Reign of Darkness

Reign of Darkness

Disclaimer: I have over 255+ hours into this game and truly enjoyed this passion project. I have been power leveled, done countless dungeon grinds, tanked, dps, healed in groups. This is a critical review from an experienced player who has taken a 5+ month break and come back with a fresh character. I have also supported the developer by purchasing in game items.

As of 10/16/2020 I could not recommend this game to any new player. Between the not so friendly leveling experience to low player base. This group centric game just misses out on the party experience. There are not many active players to support leveling from 1 to 100,to even consider leveling with others, via a dungeon. Plus there is not even enough quests/mobs in the world (Outside dungeons) to get you to 100, if you went solo.

Real player with 346.3 hrs in game


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AS OF 12/14/2020

As Ive played this over the year I had grown blind to what this game offers and ignored red flags with the games developments over the span of my playtime. Currently the devs are working hard on the game to push out lots of content rather than balancing and bug fixing. As more Content is released the less polished the game looks from when I first started playing with fresh Awe-struck eyes.

The quests are dull, unoriginal, and lazy, with the dialogue for them being the most bland and uninteresting I’ve ever come across in an mmo. The newest quest additions become a game of “Where’s Waldo”, looking for a hidden object in the open world. These quests tell no story and seem to be there just to be there so they can advertise “Many quests” When in reality there are no more than 35ish lackluster/ boring quests in general. Lore and story are no where in sight and tells no actual story as of right now.

Real player with 256.0 hrs in game

Reign of Darkness on Steam

Royal Revolt II

Royal Revolt II

build your base, level your king, take people’s gold.. seems simple enough but smooth gameplay, decent graphics, events and tons of unlockable things make this super addictive.

you can easily play for free but i would still reccomend spending $5-10 early on to get a bundle of extra attack slot, extra spell slot, extra worker and the worker/gem bundle. they only offer it early on so don’t wait on that… also if you have friends playing it u can only use friend codes before level 10 i believe to get all the free currency from that.

Real player with 628.5 hrs in game


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Many upgradable and customizable things. It has much depth.

Gameplay seems simple in earlygame, but should be okay in endgame.

P2W? Well, you can use gems for almost everything, but you can earn gems for free (events, tournaments, random rolls etc…), and what you can do with gems won’t affect gameplay, except some extra spell you can cast by spending gems.

Purchasing gems is very expensive and i doubt a rich person would spend so much to cast many spell. And gems you earn for free are enough to cast spells,

Real player with 215.4 hrs in game

Royal Revolt II on Steam

Atlantica Europe

Atlantica Europe

P2Win, overrun with Botters and Cheaters, No support

How not to run an MMO and bank on Nostalgia

Real player with 2177.1 hrs in game


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Old game from long time a go. But still can spend a lot time :))))

Real player with 1461.5 hrs in game

Atlantica Europe on Steam

World Senate

World Senate

The game still has some issues and is still in development, however, the devs are listening to requests and are responding to feedback with fast updates.

Real player with 532.3 hrs in game

Developer listens!! Something I really liked about this game is that although it’s relative new, devs are pushing out new updates/balances and patches everyday and the community is growing and very active. What’s most important about a new game like this is that the dev listens - say someone complaint about not being able to get an achievement without making a purchase, the dev responded quickly and made the achievement obtainable through normal game progression. This imo is what matters most in game developing.

Real player with 114.1 hrs in game

World Senate on Steam

Stephino RPG

Stephino RPG

rawr im dragon. its a great rts game with a slow start. 8/10

Real player with 150.4 hrs in game

This is a nice game, you build your empire by constructing and upgrading buildings, building up defences, expanding your empire to other planets/locations… You can get sucked in really fast if you like this type of games, which is my case… but if you are going to play this game be aware of something that is most likely to happen to you especially if you are playing it to play along side work.

Admins are playing the game.

Attacks will always take 100% of the enemy resources (if the army capacity is enough to take all)

Real player with 42.7 hrs in game

Stephino RPG on Steam

Angels of Fasaria: Version 2.0

Angels of Fasaria: Version 2.0

Edited : This is version 1.0 i will try version 2.0 and update my review .

I have not finish the game yet but i want to give a short review .

I only play single player version

This game is like old classic JRPG style and i need a LOT of grinding to get through the game ( some really strong monsters that can kill me in one hit and some blocked areas that need grinding Mana to unlock) and many of expensive gears which make me want to grind grind grinding to get enough cash to buy them .

luckily i do love grinding in this game to get enough money to get items i want. ( sound like i am a shopaholic )

Real player with 20.1 hrs in game

This is for the offline single-player RPG.

DISCLAIMER: I did not beat this game. I couldn’t take any more grinding to get past the probably final dungeon, after the random encounter enemies were wiping me out despite being at level 50+ and having the best armor.

It’s stock art, enemies and sound. RPGmaker stock stuff isn’t bad but it shows a relative lack of effort. Major enemies and allies share sprites as well - I thought Samson had betrayed me or something but it was actually just some guy who was identical. The plot is relatively standard stuff: You, the sole capable fighter in the kingdom, must fight the entire army of darkness alone. Naked and armed with a long knife.

