Tactical Combat Department
Definitely recommend this game. As many have said, it takes inspiration from games like SWAT, Doorkickers and Xcom. What I find most unique is the shooting system that doesn’t work on a % chance based on stats (like most turn based games). Instead it randomises where the bullets go based on the weapon and experience of the shooter. Think doorkickers in this aspect, meaning you may hit something between you and the target, or even hit something behind them. The unique part comes in this being a turn based game using that system. I personally haven’t seen something like that before.
– Real player with 9.7 hrs in game
Read More: Best Military Gore Games.
Good game! It’s an innovative tactical game with Swat theme in turn based design. You can work with 5 members in your team. In this game is interesting weapon fire system. It’s based on skills of your member and accuracy of weapons. But projectiles fly from weapons, you can hit other civilians or your team member. This is good!
Price is very friendly and fair! Recommended!
If you like Doorkickers and you want to play another Doorkicker’s game, play Doorkickers. If you want to play xcom or big turn based strategy with base building play Xcom, Xenonauts etc. But if you want to play something new and interesting, play this small but interesting game.
– Real player with 3.6 hrs in game
The Island: King’s Order
The island is a combination of an RTS game and an RPG game where you play as an army commander and as a hero of your choice.
You will have to build the base, expand your army and defend the settlement at all costs.
Fight the nearby monsters in the name of King Actus,
And kill any monster that crosses your path.
But be careful with each passing day the monsters get stronger and more vicious.
Select your hero
Build the base
Manage your resources
Conquer new lands
Read More: Best Military Choices Matter Games.
Breach & Clear: Deadline Rebirth (2016)
IN A WORD: MAYBE
THE LOWDOWN:
Breach & Clear: Deadline is an Indie developed, mission-based, action-RPG with tactical elements, set in a mutant infested city. Players take control of a squad of four Special Forces' operators and lead them on missions to collect items and talk to key NPCs while, going into battle against hordes of mutants and humans mercenaries.
Explore a range of locations across four sites to complete missions, gain XP, loot weapons, equipment and ammo from chests throughout the city. Four dungeons; multi-level locations that can be revisited, are designed for grinding XP & loot. The action occurs across a nicely rendered 3D modelled game world. Movement takes place in real-time but can be paused when combat begins, to issue orders. It can be returned to RTS or made to continue step-by-step. As quests are attempted random encounters or Area Operation (AO) missions take place.
– Real player with 73.1 hrs in game
Read More: Best Military Indie Games.
I rather enjoyed Breach & Clear to the point that when I heard they made a zombie coop type I was rather thrilled to give it a shot with a friend. Sadly when I first got it, the game had a lot of issues with the coop aspect such as crashes, glitches (if your coop partner dies then your game just doesn’t progress sometimes) and a lot of network issues such as desync. Instead of trying to fix the coop they completely removed it which destroys the reason why I got the game in the first place.
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– Real player with 32.9 hrs in game
Mount & Blade: Warband
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My younger brother learned how to read and write his 1st words with this game, before he ever went to school.
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I learned english for the 1st time and developed my spanish with this game
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It was the 1st game that i ever had the feeling that it was the perfect game for me when i was a kid.
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it was the 1st online videogame that i used to play in a regular basis
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This game was the 1st ever platform that served as a base to our great comunity called the 1stBdC. It’s the 1st big mount and blade community in our country and also the 1st in Portuguese comunitys rankings… since it’s the only one XD.
– Real player with 2669.7 hrs in game
“It’s almost harvesting season!”
Truly a gem of a game. I’ve spend countless of hours in it without ever boring myself. The mods make this game very replayable.
– Real player with 795.7 hrs in game
Rise of the Third Power
1587, 2A - 15 years have passed since the guns of the Great War at last fell silent. The conflict rocked the world, leaving half a generation of men and women lying dead on the battlefield. Of the many players that had acted on the world stage, only two remained: the kingdom of Cirinthia and the ancient Republic of Tariq.
