Due Process
Very good tactical FPS. The regular updates, generated maps and wide range of strategies keep me coming back.
Nominated for the “Labor of Love” award - The Steam Awards 2021
– Real player with 55.1 hrs in game
Read More: Best Military Early Access Games.
very under rated game. what rainbow 6 should have been
– Real player with 22.8 hrs in game
ENCODE
I really enjoy this game, It truly nails the cyberpunk blade runner feel. No other game on steam can match this. People are giving negative reviews like its too dark, my goodness just adjust your gamma. This game has amazing detail for a small studio of only two people. They made another game blade net that was amazing as well, very unique, cyber punk feel game of hide and seek with a twist. People who leave negative reviews with only 0.5 hours of play you guys need to re think what you are doing. I have tried every cyber punk game on steam and this game really gives me that vibe, it is totally worth the low price of 19.99/17.99 its ok to point out bugs and issues but this game deserves a positive review. Look at it like this this game has so much potential but if people keep coming and dropping negative reviews after only 5 minutes of playing the game is going to do bad, and the developer might just give up, but if you play the game give good feedback more people are likely to buy the game and the devs will have more energy and resources to make more content. thank you to the devs for this game, it really enjoy it, thanks for all your hard work
– Real player with 10.3 hrs in game
Read More: Best Military Political Games.
What I love is that the world within the game seems so much bigger than what you see. Its atmospheric, dystopian Tokyo feel is served by an excellent soundtrack and unique narrative. Driving around was not only an entertaining part of the gameplay, it gave me an opportunity to explore the nooks and crannies of a city I had never really seen the likes of before.
I think the developer deserves kudos for building a universe that is stylistically reminiscient of Blade Runner without being trite, and filling it was sufficiently interesting things to do to capture my attention for a few hours. With some refinement and a little more time to incubate, the game would be a really hefty competitor in the cyberpunk genre. It has solid foundations and delivers on the intrigue of its concept, especially for an indie game. The uphill part of the battle is building a convincing in-game universe, even if it is a little sparse here.
– Real player with 6.2 hrs in game
Code angel
Well..it is fairly impressive for a solo dev.
However, I fell off the map in the first level and had to restart. I then got stuck in a pit in the second level and decided to stop playing.
There is a lot of effort here but it is definitely not worth the $20 price tag.
Text to speech is not fun to listen to, especially when the English localization is poorly done.
This needs a lot of work and a price reduction.
– Real player with 0.3 hrs in game
Read More: Best Military Indie Games.
Brutal Fate
Brutal Fate is a fast-paced ultra-violent retro first-person shooter inspired by 80’s and 90’s sci-fi movies. As a marine from the Global Order Alliance sent to Callisto to take over the local corporate government, you find yourself surrounded by legions of demonic alien invaders and you must fight for your survival.
It blends the best features of classic shooters such as non-linear level design, a huge arsenal and large enemy variety with some modern aspects, making it a unique mix that does not try to hang on nostalgia, but be something of it’s own.
This game is a finely crafted first-person experience designed to be the most satisfying and detailed possible. Enemies that can be dismembered and exploded into pieces, destroyable environments including lamps, cars and even trees. All many details that makes you really feel like you are in a real living world.
Do you want to know more?
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This game features a huge arsenal of weapons that may require the use of all your keyboard numbers to scroll through. We got battle rifles, shotguns, grenade launchers, smart missiles, laser rifles, you name it.
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Immerse yourself in a 3 episode campaign, with branching patches, multiple endings, and a story full of twists.
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Fight an entire circus of monstrosities, carnivorous demons, zombie-like cultists, shuffling supernatural incomprehensible abominations from beyond, and corporate henchmen that want to make sure you won’t leave this haunted colony alive after seeing everything you just did. Just like in classic fps style, each enemy type acts like a piece of chess made to compensate the weakness of another. Gib them into delicious meat pieces, burn them to ashes, almost every enemy features locational damage and dozens of death animations, including different deaths for different weapons used.
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Explore huge non-linear levels, look for secrets to find special rare alternative ammo types for your weapons, health and armor upgrades, and much more. No “procedural generated levels”, no faux-retro arena level design, just handcrafted levels by someone with over 10 years of experience in classic game level design. Get the feeling of exploring believable highly interactive locations, fight enemies in many different scenarios, scripted or not, pick them alone or in small groups and sometimes try to come up with a strategy to fight up to 50 enemies at once.
