CheeseCube
Cheese Cube besides it’s looks is actually pretty fun (and challenging) and offers some fun gameplay, with a decent selection of levels, skins, and obstacles, it’s still in early versions so I expect more to come, besides that, it’s a fun little game that reminds me of the old flash games, and, well, it’s CHEESE, who doesn’t like cheese?
– Real player with 68.2 hrs in game
Read More: Best Minimalist Funny Games.
This is one of the best games i’ve played in a good while, I simply never get tired of it!
– Real player with 19.7 hrs in game
Gravity Escape From The Maze
It’s a great game. Controls simples, but challenged.
– Real player with 15.0 hrs in game
Read More: Best Minimalist Indie Games.
Jogo com gráficos simples, porém bem polidos.
Muito divertido e desafiador.
Pra quem gosta de desafios eu recomendo.
– Real player with 2.2 hrs in game
Alveole
An “alvéole” is a tiny hollow or depression – the cell in a honeycomb, or small cavity in a rock, or in the jaw for a tooth. The game Alveole presents an exercise wheel as a small space the player is dropped into – like the wheel for my hamster, but here for a person.
Alveole is a short game worth puzzling through and trying to discover what it is and what it wants. If you enjoy figuring out goals that aren’t explained then stop reading here and give it a play. If you don’t mind mild spoilers about how it works, read on:
– Real player with 1.3 hrs in game
Read More: Best Minimalist Faith Games.
Short and relaxing puzzle game that’s kinda similar to Please Don’t Touch Anything.
Bought it on sale and it was totally worth all 50 cents. ;-)
– Real player with 1.1 hrs in game
Oculux
i like the game. pretty well made for 20 days of work. cant wait for the level creator update
– Real player with 0.6 hrs in game
Colors!
This could be, no, this IS the stupidest, easiest and dumbest game ever, though since I fell asleep without closing it, l now show playing the stupidest, easiest and dumbest game ever for over 25 hours. I can’t even say that I got it for free. Whoever got paid for making the stupidest . . . . game is a genius, though a dumb one.
– Real player with 14.5 hrs in game
Here I leave my positive vote for this game!
Strengths:
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Casual and minimalist game,
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good puzzle levels,
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easy and intuitive gameplay,
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good graphical interface,
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great design,
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calm and relaxing soundtrack,
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great game time!
Plus great achievements to decorate your profile!
I recommend it to all players in the Steam community.
I look forward to a sequel and new achievements! success!
– Real player with 2.7 hrs in game
Oik 2
Oik 2 is a fantastic sequel to what was a great little puzzle game inspired by the Zup! series. This offering contains over 60 levels, 365 achievements, Steam trading cards and some degree of challenge in the hour or so it takes to complete.
Like Zup! the aim is to land a specific block in a zone by interacting with other blocks - instead of exploding them as you do in that game to create a physical chain; here you are required to interact with several blocks, balls and ramps; some of which require perfect timing to land the blue block in the landing area. Most puzzles can be solved through simple trial and error but others can be far more complex that you really appreciate the level design at times.
– Real player with 3.0 hrs in game
Oik is very similar to the Zup games. It is very easy to get 100% (good for achievement hunters or those who like 100%ing games). You can follow guides on steam if you have any problems with any levels, completing it would take a few minutes (I have many hours in the Oik games because I wanted the steam cards). There were a few bugs and issues, but easy to go around.
10/10 I definitely recommend this game to anyone that is level 10 on steam or higher.
Oik 2 is my favorite because there are more achievements and they look better. Zup Oik tho
– Real player with 2.6 hrs in game
Oik 3
This just came out of the “Steam is Learning” phase and the devs upped the achieves to 5000.
This is part of the reason why “Steam is Learningj” was implemented in the first place, to stop devs/games from spamming achieves.
Edit: I was informed by the dev that this game was released before Steam implemented its “steam is learning” protocol, which this behavior, ironically, is why “Steam is Learning” was even created in the first place! O.o
Keep it up and Steam will find a way to cut you guys down some more and ruin it for others who are doing the right thing.
