EMERGENCY 20
I don’t understand why there is so much hate for this game. This game consists of 10 remastered missions, multiplayer, freeplay and the campaigns from Emergency 5, 2016 and 2017. I thoroughly enjoy this game so I will give an honest and truthful opinion of the game to assure you make the right purchase.
Pros:
Campaigns from Emergency 5, 2016 and 2017
Remastered missions from older emergency games
Lots of micro-managing for a fun fast-paced game
Freeplay (4 maps)
Multiplayer (I haven’t tried it yet)
– Real player with 38.1 hrs in game
Read More: Best Mod Real-Time Games.
Edit: I bought this game again after getting a refund because I found: Bieberfelde - Next Generation. The mod completely changes the game and for me makes it worth while owning this game.
My review of the base game:
I got this after playing emergency 4 for quite some time with the LA Mod. While graphics are much much better and there is a little less micromanagement with some automation overall I feel it’s lacking something. If you liked the base game of EM4 then you might like this. But if you are used to the detail and control that the LA Mod provides then this game will probably feel a bit feature light.
– Real player with 29.9 hrs in game
EMERGENCY 4 Deluxe
Oldie but Goldie, as a regular a tester for numerous Modification you could argue that I am biased,and you might be right! I got the game on it’s original release day on April 6 2006. Since then I put countless hours into this game, having recorded well over 600 Videos featuring all kinds of mods.
And what I said back then is all the more true nowadays with all the mods that you can get. There is no game like EM4/911 FR
Maybe one day we will say the same about Emergency 5, but that day is far away yet, until that day arrives all hail the King of Emergecny RTS games, Emergency 4/911 First Responders
– Real player with 428.4 hrs in game
Read More: Best Mod Real-Time Games.
Likes: I like the way that it teaches people how to be a Dispatcher of Units to send to scenes even with Mods added, and knowing the Map could end in many mistakes. like wild fires, deaths, and more.
Dislikes: I dont like that you dont have much control of where the Vehicles Park, Even tho there are mods for that, some people dont know how to mod the game or start their own mods, So i wish Parking Or having control of Locations to park is a thing.
Mods: Some mods i use [Like the LA Mod, and much more] are Great at the work they do, but some things needs to be fixed like the mod crashing because of a button people can click to break the game.
– Real player with 181.8 hrs in game
Garry’s Mod
2,000 Hours don’t come out of a watch. It comes out of your life. Was the 2k hours worth it? Yes indeed. For a game like gmod to be amazing for such a low price your wondering is it good or bad? Its both 100% depending on the gamemode you play. Do i suggest it? I don’t know does time come out of a watch?
+Rep
1,000 Hours later still finding the game interesting, Ive met wonderful people, bad people, and the ones to love and adore. From my 3k Hours this game is top Notch. Not Notch as in minecraft but, yeah. TOP NOTCH
– Real player with 4472.3 hrs in game
Read More: Best Mod Sandbox Games.
Is not a game. It is a physics toy and sandbox style tool.
In Gmod, you can reluctantly do whatever you want to. You can: build things such as:
cars, buildings, bunkers, airships , boats , or whatever you can think up.
*Use weapons from other valve games, as well as add-on weapons created by other people.
Play with physics, kill NPCs with literally anything, drive a world of vehicles, paint, destroy stuff, spawn props, spawn ragdolls to pose and beat up, make a machinima for use on YouTube or other video websites, listen to music, and MUCH MUCH more.
– Real player with 4265.5 hrs in game
Mod and Play
I was a mod creator of Mod and Play, you see my props and level ports and even a pack of some old models I made in school. What do I think of this game?
Don’t buy it. Garry’s Mod is better, and if you want a next-gen of it then look into Modiverse, which is to be released January 29th. The game aims to be way better than Mod and Play, and the developer is actually skilled in Unreal and is very helpful with modders and gives proper documentation to his SDK which are project files that work in the normal Unreal Engine, so all plugins are supported. The link to their Discord server is right here and I suggest you guys check it out: https://discord.gg/XUSereXTFU
– Real player with 62.8 hrs in game
Had very high hopes for the game but it is apparent that the Dev has no care in the world about the community.
DO NOT WASTE YOUR MONEY…
The community discord is a load of hopeful gamers asking for the content they paid for only to get shot down by the sad reality that the Dev is highly irresponsible and unprofessional. A few reasons to save your cash.
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Constant promise of updates for 5 months with nothing to show for it.
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Developer with poor communication skills and no care for his community.
– Real player with 5.8 hrs in game
Killing Floor - Toy Master
Download the mod, then launch Killing Floor as normal, not the Toy Master mod. If you launch the mod itself, it won’t pick up your existing perk stats.
9/10 Mod
– Real player with 120.7 hrs in game
Not as great as the main series by far, but it’s free and having some rounds with friends can fill quite a few evenings.
– Real player with 30.9 hrs in game
Just Cause 2: Multiplayer Mod
Excuse me, I might not have enough experience in this game.. but I believe this is one of the best multiplayer out there, it doesn’t feel like there is something you really try to achieve, but something you rather enjoy with other people and friends.
