Margonem
Oh boy. This is weird to review. First off, this game is a niche Polish browser MMO. Lots of people on the original web Polish servers. Not so much here. As you can imagine, there’s not a lot of international players. Most people (who already played/still play the Polish version) are Polish. Not that it’s a bad thing, but the population is incredibly low.
For the game itself, it’s fun. It might be nostalgia speaking, as I played this game a lot when I was younger. Playing it now after so much time it’s still as it used to be, with some improvements in graphics and the UI.
– Real player with 147.9 hrs in game
Read More: Best MMORPG PvE Games.
Plusses and minuses in equal measure I think. But for me personally more on the minus.
Some of the plusses:
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Simple and neat graphics.
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Sandbox nature of the map is evident, and this gives a positive ‘adventuresque’ feel, which I like
Some of the negatives:
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Text too small. Waaay too small.
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Every other thing you want to do in the open world requires you to pop over to the Premium Store and burn a hole in your wallet. Don’t tag it as ‘FREE’ when it clearly isn’t - there is definitely a ‘FREEMIUM’ tag available I’m sure.
– Real player with 145.1 hrs in game
Stephino RPG
rawr im dragon. its a great rts game with a slow start. 8/10
– Real player with 150.4 hrs in game
Read More: Best MMORPG Real Time Tactics Games.
This is a nice game, you build your empire by constructing and upgrading buildings, building up defences, expanding your empire to other planets/locations… You can get sucked in really fast if you like this type of games, which is my case… but if you are going to play this game be aware of something that is most likely to happen to you especially if you are playing it to play along side work.
Admins are playing the game.
Attacks will always take 100% of the enemy resources (if the army capacity is enough to take all)
– Real player with 42.7 hrs in game
Royal Revolt II
build your base, level your king, take people’s gold.. seems simple enough but smooth gameplay, decent graphics, events and tons of unlockable things make this super addictive.
you can easily play for free but i would still reccomend spending $5-10 early on to get a bundle of extra attack slot, extra spell slot, extra worker and the worker/gem bundle. they only offer it early on so don’t wait on that… also if you have friends playing it u can only use friend codes before level 10 i believe to get all the free currency from that.
– Real player with 628.5 hrs in game
Read More: Best MMORPG Strategy Games.
Many upgradable and customizable things. It has much depth.
Gameplay seems simple in earlygame, but should be okay in endgame.
P2W? Well, you can use gems for almost everything, but you can earn gems for free (events, tournaments, random rolls etc…), and what you can do with gems won’t affect gameplay, except some extra spell you can cast by spending gems.
Purchasing gems is very expensive and i doubt a rich person would spend so much to cast many spell. And gems you earn for free are enough to cast spells,
– Real player with 215.4 hrs in game
Wartune Reborn
I was going to protect this game because of the nice memories, but I can’t at the moment.
There are only 5 servers shown 88-92 (I bet it will eventually get to hundreds, glad that doesn’t show them all and say “you can’t join this server”), in the old browser version, servers had different timezones, from those five, 3 have the same time and the other 2 has -1 hour… It would be cool if you could actually see the timezones before creating a character, I made one for all those servers just to get dissapointed… I know the rest is some grind and P2W stuff, but not sure if I should play with the time issue, should I wait for other servers?
– Real player with 3.3 hrs in game
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– Real player with 3.2 hrs in game
Taurion
Welcome to Taurion. A Fully decentralized MMORTS.
A Fully persistent sandbox MMO that runs unstoppable and autonomous.
Prospect, Mine, Refine, Build, Fight, Craft, Trade and work with other players to build your empire.
Backstory:
Over the years the governments of the Earth became increasingly hostile and fractured. Alliances were formed and broken. Eventually 12 factions emerged in a semi-stable world order (or houses as they are now known). By this time the scale of weaponry available to the 12 factions was too powerful to use without exterminating all life on Earth. Consequently, when WWIII erupted, it wasn’t a kinetic war. It was an information and propaganda war that lasted well over a century. Intelligence agencies had taken over news and entertainment and shut down free speech entirely. Every piece of information, or rather disinformation, was curated. Nobody knew what was true or what was false.
The absence of a meaningfully informed population left the megacorporations free to do as they pleased. With regulatory capture, they simply pushed through laws and regulations that benefited them and their shareholders in the short term. The constant flux of “truth” in the disinformation campaigns made long term planning nearly moot, and also made it easy for the megacorporations to create and push their own narratives.
Environmental standards were dismantled, and all laws regarding genetic engineering were erased. Biotech companies produced ever more genetically modified plants and animals that required ever harsher pesticides, herbicides, and stronger antibiotics.
Slowly the Earth was poisoned. Superbugs became more common, wiping out millions of people, nevermind the costs to domestic animals and wildlife. GMO plants became invasive species, destroying pristine environments and disrupting ecosystems. People became sicker and sicker as agro chemicals poisoned their water supplies while fisheries suffered as the lakes, rivers, and oceans were poisoned. Species were going extinct at alarming rates.
