Isekai: Reincarnation in a New World

Isekai: Reincarnation in a New World

Just finish the game and loved it. Other than bugs like how we can’t go in the power castle I haven’t seen any other bugs it’s fun if you give it a chance. oh the Reincarnation Requirements after 3rd Gen i can’t see it for some reason. I found another bug where I can’t reincarnate as a wolf.

Real player with 10.3 hrs in game


Read More: Best Mining Action RPG Games.


There has been a patch since my review that will likely invalidate it. However I haven’t had time to go through and try the game again. I will still leave this here for comparison to the current game and see what’s changed and what still needs polish/refinement

Only reason I currently recommend the game is because I’m a sucker for monster MC and can see some potential here.

However, that’s all it has going for it, and it barely even does that, let’s break down what the game has.

Pros:

Reincarnation system- unique from other rpgs I’ve played, offers the promise of different playstyles and advancement.

Real player with 3.5 hrs in game

Isekai: Reincarnation in a New World on Steam

LandTraveller

LandTraveller

See the full review here: https://saveorquit.com/2021/01/14/preview-landtraveller/

The simplest explanation is “It’s Minecraft in Legend of Zelda: Link to the Past’s perspective.” Also, there’s a story mode with a linear plot in the procedural sandbox world, and you play as catgirls. You’ll probably enjoy it around as much as that elevator pitch appeals to you.

It’s SNES-inspired sound and graphics aside, LandTraveller is an “and the kitchen sink” dabbler in many different genres, including some born after the 16-bit era, and not all of these ideas play well together. LandTraveller wants to have the base-building of Minecraft or Terraria, however, it doesn’t want to let you actually use those for fighting bosses like in Terraria, and in Story Mode in particular, bases are almost entirely just a storage bin and crafting bench. Why bother customizing something you only see for 5% of the game? LandTraveller wants to have difficult twitch combat focus like a roguelite such as Binding of Isaac, but it has old SNES controls instead of twin-stick shooting, making the game character too difficult to control for some of the high-precision combat it demands. RPG mechanics mean that level and gear can render enemies that were one-hit-killers toothless, further undermining twitch-based action focus. In fact, since movement speed is also based on RPG-style stats, and there is no “run” or inversely, “slow down” button, a slow character (bears) might find it impossible to evade attacks, while fast characters might find platforming or just plain fitting through the one-tile-wide doorways nearly impossible, as it’s extremely difficult to line up on a single block when your character is only a couple pixels narrower than a block.

Real player with 219.7 hrs in game


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This review is for Story mode using the beta version with the latest updates. You can opt into this version from game settings in Steam.

Seems like a great game so far. I’ve run into a few bugs but overall it’s been pretty enjoyable - moreso than I expected.

There are plenty of open world crafting sandbox games but this is one of the few that is also a complete RPG and didn’t just contain a few RPG elements. There’s an Explore mode that leaves the story out. It also has multiplayer, which I haven’t tried yet.

Real player with 159.0 hrs in game

LandTraveller on Steam

VirtuaCreature

VirtuaCreature

This game is a huge improvement over the legacy version; with online play, revamped simple battle arenas, interchangable moves, being able to raise more than one virtuacreature, and the various QoL changes made, there’s so much more replay value to the point that I made my own builds.

As a game in itself, I really enjoyed the tamagotchi + pokemon aspect where it was easy to digest yet complex enough for me to be invested in. There’s so much freedom to raising your virtuacreature to the point that most of my gameplay time was just me borderline experimenting… not to mention, the simple battle arenas, coupled with the designs of each virtuacreature (Bearcub’s s-tier btw) made it easy to learn the mechanics of affinities, while being subtle so that it isn’t too hand-holding.

Real player with 7.8 hrs in game


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It’s like a mix of first gen Pokemon and Digimon. Taking care of the little monsters is like taking care of a Digimon keychain pet, and the battle system is a turn based system very similar to the first generation of Pokemon games. The creatures evolve into different things based on how you take care of them and feed them. You can even battle them online. It’s very nostalgic. I like it. Give it a try, you might like it too.

Real player with 7.2 hrs in game

VirtuaCreature on Steam

Elixir of Life

Elixir of Life

I like the game, parts are a bit tedious though. It’s nice to able to either have the battle automatically go, or you get to choose who attacks what. Let’s just say the grind is real in this game. Your armour constantly will break so you have to make another set or buy from the shop. Finding some ingredients/ parts for recipes is a bit hard at least for me. For fishing you need to get leaves and sticks, why are leaves so hard to find.

Real player with 45.2 hrs in game

Fun , but you should add more level and rewards for starter quest , it’s hard especially with food , you should make it easier to farm food . i fell like giving up playing already because my character is always hungry so i can’t sleep to get energy for farming

Real player with 2.0 hrs in game

Elixir of Life on Steam