Mecha Knights: Nightmare
As someone who loves the mecha genre, I was excited for Mecha Knights: Nightmare’s release, and I was not disappointed. There is a lot of customization within the game, allowing for many different builds - though explosives are the current meta. The randomized drops foster experimentation with new equipment and weapons, often leading to discoveries you would not have found by relying on stats alone. The many types of weapons having a distinct feel and varying use making your choices feel like they actually matter, which is something often lacking in games, where every weapon has a very similar feel.
– Real player with 82.7 hrs in game
Read More: Best Military Singleplayer Games.
tl;dr: I really like this game. For $15 it isn’t bad at all.
I have some issues with it, related almost entirely to the story, not the game itself. I’ll grade it in a normal SPAG (Story, Performance, Aesthetics, Gameplay) method. It will be mostly my thoughts on the story element (IMO) issues, though.
=== Story ===
So the story in this game is bad, but in a manner that is so inoffensive I cannot tell if it wants to set itself up in the next game as being satire or serious. I’m assuming there will be a next game, if only to introduce swords and such.
– Real player with 21.5 hrs in game
battleMETAL
I don’t know why this is being compared to mechwarrior 2, but this isn’t even in the same league as a MW game. it doesn’t even feel like a mech game and controlls like a normal fps. This would be tolerable if it weren’t for the plethora of bugs and the nonsensical story that came with it. My favorite bug being the one that will often spawn you in a place that gets the player stuck on the map if they forget to pick a start point. Balancing is also a mess since there are only 3 mechs and energy weapons mostly usless outside of the emp.
– Real player with 3.5 hrs in game
Read More: Best Military War Games.
Do you like Mechwarrior 2? The developer of this does too and it shows! It feels great, plays great and I just love it! Super easy mod support as well! I have modded in the MW2 soundtrack and now it feels even better! 3
It is one of those games I just got an instant crush on, exactly why that is is hard to explain but I will try to give some pros and cons on why.
Pros:
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A very present Mechwarrior 2/Mech sim retro feel, but with modern fps controls (similar to Mechwarrior Online)
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Lots of options for loadouts for the mechs with 3 Chassis available, lots of weapons and weapon group settings.
– Real player with 2.8 hrs in game
War Robots VR: The Skirmish
Short but great : Don’t be fooled by the short play time of the reviewers, because this demo is only ~0.1h long.
Truth is I don’t even game on mobile phone/tablets, but I will be showing this “VR ad” to my friends, who don’t own a VR headset but do game on their phone/tablets.
Update : Turns out they DID launch a Kickstarter to release a full VR version, but unfortunately that Kickstarter wasn’t tied to an update of this (very short) demo or anything, so I barely managed to notice the Kickstarter in time (it’s almost over), and I’m guessing most other Steam users totally missed it. I hope they Kickstart it again but tie it to a noticeable update of their Steam VR demo this time.
– Real player with 1.3 hrs in game
Read More: Best Military Multiplayer Games.
PLS PLS PLS MAKE A FULL STORY GAME
PLS PLS PLS MAKE A FULL STORY GAME
PLS PLS PLS MAKE A FULL STORY GAME
PLS PLS PLS MAKE A FULL STORY GAME
PLS PLS PLS MAKE A FULL STORY GAME
PLS PLS PLS MAKE A FULL STORY GAME
PLS PLS PLS MAKE A FULL STORY GAME
PLS PLS PLS MAKE A FULL STORY GAME
PLS PLS PLS MAKE A FULL STORY GAME
PLS PLS PLS MAKE A FULL STORY GAME
PLS PLS PLS MAKE A FULL STORY GAME
PLS PLS PLS MAKE A FULL STORY GAME
PLS PLS PLS MAKE A FULL STORY GAME
PLS PLS PLS MAKE A FULL STORY GAME
PLS PLS PLS MAKE A FULL STORY GAME
– Real player with 1.0 hrs in game
Code angel
Well..it is fairly impressive for a solo dev.
However, I fell off the map in the first level and had to restart. I then got stuck in a pit in the second level and decided to stop playing.
There is a lot of effort here but it is definitely not worth the $20 price tag.
