Incarnata: Dormant Stories
Incarnata is a text-based game where everything is procedurally generated: offering an incredible depth, within an infinite world.
Dive into this adventure simulation and become everything you decide to be. The game adapts and builds challenges, creates unique characters, places, and goals for you to weave your own story.
Gameplay depth
Will you aim for your enemy’s throat or maybe their left eye? Will the memory of this fight stop your character from sleeping tonight? Are you wearing enough layers of clothes to protect you from the cold? Create your own story by playing with an unprecedented level of depth.
Procedural everything
Everything in Incarnata is generated by a complex algorithm. The world, the items you find, but also the story you are going to live through. Love, Betrayal, Twists, and Challenges are all handled by an algorithm meant to always keep you on your toes.
Extremely moddable
About everything in the game can be changed. Play as a human in a medieval fantasy world, a cyber human in a dystopian future, a wild animal with godly powers. Anything you can think of, the game can be made to play.
As a modder, you are able to change the world the players will explore but also the very actions that are at their disposal. Incarnata works as the platform where your dream world will come to life.
Your custom-made content is incorporated within the procedural generation algorithm, allowing creators to be players in their own world.
Read More: Best Moddable Dynamic Narration Games.
Silicon City
I really enjoy this game! The perfect amount of challenge while still being great fun and just a little bit mindless since I play to relax and not to create more work for myself. I look forward to the next evolution of this game!
– Real player with 26.8 hrs in game
Read More: Best Moddable Retro Games.
Very nice take on SimCity-style games. I especially enjoy the graphs of various metrics, and ability to really drill down into each silizen’s life. I am excited for continued development and look forward to how this game will evolve!
From a playability standpoint - on my laptop (8gb ram, i7 (4 cores @ 2.20GHz)) at lowest settings, the game plays reasonably when going on the 1x speed. Either of the faster speed options causes the game to become very choppy. Even when using 1980’s top-down style it seems to be quite slow (perhaps because that’s just a different camera angle?). Increasing simulation speed also seems to mess with the power grid distribution: when my network is not super-saturated with electricity, running at a faster simulation speed makes parts of my city run out of power. But if I turn it back down to 1x and wait a bit of time, all of the buildings will come back online.
– Real player with 17.6 hrs in game
Trackmaster
If you want a unique arcade / combat racer with close to infinite variation to play with your friends, this game is for you. There’s nothing quite like it to my knowledge. To give you an idea I would say it takes some inspiration from games like Trackmania and Mario Kart, but with it’s very own elements and feeling. Maybe best of all: randomized tracks!
A truly random track generator with different scripts (you can chose which ones you want in a session, or even make your own) and blocks means that you will never have to play the same track twice, no matter how much you play! It’s a huge part of the charm of this game. The variation is amazing and also means that the route isn’t always obvious as the generator sometimes creates ones that a human most certainly wouldn’t. Each randomizing script offers it’s own kind of challenge. Without spoiling too much there are also some very unique blocks that you wouldn’t think you’d find in a driving game, like stairs (!), huge spinning screws and zeppelins that you drive on to name a few.
– Real player with 449.7 hrs in game
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Great fun, and it’s almost three games in one:
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Multiplayer madness with a bunch of crazy power-ups.
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Time Trial, either the campaign, or the daily challenge with a new level every day.
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Just chill out and play by yourself, perfecting your technique without any stress involved.
The random levels make it easy to say “just one more” after each level… Unless you hate arcade racers with a passion, this is worth trying out. :)
– Real player with 115.5 hrs in game
Virage Rally
This game has promise for sure, I’ve played a bit of it.
The force feedback needs a little work, and maybe some actual human voices for the turn calls would be nice.
But with a little UI polish and some improvements to force feedback this could really be something. Keep on it!
– Real player with 1.3 hrs in game
Controller controls are very sensitive, the shifting, when starting your car is really weird, and I don’t think the devs have thouched this game in over a year. The handling and camera motion are also out of tune it seems. This game had tons of potention but I doubt it’s going anywhere. Put your money somewhere else, don’t buy!
– Real player with 0.7 hrs in game
Erazer - Devise & Destroy
Very nice game! I played this game for over 30 hours in closed beta. Developers are active and they listen to feedback. I really enjoy making new maps with the level editor
– Real player with 103.8 hrs in game
Disclaimer: I alpha and beta tested this game before the Early Access launch and got the game for free for beta testing purposes before EA launch. However, all the things said in this review are my own, honest opinions.
I’ve had the privilege to follow the development of this awesome game. The game has already gone a long way and is a legit product at its current state, and I am not afraid to state that it’s well worth its price tag (well, who am I to say, as stated above.. :D)
What I really like in this game is the sandbox environment and the possibilities it gives. It already has great developer-made missions, puzzle maps and speedrun maps. Planned co-op and multiplayer features will make it even better in the future. The level editor is well-planned and makes effective level creation possible. Some beta testers have already made a bunch of very good (and challenging, dear god) maps. The game engine allows for nearly everything, which is great.
