Modbox

Modbox

Oh…. my…. god…. seriously, THIS is what we’ve all been wanting, like since we were born.

I’ve always wanted to make games, but coding makes me want to choke puppies. Here’s the solution, plain and simple. I’ve owned it less than a month and already have 116 hours logged, if that says anything. The developers and community are fantastic as well!

I’d go into more detail, but it’s hard to since you can literally do anything your imagination can come up with, and once you get a feel for it, you can go from an idea to a playable prototype in literally 15 minutes or less. Not only is Modbox a hell of a lot of fun in and of itself, it also shows potential to become a true next-generation game development platform.

Real player with 204.6 hrs in game


Read More: Best Moddable Sandbox Games.


I should have reviewed this a while ago, this is just an amazing VR sandbox game/creation/work of art and i look forward to just watching it grow and grow with updates and support from everyone.

With each world you create your mind just goes wild with possibilities of what else you can do. (cant wait for dungeon and ai…and the possibility of room escape games)

This is the 2nd time i bought this game at first i refunded and in all honesty i didnt give it a chance. I still followed it closely though and re bought when the latest update came out with rc cars and much more.

Real player with 56.7 hrs in game

Modbox on Steam

The Endless Mission

The Endless Mission

good game to try out

Real player with 22.9 hrs in game


Read More: Best Moddable Indie Games.


This is a great game where you can change the game as you play it! It’s still in early access, but the idea is amazing, and I am looking forward to see where it goes as it is developed!

Real player with 17.1 hrs in game

The Endless Mission on Steam

Planetoid Pioneers

Planetoid Pioneers

While it was a game with alot of potential, it was held back by quite a few things.

But first, the good things :

  1. Mods

The single thing that actually kept me interested enough to play it for more than 5 hours was the ability to, in a few clicks and with some image editor like GIMP, very easily create your own items for this game. The variety of mods available on the workshop is also a nice feature (unfortunately there is an enormous lack in community-made planetoids specifically, though the few ones out there are quite well made)

Real player with 86.5 hrs in game


Read More: Best Moddable Adventure Games.


i was so close to finishing primoid but then the cog spawned INSIDE THE PALCE WITH THE ROCKET PARTS

basically ruining everything after that i decided to take the road through mount primoid and noticed the worst thing of the game. MOUNT PRIMOID ISNT A CHALLENGE, IT IS TORTURE. i know there are a grappling hook and propeller in the game to help you around but the propeller constantly aims at the ground. i died 4 times before my game crashed due to its constant consumption of my laptops free memory space making me delete more and more of my stuff. the rest of the game is fun and enjoyable. be sure to give up when the game tells you it wants you dead.

Real player with 43.4 hrs in game

Planetoid Pioneers on Steam

Warp Factory

Warp Factory

Really good Zachlike - it’s basically 2D infinifactory with portals.

It’s less optimisation focused than most of Zach’s games, and doesn’t have leaderboards/histograms to compare yourself to other players. Instead, there’s challenge variants on some maps, such as complete in under 250 cycles, or complete without using sensors and conveyors. To me, these are better than just having histograms because they’re chosen to match the level, and optimising every single level for size/time does tend to get a bit samey. (it also means I’m not constantly reminded how inferior my solutions are!)

Real player with 91.6 hrs in game

Fantastic little automation game. Plenty of puzzles and infinite ways to solve them. Most tasks can be completed with no (or minimal) portal usage, but once you get more comfortable with them you can make some very elegant contraptions. If you’re like me and your brain gets tickled by building and optimizing machines, then this will scratch the itch perfectly. The only thing it’s missing is the ability to record your best scores for parts/size/speed. In Zachtronics games, these scores let you compete against yourself and other people online to make better machines, which makes the game even more fun. If you’re more competitive, the absence of this may be a turn off, but if you have the drive to optimize things yourself or if the act of solving a puzzle is enough to satiate you then it’s fine. Some puzzles also have specific optional limitations that make things more interesting, like asking you to beat a level in a small area or without using sensors. All in all, a great game that stands alongside others like Infinifactory and is absolutely worth your time. I hope it finds the success it deserves.

Real player with 82.3 hrs in game

Warp Factory on Steam

Particubes (Open Alpha)

Particubes (Open Alpha)

Finally available!!

A lot is still to be added but we can create fun games already!! ^_^

Real player with 11.4 hrs in game

⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀ ⣀⣀⣤⣤⣤⣀⡀

⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀

⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆ play it

⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆

⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆

⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿

⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉

⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇It’s good

⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇

⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇

⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇

⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇

⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿

Real player with 9.7 hrs in game

Particubes (Open Alpha) on Steam

The Signal State

The Signal State

Great little Zach-like. If you like this genre of fiddly little programming games, you’ll like this. If you’re not interested in the genre, you won’t.

Pros of this particular game:

+Charming analog aesthetics. The game’s UI feels very “physical” and low-tech in a neat way.

+Minimalist but reasonably interesting story. I’m all about workers seizing the means of production.

+Good soundtrack. Really helps you get into that zen programming mode.

