CIPHERCELL
CIPHERCELL is a minimalist logic puzzle game where you slide cells together to perform arithmetic. The objective is to get the last cell to zero.
Smaller numbers get added to larger numbers when slid in that order. Conversely, larger numbers subtract smaller numbers, and equal numbers cancel each other out.
Features:
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Easy to learn, hard to Master: Order of events and number comparisons determine the outcome
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Hundreds of Levels
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Multiple solutions to problems
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Relaxing and soothing experience
Read More: Best Minimalist Relaxing Games.
Pixel Art Monster - Color by Number
perfect for watching Vsauce and planing to relaxe would recomend
– Real player with 33.7 hrs in game
Read More: Best Minimalist Fantasy Games.
I’ve got all of the Expansion Packs with the game. It was a great deal on Steam with the bundle. I really enjoy working on these puzzles. It’s stress relief and really neat on seeing the finished project each time. It’s a casual game and you don’t have to worry about time. Just enjoy and that’s it.
– Real player with 16.8 hrs in game
Entangle
if you like puzzle games. this game is good for these short breaks. jump in do a puzzle, still have time? do one more, close the game.
the puzzles challenge comes from understanding the layout, selecting a color randomly then figuring out what is the order of the puzzle pieces by which you can reach the target for that color. so this puzzle depends on how good you are at memorizing orders and deciphering the map infront of you. so you dont need a high IQ to have fun with it.
totally would recommend for those who love to puzzle, it will complete the games library for you.
– Real player with 18.8 hrs in game
Read More: Best Minimalist Indie Games.
Entangle reminded me of the kind of puzzles at millerworldinc. Entangle starts off relatively simple. The graphics are clean and bright, the mechanics are solid, and solving the 1st puzzle is a cake walk: “You Can’t Wait To Get To The Next One”. Simple and Fun. “This is going to be a breeze”.
But…As each new level is reached, the puzzles deceptively get a tiny bit more complex. Hardly noticeable!
It is this perfect balance that is So Wonderful and So Complicated to attain by the designer. That’s why I said that Entangle reminded me of the puzzles at miller world.
– Real player with 12.0 hrs in game
Mini Moves: Among Stars
A short but entertaining casual game in which astronaut figures have to be moved to the correctly coloured flags in a limited number of moves. The 40 levels increased in difficulty (including certain paths only usable by a particular astronaut) so that it was very satisfying to work out the solutions to the later levels. Unfortunately the achievements system appears to have broken recently; this was a little disappointing but didn’t spoil my overall enjoyment of the game.
– Real player with 3.9 hrs in game
Great game! The progression of the levels is good and challenging. I love games with this atmosphere. Recommended!
– Real player with 2.1 hrs in game
Blueprint Word: Classroom
Fun puzzle game with some interesting variations. This game offers as “easy” mode as well as a “hard” mode from the first game. Ideal for a casual drop in and play for a while situation.
– Real player with 9.6 hrs in game
disclaimer: I helped with testing the game before release, but receiving the game for free didn’t affect the review.
bluepring word is a neat puzzle game (my review of it can be found here ), and so is the sequel. it’s more of the same for the most part, create words or sentences by rotating and moving letters around on more than 120 levels, but there are some new mechanics.
– Real player with 7.1 hrs in game
Knight Swap 2
The fight for racial equality continues as green, purple, red, and yellow knights are required to get along to make their way home. Can they trust their fellow knights to guide them to their goals? There are trapdoors this time, so they better hope so.
The Good:
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It gets very challenging. As of writing this, 12.1% of players made it past level 30 and 5.6% completed the game.
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The puzzles are actually challenging.
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The game offers up some new gimmicks along with the old: trapdoors, portals tandem pieces, board flipping, 4 different colors for pieces, and tandem switches.
– Real player with 15.2 hrs in game
Not great, but good considering the cheap price
This sequel retains all the mechanics of the first game, while adding 3 new ones which happen to make it significantly harder than its predecessor. These mechanics are:
1. vanishing tiles: tiles which disappear once they are no longer occupied after being activated;
2. linked pieces: some knights have a light on the back of their necks. The light can be in 3 possible positions: top, middle or bottom of the neck. When you move a knight with a light, others with the same light pattern will copy its movement, as long as there is an available tile for them to move to.
