Miner: Dig Deep
Although I’ve never made it all the way to the bottom, I’ve really enjoyed this game! I’m ready to take a break from it, but may come back to it later. I love the simple mechanics, but I do have one suggestion. I’ve noticed the rocks and resources are in the same places for each new game. If you could find a way to randomize each new game but keep the numbers and zones of resources and rocks essentially the same, you would have a truly world-class game. As a retired developer/tester, I can appreciate the effort that goes into software. If it’s infeasible to add this feature, I understand totally. I salute you!
– Real player with 1247.4 hrs in game
Read More: Best Mining Relaxing Games.
I like mining games, and I didn’t think this one would keep me going for so long but 21 hours later and I’m still pottering away in my mine. Aside from some minor quibbles (while a stone will push you away if you’re only a little close to it, this same mechanic doesn’t happen on lifts from what I can tell and lifts don’t work after lvl 1000 - can’t tell if this is coming or if this is a feature of the game), I enjoy this. Wish it had some achievements, but that’s just me, lol.
– Real player with 32.0 hrs in game
Super Motherload
Great game!
I feel its even better than the original however, like almost anything, there are downsides.
The multiplayer is local co-op, no option. Thats not too bad, plenty of games function fine local like Magicka and Gauntlet. I feel Super Motherload behaves the same in that aspect, especially with controllers (Plays best with gamepad, Comrade!). The game also seems to lack in content to me but thats remedied by the high replay value. Honestly, thats the only real downside I see and I feel they can easily make it online multiplayer and may even be planning on it.
– Real player with 46.0 hrs in game
Read More: Best Mining Indie Games.
This game is truly addicting.
A game that is truly addicting is a rarity. Smotherload uses textbook skinner box incremental numbers to keep you playing, but it does it so well and so flawlessly that you barely notice. For once, making those numbers go up is truly fun. It’s FUN.
Too bad it only has a lifespan of about 2 hours, and very little replay value.
Motherload is a pseudo-rogue-like game where you dig down down down and collect ores ores ores in a randomized crust of minerals on Mars. Sell the ores, upgrade your miner, mine more ores, sell more ores, upgrade more parts untill youre strong enough to dig to the core and uncover a conspiracy. It’s great, incremental gameplay with a solid ending.
– Real player with 39.4 hrs in game
Star Valor
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Superb feel, responsive controls, pleasant visuals with a good use of color, and (mostly) intuitive UI. Nice physics model.
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Transparent mechanics. If something on your ship isn’t working, you’ll know why.
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Decent balance, especially for this stage of development.
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Ship-building through component selection and upgrades is very satisfying.
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Perfectly stable for me. No crashes, no lag, no freezes, nothing. The few bugs that do exist usually have workarounds. On this score, it’s already better in EA than most AAA games in full release.
– Real player with 328.3 hrs in game
Read More: Best Mining Action Games.
First off- this game is fantastic.
Addictive, even.
It fills a niche I’ve been dying to satisfy for ages; mining, fighting, trade, transport in a top-down space pilot sim.
Every ship has strengths, and weaknesses, as well as implicit faction stats. You can find ships with horrible, boat-ish mass but enormous storage and equipment capacities, you can find fighters deficient in those categories that more than make up for it in agility and handling, and anything in between. There are ships geared to transporting materials, warping between different sectors at much greater range, mining faster, extending stealth, increasing critical damage, increasing trade values, decreasing repair costs and so on. Every single deficiency you might encounter has some cure or other in the form of equipable components that alter almost any stat you can think of, or add special abilities such as cloaking, tractor beams, energy boosters, etc.
– Real player with 302.3 hrs in game
Alaska Gold Fever
https://store.steampowered.com/app/1748760/Kings_Helper/
It’s 1896 and recently something unbelievable has been discovered in the cold and wild fields of Alaska. It was something special and precious, something so valuable that entire kingdoms fell over for its beauty… GOLD!
Thousands of adventurers wander into Alaskan forests, mountains and grasslands to get only one thing - even one gold ounce. You are one of them and your goal is simple - become the wealthiest man in the world!
Explore & Survive in the unforgiving environment
Alaska, as breathtaking as it is, is not the most welcoming place in the world. As a gold miner you have to be well prepared. Take your warm clothes, food and proper equipment in order to survive at least one day. Blinding blizzards and heavy rains will put you through the various challenges.
Fight your way and defend what’s yours
There are many dangers in the wilderness - wolf packs, bears and, of course, people who won’t be as humble as you and will kill anyone for gaining some golden nuggets. Equip yourself with some knives or a gun, survive the night and be victorious!
Dig, mine and sell!
Search for caves and caverns, dig through the hard rocks and get your gold. Don’t forget to equip yourself with good quality picks, dynamite and building supplies, or your mines won’t be easy - no one wants to die because of collapsing ceilings.
Take care of your dogs
You will have a dog sled at your disposal while traversing the open world of Alaska. Those good boys need food, warmth and love from their owner. Don’t forget about customizing their equipment!
Equip yourself
Equip yourself with the necessary equipment that will allow you to find gold in any area. Go to the store and buy everything you need for a gold digger’s expedition. Rope, dynamite, food? Take whatever you need!
Go on a treasure hunt
Take the treasure map in your hands and go on your journey. Remember that it will be dangerous, so you need to get the necessary tools! On your way you will meet many dangers, but don’t give up because the treasure waiting for you is worth your effort!
Build mines
Build your mines, expand your mining tunnels and look for hidden gold mines! Don’t forget about the supports in the mine to make you feel safe in it. Get the right materials and expand your tunnels. Create your own gold mine!
