112 Operator
Overview
Ol' Il Pallino has a confession to make: He’s never played 9-1-1 Operator going into 1-1-2 Operator, so this review most likely won’t be helpful for players who wonder how both games compare. The selling point for 1-1-2 Operator is obviously the feature that allows players to play sandbox games in any city in the world. Campaigns, however, are limited to a handful of cities in Europe and the gray area that is Istanbul, Turkey. Both the sandbox and campaign start with a story of the player becoming an emergency dispatcher managing a single district through a probationary period, and after three shifts, the player presumably does well enough to unlock more regions on the map (the player gets to pick which regions in sandbox mode) and also gains more units and personnel along the way. (New vehicles may be purchased once unlocked. Equipment may also be purchased for police, medical, and fire units to perform specialized tasks or to simply make units more skillful.) As the player progresses, the situations become more hectic, but if the player knows anything about unit and resource management (and you probably do, or else you wouldn’t be reading this review) the player should have no problem staying on top of tasks no matter how overwhelmed the player feels seeing icons appearing on the screen requesting any combination of police, medical, and/or fire units, and all in real time.
– Real player with 273.2 hrs in game
Read More: Best Moddable Time Management Games.
DISCLAIMER: I backed 112 Operator on Kickstarter, and have been playing since Closed Alpha.
TL;DR: I recommend 112 Operator, especially if you’re a fan of 911 Operator.
Features
All the features and events from 911 Operator and its DLCs are there, e.g. earthquake, blackouts, search request, etc. So what about the new features promised in-this game?
[olist]
- New fire mechanics is one of the highlights of their promotion. Mechanically it works, and it does pose a large challenge to manage this event while considering things like the weather and wind. However, based on experience (on very early build), the mechanics is let down by the often poor pathfinding that the units take. I have had several instances where police units were stuck between the fire or can’t find a proper path to a clear area, thus failing evacuation on the fire’s path. This might’ve been improved in release, but sadly I haven’t been able to see this in action since large area fires occurs very rarely in campaign, and almost never occur in free-game.
– Real player with 34.9 hrs in game
The Wizard Game
This game is great!! Different abilities make the game play a bit more strategic, adding another aspect of the game. Would highly recommend.
– Real player with 13.9 hrs in game
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Game of the year right here
– Real player with 0.2 hrs in game
Mastermine
This is a wonderful challenge for minesweeper lovers!
– Real player with 344.1 hrs in game
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pshhh its okay i guess
– Real player with 134.2 hrs in game
Orbi Universo
It’s Democracy meets Civilization.
Still a work-in-progress, and from a part-time indie dev, but what you see here shows promise.
If you’re a Civ/Paradox/Democracy fan, it’s an easy recommendation.
If you’re not too sure about it, grab it on sale, or wait until they finish all the ages that make the core gameplay.
Pros:
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Less intimidating upfront than Democracy, you start from humble begginings.
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You can start at any place in the globe
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Many different paths to take your civilization through
– Real player with 81.2 hrs in game
This game is unique. Maybe not much replayability, but there definitely is some. In the bronze age I had a shining civilization, the entire Iron Age was a time of unparalleled ascension, but I quickly over expanded and then the disruption caused by the immense amount of minorities quickly destroyed my stability. I kept undermining the power of the clergy in order to stop them from toppling my republic, which caused the number of heathens and heretics to rise to such a point as to ruin my stability even further. There was this entire collapse scenario very reminiscent of the fall of the Roman Republic, culminating in a coup d’etat by the military which led to a quickly fragmenting military dictatorship that saw a snowball of decline that just kept rolling and rolling.
– Real player with 36.9 hrs in game
Qube Qross
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- The Introduction - - -
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You like Picross?
You think you have played them all?
You want a new challenging Picross?
In 3D?
Then Welcome to QUBE QROSS!
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- The Gameplay - - -
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With the Help of Numbers on the outside Walls, you have to place Cubes to complete a Figure.
That may sound easy, but isn’t.
You can place the Cubes with Mouse and you are able to turn your Picross around. That is important because otherwise you are not able to complete it.
The Mouse Controll is easy and fluid.
– Real player with 3.9 hrs in game
Qube Qross is a puzzle game like a horcrux of Picross 3D, the controlling way is in a more limited way, but I found it fits PC games well, I went through it with my mouse.
Some puzzles in classic mode look cute and humorous, although I prefer the Time Attack mode more, it’s very exciting to go through the short puzzles in such a short time, it’s a bit pity there is no realtime online competitive mode tho, that would be amazing if I can send invitation to challenge my friends.
Overall it’s not bad, I would recommend for people have kids, or when this is at a discount.
– Real player with 1.7 hrs in game
Super Ultimatum Quiz
Good quiz game, fun to play with friends or on a party.