Real player with 14.4 hrs in game

Angels of Fasaria: Version 2.0 on Steam

Stash

Stash

This game is unbelievably dry. There’s a serviceable tactical combat system but strategy and positioning don’t really seem that important. You can pin an enemy between yourself and a piece of terrain and that reduces their damage. You can flank and surround enemies also. But even with all this, it’s just rudimentary tactics. It doesn’t really do much to excite me. Also, the special abilities and spells are functional but not exciting.

The stash in camp starts with 20 slots for your character and 1 slot shared with your characters. It costs 7000 Medallions to add ONE slot to the shared stash. Adding a slot to your individual character’s stash is also one slot at a time but you can use in game materials and Triads, the money that drops from monsters and shopkeepers. Everything is similarly monetized, “do you want more than ONE crafting skill per character?” “That will be 5000 Medallions please.” The coins are priced at this moment at 4000 Medallions for $5 USD. These space upgrades and character upgrades seem to be too expensive. Giving a character just one crafting skill seems to be a little too strict.

Real player with 63.5 hrs in game

This isn’t really a review so much as an extended comment on someone else’s review, but I thought that this would help clear up some misunderstandings about a game that took me a little while to get into, but that I’ve completely fallen in love with, and will continue to play for the forseeable future.

The original review can be seen here: http://steamcommunity.com/id/metsushiro/recommended/466660/

As a recently joined player that got past the first hour or so of this game, I’d like to point a few things out to you. I’m not saying you’re wrong to be disappointed in the first little bit of the game, because you’re probably used to how games throw everything at you all at once and force you into a handholdy tutorial in which you learn maybe a tenth of what they show you because it’s throwing so much in your face. This game’s main feature is that it doesn’t do that. It’s intentional.

Real player with 56.4 hrs in game

Stash on Steam

Taurion

Taurion

Welcome to Taurion. A Fully decentralized MMORTS.

A Fully persistent sandbox MMO that runs unstoppable and autonomous.

Prospect, Mine, Refine, Build, Fight, Craft, Trade and work with other players to build your empire.

Backstory:

Over the years the governments of the Earth became increasingly hostile and fractured. Alliances were formed and broken. Eventually 12 factions emerged in a semi-stable world order (or houses as they are now known). By this time the scale of weaponry available to the 12 factions was too powerful to use without exterminating all life on Earth. Consequently, when WWIII erupted, it wasn’t a kinetic war. It was an information and propaganda war that lasted well over a century. Intelligence agencies had taken over news and entertainment and shut down free speech entirely. Every piece of information, or rather disinformation, was curated. Nobody knew what was true or what was false.

The absence of a meaningfully informed population left the megacorporations free to do as they pleased. With regulatory capture, they simply pushed through laws and regulations that benefited them and their shareholders in the short term. The constant flux of “truth” in the disinformation campaigns made long term planning nearly moot, and also made it easy for the megacorporations to create and push their own narratives.

Environmental standards were dismantled, and all laws regarding genetic engineering were erased. Biotech companies produced ever more genetically modified plants and animals that required ever harsher pesticides, herbicides, and stronger antibiotics.

Slowly the Earth was poisoned. Superbugs became more common, wiping out millions of people, nevermind the costs to domestic animals and wildlife. GMO plants became invasive species, destroying pristine environments and disrupting ecosystems. People became sicker and sicker as agro chemicals poisoned their water supplies while fisheries suffered as the lakes, rivers, and oceans were poisoned. Species were going extinct at alarming rates.

Eventually there was a crack in the social world zeitgeist and people began to reject government and corporate narratives that were clearly the opposite of reality. Mass protests turned into riots that were mostly crushed by government forces and private security forces hired by corporations. But for every casualty, the movements attracted 10x more people.

Behind the scenes the intelligence agencies ramped up misinformation campaigns against each other, blaming other factions for domestic and international problems. Following suit, the megacorps began environmental campaigns to support protesters against their competition.

Social cohesion in large urban centres was breaking down. Logistics chains for food, fuel, and consumer goods were crumbling. Protests got bigger and bigger and spilled over into suburban areas as well and degenerated into city-wide riots and looting.

Peak violence happened when the Jodon faction launched a limited nuclear strike against the Tydroid corporation’s main production city, Berlin, in order to satisfy public outcry that was flamed by a disinformation campaign from the Yonic corporation, Tydroid’s largest competitor.

Rather than continue the violence on Earth, the various factions and megacorps launched strikes against each other’s satellites in order to disrupt communications and push their own narratives.

The situation had become desperate, and in 2247 the 12 factions formed a discussion group called “The Houses” to bring an end to the worldwide violence. For several years they debated and discussed, until in 2251 they arrived at the conclusion that they’d all failed humanity, and that the Earth was doomed, poisoned beyond the point of no return. They would need to head for the stars if mankind were to survive.

Building starships to transport colonists would take 20 intense years, but not everyone would get to go.