Text to speech is not fun to listen to, especially when the English localization is poorly done.
This needs a lot of work and a price reduction.
– Real player with 0.3 hrs in game
Supreme Commander 2
As a stand-alone game it is amazing. But compared to the previous to Supreme Commander games this is a major step down. Remember how there were huge tech trees? such as the tier one factory can upgrade to the teir two which unlocked more units, well thats all gone. Instead now you build a research station which slowly gains research points which you use to upgrade your units not unlock new ones. Remember how you could choose a commander to start the game with? well now it is story based so you have to play the commanders in order (UEF, AEON the Cybran). Explosions are amazingly downgraded aswell. Remember the satisfaction of destroying a commander and watching a huge nuclear blast spread and destroy their base? Well now the commander explodes in a small blast and and all the oppents units die at once. Also all of the experimental units are extremely nerfed remember the AEON saucer? now it is smaller and much weaker, send 7 intercepters at it and it’s gone. The Cybran spider bot has been turned into a crappy little beetle bot which are so easy to defeat they’re in the first mission. All shields are the same size now (small, unless your counting huge UEF shield in the DLC) and instead of them all blocking shots the Aeon and Cybran shields let 15% of shots through! and now all shields look the same aswell. But the most annoying thing, the most annoying thing of them all is that everything you build counts as a unit. No more unlimited turrent defences, no unlimited shield protection and no more complex base defences. If you’re reading this review before buying the previous games then buy this game first or dont buy it at all
– Real player with 25.9 hrs in game
–-{Graphics/Art Style}—
☐ It’s the Matrix
☐ Beautiful
☑ Meh
☐ Paint.exe
☐ It looks like that one Rambo game everyone forgot about
—{Gameplay}—
☑ Fantastic
☐ Good
☐ Meh
☐ Having just the base controls doesn’t count as gameplay
☐ Staring at walls is better
—{Audio}—
☐ Audiophile’s wet dream
☑ Good
☐ Meh
☐ Early 1990’s TV static sounds better
☐ Crickets
—{Music}—
☐ Mick Gordon’s music or equivalent
☐ Good
☑ Meh
☐ It’s not winning any awards
☐ Nickelback level of quality
—{PC Requirements}—
– Real player with 23.4 hrs in game
Burst Squad
BurstSquad is a nice game by itself, as well as having a very enjoyable time when you play with your friends.
Pros + soldiers are clever. + Online. + Graphics are not bad. + enjoyable. + weapons are very good. + You don’t understand how time passes while playing. There is nothing as enjoyable as shooting soldiers with a sniper in the game. Cons - none My rating for the game is 10/10
– Real player with 7.3 hrs in game
Opening of the game takes very very short time and you can directly get into action in this game. Difficulties of AI is satisfied and maps are really good. You have to do some tactics in maps for being succesfull in this game. Moreover, the game is so cheap so It is worth to play with this amount of payment. Furthermore, you cannot heard anything if enemy do not shoot, so you need to be carefull always. Addition to this, the game is brand-new and todays most of the new games has too much annoying effects, this game do not have any disturbing effects during playing. I cannot wait to advice this game to other people I just play half and hour and run here to praise this game. If you want to play good action game you should give a change to this game. Finally, ıf you want to open yor scroll you need to hold your right click in your mouse, so your reflex is so important to this game. When you play and win you feel I am the best :).
– Real player with 5.0 hrs in game
WWR: World of Warfare Robots
its a decent game. not too money hungry yet but it looks like it tries to annoy you with wait times on upgrades in an attempt to get you to pay for speedups.
– Real player with 29.7 hrs in game
Gameplay becomes boring in a short time. Very little room for tactics, no real team play. All game modes can be described as spawn-shoot-die-respawn. The one with the better robot gains dies less and kills more, and some people sense this as victory. This game is made for them - but only if they are eager to pay with their time or real money because the mage is very good at motivating you to play/pay more.
Not really fit for a casual game.
– Real player with 24.1 hrs in game
Evolution of War
Very short and stupid game with no progression what so ever. Good for playing one match maybe.
– Real player with 0.3 hrs in game
War of the Human Tanks
Battleships and chess with lolis.
