ICBM

ICBM

ICBM is a great way to kill an hour, along with a few hundred million people. It’s got a bit of a learning curve to it but it’s simple enough that you can pick most of it up in 2 or 3 games.

What I find interesting (and a little terrifying) about ICBM is how nothing is permanent and how the game always keeps you at the edge of your seat, because much like a real nuclear war, you could find yourself and everything you’ve built being vaporized by thermonuclear weapons at a moment’s notice. If you build an airbase, the enemy can nuke that. If you build missile silos, the enemy can nuke that. If you build submarines, the enemy nuke that. The game effectively works out to be a scramble between you and your enemies as you try to keep tabs on where they’re keeping their city-melting goodies, as well as protecting your own, either by keeping them well-hidden, or building enough defences that the enemy can’t smash through them until you’ve already turned their continent into a giant radioactive parking lot. Then there’s also the question of “Should I attack first or is that going to end horribly for me and 85% of my country’s population”, which then promptly leads to the question of “But If I don’t do anything, are all my cities going to be on fire in 5 minutes” which means you’re always guessing, or always trying to find out.

Real player with 385.2 hrs in game


Read More: Best Military Cold War Games.


I had to go back and change my original positive review to inform you not to buy this. Multiplayer community is dead and its been less than a month since the game lauched.

Game already has rampant hacking which ruins the game for everyone. Not to mention that the actual game itself is not really that fun after a few games.

Matches are 95% build up and 4% figuiring out who to attack and 1% fun combat. Most games you’ll build up for 35mins to literally not be able to use a single one of your nukes due to the game ending due to nuclear contamination via a massive barrage two guys release at once and even if you launched right then your nukes would not hit the ground before their nukes end the game.

Real player with 43.3 hrs in game

ICBM on Steam

Act of War: Direct Action

Act of War: Direct Action

A superb, well detailed RTS where a varied army composition is needed and diverse strategies are key to victory as combat can end quickly and brutally. Gameplay is a great mix of casual and hardcore RTS with the usual base building and unit deployment except resources aren’t found in deposits instead are earned either from POW’s or finite oil fields/banks/ammo bunkers. Buildings also utilize realistic gameplay so you’ll have to MedEvac injured troops to field hospitals or ferry a heavily damaged vehicle to a repair depot. Lastly buildings can be garrisoned on different levels when the building provides like on the roof or other visible floors to defend from not just within the structure. Infantry units can depending on the unit type go prone stance for camouflage and gain additional cover at the cost of speed as well as storm a garrisoned building with varying levels of success depending on unit type. Sometimes your units or the enemy’s forces have a chance to survive a battle due to either heavy injuries or are part of a surviving vehicle crew unless captured, repatriate or healed they will eventually bleed to death or stay put for the enemy’s gain. Killing POW’s is useless unless to prevent them from exposing your stealth units so your better off getting them for more money. Vehicles like infantry aren’t all around powerful units so you can’t zerg in this RTS thankfully. Aircraft are treated as off-map support with varying aircraft for different sortie missions but all can be shot down if not properly deployed or if the Air Control Tower gets destroyed. WMD’s are in-game too but whats unique as well is counter WMD defensive teach to prevent such disaster. As your units gain veterancy they will become generally more effective and even heal/repair when idle so its best to keep your army well supported in the long term. Each faction is unique with their own tech trees, abilities, strengths and weaknesses. The US Armed Forces has specialized firepower but needs electricity and descend their DEFCON alert level to access and maintain new tech. Task Force Talon is all about speed and flexability not needing electricity for a direct tech tree but doesn’t have the punch of the other two factions. The Consortium lastly requires you to use all of your units to get the best out of them. The story and characters are set in a well made semi-futuristic Military Sci-Fi theme with an interesting cast and a simple but effective plot that’s better, more interesting then most RTS stories especially if your a fan of Tom Clancy’s style writing though the main antagonist doesn’t have the same impact as say Kane of Nod is like. Cutscenes are made using a combination of real actors and CGI giving a nice cinematic feel for each missions all in a more realistic, gritty, serious take on the genre that’s more engaging and enjoyable then just a simple briefing. Missions have great variety that makes you utilize different strategic skills without being unfair with great AI as you increase the difficulty. Multiplayer is available as well with optional AI enemies or allies in good number of maps and nice number of game modes though its not functional online as its GameSpy so you’ll need 3rd party software like Hamachi or Game Ranger to do so. Graphics are dated and some animations too but it still has great detail with unit interactions, building functions, battlefield scarring and no unit limit help make it still impressive. Audio is passable with mostly similar unit dialogue and the soundtrack is good but limited. In summery a well made RTS despite its age for those wanting to find that niche for an in between casual and hardcore experience and more depth then to simply zerg.

