幻灵岛(Fantasy Sprite Island)
Fantasy Sprite Island
Fantasy Sprite Island is a collection of spirit capture training, home construction, copy adventure and other business development type of game. In the game, players can set up spirit teams to conquer different areas of the magic island, discover and unlock different function points on the island. Build your own home and arrange for elves to do different jobs. You can also try leisure games, or training incubation, cultivate powerful elves, and finally challenge the endless city and eternal arena.
- Form a spirit
In the first version of the game, there are more than 100 kinds of spirits in different shapes, which live in various areas of the island. Elves of different races have their own race value, skill pool and talent pool, so some of them are good at fighting, some are good at entertainment, and some are good at work… Reasonable arrangement and management of them for different work or combat combination will get better effect.
- Spirit skills
The elves in the island will get a chance to learn skills every ten levels. They will randomly choose two skills from their skill pool to learn. Of course, in addition to their own race pool, elves can also learn the learnable skills of this attribute through skill books.
- Spirit reproduction
The spirits in the magic island can reproduce across races. Just choose two opposite sex spirits to reproduce. The offspring will be randomly selected from the parent race. The attributes of the spirits will be based on the random attributes of the parent race. At the same time, they may inherit the random skills of the parent race. That is to say, the offspring can acquire cross race and cross attribute skills through heredity. There are other special conditions in reproduction, please look forward to it.
- Spirit equipment
Each spirit can carry a piece of equipment, which has its own characteristics. It’s not just a simple attribute increase or decrease. Carrying the appropriate equipment will greatly enhance the strength of the spirit.
- Random copy
There are all kinds of elves, replica facilities, props, traps, etc. randomly distributed in the replica. Conquering the replica will get a lot of rewards. In addition to 5 limited copies, 2 endless copies will be unlocked after customs clearance. At the same time, the first copy can also unlock the island’s resource points, mysterious shops and other functional buildings.
- Island Construction
By building various functional buildings on the island, we can arrange elves to engage in refining, training, incubation, entertainment, guarding and other work, or to resist emergencies. Of course, you can also unlock the resource points on the island through the adventure copy of customs clearance, and arrange the elves to collect the resources and treasures on the island. These resources are also the basic raw materials for refining various treasures.
- Home facilities deployment
You can freely arrange the location of the home buildings. In the middle and later stages of the game, you can also get many decorative buildings from the treasure and entertainment center to decorate your home. Of course, the deployment of these decorative buildings will make the elves on the island happy and get various kinds of bonus.
- Production and integration of props
After the players build a Research Institute on the island, they can arrange the elves to produce various props automatically by consuming different materials. They can also fuse the surplus props to produce new props.
- Entertainment Games
When players build an entertainment center on the island, they can carry elves to play entertainment games. Of course, choosing the right elves to play the right game will get more attribute bonus, and the game will be simpler. The token obtained through the small game can also be exchanged for special reward props.
- Training ground exercise
When players build a training field, they can arrange the elves for training. With the passage of time, the Elves will get experience value, and special training can also be arranged, which will enable the elves to get the training value of attributes, so that the elves can grow more personalized.
- Place type monster invasion resistance
When players build sentries and deploy guard elves, they can detect the impending invasion of monsters (random events) in advance. The elves in sentries will fight with them automatically (or take the initiative to fight). After victory, they will get rich rewards.
- Eternal arena and endless City challenging the limit
When the player passes the last copy on the island, the eternal arena will be unlocked to challenge the limit of the spirit’s fighting power! Of course, in addition to the eternal arena, the two infinite copies that are finally unlocked are also the places where the comprehensive ability limit of the spirit team is challenged. With the increase of the number of layers, the rewards of the copies are getting better and better, and of course, the difficulty is also getting higher and higher!
- Seasonal weather change
The weather on the island changes every day. The change of the weather will be affected by the season, and the different weather will also have a certain impact on the fight of the elves.
other…
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NEO: Commanders
Just bought the game and already experiencing bugs. The full screen settings button doesn’t work properly. Also whenever I load into a game the full screen isn’t there. It’s as if part of my game is blacked out on both sides. the blacked out spots cover my game mini map and the Star Base menu to build ships. I do not recommend this game until this bug is fixed. If anybody has a fix for this please let me know.
– Real player with 0.5 hrs in game
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Not bad but need more work
– Real player with 0.3 hrs in game
Taurion
Welcome to Taurion. A Fully decentralized MMORTS.
A Fully persistent sandbox MMO that runs unstoppable and autonomous.
Prospect, Mine, Refine, Build, Fight, Craft, Trade and work with other players to build your empire.