In time, Dimitri Noraskov, a hero to the defeated Kingdom of Arkadya, rose from the ashes. He saw his king as a coward for surrendering, and a traitor for submitting to the Treaty of Evenheart. So did the people. They supported Noraskov when he overthrew the king. They supported him as he reclaimed the lands that had been stripped of them. And they supported him as he raised an army. Noraskov had theorized that the nations of the world were still too worn by the Great War to enforce the terms of the Treaty. Thus far, his gambit has proven successful.
The Arkadyan Empire shows no signs of curbing its aggression. It is feared by many that a reprise of the Great War, that at one time could have been prevented, is now all but inevitable. But there are those that believe it can yet be stopped…
Rise of the Third Power is a love letter to the glory days of the console style RPG, with modern conveniences such as auto-save and a combination of the best elements of Japanese and Western style gameplay and writing. Experience this fusion of East and West, old and new, in a game meant to surpass Stegosoft Games' previous work in every way!
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STORY DRIVEN - Join a party of eight, each with their own unique ambitions, perspectives and personalities as they embark upon a suicide mission to topple the Arkadyan emperor, Dimitri Noraskov. A blend of humor, drama and tragedy await players as they navigate the treacherous world of Rin.
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POLITICAL INTRIGUE - As the world of Rin recovers from the Great War, the balance of power remains badly skewed, with vacuums of power still waiting to be filled. The player’s party will be both beset and aided by schemers, liars and betrayers, all while the clock ticks down to a reprise of the greatest war in human history.
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CUSTOM BATTLE SYSTEM - Rise of the Third Power offers eight playable characters in a battle system built from scratch, each with their own strengths and weaknesses, all of whom are meant to participate in battle simultaneously without the need for tedious party management. Combine each character’s unique powers and disadvantages, analyze the abilities of your foes, set your formation and charge into battle.
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PERSISTENT EQUIPMENT - Each piece of equipment found, purchased or stolen is a permanent, unique upgrade for each character. Instead of purchasing replacements, the player purchases upgrades. No more buying that awesome helmet back in town only to stumble over a better one as treasure in a dungeon. Each character has 3 equipment slots with 8 upgrades each, with 192 to find in total. This system avoids the tedium of inventory management, while also giving the completionist something useful to hunt for.
Long Gone Days
I find that Long Gone Days is making good progress. I played the demo before and finished just now Chapter 1.
Update: current version is until Chapter 3.
Overall the really good focus points in the game are the interesting story with interesting characters and the animation off all, it looks really pretty and smooth.
For the story it maybe not totally new with a private army who want to create war and some soldier deserting but it’s focus on the characters and the civil people in the war zone makes it really interesting. Also the fact that you are a foreigner inside the country without being able to understand the most people on your own is something you seldom find in games. The character are good developed and also the city fields lively with many characters what have there own problems. Inside the story you have also some text choices what can increase or decrease the moral of your characters. But beside this the story is straight forward with some side quest activities that give you some more inside of situations and characters and provide you with really useful items to progress in later parts.
– Real player with 18.4 hrs in game
Honestly, I bought this game just for fun, since I actually enjoy indie games.
I didn’t expect much, since many studios actually claim to be the most innovative in terms of indie games, but it usually boils down to indie games which already existed with a little twist.
This however really surprised me. The story is what was driving me forward at first, but then I started to enjoy the characters (even though they could use a little more polish, example: Adair loses his straightforward character about 30-40 minutes into the game and changes to a whining know-it-all).
– Real player with 9.1 hrs in game
Radio Commander VR
Radio Commander now in VR! Experience one of the most innovative strategy games of 2019 in a virtual reality. Be there, right next to the battlefield, in a commander’s tent in the middle of a Vietnamese jungle. Step into the shoes of an experienced leader and lead your soldiers to victory… or at least give them a chance to survive the Vietnam hell.
In Radio Commander VR you are playing as an American military commander serving in US Army during the Vietnam War. You will be carrying a heavy burden as
your mission is to coordinate military operations taking place between 1965 and 1968.
WHY VR?
Since day one we dreamt about VR version of Radio Commander. Our goal was to offer players the most realistic and immersive Vietnam War experience on the market. VR technology gave us the chance to transfer the player in the heart of the action – right to the center of the South Vietnam of the ‘60, into a commander’s tent, where he can control US troops fighting with the enemy. Look around the tent and the base. Lean over the map. Move your tokens manually and operate the radio. Become true Radio Commander.
