Infinity Kingdom
This game is heavy pay to win. There’s no limit of how much you can spend and the power difference is unbeatable. As a free to play player you can reach most milestones and with a bit of spending you can get everything in the game just slower than whales. You can eventually transfer server find a better environment with non-toxic whales. So as a long term game is great, but at the beginning the whales will bully the server.
Players in the same alliance as the whales receive an insane amount of resources, gems and vip points. Unbalancing the server even more.
– Real player with 772.3 hrs in game
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Decent game, but some dragons and heroes can be obtained only by purchasing bundles with real money.
It means that’s not free-to-play, but buy-to-play, and, above all, i’m forced to downvote because some of them are pay-to-win. “Charles the Great” appears in a bundle for the ridiculous price of 99 bucks, and he’s totally overpowered.
Besides this, you receive a decent amount of speed up and other boosts for free.
For free you can also roll units and have a chance to find legendaries or “fragments” to summon legendaries. Every day you earn two crystals to roll (one from daily quests and one for free).
– Real player with 367.4 hrs in game
Click and Relax
Just no
– Real player with 0.1 hrs in game
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Well… it’s something.
The game only has 5 “game modes” which consist of something non-sensical and boring, there isn’t really anything “relaxing” or satisfying about them. The music cannot be adjusted and is pretty loud. Honestly it just feels like a school project from 2005 done by two students that just served to be presented infront of a class and then forgotten. Definetly not worth the money, I got it from a steam gift
– Real player with 0.1 hrs in game
SPACECOM
Spacecom is a strategic-to-the-bone starfleet-command game with a heavy focus on multiplayer. Using 3 types of fleets (siege, invade, battle) and 4 types of planetary systems (hubs, shipyards, repair yards and supply systems) command your armies to dominate in the galaxy. Capture enemy hubs using proven maneuvers learned from military legends (blitzkrieg, burnt-ground, cut supply lines, outflanking) or devise your own plans. Raise smart thinking over fast clicking in galaxies with up to 6 players in Multiplayer mode.
– Real player with 68.8 hrs in game
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I came in expecting the simplicity of Galcon Fusion, but got something in between Galcon Fusion and Sins of a Solar Empire (though closer to Galcon). This is a pretty good complexity level as you can understand everything. By contrast, in a game like Sins of a Solar Empire, I don’t really get it all, so I end up doing stuff because it seems right, not because I really understand the nuances, which makes strategy a bit dissapointing. This is partially the games fault, and partially my fault.
The first third of the tutorial (what I’m calling the incredibly short campaign/story mode) is nightmareishly painfully slow to get through at first, but gets much better about a third of the way through. They overly spell things out for you, while not explaining other things your become interested in out of bordom that they shouldn’t be showing at all. I think a single page overview of all iconography and abilities (without going into strategy) would have been more ideal.
– Real player with 17.3 hrs in game