Eventually there was a crack in the social world zeitgeist and people began to reject government and corporate narratives that were clearly the opposite of reality. Mass protests turned into riots that were mostly crushed by government forces and private security forces hired by corporations. But for every casualty, the movements attracted 10x more people.
Behind the scenes the intelligence agencies ramped up misinformation campaigns against each other, blaming other factions for domestic and international problems. Following suit, the megacorps began environmental campaigns to support protesters against their competition.
Social cohesion in large urban centres was breaking down. Logistics chains for food, fuel, and consumer goods were crumbling. Protests got bigger and bigger and spilled over into suburban areas as well and degenerated into city-wide riots and looting.
Peak violence happened when the Jodon faction launched a limited nuclear strike against the Tydroid corporation’s main production city, Berlin, in order to satisfy public outcry that was flamed by a disinformation campaign from the Yonic corporation, Tydroid’s largest competitor.
Rather than continue the violence on Earth, the various factions and megacorps launched strikes against each other’s satellites in order to disrupt communications and push their own narratives.
The situation had become desperate, and in 2247 the 12 factions formed a discussion group called “The Houses” to bring an end to the worldwide violence. For several years they debated and discussed, until in 2251 they arrived at the conclusion that they’d all failed humanity, and that the Earth was doomed, poisoned beyond the point of no return. They would need to head for the stars if mankind were to survive.
Building starships to transport colonists would take 20 intense years, but not everyone would get to go.
Selection of people who would go to the stars took place under the authority of the technetronic elite in the 12 Houses. Only the best and brightest would have a seat reserved for them and their families. Billions would be left behind on the poisoned, dying Earth.
As the selections progressed, it became increasingly apparent to those that would be left behind that they weren’t going to be chosen. Human rights protests across the planet turned into full scale riots with many casualties. The world was thrown into chaos and society began to break down (even more).
But for the colonists all that was left behind. They would drift into cryosleep for a seeming eternity only to wake up as if no time had passed. There would be weeping as some cryopods had failed during the long journey, leaving only crusty bones and ashes where a living human should have been.
Three of the 12 Houses, House Jodon, Reubo and Ephrati, would colonise planets in 3 nearby solar systems in a distant sector of the galaxy. The fates of the other 9 Houses are unknown.
THE PLANETS, THE SIGNAL, THE MISSION…
Three of the 12 Houses, House Jodon, Reubo and Ephrati, would colonise planets in 3 nearby solar systems in a distant sector of the galaxy. The fates of the other 9 Houses are unknown.
THE PLANETS
House Jodon landed on and colonised Lionis. This volcanic planet has 1 side perpetually facing its sun, making only a thin band around the planet habitable. Nevertheless, rich and fertile soil along that thin band would ensure their survival.
House Reubo landed on and colonised Aquarion. This planet is over 97% covered by water. Adapting to their new environment would require innovative solutions for land use and infrastructure. Unsurprisingly, science and innovation are highly valued by the Reubos who pride themselves on being rational and practical.
House Ephrati landed on and colonised Verdis. This lush and green planet is inhabited by many predatory animals and dangerous foliage.
THE SIGNAL
Several years ago a strange and indecipherable signal was received. It was clearly created by intelligent life and was traced back to a planet orbiting a nearby brown dwarf star. Speculation was rampant. What or who created it? What did it mean? What did it say?
Each House prepared small scouting missions to investigate. This was no mean feat as resources for interstellar travel were highly scarce. Expectations were similarly high.
THE INVESTIGATION
Initial reports from the missions were impressive. The planet was rich in natural resources beyond their most hopeful expectations. Mining operations would be wildly profitable and would alleviate strict resource rationing back home on Lionis, Aquarion and Verdis.
It was the Ephrati who first discovered an ancient tower, presumably built by the same intelligent life that sent the signal. The tower stood high, disappearing into the clouds above.
Venturing into the tower on foot, the Ephrati expedition team marveled at the architecture and strange symbols and pictures carved into the walls, floors and ceilings. But it was one in particular that caught their attention. It was written in an old Earth language. “Taurion.” Who could the beings that built this be? And why would an old Earth tongue be written in here? Speculation, conjecture, and wild conspiracy theories were rampant on the net.
Other ancient buildings would also be found scattered around the planet.
THE MISSION
Back home each House prepared to send people to Taurion. Excitement was high and people eagerly began training for the challenges that would await them on Taurion.
Dragon And Home
A game built to desire the hungry fiends awaiting Hytale. In it’s early stages it has compromise, aspiration, beauty.
Those not worthy to grind, shall formally fall under as “lackluster and lazy” those who do not aspire to strive as well.
This game is in no shape perfect, yet describe to me a game that is? We see games like these as, “another minecraft ripoff”
I see a game like this as the future. Plenty of people whining, crying, to a what? 10 man Dev team? About how “oh the healing is the worst, the servers suck, it’s too much, it’s too hard” nonsense. Write a review on life while you’re at it, nobody can bug fix that.
