LandRocker
WHAT IS LANDROCKER?
LandRocker is a play-to-earn online multiplayer game where players can engage in fierce PvP battles, nail-biting vehicle races and most exciting of all mining!
Earn exploration tickets which can be used to launch expeditions to generated planets where vast fortunes of tokens are hidden using zero-knowledge calculations.
Feel like playing it safe? You can sell those tickets alongside a number of other in-game assets directly to other players on the marketplace.
STAND UP FOR WHAT YOU BELIEVE IN
Pick your faction, Rockeneer or Lantender, and battle for control of Mars Marvel City. Strategize with your squad to take over the seven different sections of the city, each with its own vital role and function. Capturing specific areas will directly impact the rest of the round, so keep this in mind when deciding which areas to capture first. The team which controls four sections at once wins the round.
LAST STAND
Overcome your opponents to be the last rover standing and earn a ticket to mine in Exploration Mode.
SPEED AWAY
Enjoy the thrill of high-speed rover racing on a variety of exciting tracks. Show off your driving skills and edge out the competition. Need a boost? You can upgrade and customize your rover to increase your odds of winning!
TRUST AND TRANSPARENCY
The technology we use undeniably offers new exciting opportunities for gaming. Using this technology we are able to produce and distribute valuable assets throughout the world of LandRocker. This presented a challenge for development however – how do we do it without players being able to predict and abuse the distribution system?
The solution – we developed our own Distribution Method which we call “Proof of Location” which uses special calculations to generate and hide the coins without leaving any trace.
This puts all LandRocker players on an even playing field with the same odds of getting lucky while mining. No one, not even us, have the knowledge to predict the coin positions.
Hunt for hidden treasure
Use tickets you earn from playing LandRocker to launch expeditions to beautifully generated worlds rich with hidden valuables. The distribution of the coins in Exploration Mode is done algorithmically meaning their locations are truly unknown, even to the developers themselves.
Play and win games in various game modes to earn Exploration tickets.
Customize your XCAVATOR to mine more efficiently and make the most of the Exploration tickets you earn.
Read More: Best Mining Indie Games.
Arcadius
Explore the floating islands of Arcadius with friends or alone, gather resources to repair structures & progress further, or sell it for gold! So you can be the richest islander.
When you are not on the grind relax on the beach by the fire and chat with your friends, customize your player and try to complete all of the in-game accolades for rewards.
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Explore different unique islands
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Mine over 40 different ores
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Rebuild bridges
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Destroy obstacles
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Upgrade your character’s gear
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Customize your avatar
Read More: Best Mining Casual Games.
Dwarfs - F2P
Dwarfs F2P is the free version of the full game Dwarfs!? in which you take control of dwarfs and need to dig, dig and dig some more. Originally got this to get the achievement for KF1.
Pros:
-Gameplay is rather fun. Controlling various little dwarfs throughout the game digging for gold and overcoming obstacles such as lava, water and large spiders keeps you on your toes while playing.
-The free to play version offers quite a bit of content for being free. The full game can be bought through DLC which aren’t too pricey either.
– Real player with 44.6 hrs in game
Read More: Best Mining Casual Games.
Let’s be honest here. We all got this game so that we can unlock that awesome axe in Killing Floor.
Making me play this game so that I can get something in another one- good job Tripwire, you cunning game developers you!
But I must say after I’ve played it for 3 hours (going through all the tutorials, codex tips and actual game playing till I get the achievement for the axe) I found out that I really like this game. It has funny dialogues, interesting premise and overall a good theme to it. Who doesn’t like magical underworld realms, where dwarfs fight gnomes and mine gold?
– Real player with 13.6 hrs in game
Mr.Mine
I think this game has potential, but progress is just too slow. I’ve joined the discord and gave feedback around issues with the game and was told you need to exploit the game in order to make progress. Maybe I’ll come back to it one day, but after letting it run for 2500+ hours and not seeing much progress, I think its time to shelve this game.
Issues:
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at lower depths, 800KM+, progress slows to a halt. Both idle and active play styles have very slow progression.
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idle play grinds to a halt when you can only make .5% of the cost of the next upgrade every 16 hours AND can only dig 1 KM of depth every 40 hours (there’s over 1000 KM to dig)
– Real player with 2696.7 hrs in game
Mr.Mine is an Idle Game about mining and digging as deep as you can. On the surface it’s a nice game, but I have a big issue with the updates.
At first, they nerfed the cargo capacity, which I didn’t mind as it was still playable. Then, they released new relics which does not work and made us trash relics to try them out, only to realize they aren’t working properly. Then the final straw, they made the level 1 metal detector show chests location which I figured was a quality of life change, as the level 2 one is almost impossible to find in the scarce amount of golden chests the game offers you… but they instantly reverted the update 1 hour after.
– Real player with 1176.2 hrs in game
PickCrafter
What is “PickCrafter”?
PickCrafter is a clicker game with idle elements that was based on Minecraft and its clones. The game’s unique mechanic is that there are many picks, which you can activate for short bonuses. We get to that below.
Graphics
The graphics of PickCrafter are relatively basic, but the particle effects etc. are very nicely made, giving it an appearance of a kind of living world. Don’t get me wrong, you usually just crack block after block. But there are also boss fights, and the pickaxe powers, and abilities, which all are nicely made. In addition, events are run half the time (usually an event starts Friday evening and lasts for three or four days, in rare cases they are longer). If they have specialized graphics, they also fit.