Real player with 24.9 hrs in game


Read More: Best Military War Games.


Introduction:

Act of War: Direct Action is a tactical RTS game set in the near future, which tells us the story of the conflict between US forces and terrorist baddie who went full mad berserk mode and almost made it to Nuclear war. Original game was released in 2005, so this is more of a retrospective review, as judging the game according to modern standards would be wrong.

A drama behind the scene:

From the actual announcement, Act of War was possessed as a straight rival to C&C Generals. I still have that fancy magazine where journalist made a review, calling AoW a killer of Generals. In all honesty, even if developers did not initially plan to fight C&C on their own field, the rumors and speculations aren’t born on empty place: both games really have similar gamestyle and gameplay, despite, quite often, having somewhat different approaches.

Real player with 24.2 hrs in game

Act of War: Direct Action on Steam

Block Destruction

Block Destruction

This game is super chill and fun Worth the money if you want to chill

Go watch my Review: https://www.youtube.com/watch?v=h85j7V_y53Q

Real player with 0.1 hrs in game


Read More: Best Military Singleplayer Games.


Block Destruction on Steam

Epicinium

Epicinium

Really fun strategy game with an environmental twist. This premise has you doubting between going all-in for the win and playing more conservatively to preserve the environment. I played beta for the past two years and the final version is even more polished! Server issues on launch day aside, great game and I certainly recommend it.

Extra fun when playing with friends, the AI is a decent matchup for beginners but can be predictable at times.

Update: Even better with the map editor and workshop update. You can now play with your friends on maps that you created yourself.

Real player with 54.1 hrs in game

I would rate this:

Overall - 7/10

Strategy - 10/10

Graphics - 7/10

Originality - 9/10

Replay ability - 4/10

This game is great fun and it seemingly has the perfect balance of R.N.G. and strategy. I have never found myself in a spot where bad R.N.G. couldn’t have been avoided. Playing with friends is great if you can, but the AI are a good challenge. (The AI NeuralNewt on hard can put up a great fight.) This game isn’t really complete yet, I heard of some additions and maybe a campaign being added later on but the game as it is is fantastic- in concept. As I said don’t let its retro graphics fool you. It can drag out and be a bit and become, well, less nuanced to state it simply, and after playing it for a while, both through playing many rounds and/or long games.

Real player with 46.6 hrs in game

Epicinium on Steam

Battle Engine Aquila

Battle Engine Aquila

It’s a genuinely fun and, dare I say, original game with lots of love and attention put into it. You play as a transforming, arguably overpowered super-mech that can lay waste to the battlefield on land and from the air. The battles are nicely simulated and have a good sense of scale (for a game that’s almost 2 decades old), and the over-the-top explosions and general mayhem is surprisingly good for stress relief.

The story campaign will be your main focus in the game. Here, individual missions are graded based on your performance, so there’s some form of replayability. The campaign is highlighted by several exhilarating and creative boss fights, and, though it’s nothing to write home about, there’s also something of a branching storyline.

Real player with 42.8 hrs in game

This is a great game and I loved it when I was a kid. now that I’m an adult I was dying to replay this game as it held such good memories. The nostalgia was amazing and I love the game even more. the flying controls are some of the best I’ve seen in any game and the ground to air transition makes things so easy to keep up with the games fast pace later in the more difficult levels. I would love a remake with how big games get now, I can imagine how awesome the game would be with more levels, detail, more choices for weapons and online multiplayer. it would be so much fun. Alas, that’s unlikely to happen but I have hope.

