionally charged point-and-click adventure about betrayal, manipulation and abuse. The game is produced by 15BiT GAMES, and developed using Powerhoof’s PowerQuest framework. This solemn tale sports a unique aesthetic, and original dialogue written and performed by David J. Ross.

Road to Nowhere has also been chosen as a finalist for The Guest Plate award in the NZ Games Festival Pavs Awards 2021.

Features:

  • Branching storyline with multiple endings.

  • Live-action actors with a dreamy, neon-noir atmosphere.

  • Featuring the acting talent of Rupert Booth (Contradiction), Melissa Medina (Rose & Locket), Walter Mack (Reversion), Danidos (Twitch Streamer), Claire Lim (Twitch Streamer), Dean Thomson and David J. Ross.

  • An interactive music system that changes according to your play style.

  • A melancholy, synthwave soundtrack written and produced by Aaron “MisterMyr” Silva (Neon Flytron)

  • Includes eclectic music by the likes of PlayHz, Kyle Misko, Daniel Birch, and Suldusk.

Releasing on Windows, Linux/SteamOS and MacOS

Road to Nowhere on Steam

Gravitaze: One

Gravitaze: One

This game may seem simple, but it requires a lot of attention, it goes beyond a maze. I liked it very much

Real player with 1.2 hrs in game

I don’t see this game being worth $0.79, its practically one of those free mobile games. But the price almost costs nothing. It was a fun game while it lasted, I could keep playing if there were more than 50 levels. I like little puzzle games like this. This game isn’t hard at the least which is why I enjoyed it.

Real player with 0.3 hrs in game

Gravitaze: One on Steam