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Command your fellow marines out of this hell. Your character’s rank as a Staff Sergeant isn’t only for show. Find any survivors of this disastrous operation and they will follow you. They have an acceptable AI that will actually follow your commands, won’t block your movement, and will kill enemies for you. Magnificent, isn’t it?
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Mod it until it breaks. Running on the highly reliable GZDoom engine, this game is extremely easy to be modified. You can make mods, add custom weapons, enemies, levels, and entire new user-made campaigns.
Plot
In the end of the 21th century, after a catastrophic nuclear war followed by a famine that wiped out half of Earth, the remaining governments united their military under the same banner in a vow to prevent another disaster, and so the Global Order Alliance was born.
Later the G.O.A. united with corporations in an effort to terraform and colonize other planets in the solar system, by using a method that allowed artificial black holes to be created at the center of the planets to imitate Earth’s gravity. 60 years later when the terraforming of Mars and Jupiter’s moons were completed and mass migration started, the corporations betrayed the Terran governments and decided to declare independency and not use their newfound resources to help Earth get back on it’s feet. Their moto was “We terraformed these planets and now everything on them belongs to us. If you want these resources, come and take it."
Betrayed and left for dead, the peoples from all around the world vowed to invade the colonies and take back what belongs to Earth. The armies of the G.O.A. which were once considered heroes and peacekeepers of mankind, became a violent, fanatic, imperialistic military legion. They launched military campaigns against Mars and Io that lasted for decades. Now the year is 2297 and the people of Callisto started rebelling against the corporate rule due to recent strange phenomena caused by the planet’s artificial black hole, all the interplanetary communications are shut down by the regime, and the G.O.A. sees this as a perfect opportunity to invade the planet and “liberate” it with the local population’s support. The corporate conglomerates warns that the situation in Callisto is “complicated” and warns Earth to stay away from it.
You are part of a special international battalion of the Space Division of the G.O.A. Marine Corps sent to intermediate the situation. After a four month journey, you arrive at the planet with orders to destroy the corporate government forces and secure their industrial facilities. Drone scans shows literally hundreds of thousands of dead bodies littering the streets, apparently they genocided the local populace which saves you from the work of having to watch your targets… Your orders are clear: Descend into the planet with companies of battle-hardened Marines, combat androids, tanks, mechs, gunships and orbital artillery, and eliminate any colonial military forces you may find. They are considered dangerous irregular war criminals and you have no legal requirement to grant them any human rights, engage on contact. All weapons are clear… Exterminate with extreme prejudice, just the way the Marines likes to operate.
The Marines quickly find out that something is wrong. The planet is dead. Non-combatants and colonial guard alike were slaughtered, women and children included. No signs that a war happened here, some bodies defiled in unspeakable macabre religious rituals.
You realize that what killed these people weren’t humans, it weren’t using guns, and it’s still here. An unfathomable evil from beyond lurks these dead streets, its hungry eyes are gazing upon you. Do you have what it takes to survive?
War Robots VR: The Skirmish
Short but great : Don’t be fooled by the short play time of the reviewers, because this demo is only ~0.1h long.
Truth is I don’t even game on mobile phone/tablets, but I will be showing this “VR ad” to my friends, who don’t own a VR headset but do game on their phone/tablets.
Update : Turns out they DID launch a Kickstarter to release a full VR version, but unfortunately that Kickstarter wasn’t tied to an update of this (very short) demo or anything, so I barely managed to notice the Kickstarter in time (it’s almost over), and I’m guessing most other Steam users totally missed it. I hope they Kickstart it again but tie it to a noticeable update of their Steam VR demo this time.
