FlyManMissile

FlyManMissile

This not complicated game does demand a steady hand with the mouse.

Precision, timing, and anticipation are fundamental here.

Wish it would be Gamepad/Controller compatible (Logitech F310/ X Box style).

Please let us mute or simply turn off the “nursery bedtime music”, before the air horns alarm triggers on.

Time of day options should also be considered someday.

This would permit lower brightness levels, thus less glare and saturation in Flyman view.

All this sitting “comfortably” on the missile.

Real player with 6.6 hrs in game


Read More: Best Military Flight Games.


Actually Very Addicting & Fun.

Real player with 1.9 hrs in game

FlyManMissile on Steam

Another Warfare

Another Warfare

This game has great effects, particles and all.

Enemies are standard.

Mechanics are good by themselves.

But level design is really bad.

Levels look alike, which makes you don’t like the visuals.

besides last 2-3 level they are not challenging in any way and this makes mechanics useless too

But in the end It’s not boring or anything. It is 175MB you can just buy&download&try in no time.

Real player with 0.5 hrs in game


Read More: Best Military Shoot 'Em Up Games.


In Another Warfare time moves only when you move, like in SUPER HOT. But now, in a 2D environment

I had a lot of fun playing through the whole game. It’s a short experience, fair for the price offered.

The level design really impressed me. You can really grasp the mechanics and different enemy types just by the levels themselves, learning as you progress. I never found myself stuck in a level that felt too difficult and were never bored by a level that felt too slow or easy.

Recommended!

Real player with 0.4 hrs in game

Another Warfare on Steam

Blue Max: Aces of the Great War

Blue Max: Aces of the Great War

Forget glory, friend. Think survival.

The “Pour le Merite” or Blue Max fighter pilots were something to be both admired and feared. An award given to the best German pilots of World War I, if you ended up in the sights of a Blue Max plane, you knew your flying days were over.

Originally released in 1991 by Artech Digital Entertainment, Blue Max: Aces of the Great War is a classic flight simulator that takes you right into the fray as a World War I flying ace. Choose from 8 different planes, such as Fokkers, Sopwiths, Spads to take down enemy planes or capture surveillance behind enemy lines. If real time flying simulators aren’t your thing, Blue Max can also change dogfights into strategic turn-based battles, taking your challenge out of the sky and onto a 3D tactical map.

Step into the cockpit in Blue Max: Aces of the Great War, and experience the strategy and thrills of the best fighter pilots of their time.

  • Take your dogfights to a 2D tactical map, executing turn based strategies against your opponents with an unique 3D simulation to visualize your best plan of attack

  • Fly high in 8 historic fighter planes such as Albatross DIII, Fokker DVII, and more!

  • Multiple 3D angles for more visibility when dodging and diving in the heat of a dogfight

  • Shoot down enemy planes or fly skillfully over enemy territory for surveillance as you engage in captivating gameplay featuring multiple mission options and several historical locations.


Read More: Best Military Flight Games.


Blue Max: Aces of the Great War on Steam

Möbius Front ‘83

Möbius Front ‘83

I think this is my first Steam review; I watched a talk from Zach and he said that he takes feedback seriously so I figured, why not?

I love Zachtronics’ coding games, and I also love turn-based wargames, so I was pretty excited for this one. Unfortunately I think they’ve missed the mark this time. There’s a lot to like, but while it has the pleasing simplicity of games like Into the Breach (single-digit numbers for health, damage, range, and speed, grid map, etc.) it lacking some of the elegance.

Real player with 53.5 hrs in game

Möbius Front 83 is a simple and good game. Yet to finish it, but played enough of it to say what I think.

PROS:

  • Great presentation, graphics is aesthetically pleasing, great animations of units – I love how dust animation is used to indicate direction of movement of vehicles.

  • Outstanding sound design. Muffled sound of weapon fire and explosion sound like you hear weapons firing in the distance or if, like I imagine it would be to hear sound of weapons firing while you sit in an armoured vehicle.

Real player with 39.7 hrs in game

Möbius Front '83 on Steam

Strategic Mind: Fight for Freedom

Strategic Mind: Fight for Freedom

I am very happy with the new “Fight for Freedom”. I am a big fan of “The Pacific”. The game plays well like the other Starni titles. The developers have always been attentive to the players concerns.