Fantastic fun, interesting story with many twists and several endings, engaging gameplay that demands strategic thinking and an incredible soundtrack throughout.
The game’s story is told through visual novel format, which sets the state of affairs and the stage for the battle to follow. Battles are fought in real-time, but with a sort of turn-based system that runs on ticks, for example after giving a unit orders to move you must then wait for it to radio in asking for new orders before it can be moved again. Battlefields are presented as a grid of octagons, and before the round commences you must first place your units as in Battleships. Each unit has it’s own special properties and characteristics similar to chess, for example some may move 2 spaces at a time whereas others may only move 1, or one unit might only be able to attack horizontally whereas others must attack at least 2 spaces ahead of itself. The aim of each battle is to eliminate the opponent’s ‘Command Tank’ before they destroy yours which, regardless of how many units they have remaining, wins you the battle. The battlefield is covered by a shroud as seen in most real-time strategies with sight range varying between your different units, so early game tactics may usually consist of Battleships-esque artillery strikes into the dark hoping you’ll hit something, as your units gradually advance closer to the enemy, thinning out their ranks until their command tank is within firing range.
– Real player with 73.6 hrs in game
The first time I saw War of the Human Tanks, I was put off by how obviously low-budget it is; that was a huge mistake. Apparently, the art style just needed some getting used to, because once I got into it, I thought the graphics were actually pretty good. There’s full voice acting, fun animations and even some really catchy music that makes me itch to buy the soundtrack.
But what about the meat of the game? That, for me, comes in two packages (or perhaps Amasson boxes): the story and the gameplay. Let’s get this out of the way: The story is awesome. I loved it. This is definitely not a “skip-the-dialogue” kind of game; in fact, after a certain point, the story became the main appeal. It’s simultaneously lighthearted and grim, with a really interesting setting that ends up being much more detailed than you might suspect at first. There are four endings (two main paths, with two endings each) that all end up being pretty radically different and are all fantastic in their own way. I’m really in love with the setting, and all the little things you can learn about the rather disenfranchised battle-androids they call Human Tanks; the story really exceeded my expectations in every way. The translation is great, and the writing is clever, funny and serious when it needs to be; some of the big twists were huge gut-punchers. I’d definitely say the story was maybe the best part for me, and it’ll stick with me and inspire me for other personal projects for quite a while.
– Real player with 53.0 hrs in game
Mech Mechanic Simulator
I wish I could recommend this game but I just can’t in good conscience. It’s a fun and novel idea that I jumped into after discovering that my owning Car Mechanic Simulator 2018 (CMS from here on) gave me a small PlayWay loyalty discount, but it’s very much held back by some questionable design decisions and somewhat limited amount of content.
First, the Good
- All of the mechs look decent (albeit small) and unique and have a surprising amount of detail in the components that can be detached. repaired, and reattached.
– Real player with 25.2 hrs in game
I could not start a new game at first. An integrity check on the files showed that half of the download was not good. Re Downloaded those files and now I am running all Ultra settings.
Short Version: This game could become an awesome Mech Mechanic Sim. Right now it is lacking. I will support the game and not return it because I can see that it may advance over time.
Details:
- It does not make me feel like a mechanic. It feels more like a search and find game or a memory game. When I have taken apart or assembled items I always lay the parts out so that I am sure on assembly that I have not missed anything. Part of feeling like I am progressing is that eventually I can dump the parts out and do a full assembly in 30 minutes without looking at a diagram. In Mech mechanic there is no way to get that feeling. When you disassemble you can see the part you need to get to thanks to the scan. To get there though you move your mouse around waiting on a part to turn green. Then you select that part and see if you can wiggle it off - no? well now you look for the screws or retaining part and remove that. now you wiggle the part off - rinse repeat. Seek and Find. After doing that to the same arm on the same mech you might could get that “muscle memory” built up over time but wait - Sometimes when you take it a part you unscrew the part but when you assemble it you have to select the part and it attaches itself automatically. That lack of consistency actually breaks the muscle memory and makes you feel like you are doing it wrong. All parts you unscrew on disassemble should have you screw it back on in assembly.
– Real player with 24.7 hrs in game