– Real player with 28.9 hrs in game
Melody’s Escape
Melody’s Escape is a deceptively simple yet challenging obstacle-based rhythm game with a lot of potential versatility in playstyle. While still in Early Access, it has almost no technical errors and the developer is extremely active, so I would recommend it to people who enjoy rhythm games, especially people who are looking for a different type of procedurally-generated music gameplay. I am terrible at obstacle running games, but I have never ever found the platforming element of this game to be obtrusive or overwhelming because it integrates so well with the beat and feels so smooth on a sensory level.
– Real player with 99.8 hrs in game
Summary
Melody’s Escape best represents rhythm synthesizer that generates various movement keys depending on the theme and digital nature of your favorite songs. The environment is always altered between each song you choose so everything is fairly different and randomized. As such since this is a rhythm game, a lot of gameplay is created based on the music’s movement. Some parts of a song can jump from being very fast paced to having a sudden drop in movement.
Gameplay
– Real player with 44.8 hrs in game
Jigsaw Puzzle VR
Procedurally generate jigsaw puzzles from ANY image!
Never have to clean off the table before you do a puzzle again.
Turn off gravity to assemble puzzles in mid-air.
Never worry about missing puzzle pieces.
A no stress, high comfort, completely chill game - perfect for playing while listening to podcasts or audiobooks.
Comes with 30 puzzles. Users may add any PNG or JPG image to the “Pictures/JigsawPuzzleVR” folder to have them turned into puzzles the next time the game is launched.
Robo Maestro
Robo Maestro is a procedural music toy. It’s a revolutionary new way of creating and experiencing music! You tell it what you want, and then the Maestro automatically generates music that fits that. Playing Robo Maestro requires no music knowledge at all: just have fun and hear what happens! Guide the Maestro and create awesome music together with it!
Maestro Mode
Maestro Mode is the main attraction: a fun, relaxing experience where the music constantly evolves based on your choices. The Maestro generates random options that you can choose from to alter the music. Hear something you like? Store it as a chorus to come back to later, or save it for usage in the editors.
Loop Editor
Build your own loops and define details like instruments, layers, intensity and random seeds. Whatever you do, Robo Maestro makes sure it always fits with the rest of the music!
Song Editor
Combine your loops to create complete songs!
Export your creations
Share your music with friends, or open it in any other music software to continue editing there. What you create with Robo Maestro is yours to use in any way you like!
Optional deep tweaks
You can also dive deeper and define the chords and time signatures yourself. You don’t have to though: Robo Maestro can figure everything out itself, so you don’t need to know any music theory to use it. But if you want, you can get more detailed control.
Jam companion
Jam along to Robo Maestro on your favourite instrument or vocals! This automatic mode will let Robo Maestro endlessly evolve the music, fully automatically, as a backing for your own improvisation. Or enable the full features and just sit back and be surprised by what Robo Maestro can generate!
Advanced automatic composition
Robo Maestro is powered by an advanced procedural music generator. Dozens of algorithms work together to create each aspect of a song: drums, bass, melody, chords, rhythm, notes and much, much more. You can control each step individually, or just let Robo Maestro generate a complete loop and make tweaks from there.
Atom Zombie Smasher
Atom Zombie Smasher is a super little indie strategy game. The basic premise is that you take on the guise of a commander holding back the zombie hordes from overruning your city.
It works on two levels; first is the strategy where a map of the city districts is where you see the progress of zombie infestations and plan your next mission. You can choose which military assets you take with you from: infantry, snipers, mines, demolitions, barricades, gas attracting teams or artillery. Once you initiate the mission, the game changes to a tactical sub-game where you place your units on the map to best protect the civilians you are trying to extract from the map, while avoiding collateral damage. To many dead civilians and you fail.
– Real player with 43.3 hrs in game
There’s alot to be said about Atom Zombie Smasher. the game is an amazing mix of challenging gameplay and challenges.
Atom zombie smasher does not hesitate to put you smack dab into action, your first challenge becomes to rescue some civilians from an impending zombie invasion which sets the tone for the rest of the game.
As you progress in the game you’re provided with varying mercenaries that randomly get picked for missions. Some examples of mercenaries are for example ranger teams, snipers and dynamite teams. Each map will provide a different challenge which requires alot of tactical thinking and planning.
– Real player with 28.3 hrs in game
Anomalies
SUMMARY: A graphical toy to make weird, surreal spacescapes and the oddities that inhabit them, from playing with sliders to just randomziing items. On top of that, you get odd soundscapes that play along. A way to just mess around, or a way to create relaxing - or disturbing - backgrounds on your computer or tv display.
Anomalies is a graphical toy that some may call a glorified screen saver - fortunately it’s both!
Basically you can randomize or set a bunch of parameters, that then make surreal spacescapes that you can watch while strange music plays. Depending on your choices, you might watch stars circle by as you observe a nebula, be caught among strange particles, or hover in front of a bizarre tentacular space creature. Or a combination.
– Real player with 31.4 hrs in game
This is a really interesting piece of software. It is good to have around to either dip into casually or have a longer session. There can be some nice surprises. I just came up with a not very spectacular creation from the visual point of view, but it has a very nice ethereal sound. Tweaking parameters and hunting and rummaging are great fun. I have got some more choices of wallpaper too.
– Real player with 26.0 hrs in game