Mine deeper
Create unique mines and dig deeper and deeper, expand your mines! Set up a track and go on an amazing journey in search of gold!
CorePiercer
This game is well balanced, well done, the gameplay is really cool.
The idea of drilling the basement is very nice to me. No crash or bug when I play but sometimes a little trouble stopping my train in the station lol. I love to control my machine with the mouse !!
Note: 8/10 therefore
After I played this game for 23 hours : I just can’t stop playing it .. Going deeper and deeper ! !
– Real player with 549.0 hrs in game
An interesting experiment. The player will take on the role of the driver of a huge drill. The whole point of the game is to go down as low as possible, get a certain amount of resources, return to the surface and improve your drill.
– Real player with 9.4 hrs in game
! That Bastard Is Trying To Steal Our Gold !
Well, we can throw dynamite in this game. Usually throwing dynamite under your feet would be a stupid idea but hey, this is a video game. And yes, it gets boring after 5 minutes.
Beside that this a logical game with a bit of platforming where you need to gather all of the pot items (whatever that is) and get back to the entrance after that. You have a limited amount of dynamite that you need to use to detonate dark blue blocks in order to gather items or find a way back.
Not much more to write about this one, really.
– Real player with 6.2 hrs in game
This is a fairly austere looking indie puzzle platformer that requires you to collect bags of gold in a two-dimensional upright grid based playfield by jumping around and blasting obstacles with a finite amount of dynamite. This limited resource adds a strategy layer to an otherwise unexciting game.
The visuals are not what I would expect in this kind of game. I think the designer was trying for a puzzle game “feel” in a 2.5D action game aesthetic. The underground cavern background is nice, but the rectangular playfield is suspended in the air like a bunch of stacked blocks in an ant farm. It would look better If it was attached to the ground and background as if it was hewn out of the earth. It would look equally better if it was surrounded by a border like a browser-based puzzle game. Trying to do both (or neither - I honestly can’t tell) fails on many levels. The graphics are downright jarring.
– Real player with 5.2 hrs in game
Demonsions: Industry
As one of the first reviewers of this game, I should offer my personal experience and opinion of the game here.
The game is VERY EARLY ALPHA PROTOTYPE; this is obviously incomplete and anyone expecting a full game right now is out of their mind.
That being said, lets get down to basics: The game seems to be a very interesting concept of voxel mining and machine making using different materials for different looks; however as of right now it just looks different from what I can tell. Response times to bug reports are astoundingly fast, even on Steam which is not their main contact point for reporting said things, though there are still quite a few bugs that need to be ironed out. This may also have been caused by the fact that my desktop is very old.
– Real player with 5.4 hrs in game
This game is early but it looks like it will be really really good, I like it already but yeah it will just keep getting better!
– Real player with 3.8 hrs in game
A Snake In A Maze
This is getting me really addicted :D
– Real player with 3.5 hrs in game
Fun little game that gets astoundingly difficult in later levels. Definitely consider buying it if you enjoy traditional puzzle games of the likes of Sokoban. Contains enough levels to provide days if not weeks of intense pondering.
– Real player with 1.2 hrs in game
Caverns: Lost Sky
I am enjoying this game a lot! The caverns themselves are fun and exciting. Tunneling to new caverns is slow paced, but relaxing. The game has improved frequently and the devs quickly fixed a couple bugs I was having.
Gameplay tips:
1. Use stat points in the beginning on strength for capacity.
2. Save often.
3. Prioritize crafting pick axes and then weapons before any other items. Always carry at least a few spare pick axes because they break fast.
4. Find a torch before tunneling to fully appreciate your tunnels.
– Real player with 10.2 hrs in game
It’s very satisfying to dig and tunnel to discover massive unexplored caverns with fancy chests, resources, and to awkardly encounter what seems like a family gathering of many challenging enemies.
You never know what’s in each cavern you’re tunneling into. Each cavern is wholely unqiue in it’s layout, size and what’s inside. Some caverns are a lot more valuable than others or substantially more deadly. The game will keep you on your toes when you hear the creepy noises of the powerful and quick enemies or when you have to carefully navigate around treacherous plant species.
– Real player with 8.0 hrs in game
Planet Centauri
This is a very entertaining game worth its full early access price. I am sure you already know what it reminds you of but it has its own charm. Some key advantages it has over -those- games you are thinking about is that the torch can be placed on hotbar to help you see in the dark areas without having it selected. This means you no longer need to place a thousand torches just to see where you are digging underground at the beginning like in Terraria. You get to capture pets in this game too and they can level up and learn passives. A few of these monsters can be used as mounts. You can put these pets into special pet houses where they will earn xp overtime. Decorating inside of their houses with the proper furniture will boost the rate. Monsters have tiers so finding the higher tier ones will get higher tier passives usually or more HP/attack bonuses. Put a male and female together in house and they will produce an egg granted they are same kind of monster. They will produce egg easier when they love their home more I think (represented by heart meter)
– Real player with 121.4 hrs in game
-The Good-
-Wonderful color rich world, with beautiful backgrounds.
-The chance to enslave chickens to power your machinery.
-Building, and tiles sets with sloping so anything you build becomes a creative work of art.
-an alien race you must rescue, to grow your village.
-A system that you gain HP and SP just by eating a new food for the first time
-Tamable monsters
-Mini challenges like ELIMINATION!
-A large variety of monsters and baddies to fight.
-The Alright-
– Real player with 76.7 hrs in game