– Real player with 9.6 hrs in game
Knight Swap
Two knights and their countrymen must overcome their racial differences as they are forced to rule over each other’s kingdoms for a fortnight. Will they recognize similarities between their goals, mindsets, behavioral patterns, abilities, and more, or will they focus on the differences and fail miserably?
The Good:
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You’ve probably seen other puzzle games that involve moving knights around, but this one manages to be unique.
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The puzzles are actually challenging.
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Throws a few gimmicks at you to mix things up: moving across different planes/gaps, portals, switches, etc.
– Real player with 6.6 hrs in game
ATTENTION!
THIS IS A REVERSE REVIEW, WHICH MEANS IT WILL START FROM THE END TO THE BEGINING!
IF YOU LIKE CHESS, BUY THIS GAME! NOW!
FURTHERMORE, BUY ALL THE CHESS THEMED GAMES FROM MINIMOL STUDIOS!
I HAVE BEEN PLAYING THEIR GAMES AND THEY ARE ALL FREAKING AWESOME!
ZEN CHESS MATE IN ONE
ZEN CHESS MATE IN TWO
ZEN CHESS MATE IN THREE
ZEN CHESS MATE IN FOUR
ZEN CHESS CHAMPION’S MOVES
ZEN CHESS BLINDFOLD MASTERS
KNIGHT SWAP
UNLOCK THE KING
HANG THE KINGS
AS I SAID IF YOU ENJOY CHESS YOU SHOUD HAVE GOT ALL OF THEM ALREADY!!
– Real player with 4.9 hrs in game
Understand
Understand feels like dealing with real problems in science: develop a hypothesis, test the hypothesis, see that it works in several instances, and then you find your hypothesis is invalidated in a new situation.
Your hypothesis may have been only half true and requires an additional condition, or it’s completely false and just happened to work due to the small possibility space of the earliest puzzles. As you move from puzzle group to puzzle group, you have to do the same thing - unlearn some things but keep some of your past experience. The game feels fresh and exciting because each of the hundreds of sets of puzzles are genuinely different.
– Real player with 87.9 hrs in game
Understand is one of three games to take the core concept of The Witness and push it in the same directions. And no I don’t mean drawing lines. Rather I mean discovering a series of rules from sequences of puzzles. (The other two are Jack Lance’s From Muddle to Clean and TheGreatEscaper’s Witless.) And it is pretty much on that merit alone that I would recommend it because, in all honesty, the execution is lacking.
Understand is undercooked. The puzzle design is mediocre, many rule ideas are similar, some levels become procedurally difficult seemingly at random, there’s tons of padding due to arbitrary world size constraints, etc. Overall, I tend to dislike puzzle games that are mere route the entire way through. You just go to puzzle to puzzle learning and gaining nothing. Understand is not that. It is inventive on the micro level (puzzle-to-puzzle) which is something.
– Real player with 37.4 hrs in game
🔴 Circles
Circles has an interesting concept with a minimalistic lookout.
The player controls a small circle that has to meet another, a bit bigger circle, of the same color. On the promotional video it looks a bit messy what is going on the screen, but it is easy to figure it out while playing.
Every level has a slightly different mechanics - some are very easy while some require patience or precision. There are 4 extra modes to unlock - they add extra mechanics to the regular levels.
There is no counter or failures nor “no death” achievements. The player can fail as many times as needed and is not being punished in any way, which is great.
– Real player with 5.8 hrs in game
You are a circle and need to go from circle A to circle B by moving your mouse.
That’s the only input you need.
There are circular obstacles in your way which you mustn’t touch.
Their diameter increases or decreases depending on your movement or they move depending on your movement.
There are different types of circle obstacles:
Popper: linear to your moved mouse way increasing diameter to a specific value and then decreasing it to zero and then endlessly repeating the loop
Mover: this circle moves along a circle way when you move.
– Real player with 3.9 hrs in game
Blokker
I’m always looking for little puzzle games to pull up while waiting on other things. Its short, but this had a few good mindbenders and definitely worth the price.
– Real player with 2.3 hrs in game
Neat game! Each of the 24 levels takes between 1 and 5 minutes to figure out and so makes for an ideal short break from work.
– Real player with 1.4 hrs in game