But this is not just another RTS, in which you are an invisible being hovering over the battlefield. In Radio Commander VR situation reports are given to you in form of dramatic radio statements sent by troops fighting on the ground. And your only accessory is a strategic map, on which you can place tokens and notes.
UNIQUE VIEW ON REALISM
Radio Commander VR offers an unique experience very different from classic real time strategy games. It’s a bold try to redefine the genre, as the player will be involved in a decision-making process much more realistic than those pictured by casual RTS titles. Ask for situation reports. Listen what your men have to tell you. Send evac choppers and nape drops. Defeat the invisible enemy.
DIVE INTO THE STORY
Experience the story of soldiers and their commander, trapped in the middle of bloody, chaotic, morally ambiguous Vietnam conflict. Let yourself sink into a Vietnamese jungle – thanks to the VR technology now more realistic and immersive than ever before! Dive into a scenario that doesn’t avoid the difficult issues of civilians trapped in the theater of action, shady CIA operations, and cynical political pressures. Discover those uneasy situations, presented in such cult classics as Platoon, Full Metal Jacket or Apocalypse Now, which were happening on a daily basis for those serving in Vietnam. See for yourself how hard it is to make the right choices in the middle of a fire exchange with Vietcong.
DECIDE WHO LIVES AND DIES
Decide the fate of your soldiers. The choices you face will have a direct impact on the course of the game. They will also define views of your hero. Or maybe those are your views? Playing Radio Commander VR you must be prepared to answer tough questions about the righteousness of your actions, the price of a human life, and the toxic power of propaganda and stereotypes.
USE YOUR IMAGINATION
Radio Commander VR is not another empty action game. Thanks to the VR glasses you will be right there, operating from a commander’s tent, using only a radio and a map. You will be staring at the map for hours, listening carefully to the reports. Your decisions will affect lives of many people. Just like in real life, there are no fancy graphics and animations to help you imagine what’s happening on battlefield. Only you, your map, and skills. You have to listen and be smart. Thanks to this and your fancy VR set, level of immersion is much greater than in normal real time strategy games.
CHOOSE BETWEEN VARIOUS MEANS
You will take under your command not only units of infantry, air cavalry or field artillery, but also powerful units of air support. It’s in your will to order the jungle-burning nape drops, or devastating bombings. Are you ready to bring the rain of fire and burn the enemy positions to the ground? Are you sure that your soldiers are far enough and won’t take damages? And do the ends always justify the means?
EXPERIENCE DEEP IN-GAME SYSTEMS
Beneath the narrative layer, hidden from your eyes, a deep and complex simulation is taking place. In Radio Commander VR every unit is described by unique set of statistics. You will have to worry about your platoons’ morale, supplies, and even their stamina. All those factors will be important during your soldiers’ confrontations with enemy, unfriendly terrain and extreme Vietnamese climate. What will you do, when your choppers report, that they are out of fuel and forced to land in the middle of the jungle? Will you send the rescue mission risking the life of even more soldiers?
BOND WITH YOUR BROTHERS IN ARMS
Troops under your command are not just pawns on the map. They are complicated, multi-layered human beings, with their own voices, problems, strengths and weaknesses. Mutual trust is essential. They depend on your judgment and cool decisions, while you are hoping they’re giving their best. Discover hundreds of original dialogues and scenarios. Replay previously completed missions and alter the course of events by making different decisions and encountering different events.
HOURS OF GAME EXPERIENCE
Radio Commander VR includes:
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9 main campaign missions (every mission is possible to complete in several different ways),
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9 animated briefings,
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15 unit types, including: infantry, evac choppers, gunships, field artillery, aerial reconnaissance, M113 armored personnel carriers, and napalm-carrying F4 Phantom jets (every unit is described by a unique set of statistics and communicates with commander using a different voice),
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full voice over,
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over 200 dialogue blocks, used to construct radio messages,
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over 600 story dialogues between units and the commander.