I personally recommend to not join freeroam servers as the interest dies out pretty quick in such scenarios, I didn’t even play singeplayer.. I started first with the multiplayer by joining a server called “Real Life Server”, it was very complex and hard to understand as a newbie with a lot of custom game mechanics/server mechanics and server rules to get used to, but eventually when you really know everything by heart and you have experienced most of what it has to offer. You will probably have the same opinion.
– Real player with 4183.4 hrs in game
Multiplayer enables much more possibility than single player, with lua coding server developers can create all sorts of things. From faction and administration systems, freeroam servers, a survival server, or a whole server dedicated to airplane simulation. Heck I know someone even made a whole Minecraft script for this! Either way depending what type of server you may be interested in there are still quite a few to choose from. Pretty much everyone knows that this game in general is dying out compared to what it used to be years ago with hundreds and thousands of players that used to passionately play. It is quieter these days, but some servers are still holding on a rather decent player population daily. Some may disagree, but you can meet some really nice people depending what server you settle in. In some cases one server for example has a whole community with it, and I can say I have met many nice people there and made some friends along the way. I had enough interest and dedication for this I decided to help and be a staff member of said server.
– Real player with 1579.8 hrs in game
Zombie Panic! Source
This mod is a gem. Hell i wasnt even a fan of the whole zombie genre when i tried this game out of curiosity five years ago but it quickly won me over thanks to its gameplay and atmosphere. Its immersive, challenging (teamwork is a MUST) and above all, fun.
An interesting aspect of the game is that you actually can play as a zombie after you died. No bot slaughterfest à la Left 4 Dead here. Its very enjoyable to fight a zombie horde composed of other players trying to overwhelm you so you can join their ranks. Zombos can also infect you which really adds to the tension since it creates a climate of suspicion among the survivors.
– Real player with 2321.0 hrs in game
Zombie Panic: Source changed my life. While that sounds dramatic, ZPS is what got me into map/level design with the Hammer Editor. I loved creating levels so much, that I looked further and realized there were schools for game design. I am now in my second year of 3D Animation & Modeling. I still remember my very first time playing this - Sunday, October 8th, 2008. Only Eugene and Marcus were available. It was on ZPO_Deadblock. I remember a guy exploiting the padlock on the fenced gate.
THE GOOD:
– Real player with 1860.0 hrs in game
Dystopia
It doesn’t get any better than this.
Each map is unique in its setting and objective concept (the cyberpunk theme of the game is greatly enhanced by excellent skybox’s and background noise that draws you into the level). They require good team co-ordination in order to win. Especially since aspects of the objectives take place in 2 parallel worlds that affect each other in real time [Meatspace - physical world: similar to most fps with a cyperpunk theme (weapons like laser rifle, tesla rifle, ion cannon), 3 class types (v.balanced) and deus ex like implants, inc increased speed, thermal vision, medic, stealth(invisi). Cyberspace - think system shock 1 or tripping on acid: req decking implant; deckers speed thru cyberspace hacking objectives, adding security and fighting off enemy deckers in low grav/high speed combat using in essence quake railgun, lightening gun and rocket launcher.]
– Real player with 1765.2 hrs in game
What started out as an old half life 2 mod is now an independent game with a dedicated community and recently updated to 1.5.2! Dystopia gives some quake-style play with objectives and and alternate cyber space realm where players fight in quasi gravity for control over nodes. Cyberspace nodes can be secondary objectives to open up new paths around choke points or seal off defender’s quick access to the objective. They can also switch turrets to shoot the other team! Other times an objective requires getting a player with a deck implant in the middle of enemy territory and hacking an objective.
– Real player with 811.5 hrs in game
Bus Simulator 16
UPDATED (ALMOST 1year after release update)
Sadly, not much changed in a year. Optimization is still requested by many which implies they havent dealt seriously with the problem. Only 2 DLC have been released and I see them as pure money grabber. They are not offering anything new than buses but those buses look exactly the same as the ones already ingame. The only difference is that they are branded MAN or Mercedes-Benz which (due to having to pay the right to the brands) are ridiculously expensive for the amount of content (and the usefulness of the said content has still to be proven).
– Real player with 41.2 hrs in game
I seriously can not understand where the hate this game is getting comes from. It does exactly what it says on the “box”, and does it very well. While not a perfect game by any means, this is a great effort from a smaller company, that fills a niche I’ve personally desired for over 10 years.
When I was a young lass, back in my high school days, I used to take the public bus to commute to school and back, and also to travel from place to place on my weekends. I spent hundreds of IRL hours on various models of IRL busses, and I always wanted to try driving one. This game finally allowed me to live my fantasy. I honestly never thought a company would ever bother to make a bus driving game, but Bus Simulator 16 actually goes above and beyond that, and includes management and a bit of strategy as well.
– Real player with 38.6 hrs in game
MudRunner
Its Spintires, but better. literally. that isnt a metaphor.
– Real player with 37.4 hrs in game
Would Not recommend since new update being mod/game breaker
– Real player with 31.2 hrs in game