Invisibox

Invisibox

A very clever and fun puzzle game that really challenges your thinking and memory.

Pretty addicting so far and it’s really making me want to complete the levels with the best score before progressing.

A must have for any puzzle/challenge game fan and at the extremely affordable cost, it’s a no brainer.

The animations, movements and controls are nice and fluid, the quick swoosh of the block sliding and impacting against the wall with a slight shake is a really nice touch. And it’s accompanied by nice relaxing sounds.

Real player with 3.4 hrs in game


Read More: Best Modern Indie Games.


Actual date of completion: May 12, 2019.

Review: Invisibox has nice graphics, hints for failed attempts, decent music, an interesting gameplay concept, that one nostalgic sound effect from Wario Land 4, and people who made a guide to get 3 Stars for all levels to prevent brain-busting frustration.

https://steamcommunity.com/sharedfiles/filedetails/?id=1306674319

My favorite feature is the Trading Cards; not because of the Profile Badges but the facial emoticons and my personal favorite Profile Background out of all my games. …I don’t keep that background for fun, though; I just have a shameful obsession with my depression, that’s all. 😒

Real player with 3.3 hrs in game

Invisibox on Steam

Tangent Rush

Tangent Rush

Beautiful level design combined with easy to learn game mechanics with a high skillsealing. Very good music, but I would like more different songs.

Real player with 25.2 hrs in game


Read More: Best Modern Minimalist Games.


One of the best casual games in a long time! Easy mechanics and great design

Real player with 15.3 hrs in game

Tangent Rush on Steam

Command: Modern Operations

Command: Modern Operations

This is basically an heavily updated and improved version of Command Modern Air / Naval Operation (CMANO)- but don’t think that’s a bad thing, in fact it’s a very good thing.

That sentence above might make someone who is unfamiliar with the game think: But why should I then buy CMO (Command Modern Operations) instead of CMANO when the latter is cheaper?

The simple answer to that is that almost all important aspects of the game has been improved, a lot of irritating limitations due to the state of computer hardware when CMANO was released in 2013 has been removed and a lot of new features which not only increases realism, but also makes the game more accessible for newcomers to the operationel level military ops simulation world has been introduced.

Real player with 5609.6 hrs in game


Read More: Best Modern Strategy Games.


If you read some of the reviews here (or watched LPs), you will have a good idea what this game is about.

I want to adress here just some points critizesed quite often in reviews: the missing campaign and/or the lack of scenarios, leading to the impression one would be forced to buy DLCs to actually do something with this game.

If you buy C:MO you get of course quite some turorials to learn the basics. Given the mass of the simulated systems and the different time frames of these systems it is impossible to teach you every detail in these turorials. When you start a scenario and are not familiar with the weapons used in it, you will have to learn what they do and don´t do. The database gives you everything you need, but you have to read it. If you start a scenario and are not familiar with the weapons, aircraft, ships and so on you might spent some time just to get an understanding of you forces before doing you first moves. This game requires patience.

Real player with 162.7 hrs in game

Command: Modern Operations on Steam

Nuclear War Simulator

Nuclear War Simulator

Nuclear War Simulator is a detailed realistic simulation and visualization of large-scale nuclear conflicts with a focus on humanitarian consequences. There are currently over 13000 nuclear weapons on this planet of which over 9000 are in military stockpiles. This software should help you answer the question: what will happen if Russia and the United States or India and Pakistan use their arsenals?

You can design warheads, missiles and carries, place them on the map and execute attack plans to tell a credible story about how nuclear conflicts play out and what are the consequences. Using a high-resolution population density map and realistic weapons effects like blast, heat and radiation you can make an estimate of how many people will die in a conflict.

Nuclear conflict scenarios

You can design realistic large-scale scenarios between major powers with thousands of warheads. Scenarios can be created manually where you can assign each warhead individually or with the assistance of an AI for faster targeting. It is also possible to simulate whole conflicts with a few clicks on the map interactively. You can download scenarios created by other people and upload your scenarios to the mods.io server.

Realistic effects of nuclear weapons

The simulation includes a high-resolution population density grid. The effects of blast, heat, fires and radiation are calculated and visualized for each population cell to estimate fatalities (similar to Alex Wellerstein’s NUKEMAP). The destruction of military targets is simulated using a model considering the CEP of the weapon, target hardness and cratering.

You can place yourself, your family and friends into the simulation to estimate the expected injuries and survival probability. The amount of burnt fuel and produced soot are also calculated to estimate the effects of nuclear winter using a simplified model.

Design and placement of objects

Using an intuitive UI you can design warheads, place them on missiles and into silos, on aircraft, TELs and submarines.

You can then place the forces onto the map simply clicking on it or importing real-world locations from KMZ files.

If you know how much uranium and plutonium is needed for one warhead, you can estimate how many can be build from today’s stockpiles if a country wants to.

Modding and interfaces

The simulation supports some basic modding of unit textures, loading screens and background music. It is also possible to share unit blueprints and scenarios with others.

If you have simulated a conflict in another tool you can import the list of detonations as a simple CSV file to calculate the humanitarian effects. On the other hand, you can also export the list of detonations together with the burnt soot into other tools like detailed climate simulations.