– Real player with 654.3 hrs in game
– edit after holloween patch –
The latest patch has gone live and the old review no longer applies so I must change it.
The game is still bare-bones. The content is still balanced around the lv 20 cap so it is natural. What IS there is fine.
– THE BAD –
Here are what I think are still the problems plaguing the game:
- vigor is still a problem
Vigor (as previously described) is the system used to gate certain activities. The initial iteration of it had vigor attached to harvesting. T1 materials such as stone, herb did not cost vigor. T2 materials such as copper, flax cost 1 vigor. T materials such as iron, cotton cost 2 vigor. This system incentives hoarding materials. The new system attached vigor to crafting gear (weapon and armor).
– Real player with 502.5 hrs in game
NAVYFIELD
This is the father of all naval games, yes it may be grindy but that’s all MMOs.
Pros:
FANTASTIC ship customization(no custom paints or skins but you can fully customize your weapon load, ammo, etc)
Friendly graphics that are still appeasing but easy on low end PCs
Great sounds/music
Sim-cade gameplay (combines realistic and arcady style of play) You can choose if you want to set your gun angles by ourself instead of the auto aim function, along with things like belt armour, deck armour, etc.
Huge selection of ships in which some can be remodeled into more powerful or different ships of it’s class (ex: The Admiral Hipper CA can be remodeled to Prinz Eugen)
– Real player with 217.7 hrs in game
Do i enjoy the game? YES!
Old vet since start of the game and played nfeu later on. Now back thanks to steam.
Pro’s
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arcade style battles (quick)
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low demands on pc requirements (to low for todays standards)
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diverse community
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games 24/7 cause people from the whole world are in 1 server (does have lag when chinese play )
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for old players its mostly the nostalgic value that counts.
Con’s
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The game is so old that you cant run fullscreen unless you force it through your monitor
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alot of crashing (not for me personally)
– Real player with 110.4 hrs in game
Dash and Fire
“Dash and fire” is an animation style 3D super action game. The game adopts the hand-painted super fire animation style, and is famous for its shocking and refreshing sense of attack. Its innovative real-time combat PK system, precise attack judgment, and pure fighting game settings such as hard straight, floating, combo, and body are designed to bring top-level action game experience to players. In addition, as the level increases, a variety of new functions or activities will also be unlocked. For example, blade soul, talent card, artifact, fashion, legion, consignment, endless nightmare and other classic play methods.
about the game screen
“Dash and fire” game screen focuses on the style of hot-blooded animation. The game screen uses a lot of gorgeous colors, and the skills are very eye-catching. Even the general attack can also make the players enjoy themselves. In the single challenge with the boss, all kinds of skill moves and collisions, the sense of visual impact is super strong, and it feels that the whole screen will be cracked. If you three people team up to pick the boss, the skill moves of each player will be released in a series, which can instantly light up your eyes.
about occupation
“Dash and fire” has opened up three classes, soul chopping and high damage melee class. It is recommended for novices to choose. Shadow blade, assassin occupation, recommend a certain micro operation technology players. Ghost hand, magic type long-distance occupation, novice can also experience, master will also have more room to play. Every profession has its own advantages and has a good sense of attack.
about operations
“Dash and fire” uses virtual rocker + virtual key operation. At the same time, you can also choose the operation mode of automatic fighting, or even manual + automatic combination. It is faster to use automatic combat clearance in the early stage, and easier to use automatic + manual clearance in the middle stage. But the real operation of the emperor is to pass the experience out.
about upgrading
how to upgrade quickly? Please pay attention to the “task” in the upper right corner of the interface. It is several times more than other ways to get experience to do daily tasks
about equipment
if you want to improve combat effectiveness, how can you get good equipment
1. You must participate in the level unlocking activities and arena, and you can exchange the shell coins for the equipment in the store
2. Many pieces of advanced equipment will be piled up in the process of the game. If you click it in the backpack interface, you can enter the falling level. After a certain quantity is collected, the equipment will be automatically generated.
World Senate
The game still has some issues and is still in development, however, the devs are listening to requests and are responding to feedback with fast updates.
– Real player with 532.3 hrs in game
Developer listens!! Something I really liked about this game is that although it’s relative new, devs are pushing out new updates/balances and patches everyday and the community is growing and very active. What’s most important about a new game like this is that the dev listens - say someone complaint about not being able to get an achievement without making a purchase, the dev responded quickly and made the achievement obtainable through normal game progression. This imo is what matters most in game developing.
– Real player with 114.1 hrs in game
Atlantica Europe
P2Win, overrun with Botters and Cheaters, No support
How not to run an MMO and bank on Nostalgia
– Real player with 2177.1 hrs in game
Old game from long time a go. But still can spend a lot time :))))
– Real player with 1461.5 hrs in game