Brimstone Brawlers - Early Access
Very promising game!
The game is beautiful, really good gameplay mechanics, nice rythm, interesting characters, this is a lot of fun no matter if you want to play it casually or if you want competitivity, both works really good!
Almost single developer so it’ll take a bit of time to reach its full potential but nothing can go wrong with so much passion! Dev is actually really active to take all the feedback from players (i’d say everyday) and really efficient so this is really reassuring to see that :).
– Real player with 79.7 hrs in game
Read More: Best MOBA Fighting Games.
I am not one to leave reviews, but this indie game really struck me.
I currently have a little over 5 hours in this game and I simply can not get enough and am pleasantly shocked by how much this game has to offer from replayability and skill cap ceilings. Talk about being competitive and enriching, every character has their own unique playstyle and combos that allow you to try to perform and perfect yet such a simple idea that I was able to pick up on the concepts immediately and over time have found out more and more things as I played, making me feel like I am growing with the game which is always incredibly fun.
– Real player with 26.6 hrs in game
Battlerite
I can’t praise this game’s design enough. I don’t think there’s a competitive game that is better than this game from a design perspective. I know this game gets compared to Dota or League of Legends a lot, but it’s really more like a top-down fighting game with simple inputs.
This game just doesn’t have parts that aren’t fun. The games are always short, and even if you lose the first two rounds, your opponents aren’t so overpowered that you don’t have a chance for the rest of the game, there’s tons of potential for comebacks and a game is never over till it’s over.
– Real player with 934.0 hrs in game
Read More: Best MOBA Competitive Games.
Sadly, no matter how good it is, I can’t recommend a game whose developer misled their playerbase and abused their trust.
See, during a time of ever-dwindling population of Battlerite, they announced a Royale game mode “to fill a void in Battlerite” (dev blog ). It’s fair to say that the majority of Battlerite players never asked specifically for a Battle Royale, but the community ran along with it, considering “new game modes” had always been mentioned on its roadmap and people understood the game could use a more casual experience.
– Real player with 788.8 hrs in game
Fishards
Great game to play with friends!
It has awesome gameplay, very cool retro looking graphics and a catchy soundtrack which you might find you self hum along to at times
Performance is really good, the game runs on pretty much any computer and doesn’t require expensive hardware to enjoy
Everything is of course not perfect though. There’s some issues like balancing of spells and classes could be better and they currently only support P2P multiplayer so playing with someone far away from you might not result in a good experience
– Real player with 17.5 hrs in game
Read More: Best MOBA Competitive Games.
Awesome game to pick up and play with a couple friends. I also found a responsive discord community with both devs and players being active meaning there will always be people to play with.
Was further positively surprised by a pretty prevalent skill expression which made it really rewarding to discover new combos and practice them. All over great game! :)
– Real player with 10.3 hrs in game
Demigod
I regret the times, when I couldn’t play this game in it’s prime, when tournaments were alive. But I don’t regret buying digital copy now.
Back in 2008, when I read about the game, DotA Allstars was already a thing you need to be aware of if you play games. And I was indeed aware. I tried the thing and got bored pretty quickly. Something was amiss. Something didn’t want me to enjoy the game, and I felt out of place, when I heard praise about this new exciting genre like MOBA.
When I read about Demigod I got a little flame of hope lit up in me. Everything from background of characters to the name of the game and a little story behind already was to my liking. But would the gameplay keep up with that? I wasn’t sure.
– Real player with 207.7 hrs in game
First off, let me state that when Demigod was released, it’s multiplayer was pretty much broken due to the publisher insisting on doing the netcode and sucking at it hardcore. This issue has since been resolved, and is no longer an issue; the multiplayer works just fine now, no real problems.
Now, from there, let’s get into a few aspects of the game itself:
Demigod is a MOBA style game, where you play as a single hero/champion/demigod/whatever style character who starts off kinda flimsy, and gradually levels up, fighting large armies of enemy units with the goal of defeating the enemy team. Thing LoL, HoN, DotA, Smite, Dawngate and so on.
– Real player with 137.0 hrs in game
Spish
Fight alongside monsters to defeat your opponent in the arena
Control a character with a throwing spear against other player in this online PvP multiplayer game
features:
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Throwing spear as main weapon
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Struck down chickens and fish to obtain item
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Craft better monsters/spells
Isekai Eternal Alpha
The game is very enjoyable. Admittedly, it takes a lot of inspiration from League of Legends and DOTA 2, but that isn’t actually a bad thing. This makes the game very easy to pick up if you have experience with the previously stated 2, and easily allows you to move between them. Isekai Eternal feels a lot like legacy League of Legends, which is at least for me a massive plus. The visuals aren’t amazing, but that is to be expected from a game this young, and doesn’t affect gameplay. The Unity engine makes the game very stabile. The game setup is kinda wonky, but keeps it simple to set up matches for you and your friends. Would be nice to have a match maker, though. Gold generation needs to be pulled back a tad to slow down gameplay and the controls are pretty much impossible without quick cast (which does NOT carry over between matches.) Jungling feels too easy at the moment, but once again THE GAME IS VERY YOUNG. The game quality will increase with time, and it is very fun, unlike the awful communities and power creeped League of Legends and DOTA 2.