– Real player with 7.3 hrs in game
Well, the only reason I’ve bought it is because I’m making indie games myself, so it’s for research.
Firstly, it’s one of those games that tries to destroy your GPU. I mean, when I play Assassin’s Creed Origins, the GPU load is not nearly as intense as here. Games like this just give 100% load no matter what, and there is no vertical sync or frame limiter. Yeah, I have 500-600 FPS, but I don’t need that and I don’t want to heat up my video card over a simple quiz game (66 degrees vs 40 in desktop mode). And even with that load the logo on the title screen has terrible aliasing.
– Real player with 1.0 hrs in game
Sidewords
At this point, I’ve lost track of how long ago I got this game and how long I’ve played it. I mean, yes, Steam tells me a number of hours, but that’s been spread out over almost every day for the last… two years? Maybe more? I’ve actually lost count.
The reason for that is, this game is a great way to wind down at the end of the day, by way of a clever idea for the kind of puzzle that wouldn’t be out of place in a newspaper– and I mean that as a compliment.
If you want to chill with some intelligent word-puzzles, then I can only sing this game’s praises.
– Real player with 140.2 hrs in game
The in-game puzzles themselves take about 8-10 hours to completely exhaust. The themed sets are great, and I would definitely love to see more of them added in. There’s nothing extremely difficult, the hardest puzzles take about 10 minutes to put together. Right now, the puzzles are designed to be relaxing, but it’d be cool to have additional optional goals like using as few words as possible. That way, there’s incentive to play older puzzles.
The dailies are fun, and with 3 different board sizes everyday, it makes sure anyone can go into this game anytime and always have something new.
– Real player with 74.8 hrs in game
ASMR LIGHTness - Light painting 💡
A great little puzzler to stimulate your mind. If you’re a fan of Hidden Object Games you may have come across this type of puzzle before as you try to untangle a series of nodes connected by stretchy bands with no crossovers allowed.
Gentle music and soothing lightning make for a nice peaceful game. I enjoyed solving a puzzle or three at the end of the day to unwind. You’re rated one to three stars on completion based on, finishing the puzzle, the fewest number of moves, and then on the smoothest execution/speed.
– Real player with 4.9 hrs in game
loved it nice to do when ya dont wanna really play anything to strenuous loved the music and sounds to it to :)
– Real player with 1.3 hrs in game
Endless ATC
This is an amazing little game.
The game starts out very simply, with just a few planes to control. As you guide them successfully to their destinations, the number of planes in your space increases, and so does your mental load.
A simple and effective interface lets you put your air traffic plan into action almost as quickly as you can think it (via any combination of keyboard, mouse, and touch).
Before long, you must be completely focused on managing the traffic to keep everything running smoothly and your score increasing.
– Real player with 512.4 hrs in game
I’m not easily impressed, but this is really good.
It has all the complexities of the real thing:
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Standard Instrument Departures
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Standard Terminal Arrivals
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Parallel approaches
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Airspace restrictions
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Minimum Safe Altitudes
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Separation criteria
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Wake turbulence separation
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Emergencies
And it’s all packed into a UI that is so easy to learn and simple to use, it actually makes the complex task of controlling air traffic look like child’s play.
Designers of RL ATC software, move over! Look at this title and explain to me why “the real thing” always looks so damn complicated, because this simulation here proves what an intuitive UI can look like.
– Real player with 73.2 hrs in game
Mixolumia
The mechanics of this game are so damn good. The simplicity combined with the gravity and multiple clear formations make it both easy to understand and endlessly satisfying to learn and master. Custom color palettes and a plethora of visibility options make Mixolumia very accessible, especially because they can be changed on the fly. That and the high contrast between game modes mean it’s as tryhard or laid-back as the player wants. The base game’s music and sound effects are amazing, but you’re seriously missing out without some fanmade tracks from itch, which are just as quality. Grunge by Lady Saytenn and freefall by LavenderAudio are my top picks. Overall, Mixolumia is my favorite arcade game, block-clearing puzzler, whatever other genres it’s in, and my #3 GOTY 2020.
– Real player with 72.2 hrs in game
This game is a masterpiece. Easy to pick up and easy to play for hours. I waited until it went on sale, but I wish I had bought it sooner. It’s more than worth full price.
The graphics are great. The bloom, fireworks, and sound effects combine to make combos extremely satisfying to pull off. If you don’t like the effects you can turn them off. I had to turn off the screen shake, and I appreciate that the option exists.
I like that Relaxation Mode lets you take as much time as you want to place each piece, it makes it easier to learn the game. Playing Relaxation with the Summer Shower music is calming. The sound feedback as you play is genius and my favorite part of the game.
– Real player with 38.3 hrs in game