This title IMO seems to be a little more inline with historical information, more or less. That is my only negative for “The Pacific”

If I have any negative feedback so far is with the music. Tracks like the “Battle Hymn of the Republic” are USA civil war music. If developers are going to use music it should be era tracks. There are numerous WWII era music tracks that are much more fitting for the Allies and the Axis. For me the wrong music departs from immersion. So I do not let it play.

Real player with 117.2 hrs in game

  • the graphics and especially the hexes are extremely shiny and weird looking, like everything is constantly soaking wet and neon lit

  • the videos are interminable and filled with atrocious voice acting. it’s a blessing that you can skip them

  • history is at best a very rough guide to the theme only and mission design takes no account of it ex: Germans and UK with hordes of tanks in Norway (along with ZERO French presence), giant Norwegian navy fighting the Germans off of Norway, absolutely massive British airforce showing up once the airfield is captured… it’s a clown show that makes Panzer Corps look like a serious historical take by contrast

Real player with 53.0 hrs in game

Strategic Mind: Fight for Freedom on Steam

Strategic Mind: Spectre of Communism

Strategic Mind: Spectre of Communism

This is an outstanding game, and the first of the Strategic Mind games I have played

I’ve played almost all the panzer corps and the other many WWII wargames that use similar, and often improved, mechanics. This game is very similar in its basic concept but much improved. It is much more immersive in the well voice-acted cut-scenes before and after scenarios, and some dialogue during a scenario. Your units are also quite chatty (reminiscent of Stronghold) and I’m particularly fond of the female bomber pilots.

Real player with 357.5 hrs in game

IN A WORD: WORTHWHILE

IN A NUTSHELL:

WHAT TO EXPECT: WWII strategy wargame. Tactical turn-based battles. Narrative linked campaign of 20x historical battles. Cutscene briefings with voice-overs. Command a core force. RPG style army and unit customisation. A number of genuine stand-out combat mechanics. Detailed prestige reward model. HQ unit and command points Requires much more strategic planning than other games in the genre. Scenarios can feel heavily scripted and overbalanced. Some GUI ailments. Single-player only.

Real player with 70.3 hrs in game

Strategic Mind: Spectre of Communism on Steam

Strategic Mind: Spirit of Liberty

Strategic Mind: Spirit of Liberty

A story from the legends, but in real history

Winter War: over 500,000 Soviet soldiers attack Finland, a country with a population of 3,700,000, and the Finns drive them back, inflicting 5 times their own casualties. Continuation War: the Reds return with a total strength of 1,500,000 - almost half of the entire Finnish population - and the Finns stop them again. Finland’s survival in these two brutal wars against an enemy so vast was a true historical miracle. A miracle of heroism and valor. A miracle of the Finnish spirit of liberty.

Experience heroic struggle and make tough choices

You are the commander of the scarce Finnish troops. Your only goal - to save your homeland and your people from total annihilation. Would you risk losing your experienced troops to try and capture the enemy tanks? Would you try to save the stragglers during the retreat and risk losing everyone, or cut your losses and establish a new line of defense? Would you agree to negotiate with the Soviets that had treacherously attacked you twice before?

Play two campaigns: historical and “what if”

Historical campaign

Play through a number of missions throughout the 1939-1945 timeline, spanning three wars: Winter War, Continuation War, and Lapland War. The historical campaign will have smaller-scale but action-packed operations, covering all of the iconic historical battles.

Alternate history campaign

Play a shorter campaign with larger operations, centered around the “what if” events. Help the Germans take Leningrad, cut off the allied aid shipments to USSR by taking the port of Murmansk - that is only the beginning.

Immerse yourself into the (hi)story-driven gameplay

Primary and secondary objectives

Complete numerous objectives grounded in history and narrated by a number of historical characters.

Cinematics before and after each operation

Watch history unfold through the eyes of the key historical figures of the time - over 60 minutes of in-game cinematics with characters such as Baron Carl Gustaf Emil Mannerheim, Risto Heikki Ryti, and others.

Create and grow the army of your own design

Variety is the spice of war

The Finns had only 12 Vickers British tanks in 1939 against up to 6000 Soviet tanks. Even the odds by getting units from various other countries, and shape your rag-tag forces into a well-oiled war machine.

Trophies for everyone!

Where Finnish production is struggling to catch up, make up for it by taking advanced equipment from the enemy. Turn the Soviet guns against their creators.