Backstory:
Over the years the governments of the Earth became increasingly hostile and fractured. Alliances were formed and broken. Eventually 12 factions emerged in a semi-stable world order (or houses as they are now known). By this time the scale of weaponry available to the 12 factions was too powerful to use without exterminating all life on Earth. Consequently, when WWIII erupted, it wasn’t a kinetic war. It was an information and propaganda war that lasted well over a century. Intelligence agencies had taken over news and entertainment and shut down free speech entirely. Every piece of information, or rather disinformation, was curated. Nobody knew what was true or what was false.
The absence of a meaningfully informed population left the megacorporations free to do as they pleased. With regulatory capture, they simply pushed through laws and regulations that benefited them and their shareholders in the short term. The constant flux of “truth” in the disinformation campaigns made long term planning nearly moot, and also made it easy for the megacorporations to create and push their own narratives.
Environmental standards were dismantled, and all laws regarding genetic engineering were erased. Biotech companies produced ever more genetically modified plants and animals that required ever harsher pesticides, herbicides, and stronger antibiotics.
Slowly the Earth was poisoned. Superbugs became more common, wiping out millions of people, nevermind the costs to domestic animals and wildlife. GMO plants became invasive species, destroying pristine environments and disrupting ecosystems. People became sicker and sicker as agro chemicals poisoned their water supplies while fisheries suffered as the lakes, rivers, and oceans were poisoned. Species were going extinct at alarming rates.
Eventually there was a crack in the social world zeitgeist and people began to reject government and corporate narratives that were clearly the opposite of reality. Mass protests turned into riots that were mostly crushed by government forces and private security forces hired by corporations. But for every casualty, the movements attracted 10x more people.
Behind the scenes the intelligence agencies ramped up misinformation campaigns against each other, blaming other factions for domestic and international problems. Following suit, the megacorps began environmental campaigns to support protesters against their competition.
Social cohesion in large urban centres was breaking down. Logistics chains for food, fuel, and consumer goods were crumbling. Protests got bigger and bigger and spilled over into suburban areas as well and degenerated into city-wide riots and looting.
Peak violence happened when the Jodon faction launched a limited nuclear strike against the Tydroid corporation’s main production city, Berlin, in order to satisfy public outcry that was flamed by a disinformation campaign from the Yonic corporation, Tydroid’s largest competitor.
Rather than continue the violence on Earth, the various factions and megacorps launched strikes against each other’s satellites in order to disrupt communications and push their own narratives.
The situation had become desperate, and in 2247 the 12 factions formed a discussion group called “The Houses” to bring an end to the worldwide violence. For several years they debated and discussed, until in 2251 they arrived at the conclusion that they’d all failed humanity, and that the Earth was doomed, poisoned beyond the point of no return. They would need to head for the stars if mankind were to survive.
Building starships to transport colonists would take 20 intense years, but not everyone would get to go.
Selection of people who would go to the stars took place under the authority of the technetronic elite in the 12 Houses. Only the best and brightest would have a seat reserved for them and their families. Billions would be left behind on the poisoned, dying Earth.
As the selections progressed, it became increasingly apparent to those that would be left behind that they weren’t going to be chosen. Human rights protests across the planet turned into full scale riots with many casualties. The world was thrown into chaos and society began to break down (even more).
But for the colonists all that was left behind. They would drift into cryosleep for a seeming eternity only to wake up as if no time had passed. There would be weeping as some cryopods had failed during the long journey, leaving only crusty bones and ashes where a living human should have been.
Three of the 12 Houses, House Jodon, Reubo and Ephrati, would colonise planets in 3 nearby solar systems in a distant sector of the galaxy. The fates of the other 9 Houses are unknown.
THE PLANETS, THE SIGNAL, THE MISSION…
Three of the 12 Houses, House Jodon, Reubo and Ephrati, would colonise planets in 3 nearby solar systems in a distant sector of the galaxy. The fates of the other 9 Houses are unknown.
THE PLANETS
House Jodon landed on and colonised Lionis. This volcanic planet has 1 side perpetually facing its sun, making only a thin band around the planet habitable. Nevertheless, rich and fertile soil along that thin band would ensure their survival.
House Reubo landed on and colonised Aquarion. This planet is over 97% covered by water. Adapting to their new environment would require innovative solutions for land use and infrastructure. Unsurprisingly, science and innovation are highly valued by the Reubos who pride themselves on being rational and practical.
House Ephrati landed on and colonised Verdis. This lush and green planet is inhabited by many predatory animals and dangerous foliage.
THE SIGNAL
Several years ago a strange and indecipherable signal was received. It was clearly created by intelligent life and was traced back to a planet orbiting a nearby brown dwarf star. Speculation was rampant. What or who created it? What did it mean? What did it say?
Each House prepared small scouting missions to investigate. This was no mean feat as resources for interstellar travel were highly scarce. Expectations were similarly high.
THE INVESTIGATION
Initial reports from the missions were impressive. The planet was rich in natural resources beyond their most hopeful expectations. Mining operations would be wildly profitable and would alleviate strict resource rationing back home on Lionis, Aquarion and Verdis.
