Wavy Trip
Wavy Trip is a Unity Asset flip, what Valve calls a “fake game”. The “developer”, beans rolls, took the Wavy Trip Unity Store tutorial/demo/game asset pack from the real developers, SgLib, didn’t even bother changing the name, packaged it and dumped the result onto Steam. They’re attempting to scam people into buying this, so they can get your money for someone else’s work.
– Real player with 0.7 hrs in game
Read More: Best Minimalist Arcade Games.
It’s one thing for a developer to buy a bunch of assets and at least smash them together onto a map and try to make them all work together. At least there is some small amount of effort put into such a game, even if the end result is trash.
https://www.youtube.com/watch?v=iSgDaZ1aRxQ&t=4s
It’s another thing completely for a lazy and incompetent person (we won’t call this a developer) to just buy an asset kit template directly from the Unity Asset Store, not even bother to change the name of it, and just hit export “as is” without doing a single thing to it, and upload it here to Steam.
– Real player with 0.2 hrs in game
DroneGlitch
This is a nice procedural FPS! The particles are very good. The core feedback loop is stronger than I expected. Enemy attacks have a good bit of diversity that make them play well in different matchups against the player. This is a good foundation by the dev and I’m excited to see what they will do next!
– Real player with 1.9 hrs in game
Read More: Best Minimalist Perma Death Games.
Is a very good game if you want to just unplug the brain and shoot to pass 10/20 minutes, the fast paced movement and shooting make it really dynamic, in addition it is randomly generated so the positions of the weapons and the map are not always the same, increasing the replayability a little.
I recommend the purchase
– Real player with 0.3 hrs in game
SOMOS
Even if the game has just been released , I was lucky enough to have played it at dream hack. And when I did, i was already addicted. The game has simple mechanics, but always keeps it intresting. Each level is different from the other in some way, which keeps you on your toes. As the game progresses, it get harder, but it just gets more fun. You start to adapt to different stages. Each stage mastered is a new weapon to the arsernal, allowing you to shoot down each part of the level with pure satisfaction. And every new high score is like a pat on the back. When you hear the sound that you beat your record, you don’t just stop and say “I’m finished”. Each time I heard the sound, I said “I’m not done yet”. I would deffinetly recommend this game, and I promise you, You won’t get bored.
– Real player with 6.5 hrs in game
Read More: Best Minimalist Indie Games.
SOMOS is a minimalist masterpiece. You’re tasked with moving a circle in the middle of the screen back and forth by clicking on the side it’s on, though the real challenge kicks in when enemies spawn from both sides, causing you to rapidly, yet strategically deal with them while your circle frantically weaves in and out of danger. There’s several levels that’ll spice up your circle-protecting endeavors with scenarios such as Superhot-esque movement (time moves only when you move), daunting bosses spewing out barrages of enemies, only seeing the half of the screen your circle’s on, etc. Some of the challenges are difficult, but it’s the fun kind of difficult, like something you’d feel in Super Hexagon, and the satisfaction of completing a level there feels just as great in SOMOS too. Come to think of it, I feel satisfaction just from gazing at the game’s snazzy color palettes and listening to its hypnotic background synths while miscellaneous sounds from (killing) enemies are played over it. This all reminds me of the Bit Generations/Art Style games (GBA, Nintnedo DSi, Wiiware) and with the easy to pick up, hard to master vibes I get while playing it, I’d say anyone that’s a fan of those games or likes arcade-style stuff would feel right at home with SOMOS.
– Real player with 5.2 hrs in game
Citres
Citres is a minimalistic Japanese city building game.
There are no dozens of different types of buildings or macro resource management in the game. In this game you buy packs of buildings for Yen - in-game currency, which contains random buildings in the form of Tetris figures. By placing buildings correctly, you will receive Yen to buy new packs, as well as expand the city by filling houses with new residents, which will bring you closer to the discovery of new unique buildings. Building buildings of the same type in the shape of a square will upgrade them, here the skills of playing Tetris will come in handy.
What’s in the game:
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Simple and straightforward gameplay
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Procedurally generated island
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Japanese atmosphere with relaxing soundtrack[/]
Golf On Mars
If you’re familiar with Desert Golfing - this is that, but better. Cheap, simple, relaxing fun, at least until you get stuck in a hole with no escape. Luckily, unlike Desert Golfing, you’re able to skip a hole after 25 strokes. You also have more smooth courses, the able to put backspin on the ball, and to easily reset the game. One thing I hope to see changed, perhaps, are the achievements for the game - currently only four, each for completing a certain amount of holes: one hundred, one thousand, ten thousand, and one billion. It could definitely use some “get 1 hole in one” “get 5 holes in one” etc achievements, but my main gripe is that one billion, while funny, is simply not possible during the course of normal play. Anyway, pretty minor stuff. Would heartily recommend this for a relaxing time putting a ball over the dunes of Mars.
