Nira
Nira is a pixel based RPG which heavily reminds me of the old Holy Grail on the Atari 800 from back in the 80s.
The price is very generous for the content, hard time, and updates to come.
I purchased this game moment it was released as I could not bare to be without Nira once the beta ended.
I had the opportunity to play this game and help with debugging and suggestions along with many others who helped out as well.
The game is quite simple to learn, and very enjoyable. It’s one of those games you start playing then realize the day flew by.
– Real player with 144.8 hrs in game
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I’ve been really enjoying playing Nira, so far, I know it’s early days right now but I find the gameplay engaging and the items satisfying to obtain and use.
It’s very easy to get into; the way that the tools progress leads you nicely through the crafting tree, the combat is simple and rewarding (especially once you have gathered enough resources for projectile weapons), and I enjoy the foraging/farming aspect, it’s nice to see crops that you have gathered, or traded for, grow.
I cannot speak to the multiplayer myself, as I have yet to try it, but I enjoy the single player mode immensely.
– Real player with 28.9 hrs in game
Lab Craft Survival
This is a difficult survival sandbox game that doesn’t hold your hand. If you like figuring things out yourself and discovering hidden game mechanics, you’ll enjoy this game. If you don’t have a high tolerance for failing though, you might find the game frustrating.
It’s definitely rough around the edges with several bugs and translation errors, and updates have been non-existent. If you’re looking for polish in a game, you won’t find it here, although overall I found it enjoyable.
– Real player with 80.0 hrs in game
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An interesting game, a simple but addictive indie toy to use the skills of adaptation in an unknown environment. Top for your money
– Real player with 10.6 hrs in game
Dungeon Island
Amazing Game… Simple only at first view… Its very diffcult… nostalgic game…
Im really excited to play more and more. Take a note I just enter in one dungeon and don’t explored it too much and even that I really got addicted in this game.
YOU MUST PLAY THIS!!!!!!!!
Congratulations to the dev team for this amazing game. I cant wait to play it much more!
– Real player with 11.3 hrs in game
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The game has a very cute design and theme to it. While my initial recommendation remains unchanged, I would like to see some more polish. I am happy and thankful the dev was so quick to respond to a review for their game and look forward to seeing what future changes brings for this game.
I will likely wait for quite a bit more to be added before I give it another shot.
–- Response to Dev
Being a developer my self I of course mean no harm in my criticism. And that is the point of the review process, if the items above were addressed I’d be happy to remove them from my critique. Tho I no longer have the game to test my self, I’ll likely wait until some more updates come out before I give it another shot and update my review with anything I find at that time.
– Real player with 0.1 hrs in game
District 99
im just gonna put what i think would good to implement medkits when thee ai die they can drop medkits because i die a lot so i can stay in the fight grenades (make poeple go boom) a vechile maybe not to sure on this but it might be fun with the size of the map more enemy types not enough rright now there is 5 right now ive seen boss included
a couple issues i have with the game
the wind in the game its to loud please turn it down or get rid of it
i bought the uzi best gun ive currently got chews up your mag in 2 seconds but kills everyone but when i died it gave me the first gun and i cant equip it along with other guns
– Real player with 0.3 hrs in game
My Sail And My Sea
My Sail And My Sea - from a screenshot to a game, the inspiration for making this game originally came from a screenshot of the game MineCraft, which is a sail warship built of blocks, but it can’t move, and It doesn’t fire. It just stands there quietly, like a bonsai. So, I first created the blueprint editor, and then designed a customizable sea world, associated with both, and gradually enriched other game content.
Blueprint editor
The blueprint editor is a tool that allows you to stack your battleships or whatever is interesting with cubes. You can also get blueprints from other players to enrich your inventory. The more blueprints, the more game content abundant. Blueprints determine the specific performance of various ships in the game, which can be strong or weak, large or small.
Naval battle and operate the cube warship
The warships generated by the blueprint are all “alive”. In the naval battle, you can operate a warship to move or attack, shoot at each other with hundreds of guns, smoke billows, and defeat the enemy warships to get rich rewards.
Random map and transform the world
At the beginning of the new game, ports, lands, resources and various ships will be randomly generated. As the game goes on, you can also constantly transform it, so that it really belongs to your own sea.
Encounter war
Encounter battle is a kind of battle on land for specific crew members. It is different from real-time naval battle. It is in the form of round battle chess. If you make some crew members into soldiers, you can take part in the battle. Please ignore their bullshit in the battle.
Port management
In the beginning, you only have a free port and a small ship. Through continuous growth, you will have ports all over the world, and you will drive even larger warships. The bigger the ship, the more crew and financial support you need, which means you More ports need to be controlled.
Maritime trade
Maritime trade is an important way to make money. Take an order, purchase goods everywhere and then transport them to the destination. You can get
considerable profits.
Catch parrots
Don’t forget to catch parrots. In the early stage of the game, they will play a good role in lubricating corresponding to different development routes.