Real player with 15.2 hrs in game

Battle Engine Aquila on Steam

Raid on the Zone

Raid on the Zone

Been playing this a couple of times now, and I’m very fond of it being so close to the original Raid on Bungeling Bay, even though it has been enhanced with more intelligent AI, which also makes it a bigger challenge. I haven’t beaten it yet, but I’m going to! Lots of good gameplay and replayability. Recommending this for everyone who likes to shoot stuff and have fun!

Real player with 8.3 hrs in game

I really enjoyed this game as it resembles the old Raid on Bungeling Bay, which I have enjyoed a lot as a kid. The game is hard but loads of fun! :) Highly recommended for anyone with a trigger finger.

Real player with 2.5 hrs in game

Raid on the Zone on Steam

Stellar Commanders

Stellar Commanders

If you love First Strike: Final Hour then I do encourage you into buying it unless your into small arcade games.

When I played my first match I was honestly disappointed with the game especially having a price currently being unreasonable to purchase, in my opinion the game should be completely free due to the game’s current state.

I understand that time was taken to make something like this but to create a game secondly from First Strike: Final Hour you would expect it to be more exciting to have a multiplayer feature.

Real player with 3.2 hrs in game

Don’t be deceived by the “Single-player” listing, expecting the possibility of a bot match or campaign. It boils down to 5-10 minute purely PvP card-based game of resource generation, land grabbing, firing missiles, counters, and a superweapon that’s an AoE missile. There’s some strategy such as soft-locking your opponent by destroying their land grabbing potential. It’s good if you’re looking for something to quickly kill time and not get invested in.

There is advancement through grinding with the default 6 or so cards to get another 9-10 for each faction. If they could expand the game with bots, card modifiers, a galaxy-map, campaign, and/or 3+ player PvP, I’d definitely be into it. Until then, it’s worth about an hour or two of playtime.

Real player with 1.2 hrs in game

Stellar Commanders on Steam

Ballistic M.A.D.ness

Ballistic M.A.D.ness

Fun little game where you shoot nukes across a planet to blow things up doing your best to adjust for things like distance, gravity, and spin of the planet. Also it’s only $1, would recommend.

Real player with 1.9 hrs in game

Honestly this game is so rad! for £0.79p it’s a steal! You’d be stupid to not buy it.

Tactical blowing things up with nukes, and also a global leaderboard? Oh yea. You know i’m trying to get the top spot!

Real player with 1.3 hrs in game

Ballistic M.A.D.ness on Steam

BeachHead 2020

BeachHead 2020

This review is for the non-VR game.

I bought the early access BH2020 as soon as it came out and I’ve been enjoying it immensely. I thought BH2002 was a blast so I was excited for this newer version.

The game has a new and detailed look compared to the earlier version. The graphics are nice as are the sounds. I’ve only encountered minor glitches such as the game loosing count of health and a stutter with aiming, but they were quickly resolved when reported to the Devs.

The game is still “early-access” so issues are still being adjusted. I’ve found the Developers to be very attentive to any concerns that are communicated to them. It sounds like they have a huge and fascinating game besides the stationary shooting station out now.

Real player with 2167.3 hrs in game

A REAL review on BeachHead 2020

First off, looking at the negative reviews, these people are not giving it time. Almost all if not all played the game for less than an hour if that much (look at their hours on record). With that being said, this IS still in very Early Access, meaning that it will be less than perfect as the company works out the bugs, kinks and adds more features.

I have found a few issues like the aiming is kind of choppy when zooming in. But really I am not holding this against the company. As of writing up this review, the game version is at 1.1.1. So in time I am sure these minor things will be fixed.

Real player with 21.3 hrs in game

BeachHead 2020 on Steam

Voxel Battle Simulator

Voxel Battle Simulator

its a good game but theres bugs

Real player with 2.3 hrs in game

Quite enjoyable, however, I would like to ask for the ability to refund upgrade points in-game and give the player…something like a landmine to fight off the tanks when first discovered. Thanks for a good game devs, keep up the good work!

Also I found out about your game, just a little bit, from Daleyproductions on YouTube.

Real player with 1.3 hrs in game

Voxel Battle Simulator on Steam