Faithfully recreated historical units

Command the Finnish ski troops and captured Soviet vehicles, including BT-7, T-34, and KV tanks. Purchase German Pz-IV tanks, StuG assault guns, and Ju-88 bombers. Make use of pre-war British Bristol Blenheim bombers, covered by Dutch Fokker and US Buffalo fighter planes.

Upgrade your units to newer models

Make sure your forces are always up to date and up to the task. New models become available at historically accurate points in time.

Train your troops and choose equipment

Gain combat experience

Choose various skills for your men as they gain combat experience.

Combine units from different classes

Compose your own force from ten classes available: Infantry, Artillery, Tanks, Reconnaissance units, Assault guns, Armored trains, Anti-tank guns, Anti-aircraft guns, Fighters, and Tactical bombers. Utilize their unique skills and equipment to maximum effect.

Acquire diverse equipment

Equip units with various special equipment, such as Machine guns, Mortars, Smoke grenades, Anti-tank rifles and Molotov cocktails, Winter equipment, and many more.

Use transport vehicles

In the harsh Finnish winter, speed may be the difference between life and death. Provide your units with vehicles to improve their mobility, or have your Infantry use skis to outmaneuver the enemy in winter operations.

Assign historical heroes to your units

Unique heroes system

Every unit in your army could meet certain high requirements to generate a historical personality - a hero with a unique set of powerful skills.

The deadliest sniper in WW2 history - Simo Häyhä - will join your troops

With 542 confirmed kills, and an unconfirmed total number of 705, not only was Simo Häyhä the deadliest sniper of World War II, but perhaps the deadliest sniper of all time. His nickname “the White Death” was well-earned.

Manage your Headquarters between the operations

Learn Headquarters skills

Choose in which direction your HQ staff will improve as the campaign progresses. Your decisions will result in new passive and active abilities for various units: your artillery could fire twice per turn, or you could call in the air reconnaissance to get better intel on the enemy positions.

Get promotions and awards

Every operation is an opportunity to get new ranks and awards, increasing your Command points, which are used to activate your Headquarters skills and deploy more units.

Confer with your staff

Consult other high-ranking officers for their opinion on the upcoming battle, and get useful advice.

Use elaborate combat mechanics to overcome any foe

Manage Lethal vs Nonlethal damage

There are two types of damage: lethal and nonlethal. Dealing nonlethal damage to your enemies will make them surrender. Different units are prone to deal either lethal or nonlethal.

Use terrain differences to your advantage

Tanks are vulnerable in difficult terrain and cities, while Infantry can occupy buildings or hide in the forests to gain large defensive bonuses. All units suffer large penalties in swamps or while crossing a river, etc. Be aware of your surroundings, and use them to your advantage.

Take the “line of sight” and the “zone of control” into consideration

Some terrain and building obstruct firing unless you are using artillery or mortars. Approaching an enemy unit up close will finish your movement, unless you are using a Recon unit.

Activate various skills and equipment

Use incendiary or subcaliber shells to maximize your damage to the enemy. Order forced march in the most desperate situations. Employ aerobatics to increase your air force efficiency. Use your HQ skills to affect the entire battlefield.

Use a complex spotting system that represents the importance of reconnaissance

Call upon the air and ground reconnaissance to gather intel about the enemy before ordering your troops forward. No one likes to be ambushed.

Adapt to various battlefield conditions

There is a day-night cycle in the game as well as weather types such as frost or rain. All of these conditions impose penalties that must be countered with special equipment and skills. The finest of your troops may even use such conditions to their advantage. Use the cover of the night to sneak up on the enemy, or strike when the foe is freezing and immobilized.

Utilize the most advanced supply and infrastructure system in the genre

Ammunition and fuel

All units have limited ammo and fuel. Without ammo, your units cannot fight, and without fuel, your vehicles cannot move - and any aircraft will simply crash.

Supply hubs

Generate supplies and transfer them to your troops throughout an entire system, like a heart pumping blood through veins.

Supply points

Connect different infrastructure facilities and redistribute supplies. Supply points also allow your troops to change special equipment and renew its charges.

Airfield

Allows aircraft units to land for refuelling, repairs, and refit of equipment. Damage to the airfield would also damage all landed aircraft.

Seaport

Allows resupply and change of equipment for naval units. It also generates supplies, if there is a maritime hub nearby and the Seaport is not under enemy blockade.

Damage the infrastructure

All infrastructure facilities can be disabled if their HP drops to 50% or lower. It will then gradually regain its HP and its functionality. Strike at the enemy facilities to prevent them from resupplying.