CHECK OUT MORE FROM GAMES OPERATORS!
https://store.steampowered.com/app/793460/112_Operator/
https://store.steampowered.com/app/863460/Cyber_Ops
https://store.steampowered.com/app/844260/Rustler_Grand_Theft_Horse/
Recon Control
Tactical Step-by-step shooter. The main feature, which is the whole essence of the game, is 2D graphic - reminds me my childhood, those games, flashbacks))
So - here are big variety. Maps, missions (25 missions, 3 campaigns), tasks, developers did a really good job. Moreover, there are many types of guns, armor, equipment, different items. It is a very important point which I figure out while playing any game, coz when developers of each game don’t respect the player, their users: they create only 1-3 guns using which u have to spend all time passing the game - so it becomes rlly boring ;( But, in “Recon Control” it’s +REP ofc☆
– Real player with 18.9 hrs in game
This is great tactical gem.
Familiar gameplay of a tactical turn based combat with standard classes (sniper, heavy, shotgun, rifle), but everything is done just right. Visuals, variety, enemies, abilities, items - all is very good. Although the game is not long, this is a ton of fun as a more simple but very polished approach while you are waiting for a big title.
– Real player with 15.2 hrs in game
Beyond Mankind: The Awakening
jesus christ, were to begin. this games premise i like….. what you expected me to heap praise on this broken thing? it take LITERALLY 5-10 mins TO LOAD A SAVE IF YOU DIE. on top of this the enemies are aim bots, some enemies are brain dead. and its just so FUCKING BROKEN. i literally stuck in a railway where i have to trigger to soldier to exit. seems fine ya? well they instantly start shooting at you, pin point accuracy. and your in the open. hardly any armor, little health, and it kills you in 2-3 shots. EVEN HEADSHOTS WHICH SHOULD BE INSTA KILL ISNT, THEIR BULLET SPONGES!
– Real player with 7.8 hrs in game
Hard to review this game.
Usually I post the positives then the negatives but here ill start with the negatives.
*The game is way too short (only 6 hours and I’m done)
*There are many game breaking bugs, who you will need to somehow go around by asking help in the forum.
*There’s not really any meaning to raising skills or any of the characters traits whatever you chose you will have the same or mostly the same paths making this also very short and pointless journey.(tbh it doesn’t feel like a journey, more like a short window to one)
– Real player with 6.0 hrs in game
Jagged Alliance - Back in Action
After logging many hours on this game in the last two years, I finally decided to write a review. My taste in PC games mostly includes the strategy (especially turn based and pausable RTS) genre. I’m a fan of the X-Com Games, The Total War Series, Close Combat, etc. I played all of the Jagged Alliance Games and enjoyed them all. In my opinion, JABIA is a good game if you like this type of game; a game that requires a lot of management (inventory, strategy, assembling teams, et.). I found the planning and execution of my plans in this game a lot of fun. There are a few rough edges. They could have included a way to look at items ordered after you ordered them, as in the old JA Games. As it is now, you place the order and you have to remember what you ordered until it arrives and the only place it can arrive is at the Drassen Airport, requiring a lot of ‘mule’ trips by your mercs who will spend much of their time running back and forth for supplies and using newly hired mercs as mules when they come in. The end result of this is that I found myself spending much of my time organizing logistics for reenforcement and resupply. If, like me, you enjoy this in a game, then you won’t mind it and may even have fun with it. If this kind of micro-management isn’t to your taste, skip this game.
– Real player with 2302.2 hrs in game
This review is for the Windows version. The MAC/Linux version is unplayable at this point.
I am a fan of JA2 and i was quite disappointed when JABIA was released. It was unfinished and overpriced on release. But things have changed. Most of the game’s problems can be fixed by using mods and the price of the game has decreased considerably. I played the modded Windows version for 220 hours and really enjoyed it. I can only recommend this game.
The story/scheme of the game is very similar to JA2: You are hired to liberate a small 3rd world country and can only afford to send in a few wannabe mercenaries. You start to liberate/loot remote locations in order to get your hands on more money and better weapons while you recruit NPCs and improve their skills.
– Real player with 904.5 hrs in game