It was the Ephrati who first discovered an ancient tower, presumably built by the same intelligent life that sent the signal. The tower stood high, disappearing into the clouds above.
Venturing into the tower on foot, the Ephrati expedition team marveled at the architecture and strange symbols and pictures carved into the walls, floors and ceilings. But it was one in particular that caught their attention. It was written in an old Earth language. “Taurion.” Who could the beings that built this be? And why would an old Earth tongue be written in here? Speculation, conjecture, and wild conspiracy theories were rampant on the net.
Other ancient buildings would also be found scattered around the planet.
THE MISSION
Back home each House prepared to send people to Taurion. Excitement was high and people eagerly began training for the challenges that would await them on Taurion.
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Fifefer Island - Terrena’s Adventure
Fifefer island is a micro-economics game. This game offers a very unique and incredible way of learning economics. The story, music, voice-over,the art of the game and unique puzzles are well synchronized, which makes learning and game-play even more fun. This is the perfect game if you are looking for fun and learning in one thing. After playing the game you will not be disappointed. Highly recommended.
– Real player with 26.0 hrs in game
Great game to utilize for differentiation. This game offers an excellent overview of new concepts that can be used as an introduction or to reinforce learning. Love it!
– Real player with 10.5 hrs in game
Grim wanderings 2
Worth it! Whether you are playing Adventure or Strategy, you are getting to play a great turn based RPG.
There are so many more options to solve encounters rather than just being a murder hobo. I would even say it is the best strategy for the first bunch of turns until you get your 4 man party set. The combat itself takes place on a tight hex grid, but you get used to getting your party in the right place at the right time.
There are more gameplay mechanics still to come, at least as far as I seen in Strategy play. There is just soooo much you could do with this game with infinite development time. MP Strategy mode would be a great way to make and then lose friends in bitter defeats :) And multiple campaigns for Adventure mode would extend the replay value beyond its already ridiculous value (FUN/time+money). Maybe even slow down the pace of leveling, to make campaigns just for 1-7, 8-15, then high level play.
– Real player with 127.9 hrs in game
What a great hidden gem. A 4x that its not sophisticated in special effects, but in terms of abilities, races, classes and gear is fleshed out. Plus, it comes with a side dish of strategy and base building, so the resources do not apply only to craft. It is dificult to balance a good party tho, and to make things worse you dont get to pick a starting one, adding an extra layer of dificulty to an already complex game. In fact, you are in some things dependent too much on luck. This is the con, if you are not happy with the rooster of the chars available at start, you gonna have to wait a week for a roll on new ones. And the same happens for gear, having to leave some chars even without weapons for a while. Plus, there is a “pick a card” mini-game instead of dice rolls, and might be me, but luck is really not on my side. Regardless it is a very fun game after these hurdles, and the price makes it a must buy.
– Real player with 110.3 hrs in game
Elixir of Life
I like the game, parts are a bit tedious though. It’s nice to able to either have the battle automatically go, or you get to choose who attacks what. Let’s just say the grind is real in this game. Your armour constantly will break so you have to make another set or buy from the shop. Finding some ingredients/ parts for recipes is a bit hard at least for me. For fishing you need to get leaves and sticks, why are leaves so hard to find.
– Real player with 45.2 hrs in game
Fun , but you should add more level and rewards for starter quest , it’s hard especially with food , you should make it easier to farm food . i fell like giving up playing already because my character is always hungry so i can’t sleep to get energy for farming
– Real player with 2.0 hrs in game
Into the Midnight
Into the Midnight is a halloween themed co-op multiplayer survival game full of mystey and fantasy. Team up with your friends, build a base, hunt creatures and survive one more day. Gather resources to craft items and structures that prepares you to surprises.
Start with nothing.
Prepare yourself for worse.
Resolve mysteries.
Proceduraly generated worlds.
Game is over when you die.
Planet’s Edge
When the alien craft entered Earth’s solar system, the human race was alive with excitement. However, when it was accidentally fired upon, the consequences were dire. In a burst of electromagnetic energy, the entire planet Earth disappeared, leaving its gravity well and the moon behind.
In this open world, sci-fi role-playing game, you are part of the Moon base team on a desperate mission to bring Earth back. You must assemble and equip your crew, customize your ship and set out in search of unique parts to create the Centauri Drive, a device your team hopes will reverse the electromagnetic phenomenon that swallowed Earth.
Travel between dozens of stars, harvest resources to repair and upgrade your equipment, meet and negotiate with friendly (and hostile) aliens, and do whatever it takes to stay alive and bring Earth back.
Planet’s Edge features:
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An open-ended story driven by the player
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Dynamic, real-time spaceship combat
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Mining, trading and puzzle solving
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Turn-based ground combat
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Customize and upgrade your ship for any situation
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Select your crew (or clone a new one) and equip them for success