Cut off the enemy supply lines

All infrastructure facilities are considered connected if a simple truck vehicle could move between them in one go. If you put your unit between the enemy facilities, it would create a zone of control, and prevent the enemy from transferring supplies. Leave the enemy units without much needed ammunition and fuel, then hunt them down.

Make sure your own units are supplied

There is a limit to how far your supply vehicles can deliver supplies - make sure you take that into account when planning your next offensive.

Welcome the successor

Strategic Mind: Spirit of Liberty is the fifth installment in the Strategic Mind line of games, featuring Finland in its 3 wars during WW2. It has two campaigns: historical and alternate history one.

Previous titles in the series:

  • Strategic Mind: The Pacific - the first game, featuring both the United States and the Empire of Japan waging war in the Pacific.

  • Strategic Mind: Blitzkrieg - the second game, featuring Germany in WW2.

  • Strategic Mind: Spectre of Communism - the third game, featuring the USSR in WW2.

  • Strategic Mind: Fight for Freedom is the fourth game, featuring both the United Kingdom and the United States in WW2 European and Africa theaters.

Strategic Mind: Spirit of Liberty on Steam

War Beasts

War Beasts

⚖️ Grade = B-. Worth a buy, if you enjoy sit and relax to watch the outcome. However, if you’re looking for busy management after complete setup, it isn’t play that way

EXPECTATION CHECKLIST:

✔️ Tower management

✔️ Variety of towers

✔️ Variety of units

✔️ Everything unlocked at the beginning

✔️ Build wave of attackers armies

❌ Campaign mode to learn about tower

❌ Passive Skills

❌ Urgent aids when needed

❌ Variety of location

❌ Fast Forward

| GRADE |

Real player with 5.1 hrs in game

20210819:

Tried and it’s not bad. Though there is no guidance, you could figure out the way to play this game quite soon. But I do recommend the developer to add tower, skill and user interface introductions into this game, maybe a manual button in the setting menu.

Cannot sell or fix buff tower is kinda annoying and the money quickly becomes useless during the late game play even in second stage. Finding and clicking each resource tower to collect coins periodically does not give player a comfort experience, especially when you cannot move these separated towers. A collect-all button may be a good approach.

Real player with 2.5 hrs in game

War Beasts on Steam

Fleet Command

Fleet Command

I really, REALLY want this game. Or what this game should be. I have been trying to find a pseudo-simulator for grand scale battles in naval warfare, and this is it. Sadly, I can’t recommend it for anyone. Too many things don’t work well. It’s hard to get working. It’s no longer supported by the developer. And even once you get it working, little things break in gameplay that make it hard to enjoy. At some point, subs broke completely; now they go on autopilot and refuse to engage or come to the surface (yes, I’m aware of the setting that supposedly fixes this; it doesn’t work for me). Missiles disappear on launch from destroyers or cruisers. Airplanes disappear on launch from carriers. It makes play kinda worthless.

Real player with 147.1 hrs in game

Alarm chimes inside USS Nimiz CIC, the Admiral puts down his drink in the dimly lit room and looks at the enlistedmen seated at their stations and locks eyes with one, sitting before the radar as he speaks

“Incoming airborne contacts from the north-west, speed matching Backfire Bombers.”

“Lets get those F-14s off picket duties and have them vector an incept course with the Backfires, lets show em these Tomcats have claws and they don’t mess around.”

Another sailor, this one wearing a headset calls

Real player with 140.2 hrs in game

Fleet Command on Steam

Land Doctrine

Land Doctrine

At one point during play a gamebreaking bug happens in the design screen. It states that I need to add the engine gun and suspension and yet have all three, still the game won’t let new designs get built for this arbitrary stupidity, dear dev, I have no idea where exactly the code is wrong for this but please fix because it’s easily the best 5ish bucks I’ve spent

Real player with 33.6 hrs in game

A small 5 dollar (or regional equivilant) game that has the player conquer every city on the map using researched and developed tanks and varying levels of trained infantry.

Building up your armies with the right equipment and soldier/tank ratio is important; large numbers of tanks are good for deserts, planes, and quick movement across the map, but will be slaughtered in cities. Large numbers of infantry and a tank battalion or two is great for assaulting and holding cities, but are slower to move on the map. Reasonably equal ratios of tank and infantry battalions are well-rounded, able to take on just about every environment, but won’t be as good as more specialised army groups.

Real player with 33.3 hrs in game

Land Doctrine on Steam