Vertiginous Golf

Vertiginous Golf

This game is really pretty cool. It’s a minigolf game with a really cool fantasy-esque atmosphere and neat little contraptions all over. You build up power with swings and can use either a rewind button or a little jet thingie on your ball to move it slightly where you want. At first it seems like rewind is incredibly OP but the game gets fairly challenging and fairly fast. To the point it might even get a bit frustrating to some people. Luckily I was playing it with my girlfriend so I did honestly have a good time watch us both screw up a few times. The game’s got pretty good graphics and a neat art style and is surprisingly not too computer intensive too.

Real player with 19.2 hrs in game


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The Good

Vertignious Golf is a gorgeous game, both conceptually and stylistically. The game controls aren’t difficult to grasp, the music and sounds are well designed, and the interface is nice and clean, not interfering with the graphics – did I mention they were gorgeous? Oh, yes, I did.

The hummingbird and rewind features are welcome additions to the basic gameplay of minigolf. In fact, given the complexity of some of the holes, they’re requirements. The availability of a wedge in addition to a putter is welcome, adding a level of strategy absent in other minigolf games.

Real player with 15.9 hrs in game

Vertiginous Golf on Steam

GolfTopia

GolfTopia

This is an early review. At review time, I have about 2 hours of gameplay, and about 25 hours of watching YouTube video.

I have sufficient knowledge to give a good review..so bear with me.

First, I am a life-long golfer, and first played in 1974. I am also a lifelong PC and X-Box golfer, having played just about every golf game ever made, from PGA Tour golf for my Pentium 1, up to all the Links series golf games, all the Tiger Woods, and especially every game that ever sported a golf course designer.

Real player with 42.4 hrs in game


Read More: Best Mini Golf Strategy Games.


GolfTopia is the spiritual successor to Sid Meier’s SimGolf (2002). That’s high praise from someone who spend probably about a hundred hours developing the perfect golf course in that game. Then again, it’s been a bit of a hobby of mine over the years. I used to publish JNSE courses back in the early 90s and I still sometimes catch myself looking at terrain and figuring how a golf hole would lay on it. So I was pretty excited to see this title and I can say I’ve been enthralled with GolfTopia.

For those who aren’t as old as Methuselah and may have not played SimGolf, here’s a brief rundown of the game play loop. You have a top down view of the land (randomly generated) and you start designing golf holes. Your guests will be happy, or won’t, depending on how interesting, difficult and fun the hole is to play. Make it too easy and the golfers won’t like it. Make it too difficult and they’ll storm off the course after punching someone. Make it too much like another hole and they’ll get bored. The more interesting the holes, the more money you make. That allows you to upgrade your facilities and build more golf holes with higher fees.

Real player with 39.0 hrs in game

GolfTopia on Steam