Selection of people who would go to the stars took place under the authority of the technetronic elite in the 12 Houses. Only the best and brightest would have a seat reserved for them and their families. Billions would be left behind on the poisoned, dying Earth.

As the selections progressed, it became increasingly apparent to those that would be left behind that they weren’t going to be chosen. Human rights protests across the planet turned into full scale riots with many casualties. The world was thrown into chaos and society began to break down (even more).

But for the colonists all that was left behind. They would drift into cryosleep for a seeming eternity only to wake up as if no time had passed. There would be weeping as some cryopods had failed during the long journey, leaving only crusty bones and ashes where a living human should have been.

Three of the 12 Houses, House Jodon, Reubo and Ephrati, would colonise planets in 3 nearby solar systems in a distant sector of the galaxy. The fates of the other 9 Houses are unknown.

THE PLANETS, THE SIGNAL, THE MISSION…

Three of the 12 Houses, House Jodon, Reubo and Ephrati, would colonise planets in 3 nearby solar systems in a distant sector of the galaxy. The fates of the other 9 Houses are unknown.

THE PLANETS

House Jodon landed on and colonised Lionis. This volcanic planet has 1 side perpetually facing its sun, making only a thin band around the planet habitable. Nevertheless, rich and fertile soil along that thin band would ensure their survival.

House Reubo landed on and colonised Aquarion. This planet is over 97% covered by water. Adapting to their new environment would require innovative solutions for land use and infrastructure. Unsurprisingly, science and innovation are highly valued by the Reubos who pride themselves on being rational and practical.

House Ephrati landed on and colonised Verdis. This lush and green planet is inhabited by many predatory animals and dangerous foliage.

THE SIGNAL

Several years ago a strange and indecipherable signal was received. It was clearly created by intelligent life and was traced back to a planet orbiting a nearby brown dwarf star. Speculation was rampant. What or who created it? What did it mean? What did it say?

Each House prepared small scouting missions to investigate. This was no mean feat as resources for interstellar travel were highly scarce. Expectations were similarly high.

THE INVESTIGATION

Initial reports from the missions were impressive. The planet was rich in natural resources beyond their most hopeful expectations. Mining operations would be wildly profitable and would alleviate strict resource rationing back home on Lionis, Aquarion and Verdis.

It was the Ephrati who first discovered an ancient tower, presumably built by the same intelligent life that sent the signal. The tower stood high, disappearing into the clouds above.

Venturing into the tower on foot, the Ephrati expedition team marveled at the architecture and strange symbols and pictures carved into the walls, floors and ceilings. But it was one in particular that caught their attention. It was written in an old Earth language. “Taurion.” Who could the beings that built this be? And why would an old Earth tongue be written in here? Speculation, conjecture, and wild conspiracy theories were rampant on the net.

Other ancient buildings would also be found scattered around the planet.

THE MISSION

Back home each House prepared to send people to Taurion. Excitement was high and people eagerly began training for the challenges that would await them on Taurion.

Taurion on Steam

CasinoLife Poker - #1 Free Texas Holdem 3D

CasinoLife Poker - #1 Free Texas Holdem 3D

This game allows people to cheat , multiple accounts by certain players. I have seen a player have 2 if not 3 avatars at the table at once , and they keep getting away with it . People passing chips and getting paid on face book for it for instance, people selling 500 billion for like 100 dollars , but in game purchase you get 11 billion for 100 , people using in game hacks etc….. on and on . Do not waste your time or money on this scum bag Doo Doo game.

Real player with 83.1 hrs in game

It’s an online poker game. If you like poker, then give it a shot.

Customizeable avatars, weekly events, career rankings, poker tour challenges, and a couple other features that other poker games don’t have.

Purchasing chips is optional, you can make due if you play safe, and you can get free chip gifts from friends, hourly from the main menu, and by completing different challenges.

Real player with 39.2 hrs in game

CasinoLife Poker - #1 Free Texas Holdem 3D on Steam

Rising Constellation

Rising Constellation

Rising Constellation is an awesome game which is mixing strategy and role play at a perfect level.

It offers many distinct gameplay based on factions and its agents mechanics - however, remind it’s strongly depends on team play!

Indead, this game is part of those who are perfectly designed to work in cooperation with your mates, but definitely not alone.

Use Siderians and rule your teamates, just because you’ll get the economy power - or perhaps you’ll prefer bite everyone using large fleets lead by Navarques.

Real player with 933.3 hrs in game

Rising Constellation is 4x RST game still in developpment.

Created from a small team of Swiss developper, I was a player of thier first MMO RTS 4x game: Asylamba.

I see RC (Rising Constellation) like an MMO RTS 4x game based on Agents (Navarques – Ereased – Sidérians).

I really enjoy the game for is background story (lore can be added by players participation) , B&W graphic style and is MMO possibility !

There is now 1 mod to play : fast flash 2H gamemode , this is quite small with 1 or to 2 games per week with a small cummunity.

Real player with 837.1 hrs in game

Rising Constellation on Steam