– Real player with 1.3 hrs in game
PLS PLS PLS MAKE A FULL STORY GAME
PLS PLS PLS MAKE A FULL STORY GAME
PLS PLS PLS MAKE A FULL STORY GAME
PLS PLS PLS MAKE A FULL STORY GAME
PLS PLS PLS MAKE A FULL STORY GAME
PLS PLS PLS MAKE A FULL STORY GAME
PLS PLS PLS MAKE A FULL STORY GAME
PLS PLS PLS MAKE A FULL STORY GAME
PLS PLS PLS MAKE A FULL STORY GAME
PLS PLS PLS MAKE A FULL STORY GAME
PLS PLS PLS MAKE A FULL STORY GAME
PLS PLS PLS MAKE A FULL STORY GAME
PLS PLS PLS MAKE A FULL STORY GAME
PLS PLS PLS MAKE A FULL STORY GAME
PLS PLS PLS MAKE A FULL STORY GAME
– Real player with 1.0 hrs in game
最后的夜晚 Babel
I would really love to give this game a good review, but I simply can’t. It is broken, unfinished, and not even completely translated into English.
It is a nice, stylish looking tower defense game, but there is much that either is unexplained, doesn’t seem to work, or both.
For example every gun has options beneath it, that might mean damage, range, health, rate of fire and crit chance, but clicking on them doesn’t seem to do anything. All of those are stats given for each gun, but nothing changes when you click them, even after they seem to have leveled up fifty times.
– Real player with 5.8 hrs in game
The game has been translated over from Chinese, there are typos in some places (e.g. after base destruction). You can also see direct Mandarin in some text areas e.g a boss has appeared.
I also have a bug where if i zoom out too much the screen starts to shake i believe only on smaller maps. (May be due to ultrawide monitor 3860x1600)
Otherwise, the game is fun! Reminds me of Yorg.IO.
Great price at less than 10AUD, looking forward to updates.
– Real player with 3.9 hrs in game
Orangeblood
I would recommend this game. However, I will not do so without SOME talking points.
First - The art is amazing. However, it becomes very jarring when moving around inside of zones the fog of war and tilt shift become VERY hard on the eyes.
I STRONGLY suggest that anyone wanting to play the game mess with the settings at length.
Make sure the bottom three settings are OFF (Tilt Shift, Chromatic Aberration, and CRT) and the color scheme is set to something easy on your eyes like Flat or Cinema. Vivid works as well but will be slightly more straining.
– Real player with 74.5 hrs in game
The world is one interconnected hub and unlocks different areas with to the story’s progression, but they all loop back round to each other and fast travel is conveniently placed. Given that the story is kind of a placeholder (name more than maybe ten stories in games that aren’t), I kind of wish it skipped the explanations about why you’re going from one area to the next in favor of an unspoken, Shadow of the Colossus/Legacy of Kain style, web of bosses you can choose to fight in any order you want to.
– Real player with 28.6 hrs in game
RAZE 2070
pros- ive been sitting here trying to think of one thing thats good about this game but theres none
cons- bad sound track, bad gun play, npcs that just got off the short bus, the guns themselves pretty boring, and the game crashes a lot.
i dont want to be mean about the game but when theres very little effort put into i can’t say anything nice theres nothing good about the game i can’t think of one nice thing to say about it, it is a very unfinished game and you just do waves its boring and just not fun my rating would be 1/5
– Real player with 7.1 hrs in game
Very interesting!
– Real player with 0.4 hrs in game
SPRAWL
Escape the walled city and take on the militarized government of the sprawl. Fueled by the blood of your enemies and a mysterious voice in your head, make your way towards the spire to topple whatever lays within.
SPRAWL is a hardcore retro FPS set in an endless cyberpunk megapolis. Here the streets are your playground. The dark alleys and dilapidated apartments are all surfaces compatible with your “icarus” cybernetic implant. This implant allows you to perform gravity defying acrobatic wall-running maneuvers. Your enemies, the militarized police of the sprawl, stand no chance. Not only that, but their blood fuels this same implant, vastly enhancing your reaction time. On command you can enter a state in which even bullets move at a snail’s pace. A vast arsenal of weapons lie at your disposal, the armies of the corporate government are endless, but be warned…
Metal Golem: First Contact
I’m having plenty of fun with it. It’s a solid little arena shooter.
I do have a few small gripes. No crosshair is a little rough. The fact that your mech remains in the last direction it MOVED vs where you point the camera. So you shoot off screen sometimes. Neither of those are bad, as you get used to where your shooting and if you just TAP forward your mech instantly faces the right way. So small, SMALL complaints that didn’t actually prevent me from enjoying myself.
I look forward to more of the game, and I hope this dev gets some support to grow. Could be awesome one day.
– Real player with 1.6 hrs in game