– Real player with 4267.3 hrs in game
Usually clickers become easier and you can go further every time you start over - keeping some of the benefits you’ve earned. Not in PickCrafter. The restart currency (“ender pearls”) is locked at three pieces and after a few upgrades that make the game go faster (require less blocks to advance and such), you need way more than just three pearls as these barriers also keep rising. So by the time you’ve accumulated enough pearls to lower the bar one inch, it rose five. That’s where I’m stuck by boredom after prestiging 40 times. Doesn’t help that a lot of things like pickaxes are barred behind tasty paywalls AND require steady “runic” (ingame cash currency) investments to remain useful. I’m usually motivated by this to try to come extra far but the greed is too strong in this one. I understand, the dev wants to make money but this design is borderline shady and it should be thought over. Except three zones that only can be accessed by teleport skill or ender pickaxe (and only as long as they’re active, we’re talking seconds here): once you’ve reached the last area and start over, you’ve seen it all. A fun minecraft-related clicker for a few days but not worth besting at.
– Real player with 1093.1 hrs in game
ASTRALODE Freeminers
this game makes me say yass
– Real player with 6.3 hrs in game
⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄it’s good
⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it
⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄Christmas started
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⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟
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– Real player with 2.0 hrs in game
Eternal Cave Escape
It’s good but could have been great. It’s not as punishing as Getting over it or Jump King.
There are multiple mechanics that are all very well put together. There isn’t really any cheap deaths for this.
The game lacks depth and more advanced tech for the normal mode. But it’s a fun game even tho it can get a bit frustrating at times.
– Real player with 17.6 hrs in game
For one of those -Get through this new part or fall back in the level- Its pretty well done. The one thing that bothers me crazy is the corner bounces. If its a pickable ledge why would it make me bounce if I happen to land on the corner? It just feels unfair in a game where you either learn from mistakes and get gud or you quit. Setbacks from something you have no control over isnt fun.
– Real player with 9.9 hrs in game
Exocraft
Unlike many of the negative reviews already posted I decided to give this game more than a couple of hours before I posted a review.
Let me be clear on one point though…at just a couple of hours into this game I was feeling ‘meh’ and not getting much of a buzz.
I went back to other games instead.
Then a few days later I received an email from the developer enquiring why I had left and if there was any suggestion I could give on anyway to improve the game as he said he was always looking for feedback that he could utilise to enhance the game.
– Real player with 362.4 hrs in game
I played for about few hours, even got went and got a starter pack code. My conclusion is that it’s not worth playing.
Main problems I’ve found so far:
- The crystal economy is absolutely terrible, the main problem so far is that drones eat damage just from going out, even just salvaging shipwrecks with no enemies, causes them to take damage. Most of the time, the shipwrecks barely drop enough crystals to cause you to break even mining them. The Mines with Guardians are even worse. Going after a mine with two of the smallest guardians with different elements, and 3 3* drones of each type, I took 174 crystals of damage to drones, and the mine dropped approximately 80 in return and nothing else, no red gems, no parts, nothing. Huge waste of time and resources.
– Real player with 35.7 hrs in game
Dark Gnome
This is almost a decent F2P. With a little more love, and a lot more respect for the player, it might even have been good.
The pixel aesthetic is fine. The progression is decent in some areas, though rather linear. I managed to keep the music on for a day or two, and the sounds are decent…
The main problem is the grind. There are no passive gains, and within a few days, the rewards quickly become few and far between. I understand that grind and diminishing returns is mandatory for this kind of game, but here it quickly becomes absurd, and there is a general aversion to good math.
– Real player with 671.5 hrs in game
this is a really good game
the music and artstyle are great, the characters and enemies look fun and i love the creativity of some elements.
while the game does contain microtransactions, they don’t ruin the game as with some patience they can be completely ignored. i saw people complaining about the “constant advertising” of the microtransactions but all it is is a pop-up after opening the game or a textbox in a corner of the screen which rarely appear and don’t get in your way.
(pointing out exaggerated reviews): i saw a review from someone with 0.2hr’s (12min) in total who compared this to a mobile game because of they way it plays and the microtransactions. while the game does look like it would work on mobile, this is a PC game and thats what the devs want it to be. they also mentioned how you have to pay money or wait an hour and a half to play, which coming from someone who played for 12 minutes i can assume that they bearly finished fighting Charles and are still in the tutorial. the only wait times they could encounter would be from the medic or resting periods but you need like level 3 or 4 and its only like 30 seconds. wait times only get in the way later on with higher levels and health of your gnomes. (also this is an RPG, of course things have to take a while)
– Real player with 140.9 hrs in game
Andromeda: Rebirth of Humanity
this game has potential but in its current state its basically unplayable on an end game scale. massive game breaking bugs are a regular thing. there are no in game moderators what so ever so aside from automated suspensions for too many accounts there is virtually no check on the toxic behavior of the player base. pvp is drastically slanted to the defender and taking over a full system for a single person can take weeks and the defender can just instantly populate other planets. players can run full pvp fleets from a protected set of starter systems so there is no way to really cripple your opponents and the end game combat is lacking in any sort of diversity. maybe in a decade it will be playable but after over a thousand hours playing this game i must say that i am truly disappoint.
– Real player with 1544.5 hrs in game
This is like some 4x meets a kind of dwarf fortress in outer space.
While the game shows a lot of promise the wildly unpredictable nature of the interface and random bugs will have you scratching your nuts off. A convoluted, ad-hoc asymmetrical click fest to do simple tasks, a distinct lack of basic search facilities or even fundamental next/prev selection, walls of worthless text thrown up in modal dialogs, it is arcane, yet strangely addictive.
If you are a diehard basement dwelling mutant grognard with nothing better to do than lament the fact that the Dwarves of Dwarf Fortress never made spaceships, then I highly recommend this game for you, provided you have some kind of obsessive compulsive disorder or like sitting on sharp nails and can’t be bothered getting up off it.
– Real player with 491.3 hrs in game