– Real player with 2.9 hrs in game
Champions look good and the map seems unique. If the lore is well relevant to the concept of the game it’d be a plus like I see there are about ten champions and it’d be good if each champion respectively has their own story and details. Given that a MOBA is super hard to be made and the dev team seems small, I think it’s a pretty fun game to play
Want to play 5v5 match some time tho!
– Real player with 0.8 hrs in game
AXYOS
This game is a pure example of what is wrong in the “Steam Greenlight” independent game industry. And mostly, what kind of trivial mistakes, the dervelopers, are doing in the process of developing an “indie game”.
First, about this “game”. It’s suppose to be a MOBA type FPS but the “game” is in this stage practically from the beginning with no actual or visable updates. The only visable change was the changing of the name of this “game” from RiP to AXYOS. Yes, I know that the “game” is in “Early Access” but it’s not, even, in an Alpha stage. I keep saying “game” with quotation marks because there is no game at all. Yes, the “game” looks like in the screen shots but that’s it. Only nice characters models, some weapons and some textures made with the UnReal DevKit. And that’s it!
– Real player with 8.4 hrs in game
The game itself? Great in appearance and has potential. However, that says little as many great games have been ruined by their publishers. And while in a single player game, that may not matter, in a multiplayer game, it is fundamental that the publishers understand the importance of not harassing their userbase. This review will not even touch how the game is at this point as with no players, you cannot adequately test a competitive multiplayer game.
This review will go briefly over what happened that I have to state the above:
– Real player with 5.6 hrs in game
Barnard’s Star
In the 25th century, humanity began to travel the stars. Barnard’s Star, a mere 6 light-years away and home to the closest habitable exoplanet, was first to be colonized. However, even with the blindingly fast velocity of half the speed of light, the trip takes 12 Earth years. So when the colonists ran into trouble, they were on their own.
The trouble they faced took two main forms. First, their robot companions who served as butlers and guardians staged a rebellion and broke free of their human masters. It got ugly quickly – blood and bolts covered many a space station floor. The second was the Critters: weird, otherworldly brutes from the other side of the galaxy who arrived on the scene shortly after the colonists from a nearby wormhole. The colonists were able to estalish contact them and even tried to enlist their help against the mechanical threat, but negotiations were cut short when the Critter ambassadors ate all the humans they were supposed to be talking to.
These three factions – Humans, Robots, and Critters – are locked in a vicious struggle for control of the galaxy. Now is the time to rise up, lead your faction, and fight for your life. The fate of the universe is in your hands.
Features
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3 factions (Humans, Robots, and Critters) with 7 character classes per faction
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Each character has unique attacks and abilities
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2 maps, each with unique tactical opportunities such as teleporters and destructible cover
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3 layouts for each map, for a total of 6 different playable fields
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Play offline vs. AI or a friend (or even pit two AI’s against each other, if you just want to watch)
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Challenge friends and strangers with online multiplayer
For a comprehensive list of all the fighters in the game and their abilities, see the wiki .
Crush Online
Crush Online is now live for about 3 months and i can still recommend it to all who are interested in a MOBA/RPG crossover to test it out.
It still doesnt have p2w features at all. The things u can buy with jewels doesnt give u any benefits for the pvp (so the fights are fair) but money can be spend to get some stuff a little faster or for some costumes. Also there are a many Achievements, Arena Rankings and Quests where u can get alot (really alot) free jewels again and again. Yes, no limitation, u just need to play active to earn it.Very friendly monetization.
– Real player with 839.7 hrs in game
These are some negative comments by other people, not all of them I agree with.
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There is no PVP level-syncing. - Um, Ok. But why would want that? I mean really, if you could only fight in maps with players of a similar lvl you wouldn’t have anyone to play with at all until you max out your lvl. Then the game would be no different for you then it is now. -.-'
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This game is way too grindy. - It’s an mmo isn’t it? IT’S MEANT TO BE!
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The World PvP is incredibly imbalanced - This is true, one nation seams to have all the online players (10-20 or more) while the other two only have a couple. The only thing balancing this out is point 1, those few players on the other nations are often quite powerful compared to the “many of weaklings” on the other
– Real player with 711.6 hrs in game
DuelGlory
“DuelGlory” is a 1-on-1 game with a MOBA-like style. Use your unique skills with a wide variety of characters to win the game.
・Characters with a variety of fighting styles
You can use a Japanese style kemomimi character who fights with a sword, or a gunman character who looks like a fusion of a western movie and science fiction.
・Maps that exist for the characters
.One dedicated map will be implemented for each character.
・MOBA-like combat system
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・Characters will have 5 unique skills, which can be controlled at will.
・Two game modes
.Currently, we have implemented Casual Duel and Practice Duel.
・Future plans
We will try to make the game better based on the feedback from users.