– Real player with 31.6 hrs in game
It’s the sequel to the best golfing game of all time, with added mechanics such as spin/the camera moving, and options to make the game more playable. And it’s only $3 for basically infinite enjoyment. Buy this game now.
November edit: still fantastic
– Real player with 13.3 hrs in game
LYNE
~ DIFFICULTY ~
🔲 My grandma could play it
🔲 Easy
🔲 Normal
✅ Hard
🔲 A challenge to be reckoned
🔲 In the heat of confrontation, treat your opponent with respect
~ GRAPHICS ~
🔲 MS Paint
🔲 Bad
🔲 Meh
✅ Graphics don’t matter for this game
🔲 Good (nothing special)
🔲 An original artistic direction
🔲 Beautiful
🔲 Masterpiece
~ STORY ~
✅ This game has no story
🔲 Basic element of the contractual requirements
🔲 It’s there for people who want it
🔲 Well written
🔲 Leading to more in-depth researches/thoughts
– Real player with 36.3 hrs in game
LYNE can best be described as a minimalist puzzle game.
Essentially it is a series of logic puzzles generated on a grid, consisting of coloured nodes and permeable gears. Each puzzle must be solved on the fly by connecting paths from one primary node to another through the same coloured nodes and transitional gears. The goal is to ensure that all nodes and all the slots on each gear are used in the eventual solution.
There are twenty-five individual puzzles grouped into twenty-six sets, which grow in depth and complexity the greater the progress made. As you can imagine the puzzles start off deliberately simple allowing players to grasp the basic elements of gameplay. Later puzzles require an ever increasing amount of convoluted paths to be drawn in order to use all the available nodes and gear slots. In addition the game also generates a set of daily time-limited puzzles which vary in complexity and must be finished each day or they disappear until they are generated sometime in the future.
– Real player with 22.5 hrs in game
yarne
Very fun, very thought provoking and something lovely to relax and enjoy. The colour schemes are mesmerising and the shape concepts are easy to understand for players of all ages. I personally have been stuck on a few puzzles and wish there was a mobile version I could swap to so I could continue trying them when I have a moment whilst out and about. This is certainly a great concept for a mobile game and definitely worth the money.
– Real player with 42.5 hrs in game
The minimalist design was really nice looking. The levels at the start were really easy and helped to understand the mechanics but as I played they ramped up in difficulty fast. At some point it got too hard for me, but I’m pretty bad at puzzles like this. For $3 it’s definitely worth it if you like puzzle games. I just wish I could resize the window because it is so small in my monitor.
– Real player with 8.6 hrs in game
Furgal’s Jetpack
Simply amazing runner. Funny graphics and friendly controls. Difficulty level of game made me relax and have fun. I felt in love with this awesome slavic soundtrack!
– Real player with 15.8 hrs in game
Once on Earth, an unusual baby was born … Ahem… So, what am I talking about? Oh Yes!!! Holy be our sunbeam from now on and forever and ever, Lord of all and all regions of the mother Russia, Emperor of all mankind! Once, walking in the capital city of Khabarovsk, he found one person, but not a simple one, but a local authority, the Governor Furgal Sergeyushka! Yes, as he remembered that he had placed it higher in the rating.They took Furgal to a Moscow prison and forced him to admit his guilt. But not so was Furgal and made an unknown poeben Jetpack. Now he’s trying to fly away and we’re playing for him.
– Real player with 12.2 hrs in game
Return Home
The reactive difficulty keeps the game challenging as you improve.
Great game, and very replayable.
– Real player with 17.0 hrs in game
Blinding little score attack game with a great soundtrack and a devious auto difficulty mechanic.
Check it out.
– Real player with 6.2 hrs in game
Rise 2.0
Nice and simple game, great music and concept. It would be a very good game for its scale if it got some more polish in the way how the controls work and how the game communicates its concepts.
Some feedback for the developer(s):
- To jump I drag my mouse pointer and that’s fine. What’s weird is that it seems like the game tracks not how I drag the pointer on the screen, but how it moves in the game world. Meaning that if i fall down my arrow starts pointing down and I have to cancel my attempt.
– Real player with 0.3 hrs in game