Communication
QQ group:766741697(group 1)
Scraplers
I think the idea is nice, and also the game implementation is not bad (given the very low price). It sure lacks improvements in many areas and also a few basic items (I couldn’t even find a way to exit the game or go back to starting menu, there isn’t a command/key list). The main problem, even given the fair price, is that to me the game is too grindy even from the starting point; I’ve played maybe 6 or 7 games in 3 hours, and never managed to gain enough money to do anything before dying against a swarm of 3-4 tanks or a huge one that easily absorbed my shots before transforming my little machine in a pile of fuming scraps… After death you go back to the starting camp in an even shittier situation, stuck in a tiny machine with no weapons and no way to survive. I think the combat itself is good, landing a nice shot while evading enemy tanks is somewhat rewarding, but the cost of repairs, fuel and ammo easily eats most of the money gained, and the repetition of combats, deaths and having to restart from the beginning made me gave up on the game.
– Real player with 9.7 hrs in game
Scraplers, what is there to say about this title.
I think the dev team wanted to create a steam punk pirate game.
You own a landship, which have properties(guns placement and troop carrying capacity),
and you raid around to get bigger a boat and have more troop capacity.
The concept is interesting.
Sadly, at this point in the development,
there doesn’t seem to be something to do with those mechanics.
You can grind to get bigger boat but beyond that the world is bare.
System to raise relations with NPC are in place
– Real player with 0.4 hrs in game
Desohunter
Desohunter is an upcoming co-op physics-based action-adventure game that combines the thematic atmosphere with the thoughtful combat design of games. Maneuver your way around the sprawling open world of Desonia whilst mastering a refined action combat system that rewards intentionality and caution.
KEY FEATURES
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Uncover secrets in enchanting vistas
Desonia and its varied environments are as beautiful as they are dangerous. Explore its lands and seek out the secrets that lie within.
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Hone your skills in physics-based combat
Momentum, forces, and collisions are all in play. Beware, for those who rush in blindly flailing will meet a quick end.
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Procedural monster generation
Confront the randomness and unpredictability of monsters everywhere. Learn your enemy and plan your sharp strategy to beat them.
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Become an elemental master of arms
Master a diverse set of weapon movesets and while building your character with a suite of elemental equipment and interactions.
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Party up with other adventurers
Tackle the game alongside your friends in online co-op using the drop-in drop-out multiplayer system. Those that journey alone must beware of the consequences…
Isle Of Spirits
Pros
-interesting graphics style
-proceduarally generated islands
Cons
-expensive for almost no content (all you can do is collect resources and craft a few items)
-no story line or lore around the spirits
-spend most of your time trying not to starve and chopping trees
-your bed, chests, and house get destroyed by tornadoes almost daily
-you will run out of food within a day and spend the rest of your game trying to not starve instead of being able to progress
-meals and cooked foods give almost no food so you will always be hungry
– Real player with 5.4 hrs in game
Isle of Spirits is a pretty hardcore survival game that’s set on a remote island. The goal here, in addition to surviving from day to day, is to craft a raft and escape from said remote island. The game has no wildlife to speak of, but if you’re caught in the dark at night, then you’ll be attacked by some invisible force. In some ways, this aspect of the game is similar to Don’t Starve.
–———————
Watch me play!
https://www.youtube.com/watch?v=6aGgFPxUTH0
Died twice here - once because I wanted to “gather water” from the pool and apparently, water insta-killed my character; and second, I ran out of food.
– Real player with 0.6 hrs in game
Door in the Woods
Door in the Woods is actually a lot better than I was expecting it to be, and it is well worth full price.
The horror isn’t just skin-deep. Gameplay and game mechanics also adhere to the horror theme. The atmosphere is bleak and the monsters are dangerous. Mostly you will run and hide from them, but sometimes you get the weapons and equipment together to kill a few of them.
Each monster has different behaviors and abilities. Vampires won’t come into a house uninvited, and will instead lurk around outside whispering, “let me in.”. A cannibal’s house can usually be spotted by the blood soaked walls and floors, and they always carry guns.
– Real player with 31.1 hrs in game
A traditional rougelike with an interesting twist on the ASCII art. If I had to compare the game to others in the same genre it would be Cataclysm Dark Days Ahead, Infra Arcana, and The Slimy Lichmummy. Outside of the direct genre Darkwood, Teleglitch, and Noct.
I’d played a previous version of this back in March of this year so it was already on my radar, but the full release just kind of came out of nowhere which was a pleasant surprise and instant purchase for me.
Pros:
- Captures the whole cosmic horror and sanity mechanic from Lovecraft and pen and paper Call of Cthulhu nicely
– Real player with 25.1 hrs in game
NightZ
This game is absolute dogshit, but i have seen worse. Multiplayer is finicky as hell but fun when it works. The souds are loud and rough, but hilarious. If you plan on getting this game for the cringe then get it because it is absolutely beautiful. Otherwise buy a copy for you and your friends as well. I honestly love this game. I just wish the dev would keeps working on it and fix networking issues. 8/10 would recommend
– Real player with 3.6 hrs in game
This game has massive potential if the developer just put more effort instead of leaving it to die. this is why alot of people frown on indie games and see them as “Money Grabbing”.
It has its moments for such a cheap price i suggest you buy it it is better than most negative games and actually has some fun elements and great graphics. 3/5
– Real player with 1.2 hrs in game