Shadowbane
First of all, this game is absolutely worth playing if you are into oldschool PvP MMOs. No other game allows such in-depth character customization. Sandbox elements are present but are not annoying to the end of being “chop trees to gather lumber”. “Sandbox” here is actually building cities and demolishing your enemies' cities in sieges, hiring AI mercenaries to craft items which is another good part of this game, crafting isn’t about gathering 10 dragon scales and 1 mummy dust by repetitively killing monsters, it’s more about having mercenaries of right races placed in your forges and having resources from right zones in general, even city building (if you happen to own / manage one) is as simple as placing the building on the city grid and waiting several hours for it to go up in one click.
– Real player with 1573.7 hrs in game
Read More: Best MMORPG Open World Games.
Overall an exceptionally poor experience.
So why do I have so many hours you ask? 1) nostalgia and 2) I played with friends, but neither of those points are positives to the game in particular. And also do not be mistaken, for an RPG 80% of this playtime was sitting afk while leeching experience from macro-bots which is what everyone uses.
So this game is mislabeled as a PVP title. It isn’t. It’s actually a zerg v zerg title and those battles are decided by sheer numbers. If it was a pvp game, you’d have skills which synergize with each other to allow for good and creative builds. Builds which later you can learn to play and get better as you get more accustomed to playing your toon. Not the case here. At first glance you have SO many races, professions and disciplines to combine that the options eem endless…until you realize that every profession has no more than 2 ways to build it if you want to be in any way viable. Yes, you CAN be a minotaur that uses unarmed fighting, except due to weapon skill restrictions (built into the races) and stat caps you’ll never be more than 20% of the strength of a proper polearm minotaur.
– Real player with 1121.8 hrs in game
Crush Depth: U-Boat Simulator
Disclaimer 26.04.2021 the reviewed game is subject to heavy changes and will soon be outdated because Crush depth receives everyday small updates and every thursday a larger one.
The Crush Depth: Tech-Demo currently just a tech demonstration and exactly only that this tech demo is not for the mainstream user who expect to have instant action and a quick gameplay. The game is in its very early construction and lets you see how a game gets developed from the bare bone up and you will get all updates and the finished game if you buy it this demo.
– Real player with 30.5 hrs in game
Read More: Best MMORPG Realistic Games.
“He who wants to be victorious on the sea must always attack!” - From The Submarine Commander’s Handbook, 1943.
Though there is much, much left to be done, and heavy optimization that needs to be done with what is already in play(the frames on modern hardware are not great), nonetheless what is already here should prove to be quite interesting for anyone who takes the risk and plunges in, as I did.
Crush Depth is not a game that holds your hand: It is a game that expects you to learn how to operate a U-boat, and to do so properly and effectively. I was under the false impression that the U-boat was not currently able to move–I was proven wrong a little while ago when a kind fellow of the community showed me how the engine worked in the museum exhibit that you can train on. I had to learn myself how to work the electric engine by looking at the valves that existed and doing what I thought was the way, and sure enough it was.
– Real player with 26.4 hrs in game
World Senate
The game still has some issues and is still in development, however, the devs are listening to requests and are responding to feedback with fast updates.
– Real player with 532.3 hrs in game
Read More: Best MMORPG Adventure Games.
Developer listens!! Something I really liked about this game is that although it’s relative new, devs are pushing out new updates/balances and patches everyday and the community is growing and very active. What’s most important about a new game like this is that the dev listens - say someone complaint about not being able to get an achievement without making a purchase, the dev responded quickly and made the achievement obtainable through normal game progression. This imo is what matters most in game developing.
– Real player with 114.1 hrs in game
Seditionis Crutarch Royale
Seditionis Crutarch Royale is a new F2P Shooter on Steam. The game ‘stands out’ by having a relatively large amount of different game modes for a one person indie game. Crutarch Royale however is being hold back by its simple design and lackluster gameplay.
In its core Crutarch Royale is a simple asset shooter, that uses the same visual engine likes games like Fractal Fury do (that one at least stood out more through its endoskeletons). Visuals and gunplay are therefore pretty simple.
The biggest problem for me is the discouraging gameplay. Movement without sprinting feels ultra slow and jumps are simply not high enough in the game. Your character can seriously not jump higher than around 20 cms, which makes it pretty pointless. At least there is not stamina system, which means you can indefinitely run. That makes the movement at least okay. What is however less than average is the gunplay. Most weapons have small recoil, which I can live with. The TTK however is way too high in this game and makes every player into a bulletsponge. You have to pretty much always shoot a full clip into enemies, which just feels way too long. It is a little bit faster through headshots, but players can still take a couple before they go down. This TTK just feels wrong.
– Real player with 0.8 hrs in game
PLAY THE CAR LEVEL CAW CAW, YOU CANNOT RUN PEOPLE OVER AND IT IS BASED CAW CAW
– Real player with 0.2 hrs in game
Atlantica Europe
P2Win, overrun with Botters and Cheaters, No support
How not to run an MMO and bank on Nostalgia
– Real player with 2177.1 hrs in game
Old game from long time a go. But still can spend a lot time :))))
– Real player with 1461.5 hrs in game
Hellbreath
Hellbreath is an MMORPG top-down view game where you have to select one of two citizenships and fight other players to defend your city.
In this game you will be able to train your character to convert it on a Warriors with STR and DEX as his main stats, a Mage using INT and MAG or an Archer, using AGI and VIT as his main stats, each one of these paths will have pros and cons, for the warrior you will have an easy way to quickly attack your enemies with melee weapons, being players or NPCs, but also you will not be covered from magic and arrows. As a Mage, you will be able to do great amounts of damage with the aggressive magics or support your friends with a variety of buffs, but the mage is slow because of the casting times and easy prey for all kinds of weapons. As an archer, you will be able to do quick damage from long distances to all kinds of enemies with bows, crossbows, and special arrows. The archers have a great amount of health but they are especially weak to melee weapons and magic.
Naval Action
I have almost 6k hours and belong to a wonderful and very successful community in the game. I actively played and tested almost all content in the game. You can assume that I might know what I am talking about.
I am fan of historical simulation war games. Enjoying Totalwar series for years and particularly attracted to age of sail games thanks to Pirate of Burning Sea. Naval Action is the only successor in the market for this genre now. That is the main reason I had big hopes and enthusiasm toward the game and still playing till another come, mainly sticking with my friends.
– Real player with 6996.5 hrs in game
As much as I would love to see a game like this succeed, I must recommend that you avoid spending money on this game right now. If you are interested, I suggest you wait till it releases and watch the reviews then. Let me explain why.
I have many more hours in this game then is posted in my steam information. I was a closed alpha, pre steam, tester. At the time their was a small group of Russian or Euro testers that numbered, less than 50 as far as I can tell. The second batch of testers, another 50ish, included many Americans. I was one of those testers. I believe that was in early 2014 or 2015. Either way, I have been involved in this game from closed alpha, to early access, to sea trials, to open world going on years now.
– Real player with 2762.1 hrs in game
Human Madness
the game graphics are really great
– Real player with 2.8 hrs in game
The game is fun. The Graphics are nice. You can remap your keys and there are a lot of setting for the graphics. Just one question. where are the maps? I can only play one map, the tank map. In your game video it shows more than one map. There are some menu bugs. Also I find the run speed a little slow it would help to pick up the games pace if the run speed is faster. There is also too much recoil on the guns. But all and all the game is pretty good. I would recommend this game to others but not just yet. Hopefully these issues will be addressed. For the price it is worth it if it becomes more polished.
– Real player with 0.8 hrs in game