Nuclear War Simulator on Steam

Coloree

Coloree

Coloree is a relaxing puzzle game with a very familiar mechanic that I have never seen in a puzzle game before: left-click and drag a box to change the color of everything in the box. The puzzles are increasingly challenging but the aesthetics and the sounds keep the relaxing theme going the whole time.

https://youtu.be/jHV8T0vfSIg

https://youtu.be/1ygJLb8MlVU

The reason that the mechanic is familiar is because it’s what we do in an operating system or a game when we want to select multiple things- brilliant! However, this game requires some novel thought processes when thinking about strategies to solve puzzles and it’s easy to get lost in the gameplay. The music and sounds are mostly from a marimba (Google it- it’s a giant xylophone), which plays a big part in setting the ambiance.

Real player with 4.2 hrs in game

This game is AWESOME!

I played this game for about 30 minutes and its so fun.

I realy recomend this game!

Real player with 1.3 hrs in game

Coloree on Steam

Twilight Drive

Twilight Drive


If you like top-down racing games, please follow our [url]curator[/url] page.

Twilight Drive is is unlucky most top-down driving games, at first you might be thinking this is absolute rubbish, but the moment you are playing it and trying it, it is something else. This one of the kind of games that are more about time-trialling, a race against time for the medals, and better times than your friends (if you have any that play it, unlike me). But first you realize, there is no accelerator key for it. At first, I was thinking it, this has to be a mobile game. It is more than that. The car automatically goes on it forwards, on cruise control. With each time you turn your car, and do bear in mind, the handling is kind of funky/heavy, it slows down your car. You want to avoid that. How, you may ask? Simple - Hooks.

Real player with 7.2 hrs in game

I would describe Twilight Drive as a top-down arcade time trial game. It has unique driving mechanics - encouraging you to ‘grapple’ round corners and actively avoid steering (which slows you down). The game leads you into these mechanics gently (and gradually adds more as you go through the generous number of levels), and I found it pretty easy to get started with. Quite often I could ‘pass’ a level with a bronze medal on my first try, but I soon realised how much nuance there is to perfecting each level - it takes a lot of retries to get better, sometimes trying to perfect the timing of slingshotting yourself round a corner with the hooks, other times trying to master drifting - inevitably leading to a lot of crashes! Rather than racing against opponents, you are racing to beat yourself, earn medals and beat your friends, with ‘ghost cars’ (which brought back fond memories of classic rally games). I find it surprisingly addictive, quite often going back for ‘one more go’ to get that next medal - and the level unlocking requirements sometimes encourage this replaying to get enough medals to unlock the next level. It has a great retro indie feel, with lovely chilled out electronic background music.

Real player with 6.6 hrs in game

Twilight Drive on Steam

DreamDasher

DreamDasher

Great game!  In looking at the reviews, looks like no one has done a summary of the pros and cons since the last 2 major updates, so here I’ll try to summarize my take on the game and the reviews:

Pros

  • Fun difficult/challenging game.  

  • Great level design.  Really enjoyed the thought that was put into the levels. 

  • Smooth gameplay once you get used to the controls.  Need to use the direction of the joystick along with deciding to jump, dash, and/or invert gravity as you dodge attacks from nightmare or obstacles.  Liked how all of these interacted and you needed to use them to beat the game.

Real player with 32.7 hrs in game

This was a very fun experience. I really liked the gravity switch and the boss battles, despite them being straightforward. However some minor things that could make this game better are:

better UI: the text going across the screen when talking to the purple guy and the menu should be fixed and be replaced by more fashionable system

a third mechanic: a third way of movement like a extra jump after you dash or something unique

fix dashing when against walls: sometimes when I’m hugging a wall and try to dash upwards it freezes me to the wall and makes me wall jump the rest of the way. This is kind of annoying so I think you should make it so when you dash up a wall the wall doesn’t stop you.

Real player with 16.1 hrs in game

DreamDasher on Steam

Marswar TD

Marswar TD

A typical, lack luster TD game, missing many of the bells and whistles such a game should come with standard.

(Edit: The designer added a target preference button, as requested)

The game has little to no personality, a lot of unit types appear to go by, but there is no sense that they are in any way different other than the way they look, except for the fliers and the easy to miss boss units.

The game has great hopes for itself, you get less than a thousand coins per perfect level right now, and some upgrades cost around a hundred thousand coins to purchase. Something significant would have to change to ever see you reach that.

Real player with 10.0 hrs in game

Useless, towers not firing

Real player with 1.1 hrs in game

Marswar TD on Steam

The Way Home

The Way Home

crazy challenging driving game.

Enjoying music give you chills. but many, too many obstacles wait on the way to home.

recommend for guys who want to challenge.

PS. ppl in ROR are blind. so be careful while driving.

Real player with 1.0 hrs in game

I couldn’t stand it for more than a couple of minutes. The game is ugly, repetetive and looks horrendous, it plays out sluggishly and boringly. The music that starts playing when starting up the game is some stock shreeking that stabs into my brain.

It is a great, A-Grade worthy programming project for a highschooler. But it is not anthing more. It is not worth asking money on steam.

Real player with 0.5 hrs in game

The Way Home on Steam

God of Gym

God of Gym

Anybody reading this about “Fingers hurting” , get the game and go to guides I got a guide that will help you unlock all achievements with out having to click left mouse button, no pain

Game is honestly amazing! No need to drop a lengthy review, but I can assure you, you will click so fast and hard you will break your mouse!

Big Thumbs up!!!

Youtube Game play: https://www.youtube.com/watch?v=2uuosYCkfz8&feature=youtu.be

Real player with 3.4 hrs in game

Best game ever ! I just broke both my left mouse button and my space button , but hey ! … I got all the achievements, it’s worth it right ? Guys , right ?

Real player with 3.0 hrs in game

God of Gym on Steam