+More accessible than most games in this genre, as difficulty curve is lower. This might be a con for you, if you’re super good at this genre and really want a challenge, but I think difficulty curve is in that sweet spot challenging without feeling like you now have a second job learning an imaginary programming language.

Real player with 36.4 hrs in game

This game falls short on so many aspects and makes so many dubious design decisions that makes me wonder whether the devs actually know what they’re doing:

  • UI/UX:

The main UI, a physical rack representing modules, is just bad, period. Now before you yell blindly, “but node-based programming is the future!”, please note that the game does not feature node-based programming: actual node-based programming would be like Scratch, LabVIEW or Blender nodes. This game’s UI represents specifically DAW skeuomorphism, notably Propellerhead’s Reason. It is also a design decision from the last century, done by nobody else, and being commonly criticized around all the time. Also, DAWs don’t have a million tiny modules like this game.

Real player with 20.7 hrs in game

The Signal State on Steam

City Game Studio: a tycoon about game dev

City Game Studio: a tycoon about game dev

City Game Studio

I joined the open beta for City Game Studio a little while ago. Ever since I have seen it grow substantially. The game has been improved so much in a short amount of time and I can only see it getting better and better from here on out. The developer is very active and takes all the feedback and criticism he gets very seriously. Many of my own suggestions have already made it into the game and whenever an issue arises he is quick to fix it.

The game takes place in a city where you can rent, buy and even build your own studios and exhibitor centers. When your company is doing good you obviously want to expand and get even larger teams working on even bigger titles. The result of that can be very satisfying.

Real player with 198.3 hrs in game

Overview

First off, on advice from this author’s attorney Frankie “Fine Print” Lymann, copycat games are not a crime. (See Data East USA v. Epyx for proof that copycats do not constitute copyright infringement.) Remember Game Dev Tycoon? Take the awesomeness of the aforementioned game, add interior decorating, an outside world where buildings can be rented, bought, and even constructed, and then add in some nice new ideas (along with a bad idea) and you have City Game Studio. In case the reader doesn’t know, the game is a management sim in which the player starts a game company starting in the year of the player’s choosing, and goes from rags to riches through developing and publishing video games.

Real player with 43.6 hrs in game

City Game Studio: a tycoon about game dev on Steam

Contraption Maker

Contraption Maker

I used to like this game. A lot. I won firts place in one of their contests, and second place in another. For which I received reward in the form of steam games. Contraption maker is a great example of a game that never stops growing. Even now, they keep adding new content to it.

But… things havetemporarily changed.

Top Meadow and Game Dev Castle took over the development and publishing of the game, and I get the feeling that they don’t really care about the game itself anymore. They look at things from a rather business perspective which is bad for this type of game’s health. I am talking about DLC packs, and the fact that they ruin this game’s fun of uploading and sharing contraptions, puzzles and mods.

Real player with 205.6 hrs in game

If I think about my earliest days of video gaming, back before I got into my classic platformers like Sonic the Hedgehog, the title that stands out to me the most (amidst many education-focused games) was The Incredible Machine. A game that tests your ingenuity to solve puzzles, and your imagination to create them. Many of my fondest gaming memories from those days came from T.I.M. I got this game when it was in alpha, and the fact that I got to play any part in this game’s development, even just by messing around with the parts and reporting bugs, is something truly special to me.

Real player with 37.8 hrs in game

Contraption Maker on Steam

Head Bumper: Editcraft

Head Bumper: Editcraft

Platform Racing 2 but awesome

Real player with 1.0 hrs in game

Head Bumper: Editcraft on Steam

Time to Morp

Time to Morp

Time To Morp is a game about weird and quirky creatures, building bases, exploring worlds, automation, research and much more. But most importantly - friendship!

Explore a vast world!

Search for new resources, discover different biomes and rare plants, climb mountains or delve into caves, search for secrets or just chill near a lake while some sneaky morp is trying to steal your sandwich…

Morp?!

Morps! A whole bunch of cute little creatures! Some are friendly, some are not, some bite, and some just run in circles and scream… But the most important part is - they MORPH!

Morph?!

Shapeshift, change, mutate, you name it! Feed it metal - crunch! - it’s producing metal now! Leave it near water - splash! - it’s your personal walking fountain! Mix and match to produce every resource you need!

Build a base!

Place fences, pipes, pumps, wires, decorations, lights, music and sit back in appreciation of a job well done and everyone living in peace and harmony… for five minutes tops.

Automate everything!

Use our patented Not-So-Complicated Pump Systems™ to easily automate everything from morp routes and food logistics to sleep schedules and power consumption. Set it up and watch everything go horribly wrong.

Fun Multiplayer!

Invite your friends to play, explore, build and collectively wonder who fed fruit to an electrical morp and now you don’t have enough electricity and oh my god why is that tree on fire

Research, expand, unlock!

Collect resources, receive gadgets, invent tools, craft vehicles, invest in technology. Spread out, travel, explore. And never complete the main story because you have this little thing you can optimize juuust a little bit more.

Time to Morp on Steam