! That Bastard Is Trying To Steal Our Gold !
Well, we can throw dynamite in this game. Usually throwing dynamite under your feet would be a stupid idea but hey, this is a video game. And yes, it gets boring after 5 minutes.
Beside that this a logical game with a bit of platforming where you need to gather all of the pot items (whatever that is) and get back to the entrance after that. You have a limited amount of dynamite that you need to use to detonate dark blue blocks in order to gather items or find a way back.
Not much more to write about this one, really.
– Real player with 6.2 hrs in game
Read More: Best Mining Memes Games.
This is a fairly austere looking indie puzzle platformer that requires you to collect bags of gold in a two-dimensional upright grid based playfield by jumping around and blasting obstacles with a finite amount of dynamite. This limited resource adds a strategy layer to an otherwise unexciting game.
The visuals are not what I would expect in this kind of game. I think the designer was trying for a puzzle game “feel” in a 2.5D action game aesthetic. The underground cavern background is nice, but the rectangular playfield is suspended in the air like a bunch of stacked blocks in an ant farm. It would look better If it was attached to the ground and background as if it was hewn out of the earth. It would look equally better if it was surrounded by a border like a browser-based puzzle game. Trying to do both (or neither - I honestly can’t tell) fails on many levels. The graphics are downright jarring.
– Real player with 5.2 hrs in game
Giant Blobs From Mars
Blob invasion imminent! A chess?-like invasion-blob game! I don’t think I’ve played anything like this before. Worth a try if you like puzzle games with a twist.
– Real player with 2.1 hrs in game
Read More: Best Mining Casual Games.
The atmosphere is good. It was a better experience than expected.
– Real player with 0.5 hrs in game
Sapper’s bad dream
Shovelware, avoid it.
– Real player with 6.1 hrs in game
Read More: Best Mining Action Games.
crap game!
– Real player with 4.5 hrs in game
Underland: The Climb
Underland: The Climb introduces moving enemy sprites as a resource on the map which you have to avoid or manipulate around the maps to press buttons, etc. In addition to that, a pickaxe takes the place of the saw wheel from the first game and overall the layering of the puzzle elements both as a factor of timing and sequencing is kicked up a notch!
A fun and short game, with a few maps that really take a few tries. It seems like the dev was really expanding the concepts shown in the first game and I can’t wait to see what they come up with next! This game’s puzzles really feel cohesive and like the game teaches you how to think and play.
– Real player with 3.6 hrs in game
The BAD:
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No separate music volume slider.
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You can’t create any save points or quick saves during a level. If you make mistake, you must restart the level. This inflated the playtime and made some levels tedious rather than a joy.
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The main character, EVERY time you click them, will either say; (most of the time) “What’s up” (though it sounds more like “What the”) or “Hey” or “Hi” in an upbeat manner as if oblivious to nearby danger. I don’t need the character to greet me hello yet again seconds or minutes apart just because I needed to click them again. Became annoying after a while.
– Real player with 3.0 hrs in game
Underland
Thumbs-up love for indie game artists, but could have improved on a lot of things. As has been observed, two people was never really necessary beyond prolonging repetitive actions. There was no button-holding or anything to necessitate the second guy, so all it did was frustrate the timing-based bits near the end.
Also the story felt a little shoe-horned in at the beginning and the ending. I was hoping the elevator would go down, you’d get a cutesy game-end splash with a shot of some cthonic city, and there-ya-have-it. Instead the wee bit of narrative felt a little pushy if anything. Sometimes less is more.
– Real player with 2.8 hrs in game
A great first entry in what looks to be a series of these light puzzle games. Half way through I was like “Why do some challenges make you save one guy and you always start with two?” But, there’s kind of a Spooky Narrative Reason by the end!
If you like this game, certainly pick up the second one, it really expands on the concepts and introduces new elements!
– Real player with 2.6 hrs in game
GALSAD - Galactic Salvage and Disposal
The first title from Wyvern Works, GALSAD hearkens back to the arcade days of Asteroid. While a bit rough around the edges, this game does have some good gameplay and provides even veteran gamers like myself a challenge. This is also only a handful of games that offers realistic space physics. It is this game, Kerbal, and then that is kind of it. All in all, an interesting concept and definitely worth the price of admission.
– Real player with 11.0 hrs in game
Great concept for a game, very impressive and quite addictive I might add.. I’d definitely recommend this game for everyone!! :)
– Real player with 3.9 hrs in game
DOGNUTS
More than a greedy and adorable dog, it’s a challenging game and at the same time a lot of fun, but it’s going to be hard to fatten this dog up, my donuts are on the way :(
– Real player with 8.5 hrs in game
Cute physics/logic game.
Some levels are quite provocative, in the sense of how many different aprouches you can use to win.
Very nice.
– Real player with 1.7 hrs in game
BoomTown! Deluxe
The game seems great and it has so much potential to be a great game, it’s just a shame the developers couldn’t decide on a game element and instead they dumped way too much mechanics into the game and none of them has the QOL aspects to truly make this a great game. The game sells for a decent price making it a worthy purchase you will get more than your moneys worth of fun and entertainment from this game, so this game is worth it from the get go, i just wished they did more with this game it really has the or in this case had the potential to be something quite unique, so whether you want the game or a +1 in game count or perfect games you have it here with this title.
– Real player with 32.8 hrs in game
To preface this, I won this on steamgifts.com.
Boom Town is a fairly simple simulation game where you build a mining town and go mining using explosives. You essentially pick out the spots on the map where you think there is gold set explosives then drive around the map with your truck to pick up the gold. You then take your profits improve your truck, the town, and your explosives.
The concept is pretty simple and as well as the gameplay. There isn’t much of a fail state, it is more of just trying to complete the scenario as quickly as possible. The games mechanics all seem to work properly together and it is a fun relaxing game. There are some issues however, notably that it is a grindy game and the core gameplay isn’t that good to keep you wanting to come back to it time after time.
– Real player with 7.0 hrs in game