Gravity Escape From The Maze
It’s a great game. Controls simples, but challenged.
– Real player with 15.0 hrs in game
Read More: Best Minimalist Singleplayer Games.
Jogo com gráficos simples, porém bem polidos.
Muito divertido e desafiador.
Pra quem gosta de desafios eu recomendo.
– Real player with 2.2 hrs in game
Magnetized
⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀ ⣀⣀⣤⣤⣤⣀⡀
⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀
⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆
⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆
⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆
⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿
⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉
⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇
⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇
⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇
⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇
⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇
⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃ Smashed my keyboard still worth it 10/10
– Real player with 4.3 hrs in game
- ### Morlan’s shorts:
Minimalistic action game, for fast reflexes with difficult levels, that requires patience and perseverance from you to get through it..
Intense (but nice) keygen music (what? “chiptune” sounds better? gheeet off!), simple but effective graphics, absorbing ambience and background and addictive gameplay that makes you want to keep playing until you finish it.. Really.. do finish it, I mean really.. you’ll thank me later..
PS. I shouldn’t have left it sitting in my library for a year!
– Real player with 3.3 hrs in game
Owari
Great game. It’s premise is simple, but it allows a lot of room for strategy and planning. Very fun and definitely worth the price.
– Real player with 2.9 hrs in game
Read More: Best Minimalist Board Game Games.
Well, I can’t play online with my friend, helloooo? help?
– Real player with 1.5 hrs in game
Resynth
sokoban is all about moving crates. music is all about rhythm, I guess. and resynth is all about moving crates, but thankfully not to the rhythm, you can take it as slow as you want, playing it as a regular, mostly stress-free puzzle game, but most of the 72 levels have additional goals besides level completion: move limit and time limit. there’s no numerical indicator for them, just lines getting shorter. ideally, you could switch between this and a more precise one.
– Real player with 11.8 hrs in game
Fun, addictive puzzle game with nice twist on the Sokoban game. The game gives rotating blocks that create interesting dimensions on paths that force you to think ahead even more. The music you slowly build up by placing the blocks in their place give a nice progression indicator.
Each puzzle, except the introduction ones can be solved with a time constraint and move count restraint, giving even more replayability to give you the challenge to solve it with less moves or faster.
Then once you completed the first page you realize there is a second page with even more mechanics to explore!
– Real player with 3.4 hrs in game
Salio
A really well-done and polished game made by two of the most dedicated people I know. The developers put hours upon hours of tears blood and sweat into this game and it shows. I have never played (and probably never will) a better game than this masterpiece. If you haven’t already i strongly recommend buying it!!!
– Real player with 4.9 hrs in game
Amazing game!
– Real player with 2.6 hrs in game
The End o,,,o
You are a slow-moving pixel zombie who can shoot fireballs and just wants to get home. This is a very (VERY) old-style, slow, MS-DOSesque platformer(?). Very short, very vague, and very odd. Single life- you screw up, you’re starting over. And that dude moves REALLY slowly. Good luck building up the patience. The music isn’t awful but just kind of drones on slowly.
Gameplay: https://youtu.be/sKpDX2KKuP4
It will likely take you all of 10 seconds to download, so check it out I guess? I say this often- but– give us a ‘Neutral’ option, Steam. I don’t really recommend this, but there’s nothing worthy of a thumbs down. It accomplishes what it’s trying to accomplish.
– Real player with 1.4 hrs in game
O,,,O is the sad story of a fire demon that wants to go home. You control a purple undead by using WASD and SPACE to walk, jump, hit next and throw your fireballs. A tiny retro treat that fullfills its simple ambitions. Interestingly enough, this title was originally developed for the C64, but I’m glad a free PC port made it to Steam because now we can all bask in all the glory of its 3FPS. However, because of this glorious framerate, the controls can feel clunky at time – but nothing serious enough that will get in the way of your journey back home. The soundtrack is a depressing 5 second loop, but the enemy deathcries are so jarring they might as well be jumpscares. In addition, despite being heavily pixelated, O,,,O successfully creates an eerie atmosphere that makes the player feel like if they were walking through a graveyard in the dead of night during a full moon. Moreover, the game ends with
! a bloody question mark, meaning that there might be a sequel depending on the traction of this demo. Let’s hope so!