– Real player with 6.1 hrs in game
Games such as Minecraft, Dark Souls, or Assassin’s Creed mechanics are so good they can be copied and improved upon. I wouldn’t class Zup as a game changer though. The first game was fun, because it was something we hadn’t seen before, but once you got to terms with the game, every other Zup/Oik title since then has been the same thing, as far as gameplay and graphics are concerned. Adding a portal or making it possible to reverse the gravity isn’t going to change the fact that this style of gameplay is going nowhere real quick.
– Real player with 4.6 hrs in game
Push Blox
Challenging block-pushing puzzle game, where the aim is to connect together all blocks of the same color. Navigate locks, conveyors, lasers, and other obstacles, amid fiendishly designed levels and contraptions.
Features:
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Hand-made puzzles
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Gradually increasing difficulty from simple to deep
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A relaxing, original guitar soundtrack
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Sleek, minimalist interface
Transport INC
Disclaimer: Ol' Il Pallino has Asperger’s, and the characterization of aspies having a high tolerance for repetition is mentioned in the Negatives section of this review. If stereotypes of aspies offends readers (however true) the reader is advised to go read someone else’s review. Ol' Il Pallino and REXCurse hereby disclaim liability of triggering snowflakes who become butt-hurt as a result.
Overview
This is one of those times where writing a review is tricky, because recommendations are purely Yes/No and management sim Transport INC is in a gray area with a slight red tint from what was experienced in the story. Apart from the story, which is a campaign about the son of a bus driver who has ambitions of becoming a shipping tycoon who’s father very early own proves to not share-in on the main character’s ambition, the main character branches out from a bus empire to also trucking, which leads to other modes of transporting passengers and cargo. The game also has a casual Free Play mode and Global Race mode where the player and AI opponents compete against each other to “capture” cities by being the most profitable carrier.
– Real player with 21.4 hrs in game
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I’ll start this review with something I normally wouldn’t need to do, a WARNING: At the time of writing, there is one achievement in the game that you can’t unlock (yet).
There is an achievement for completing the campaign on expert mode, however, the expert mode appears to not be added to the game. People who’ve completed it on Hard Mode have reported on the Steam Forums that it hasn’t unlocked the Expert Mode. I’m not sure if that is how it should unlock or if there is something else currently causing the issue, I just hope that in the future, this warning will not be needed.
– Real player with 19.7 hrs in game
Up Left Out
Up Left Out is a sliding block puzzle game where the primary gimmick is that the blocks have to be slid out of the pegs holding them before they can be moved around like normal. For the starting levels, removing the blocks from the pegs is all you have to do, but later on you’ll also have to create complete lines from red fragments on top of the blocks, as well as contend with other mechanics like rotating blocks and moving walls.
My main problem with this game is that it feels half-finished. There’s only around 50 levels, and considering how every time a new mechanic is introduced the game uses a few levels to ease you into how it works, it feels like only one half of the package is made of actual puzzles. Of those, the majority felt more like busywork than brainteasers, and when I reached the point where the game became engaging enough that I felt it was about to truly START, I suddenly got a “THANK YOU FOR PLAYING”, followed by a few bonus levels easier than what I just played. Disappointing, to say the least.
– Real player with 2.9 hrs in game
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Up Left Out is another short minimalist puzzle game from the maker of Hook, Klocki and Push but this time you are sliding blocks around.
There are various goals to accomplish. It starts off simply, you just need to free each block from it’s holding pin. Other mechanics are slowly introduced, blank blocks that just get in the way, patterns and lines on top of the blocks that need to be matched together to end the puzzle, buttons that rotate all the pieces and walls/gates that can be manipulated to stop blocks at specific places. These walls demonstrate the fundamental mechanic, blocks slide as far as they can until they hit something. Some of the later and best puzzles contain blocks that can only be moved once that pattern on top of them is replicated on other movable blocks.
– Real player with 2.6 hrs in game