– Real player with 1.0 hrs in game
Bomb Labyrinth
It’s just trial an error and memorization to find your way across the playfield, not much puzzle.
– Real player with 0.1 hrs in game
Brute
Brute…. 2017’s Precision Platformer of the Year
I’m particularly loath to picking up on what somebody else has written when reviewing a game. However, in this case, I must agree with Graham Smith of Rock, Paper, Shotgun. He opens his article on Brute by stating that ‘Brute is N with a ship in place of a ninja.’ He’s absolutely banging on. There’s really no other comparison to be made to the game.
If you’ve seen the front page of the website you’ll know that N++ is one of my all-time favorite video games and currently holds the highest review score in site history. I view N++ as the absolute quintessential precision platformer. The title is stock so full of content that you’d never need another game of its type….
– Real player with 19.8 hrs in game
To start I have to say this game is fantastic, easily one my best purchases of the year and will probably make it onto my top ten list for the year overall.
At the time of writing I have played 6 hours and I have finished all the main levels, their harder equivalents(dark/inverted world?) and have a new pars(good scores) on 90% of the levels. I will probably spend another hour or two getting the last pars, improving my pars(scores) and getting a good score on the endless mode.
Most of the levels are focused on getting to the end with limited fuel and not crashing into obstacles or dying to enemies. The movement is the focus of the game and feels fantastic. Zipping along in your ship and tactically using your fuel to glide through a level is a great feeling. The combat is basic but blends with the movement in an enjoyable way and the enemies are designed in ways that make you have to think about how much of your limited fuel you want to use to safely or quickly dispatch them.
– Real player with 12.1 hrs in game
Cubot
Cubot is a game about moving blocks on a grid by pressing WSAD. You cannot single out one block you want to move; they all move together. Different colored blocks have different properties. The goal is to get all blocks to their corresponding tile in as few moves as possible.
I haven’t completed the game yet as of writing this; I’m almost halfway through. I like how the game isn’t messing around when it talks about simplicity: the best solution to every puzzle really is simple. It’s too easy to overthink them, and it’s a lot of fun when I come back to a puzzle and see the key insight I was missing for a while.
– Real player with 10.8 hrs in game
At its core, this is a really good puzzle game with some great ideas. You eventually have to track many things at once that behave in different ways, while figuring out how to make them work together.
Its not perfect. New concepts and block behaviors are shown with an animation before the levels in which they first appear, but these animations/descriptions are not particularly clear. It doesn’t matter, though, because the first few groups of levels are exceptionally easy - in general, the game progresses a little too slow at the beginning. Its not ‘that’ hard to figure out the basics! And new mechanics are easier and easier to fit in, since you already have a handle on the previous ones.
– Real player with 10.3 hrs in game
Disastr_Blastr
The game is amazingly retro, block like, simple 2d shooter, amazingly constructed in a way that inspires the “WOW” in you as that first binatone console wow’d you in the 1970’s. This is gourgeous gaming at its best. But devilishly hard and mind numbingly addicting.
You start with a map of the area in which you battle, whcih is a cube 10x10, a 100 levels, with 8 bosses. You make you way across these by conquering each in series starting from the bottom left.
The game consists of a moving restricted area that you move your ship (square block) though. You can shoot, and direct your shot where you so desire. Your objective is to shoot the other blocks wandering around aimlessly, some of which disintegrate, others of which break into many blocks, which you have to destroy or quickly avoid. The movement is at such a pace, that you have to actively move, and select targets which will save you getting into contact with them and recieving damage. As you progress across the map beating each zone, the difficulty ramps up, the enemy changes characteristics. Some stages the blocks grow to become more of an obsctacle the more you shoot them, making you want to avoid shooting them at times. The you have blocks which shoot back.
– Real player with 26.6 hrs in game
This is what happens when the shooter games like Raiden and Asteroids get togeter at a MineCraft orgy. Great game, smooth character movement, sound track works great with this game. This game makes me keep playing becuse you feel like you can clear the level on the next try. Epic boss battles. Love the power ups for the weaps and sheild. I like the non linear level map, great to explore new levels or jump around if you get stuck. Very addictive.
– Real player with 15.6 hrs in game